OVERBURDEN MINING - the removal of rocks that cover minerals during open pit mining. Overburden mining includeы the preparation of rocks for excavation and loading, transportation and dumping. Overburden mining is to create the initial mining front during the construction of quarries and during the operation to preserve and develop this front. Overburden rocks that do not contain useful components are removed to external or internal dumps. If overburden rocks are suitable for use as building mineral raw materials (for example, clays, sands, limestone, chalk, etc.), then they are exposed to further processing (crushing, sorting, etc.)
The excavation and loading of loosened overburden rocks from the bottom-hole are performed, as a rule, by excavators, earth moving and transporting (wheeled scrapers, bulldozers) and loading and transporting (single-bucket loaders, etc.) machines.
Excavators of cyclical action, or single-bucket excavators, perform work on the excavation and movement of the soil cyclically: fill the bucket with soil, turn it over, unload it into the dump or other transport, return the bucket to its original position. This type of model is widely distributed due to its versatility. With the help of interchangeable equipment, the single-bucket excavator can perform not only earthworks, but also loading and unloading operations.
As you probably have noticed, there was no January update – the reason for that being that we took a long-overdue break after spending the last two weeks of the Year battling the (still on-going) hack attempts on our site, and celebrating various superstition-based events.
We returned mid-January to work with renewed zeal on SpellShokked. This (and the next) release will feature improved graphics. Since we got our long-overdue graphics hardware update, we were able to finally test the update to the graphics that underly the 'I want even more pretty stuff' preference. The graphics tune-up is on a by-scene basis, as we must hand-tune each scene individually. For each scene, we individually calibrated color saturation, contrast, and hue. We also provide (in some scenes) a subtle sub-pixel sharpening. The last update is causing is some headache (luckily not literally, just a figure of speech), as whenever display text (as in the Aftermagic display), the sharpen render effect produces some artifacts.
We have added the new, improved visuals to the following scenes: - Splash / Welcome - Intro (Blink Tutorial) - Home - Library - Tutorials (Missile, Shield, Fireball/Meteor Strike, Ice Shard, Shokk Range, Channeling (Shield, Lightning, Guided Missile, Invisibility) - Duel Selector - Solo Fights (Skeleton Rush, Necromancer, Cliffs, Darkness)
In other words: all tutorial- and solo levels have been updated, the network levels are planned to be updated for the next release.
There have been some other changes under the hood, but they are mostly minor. And of course there are lots of minor bugs and annoyances that we (hopefully) removed permanently.
On a negative side, this release is PC-only, as we still need to macOS-proof the grphics update (which, given the Mac's poor performance even with a Vega64 graphics GPU, will only a few people notice). The macOS support for increase eye-candy will follow in four weeks at latest.
Finally, this update provides full support for Vive PRO.
Hello everyone, this is Troubleshooter development team.
We will be performing a scheduled maintenance and game update.
During the maintenance, all servers will be unavailable.
Please finish the missions completely before server shutdown.
Maintenance Schedule
Date: Feb 15th, 2019
Friday 12:00 ~ 14:00 UTC
Friday 04:00 ~ 06:00 PST
Friday 13:00 ~ 15:00 CET
Friday 21:00 ~ 23:00 KST (GMT+9)
I beg to inform you about this update.
First of all, We're sorry. We tried to show a whole new contents and system to our users and this causes the late update. Contents of this update still need many improvements. But we thought there couldn't be no more delays so we've decided to update firstly the scenario mission where users can hire the Giselle. We are going to update the Violent case and the improvements of this update as possible as we can.
We want to apologize to you for unsatisfactory contents. The update for improvements will be continued. Thank you.
Update details
New scenario mission [Together Again - Ashen Park Cementery] has been added.
An event will be triggered if you complete the scenario mission [Harvest As Much As Sowed - Pugo Back-streets] and login again or complete any one mission.
Giselle has been added to playable characters.
You can hire her once you complete the scenario mission [Together Again - Ashen Park Cemetery].
Taming function has been added.
Only Hunter class character can use Taming. Giselle can change her class to Hunter.
You can tame the beast that is under 'Epic' grade.
Every beast can grow up to three steps and becomes more stronger throughout evolution.
Sword Crafting has been added to Albus.
Crafting level 30 armors and swords has been added to Crafting list.
Steam Achievements has been added.
Together Again - Complete the scenario mission [Together Again - Ashen Park Cemetery].
Teacher's heart - Hire the Giselle.
Headshot! - Put an enemy out of action using Giselle's Headshot.
Change of a friend - Evolve the beasts.
My Friend - Win the battle for 10 times with a tamed beast.
The King of Mud - Put Spotted Negoori out of action.
The Queen of Mud - Put Albino Negoori out of action.
Checkpoint has been added to [Fetter of the past - Silverlining Bar], [Eve of the Festival - Shadow Fog Slums].
Tooltip has been added to some system options.
Amount of EXP that is required to next level of character and class has been decreased by 20%.
Distribution method of party EXP has been changed.
Before: 50% of acquired EXP is divided by the number of characters in mission and distributed to each character.
After: Each character takes 33% of acquired EXP.
Materials of some craftable items has been reduced.
Action to open the loot box has no more need action point.
If you unlock the level 4 information of the enemies in Troublemaker List, the mastery set that was used by the enemy will be recorded to your mastery set list.
Some typos has been fixed.
300 of Training manual will be send to every company after maintenance ended. You can take it from postbox.
Act of Faith (Inquisitor) This turn, if you lose HP instead you restore that much HP. Last Word: Draw a card.
Righteous Wrath (Inquisitor) Deal 12 damage to a creature and 4 damage to your hero.
Inner Power (Inquisitor) Deal 2 damage to a creature. Last Word: Return to your hand all cards from your discard, which was discarded this turn.
Holy Fire (Inquisitor) Deal 3 damage to a creature. If you restore 4 or more HP this turn then your next card played this turn will deal double damage.
Greetings, knights of Blazing Core! Did you miss us? Today we’ve uploaded a small patch that fixes a couple of silly bugs and introduces a few changes to animation. Stay tuned — large updates await!
Fixed Bugs:
The status of minimap dots were the wrong color
Ventum’s Nerv Strike didn’t work and didn’t block enemy abilities