音灵 INVAXION - huangqian1985
What has been fixed:
1. Level difficulties data of all 8k beatmaps has been adjusted.
2. Fixed bug in Traditional-Chinese that caused player unable to access Stage 5-5 in Cosmic Tour.
3. Fixed the level difficulties display error that occurred in Quick Play.
4. Fixed the score calculation issues occurred in Ranking.
5. Fixed the Badge display error occurred in Result.
6. Songs' preview volume in Spacehub now can be adjust in Option.
7. Fixed bug that caused note display error when player pause before gameplay.
8. Quick note speed setting button in Quick Play now came with a lower limitation of 1.0.
Feb 15, 2019
Community Announcements - IDC/Games


Date: 15/02/2019 (00:00 CET) - 18/02/2019 (23:59 CET)

IMPORTANT: The boosters don't affect the calculation of the ZP earned for the mission.

Objectives and Rewards:

- Earn 10.000 ZP -> Valentine's Day 2018 skin for M4A1
- Earn 20.000 ZP -> Valentine's Day 2018 skin for FN-FAL
- Earn 40.000 ZP -> Valentine's Day 2018 skin for Desert Eagle
- Earn 60.000 ZP -> Valentine's Day 2018 skin for BORA 12
- Earn 80.000 ZP -> Valentine's Day 2018 skin for DSR-1
- Earn 100.000 ZP -> 10 Super Support Cases
- Complete all previous objectives -> 1000 Materials with 150 Chrome

Second Second - sinkholestudio


Hello folks! Here are the results of the event that was announced last week.

1st place
도토리내꺼: 12

GameConqueror: 5
Julius: 3
Mallanski: 1
luckipom: 1

If you send us an E-mail (sinkholestudio@gmail.com), we will send you back the steam key and gift.

Thanks for participating!
Feb 15, 2019
Elemental War - A Tower Defense Game - Bonne


Another two weeks have passed, so it's update time again!

Highlights:

We're still very busy with the multiplayer, but here are the most important changes in this version.

Mod Support

It is possible now to save every map in the game. Those saved maps can be edited (if you like to change paths), loaded and be played again. The editing has to be done in the map file with some text editor for now, but I think we'll add a small path editor in the next updates. You can switch between the official maps and the mods in the level selection menu and each mod also has support for a complete leaderboard as the official maps have. In the next update(s) we're going to add a map sharing feature, so you can just upload your map and everybody else can play it as well. The best maps might even make it into the official map pool.

Tower Overlays

Sometimes it was annoying in the higher waves to find the tower that contained a specific item you wanted to give to another tower or to see which towers you haven't upgraded yet. These informations now are displayed above each tower. Also the full utilization of status towers is displayed there. Additionally when hovering a tower or pressing left alt key, you'll see the level of the tower.

Multiplayer

The multiplayer again made some really great progress. It's now possible to synchronize upgrades, selecting target and (little spoiler for the game mode we're working on) send monsters to the other team. It needs to be tested more and there are a lot of small things left to do, but I think we can start testing and improving the gameplay with 0.9.9.

Full changelog:

Enhancements:
  • it is possible now to save maps
  • added sound for Mole Tunnel event
  • unofficial maps now can be played again
  • unofficial maps now have a leaderboard
  • added tower overlay showing some important infos to make finding relevant towers easier
  • added hint why login/register button is greyed out
  • added icons for monster element resistances
  • added hint when auto save was performed
  • added new quest

Balancing:
  • Sacrificer now can no longer Sacrifice monsters with higher tier
  • optimized status limits
  • Healer ability now uses the maximum HP of the Healer instead of the target for the healing effect, to decrease effect on elementals
  • reduced damage of Spike tower

Fixes:
  • reduced size of savegame when Sphere of Sphere tower are on the map
  • interval between two sacrifices now really increases
  • if Leviathan is on the map in Hero Mode while player restarts the game, rain effect is properly removed now
  • hut of Money tower now is part of the preview image
  • fixed bug that caused an exception when loading invalid savegame
  • fixed bug that caused player to be able to try to summon a fourth element when third one of a kind was still on the map
  • small improvements on CPU performance
  • game configuration now is stored in correct section in the ini file
  • when loading a savegame score now is always saved for the correct map
  • towers built in benchmark don't count for tower statistics and achievement Collector anymore
  • fixed bug that caused input settings not to open from running game
  • region button on highscore box now has hover effect
  • reduced UI updates when an active item is in cooldown
  • hopefully fixed error that caused tooltips sometimes not to be removed
  • camera movement now is disabled while hovering Quest button
  • fixed pink monsters when they get killed while being fossilized

What's next?

For multiplayer the next steps are to synchronize some last stuff like some abilities (Hiker, Rainbow, rotation of Money tower...), lives (currently both teams share the same lives) and others.
Besides that we'll start working on the prorgess system. Each multiplayer match will give you some experience points that will increase your level at some point and for each level you can buy a skill to improve your offense or defense and individualize your tactics.

For singleplayer we'll improve the mod support by adding a map sharing functionality. This will work via our server and via Steam Workshop. I'm not used to the Workshop yet, so I can't estimate if it will work until 0.9.9, but at least it's planned to get it into that update.

And for those of you that are alliance leaders we will introduce alliance flags that are somehow customizable. So you can select some patterns and colors. The flag will be shown in the leaderboards and maybe also ingame, at least in challenges. But the ingame part is a future step and won't make it into 0.9.9.

We hope you enjoy the new update and are looking forward to get your feedback, either here in the discussions or in our Discord at https://discord.gg/bwnuXq9.
Feb 15, 2019
Mercury Race - Herrero Games
Hi racers,
we have updated the game with patch 1.0.8:

-We have redo the track border collider, it sometimes made the ship bounce too hard. It works fine now.
-Small performance improvements.
-Improved pre-countdown GUI.

Mercury Race is also available on Nintendo Switch:


Cheers
Feb 15, 2019
Community Announcements - Madbyte
DemonsAreCrazy - BigbugStudio


19/02/15 Eros God of Love - Patch Update v4.16

Attention all demons! Eros God of Love has descended upon the underworld. If anyone spot him in to Purgatory area, shout out to your demon allies and hunt him down!

This will be the last of Valentine event patch. Eros and all valentine related event will be open until the end of Febuary. So make sure you don't miss out on the season of love. On lighter note, next patch we'll be focusing on making stage tutorial for new players and complete other missing system.

So if you like us to fix or balance anything, please don't forget to let us know.

Peace on earth out. }:D

// -----------------------------------------------------------

Patch Update

- Added Eros, God of Love as the first event raid boss. When he is killed within 30 minutes after spawn. All players in the area will recieve special trinket reward.

Schedule time: (Thailand TIme UTC+7)
WeekDays: 19.00, 21.00
WeekEnds: 14.00, 17.00, 20.00, 23.00

- Added all six colors of demons, and allow players to use PaintBucket. (Some original colors might be changed to appear different from the new ones.)

- Fixed some EventItem missing from server, making it error on event item trade.

- Fixed Humanic Aeonion not giving out quest complete.

- Fixed RodeoBob unable to move in Arena after emoting.

- Add new heart wing trinket that will show appear when equip in trinket slot1.

- Added PurgatoryPlain and PurgatoryWall.

- Many minor balance fixed.

Known bug:

- After 30 minutes, Eros doesn't play fly back animation. So he'll just simply disappear.

Feb 14, 2019
Laplace:拉普拉斯的神子 - xlegendcs


親愛的神子們大家好

過年期間我們皆會陸續舉辦優惠活動,想要拿好禮,就趁現再囉!快關注我們活動最新資訊!

超值活動

一、神子覺醒!好禮大方送!

【活動時間】
2019/02/27(四)13:00-2019/03/07(四)13:00

【活動內容】
活動時間內,使用元氣點數購買元氣舖商品累積金額達「1000點」,即可於活動結束後獲得「耀彩的契約神卡禮盒」1個,單一遊戲帳號最多可領取10次。

【活動獎勵】
耀彩的契約神卡禮盒(限定)x1
※活動獎勵為不可交易,單一帳號僅限領取10次。

【獎勵內容資訊】
點擊滑鼠右鍵點擊必定獲得下列物品:
耀彩的技能覺醒石(限定)x1
高階武器精鍊石(限定) x1
高階防具精鍊石(限定) x1

並獲得下列物品其中之一:
災厄‧阿瑞提亞契約神卡x1
一階洗鍊石(限定)x3
一階洗鍊石(限定)x5
二階洗鍊石(限定)x2
二階洗鍊石(限定)x3
三階洗鍊石(限定)x2
三階洗鍊石(限定)x3
幸運寶石轉換液(限定)x1
幸運寶石轉換液(限定)x2
珍品兌換券(限定)x1
※「災厄‧阿瑞提亞契約神卡」效果無法與同系列神卡效果共存。

【注意事項】
1. 活動獎勵將統一於2019/03/07(四)維護後陸續發送。
2. 福袋為機會中獎商品,消費者購買或參與不代表即可獲得特定商品。
3. 若因遇不可抗力之因素,活動將有延後舉辦或取消的可能。
4. 玩家必須使用元氣點數購買元氣商品才有計算,若只有單純儲值點數是不會計算於活動消費的。
5. 活動獎勵功能均依照實際遊戲為主,相關活動詳情,也以官網最新公告為主。
6. 若因遇不可抗力之因素,活動有任何變動或調整,皆會於官網另行公告說明。
7. 所有參加活動玩家均視為了解並願意遵守活動辦法及遊戲規則,如有違反規章之情事,將依照官網懲處規章懲處,若違規事項涉及活動內容,官方將不予發放活動獎勵,請玩家多加留意。

趣味活動

一.淬鍊經驗三倍UP!

【活動時間】
2019/02/27(三)13:00~2019/03/14(四)13:00

【活動內容】
活動期間內,一般與高級之武器、防具淬鍊水晶給予經驗三倍大提升!
※ 不包含特級淬鍊水晶。

二.登入禮加倍!(進行中)

【活動時間】
2019/2/14(四)13:00-2019/3/14(四)13:00

【活動內容】
活動期間內,登入獎勵翻倍,請神子們務必上線領取!

三、冒險王的加持!(進行中)

【活動時間】
2019/02/21(四)13:00~2019/03/07(四)13:00

【活動內容】
活動時間內,NPC「冒險王 小夫」會出現在拉普拉斯城,只要角色等級達60級(含)以上,即可與拉普拉斯城內的 NPC「冒險王 小夫」領取「冒險王.極致」的狀態,「冒險王.極致」狀態每3小時可領取一次。

已結束活動
●●●洗鍊大提升!●●●
●●●審判之塔【特殊活動】●●●
●●●西洋情人節活動!●●●
●●●豬突猛進!遠古再臨!●●●
→活動獎勵已於2/21(四)發放。
●●●Laplace新年超回饋●●●
●●●金豬報喜!福氣滿滿迎新春●●●
→活動獎勵已於2/14(四)發放。
●●●豬事大吉!啾可紅包的逆襲!●●●
●●●農曆新年活動●●●
●●●農曆新年加碼●●●
●●●新年強化加倍●●●

聯繫我們
若您於遊戲中有碰到任何問題,您可透過以下信箱與我們聯繫。
客服信箱【xlegendcs@gmail.com】
Feb 14, 2019
プランZ PlanZ - Yomu
- Add 8 pieces.


















Ultimate Arena - Trailboss


We're always trying to make the process of character creation a little bit more user friendly. Today we're dropping a small update that let's you crop your images if they're not the native 128x128 size.

Enjoy!

-Troy
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