Steel Division 2 - [EUG]Papa Yankee


Hello all! Welcome back to a brand-new dev diary for Steel Division 2. We like to keep on bringing you the good stuff, so in today’s rather big entry we’ll be delving deep into the new Deck Builder.

The Deck Builder is still being worked on, so disregard any typos, glitches or strange language. This will all be fixed at launch.

https://store.steampowered.com/app/919640/Steel_Division_2/

The new Deck Builder
We are proud to present the new Deck Builder, where you will create and customize your own Battlegroups to be used in skirmish matches (solo, cooperative, and multiplayer). Compared to Steel Division: Normandy 44, we have vastly increased the freedom players have in creating their own Battlegroups: you decide your own economy rate; unit cards are no longer locked to a phase; in the new Deck Builder you decide how and when to bring a unit to the battle. Keep on reading to find out more.

Each Battlegroup is created from a parent division, which comes with strengths and weaknesses, as well as the number of open card slots per unit category. In Steel Division 2, there will be nine Axis and nine Soviet parent divisions to choose from (not taking into account the four Allied and four Axis divisions from Normandy 44 from the Back to War pack ).

There will be even more divisions to choose from with the History Pass that offers access to DLC’s planned to release during the year after the game officially launches on April 4th.

https://youtu.be/Byaq-Zn48aA
Our main objective was to give the player the freedom to create their own playstyle, as they see fit, without having to resort to fixed economies, phases or experience levels. Of course, Steel Division 2 will ship with the option to autofill your Battlegroups, so you can jump in and play straight away.

Creating a Battlegroup
When you create a Battlegroup, you need to choose which parent division you want to work from. The division you will select will determine the number of open card slots available per category (Tanks, Artillery, Defenses, Air, etc.). It also gives you a number of activation points. Each card slot requires activation points to unlock, the cost of which rises the more slots you want to use in a particular category. Each Battlegroup comes with 50 activation points, but there will be divisions that might come with more (or less).

Next to the division's name, you will see the emblem or coat of arms, the type, the nickname or official title if it has one, as well as the Division Rating. The rating ranges from A to C and gives an indication of the relative power of a division. Essentially, A’s are top tier multiplayer divisions, while B’s and C’s might be a bit trickier and better suited for other modes.

The User Interface
The first thing you will notice entering the Deck Builder are the rows and columns of open slots where you will place your unit cards. You can use the filter function to see the cards per phase. Once you select a card, the user interface will show you the different options available for the category, as well as all the details of the unit card selected, their firepower and other detailed statistics, the number of units a card brings, their in-game tactical economy cost, and much more. You can also filter by type or name.



Selecting your Tactical Economy Rate
Gone are the days that each division came with a fixed economy rate for each phase. In Steel Division 2, for each Battlegroup, you choose your own tactical economy rate from four different presets. This will determine the points you will gain per minute and per phase during a game.

For instance, Juggernaut will be an economy type that heavily focuses on income during the late game. Maverick, on the other hand, will see a higher tick rate in Phase B. There will also be an aggressive early game preset and a balanced economy rate one. Deciding on the right tactical rate will be an important decision in creating a viable Battlegroup!

Unit Cards and Veterancy
Another way we expanded the player’s freedom in customizing their own Battlegroup is giving the player the freedom in deciding in which phase they want to bring a unit card. Depending on which phase you have placed a unit card in your deck, you can now determine how many individual troops or tanks you will bring to a battle. We feel this is a major upgrade compared to the previous game, which used a fixed phase-system. Not only that, the number of troops per card will differ depending on their veterancy level, which is also an option you can choose when adding a card to your deck. There are three experience levels: Rookie, Veteran, and the mighty Elite.



Let’s take a look at an example: the ubiquitous T-34 tank. You select the parent division (say the renowned Soviet 2nd Tank Corps) which gives you a large number of card slots in the Tank category. A unit card of T-34’s with Rookie veterancy in Phase A will bring 4 tanks. In Phase B, with the same veterancy level, this number will rise to 8 tanks. And in Phase C, you will get a whooping 16 T-34’s. There is a trade-off if you want to bring more experienced tanks, though. They are better fighters, but more expensive as well. In our case, the second veterancy level, Veteran, will give you 3 tanks in Phase A, 6 tanks in Phase B, and 12 tanks in Phase C. Say you want your most experienced troops, Elite level, you can only bring 2 T-34’s in Phase A, 4 tanks in Phase B, and 6 tanks in Phase C.

As a side-note, some very specific unit cards will come with a higher default veterancy level; this indicates that these are battle-hardened troops. The vast majority of the unit cards will come without any phase or experience level limitations.

Transports and Authenticity
The same flexibility has been extended to your infantry unit cards. In Steel Division 2, you can select the transport your infantry units will use when on the battlefield. Choose a lend-lease Studebaker, or go for a vehicle with a mounted machine gun. The more powerful the transport, the more expensive your unit will be.



There will be a maximum number of transport vehicles. For instance, an average Battlegroup will have a pool of various types of trucks, the standard variant amounting to 300 trucks in total. You will be able to get all your infantry motorized, but the more powerful versions carrying weapons, such as half-tracks, will be limited in availability. This is authentic if you look at the real-life availability of equipment for German and Russian formations of that era. We have extended this authenticity to all the equipment and number of vehicles in your deck; while not exact, the total number of tanks, for instance, will be pretty close to what was fielded in the summer of 1944.

In conclusion
We are very excited about our new Deck Builder, and we think that you will come to love it as much as we do. It gives more freedom and more detail to our players, deepens the complexity while at the same time being as authentic as possible. Just the way we like it. Let us know what you think!

As always, stay tuned for the new dev diary which will come next week. Don’t forget to check out the Steel Division 2 newsletter,pre-order the game on steam, and visit our pre-order store.
Farm Together - WaaghMan
Hi, we hope you're having a Happy Valentines Day!



Today's update brings some performance enhancements, together with new items and quality of life changes.

Today's Farm showcase: Untitled by OPORoppy


Improvements:
  • You can now refuel without getting off the tractor.
  • You can now place event crops in the Planter decorations.
  • Improved CPU usage performance (more noticeable on big farms).

New items:
  • New crop: Sorghum
  • New fish: Red Bream
  • New flower: Yellow Daffodil
  • New road: Rhombus tiles
  • New clothing: Shirt
  • New dance emote.

Next week we'll add a new content pack. Get ready to go medieval!
DCS World Steam Edition - NineLine
Hornet Mission of the Week
Tolicha Peak Shootout
https://forums.eagle.ru/showpost.php?p=3798495&postcount=129

This week’s Hornet mission is back in the Nevada map and focuses on SEAD. I have included both a single player version and a heavily modified 4-player coop version.

Operated as part of the Nevada Test and Training Range (NTTR) between Groom Lake and Tonopah Test Range (TTR) is the Tolicha Peak Electronic Combat Range (TPECR). Operated by the 554th Range Group, it is located on the Pahute Mesa and in the middle of nowhere. The TPECR is reported to operate a large array threat air defense radars and associated Surface-to-Air Missile (SAM) systems. The facility is used to evaluate these systems and allow aircrews to train against them. Just as the Air Force has the Red Eagles flying Soviet aircraft out of the Tonopah, the TPECR is the Soviet SAM equivalent.

In this mission, you will takeoff from Tonopah Air Force base and fly south to the TPECR and engage SAM threats as they activate. As you kill one, another will activate. You are loaded with four AGM-88C HARMs, and if you’re good, you can go four for four on the threats. If not, you can rearm at Tonopah.

Good luck!

Citadel: Forged with Fire - BISB
Hello Wizards!

We've launched another minor update to address a recent issue introduced for decay rates. The only change today is a fix for an issue where decay rates were sped up.

Thanks for your patience everyone.
Feb 14, 2019
IL-2 Sturmovik: Battle of Stalingrad - BlackSix
Dear pilots,

This week we made several important changes to the user interface (especially multiplayer part of it) and damage calculations of the player controlled tanks - they are included in the maintenance update we release today. We continue the work on improving IL-2 Sturmovik and hope that you find the changes useful.

User interface
1. Dogfight: when the server changes a mission, the airfield locations from the previous mission won't stay visible on the map;
2. Dogfight: map position and zoom level are saved between player respawns;
3. Dogfight: a mission target won't overlap an airfield and make it impossible to choose;
4. Dogfight: selecting an airfield without available planes won't make the screen darker;
5. Dogfight: home airfield is highlighted on the map;
6. Dogfight: the info tooltip appears if you hover the mouse pointer over an airfield;
7. Cooperative: you can't select a locked out aircraft in the lobby;
8. Objects kill messages appear in the chat again;
9. Chat window won't appear before the mission start on its own;
10. QMB: certain text elements were made bigger for Spanish text;
11. Map: 'no units' and 'maximum number of players reached' tooltips added;
12. Map: air and ground attack events on an airfield are indicated differently;
13. Map: airfield information has been reworked;
14. Map: frontline color 255,255,255 now changes according to the interface color setting;
15. Map: unit dots are bigger and can be grouped;
16. Aircraft info: text layout has been fixed;
17. Career: active duty timeframe of certain units is shown correctly now;
18. Career: Unit symbols in various lists were made bigger;
19. Singleplayer: Flight Log button appears after a mission instantly;
20. Server list: 'auto-switch to joystick' message that appears when connecting to servers that enforce playing with joystick has been reworked;

Tank Crew
21. The bug that caused the crew of a tank to die when a nearby tree was hit by a shell has been fixed;
22. The velocity spread of the various tank cannon projectiles decreased;
23. The angle spread of the various tank cannons increased;
24. Excessive projectile ricochet probabilities have been toned down;
25. Missing armor parts in the rear of Tiger and KV-1s turrets have been repaired (physical model);
26. Tiger gun mantlet sides have been corrected;
27. Armor values for the coaxial MG and gunner gunsight on a Tiger tank were swapped (this is corrected now);

Other changes
28. Wrong player status (captured) that could trigger when a server starts a new mission with players left in the air over enemy territory has been fixed;
29. A rare problem of armor being ignored when hit into the internal seam between two armor sheets (with the angle between them is less than 180 degrees) has been fixed;
30. A possible incorrect penetration calculation when a projectile after ricochet hit an armor plate of a target moving towards it has been fixed.
Tabletop Gods - HandsomeMenace
Share the love!



We've made it easier to get your friends into the game. If you or someone you know is interested in Tabletop Gods, they can get a second copy of the game totally free!

All you have to do is purchase the game here on Steam, save your receipt, email it to us at contact@tabletopgods.com, and we'll get back to you with another copy of the game! Spread the love, and get your friends into the game!

Deal is on today, in honor of Valentines Day, until Friday night at 12:00 Midnight PST!

Purchase must be made within promotion dates.
Feb 14, 2019
Plane Mechanic Simulator - Damian
In our most pleasant dreams, we did not expect that our game will met with so much interest from you.

That's why we want to thank all of you for awesome support and feedback!
You guys really inspire us to make the best game we possible can.

We are reading all the feedback and fixing issues one by one, we will keep you up to date about upcoming patches.
For now, we really need your positive reviews to keep development running in full power.

Please if it is possible hold your negative reviews, give us chance to fix all reported bugs and issues.
We are trying our best to fix them as fast as we can.

You are the best!
Disaster Studio Team

Godhood - Jonidus
Hi young gods! Let's take another look at 2 morally opposed commandments you'll be able to pick for your religion in Godhood: Lust & Chastity!

Read up on how they work in this Kickstarter Update!

Happy Valentines Day ;)

The Textorcist: The Story of Ray Bibbia - Mamas_Johnny


Beware folks, Ray Bibbia is straight on his way to rock your keyboard! Only a few minutes to go and The Textorcist will be released to type down the demons that threaten the fate of the earth!

Wanna see how the thrilling fight works? Budding Textorcist Colesy www.youtube.com/colesygaming will show you his textorcising typing skills for a few hours LIVE at The Textorcist Steam product page!

Have ya ever seen a nun kicking demon asses and smashing monster heads? No? You should definitely take a look at Colesy's stream. Streaming begins right at 5pm CET/11am EST. See ya there!
Portal Knights - apounder505
🎁 Our latest FREE Portal Knights gift is available NOW!

Head into game and over to your mailboxes to find out what we've left you... You've got until Sunday to collect it!

For those unaware of the process we have in place, let us fill you in! ➡️ https://www.reddit.com/r/portalknights/comments/9oxokx/portal_knights_gifting_system/

...