What has been fixed: 1. Level difficulties data of all 8k beatmaps has been adjusted. 2. Fixed bug in Traditional-Chinese that caused player unable to access Stage 5-5 in Cosmic Tour. 3. Fixed the level difficulties display error that occurred in Quick Play. 4. Fixed the score calculation issues occurred in Ranking. 5. Fixed the Badge display error occurred in Result. 6. Songs' preview volume in Spacehub now can be adjust in Option. 7. Fixed bug that caused note display error when player pause before gameplay. 8. Quick note speed setting button in Quick Play now came with a lower limitation of 1.0.
Another two weeks have passed, so it's update time again!
Highlights:
We're still very busy with the multiplayer, but here are the most important changes in this version.
Mod Support
It is possible now to save every map in the game. Those saved maps can be edited (if you like to change paths), loaded and be played again. The editing has to be done in the map file with some text editor for now, but I think we'll add a small path editor in the next updates. You can switch between the official maps and the mods in the level selection menu and each mod also has support for a complete leaderboard as the official maps have. In the next update(s) we're going to add a map sharing feature, so you can just upload your map and everybody else can play it as well. The best maps might even make it into the official map pool.
Tower Overlays
Sometimes it was annoying in the higher waves to find the tower that contained a specific item you wanted to give to another tower or to see which towers you haven't upgraded yet. These informations now are displayed above each tower. Also the full utilization of status towers is displayed there. Additionally when hovering a tower or pressing left alt key, you'll see the level of the tower.
Multiplayer
The multiplayer again made some really great progress. It's now possible to synchronize upgrades, selecting target and (little spoiler for the game mode we're working on) send monsters to the other team. It needs to be tested more and there are a lot of small things left to do, but I think we can start testing and improving the gameplay with 0.9.9.
Full changelog:
Enhancements:
it is possible now to save maps
added sound for Mole Tunnel event
unofficial maps now can be played again
unofficial maps now have a leaderboard
added tower overlay showing some important infos to make finding relevant towers easier
added hint why login/register button is greyed out
added icons for monster element resistances
added hint when auto save was performed
added new quest
Balancing:
Sacrificer now can no longer Sacrifice monsters with higher tier
optimized status limits
Healer ability now uses the maximum HP of the Healer instead of the target for the healing effect, to decrease effect on elementals
reduced damage of Spike tower
Fixes:
reduced size of savegame when Sphere of Sphere tower are on the map
interval between two sacrifices now really increases
if Leviathan is on the map in Hero Mode while player restarts the game, rain effect is properly removed now
hut of Money tower now is part of the preview image
fixed bug that caused an exception when loading invalid savegame
fixed bug that caused player to be able to try to summon a fourth element when third one of a kind was still on the map
small improvements on CPU performance
game configuration now is stored in correct section in the ini file
when loading a savegame score now is always saved for the correct map
towers built in benchmark don't count for tower statistics and achievement Collector anymore
fixed bug that caused input settings not to open from running game
region button on highscore box now has hover effect
reduced UI updates when an active item is in cooldown
hopefully fixed error that caused tooltips sometimes not to be removed
camera movement now is disabled while hovering Quest button
fixed pink monsters when they get killed while being fossilized
What's next?
For multiplayer the next steps are to synchronize some last stuff like some abilities (Hiker, Rainbow, rotation of Money tower...), lives (currently both teams share the same lives) and others. Besides that we'll start working on the prorgess system. Each multiplayer match will give you some experience points that will increase your level at some point and for each level you can buy a skill to improve your offense or defense and individualize your tactics.
For singleplayer we'll improve the mod support by adding a map sharing functionality. This will work via our server and via Steam Workshop. I'm not used to the Workshop yet, so I can't estimate if it will work until 0.9.9, but at least it's planned to get it into that update.
And for those of you that are alliance leaders we will introduce alliance flags that are somehow customizable. So you can select some patterns and colors. The flag will be shown in the leaderboards and maybe also ingame, at least in challenges. But the ingame part is a future step and won't make it into 0.9.9.
We hope you enjoy the new update and are looking forward to get your feedback, either here in the discussions or in our Discord at https://discord.gg/bwnuXq9.
Hi racers, we have updated the game with patch 1.0.8:
-We have redo the track border collider, it sometimes made the ship bounce too hard. It works fine now. -Small performance improvements. -Improved pre-countdown GUI.
Attention all demons! Eros God of Love has descended upon the underworld. If anyone spot him in to Purgatory area, shout out to your demon allies and hunt him down!
This will be the last of Valentine event patch. Eros and all valentine related event will be open until the end of Febuary. So make sure you don't miss out on the season of love. On lighter note, next patch we'll be focusing on making stage tutorial for new players and complete other missing system.
So if you like us to fix or balance anything, please don't forget to let us know.
- Added Eros, God of Love as the first event raid boss. When he is killed within 30 minutes after spawn. All players in the area will recieve special trinket reward.
We're always trying to make the process of character creation a little bit more user friendly. Today we're dropping a small update that let's you crop your images if they're not the native 128x128 size.