If you met any bugs, please tell us, we will fix them as soon as possible.
1. Fix bug that Alice sometimes can talk with nothing. 2. Fix bug that parrot will fly higher and higher 3. Fix bug that players sometimes cannot enter library again. 4. Fix bug that the boy playing cars will be blocked sometimes. 5. Fix bug that John can control nothing in playground scene 6. Fix bug that student in the classroom 2F cannnot be controlled in some cases 7. Change the restart button in main menu, it will only restart from current chapter now.
CAUTION: The data of parrot, the grandma in library and little boys will be reset.
Hi everyone so the game released and lots of things have been happening since. It seems that there are some bugs popping up that I was unaware of and it feels a bit overwhelming. I am working on fixes, some may take longer than others so I am currently prioritizing everything.
Let me share my thoughts
So, I was pretty darn confident with the state of the game and while it's not as if the game is unplayable in most cases (I went through it a few times before release and I felt it was ready for release) but I'll admit that there are issues I never knew about and issues I did know about but they have different side effects which I could not foresee and I am frantically scrambling myself looking into all these things.
To anyone new here, this is my first game. I know it's a pretty weak excuse but it's the truth and I rather be truthful than rather trying to hide behind lies and such. I'm trying to man up to my ignorance. This game was put together by me. Yes there's a number of people involved with its creation but when it comes down to actually making the game that's all on me and I felt that not saying anything would be worse.
Would it made a difference staying in Early Access longer? No, not really. Because of the influx of people I am now prompted with a larger player base and therefore more people finding bugs and such it wouldn't have mattered much if I waited.
Fixes
I am currently prioritizing reported issues and will be working incredibly hard to fix them as soon as possible. I never released a game on Steam by myself and I never expected this.
So to those who are experiencing issues, know that I am on it. It might take a little bit before I am able to deal with it all but my goal is still the same. To make STARDROP as bug free as possible. I want to look back on this game and know people can play it without too many issues or any at all. I have therefore halted any new content and will focus on fixing stuff first.
Last Words
So yeah, sorry for this rushed announcement. I expected a way smoother launch and that didn't happen and I am not going to let it ruin the game. Also sorry if I don't respond immediately to every post. I need to start to focus on fixing stuff. I will go over them asap. As I said I am prioritizing my efforts and dividing them between getting stuff done and reading new comments.
Thank you for your understanding and patience and thank you for your support! It's the greatest learning experience I've had in a while.
FIXES
I am going to list the fixes down below. This list will be greatly expanded so you can look back here if there's a new update to see what has been worked on.
New Custom Resolution Option: In the off chance your resolution is not listed, you are able to run the game in your own custom resolution.
FPS Mode Added: Choose between 60/90/120 Frames Per Second. (Choosing 90 or 120 disables VSync)
Main Menu "Pause Menu" Fixed: You're no longer able to load up the in-game pause menu when you're on the main menu of the game.
FOV Fixes: Several tweaks have been made which fixes weird FOV issues. While there still may be a few hickups, you should now always default back to the default FOV after you zoom into anything.
Tipped Cabinet Fixed: A weird bug that would glitch out some of the cabinets within the game when inspecting objects has been fixed and should not occur anymore.
Chapter Selection Fixed: Chapters you completed will now, once gain, show up.
PDA changed to DataPad: A PDA has been changed into an actual DataPad on Deck 1 in Chapter 2. The inspectable object was too obscure and I have changed it into a much more easily detectable DataPad.
Tweaks to SD-01 Bridge & Deck 1: Deck 1 and the bridge have also been given a slight visual update for a more visual pleasing look.
Password changed: The password regarding the computer terminal that requires players to type in the year this game was released in is now set to 2019.
Fullscreen/wondowed fixed: Fullscreen / windowed mode is now working properly.
Resolution Dropdown Fixed: The selected resolution is now no longer removed from the list.
SD-01 Unlocked and STARDROP Unlocked Fixed: Some saves were not correctly implemented, this has now been fixed and both ships are fully explorable when either of these are selected.
Android Service Access Tweaked: A door (which can only be used when controlling an android) in a late-game section has been changed from yellow to red to distinguish it from the other (yellow) doors in order to avoid confusion.
More fixes are inbound!!! Take care everyone! Joure & Team V
It’s been a year now since The Void Rains Upon Her Heart launched in Early Access, and we are so proud of the progress, reception and feedback of the build so far. We thank you so much for sticking with us and supporting us through this journey, we have so much more planned to add while listening to your input.
This week, we’ve added eight new gifts, with most of the new gifts being for the feather shots. There’s also a few small typos and errors we’ve touched up on. Sadly the new mode is not just ready just yet, it’s almost here though!
Thanks so much as always and welcome to version 3.11! :)
Full update log below.
As a reminder:
We will post updates bi-weekly, Thursdays at 1PM PST / 4PM EST / 9PM GMT / 10PM CET. The next update will be on 28th February 2019.
Thanks to all, who have expected final m00n - Defender of the Cubes and the soundtrack (OST) to the game for so long and so much. For technical reasons, the DLC: final m00n - DotC "The Soundtrack" will be available for download from Monday (02.18.2019). Excuse me and thank you for your support.
I want to pass lore to the player in order to create background, atmosphere and a story. I'm not quite sure how to do it best. But this intro is a first step.