REDO! - Sanakan
Starting today i'll rework the text system of the game to make it easier to translate to others languages and to correct mistakes.

other planned updates for this weekend:

-jump button can be used as confirm button(A on Xbox, X on DS4)

-Debris when killing enemies will be improved

-animation for when you pick a weapon or item

-option to turn off screenshake

I'll drop this update saturday or sunday. Stay Tuned!
Feb 14, 2019
Community Announcements - Gm_Egrin
ZomDay - Isaac
Hi, dear friends

This is the first patch after our Chinese new year vacation. We’ve received a tons of feedback and bug report after the last Beta 1.5 version , so this patch is aiming at the Serious bugs and fixing them.

Here is the change list:

1. Hardcore mode grab magazine Optimize:
Now you can drop the mag by just release the grab button after you grab it. It works for Vive and OC both.

2. Bolt/Slider operate collision area Optimize:
All the Bolt/Slider detective collision were enlarged.

3. Bug fixed:
Now OC controller can do the weapon ‘offhand’ in hardcore mode normally.

4. Bug fixed:
The mag not spawn after left hand grab a gun after a melee weapon.

5. Bug fixed:
Semi auto shotgun’s ammo capacity may be chaos in hardcore mode in sometime.

6. Bug fixed:
Now the SVD will go to your back slot instead of your R/L slot.(because it is sniper rifle)

7. Bug fixed:
Katana’s holding angle was adjusted to controller.

8. Bug fixed:
Now the Firearm display board will display your unlock weapon normally since we force it to read you save file when you begin play.



Enjoy!
INTOGAMES
Super Animal Royale - Michael | Pixile

Happy Duos Day, Super Animals! We’ve got two announcements for you today. We just dropped a new update tonight along with some weekend fun for Valentine’s, and we’re also looking for clip submissions to be featured in our next video. Here are all the details:

Happy Valentine's Duos Day!
Even though we're still in the middle of the Year of the Super Pig event, we couldn't resist putting something small together for Valentine’s. So whether you’re already in a lifelong duo, or are still looking for the Super Animal of your dreams, join us for some duos fun this weekend and earn a rose melee weapon (available from the 14th-17th)! Since it’s Duos Weekend, there are two ways to earn it too. Either get lucky with a 10% chance of earning it each time you play a Duos match, or reach the top of the food chain in Duos and get rewarded right away.


In this update we’re also debuting a new mechanic for repairing body armor in the game (did anyone else hear that quack?). Now, when your armor is fully destroyed you won’t lose it. Just find Super Tape around the island and you’ll be able to repair your level 3 body armor back up to a maximum of 3 ticks, or your level 2 body armor back up to 2 ticks of armor.

In addition to Super Tape we also have a bunch of quality of life updates to the game like weapon switching animations, controller re-binds and an improved aimer for controllers. See the full patch notes at the bottom of the post!

Show us your Super Fox skills
https://www.youtube.com/watch?v=7skh--5DyzM
We have a special video clip request that comes with a bit of a challenge! We created this first trailer during our alpha (back when there was less than half the current number of animals, no character customization, and no research facility, SAW welcome center, or bamboo resort), so now we'd like to refresh it! And it's not just the game that has changed a ton in a couple short months, we've also welcomed in so many amazing players that put the gameplay in that trailer to shame. Seriously, the Super Animal actor who played the fox must get more and more embarrassed by his uncoordinated gameplay every day when he sees all of you play on Twitch and YouTube.
(I can confirm his embarrassment. It was me.)

To qualify, you’ll need to play as the orange fox, with no cosmetics equipped and with your HUD turned off (press F1 to turn off all the UI). If you watch the linked YouTube trailer it’s all from the perspective as the fox, so in these clips you’ll be acting as that fox and replacing each of those clips.

Here's the challenge list for clip submissions:
(Feel free to submit as many as you like, as long as you’re playing as the orange fox)

Action scenes / kills in each of these biomes:
  • S.A.W. Welcome Center
  • S.A.W. Bamboo Resort
  • Each of the three Research Facility buildings
  • Pete's Swamp
  • Super Saharaland
  • Thomas's Tundra

Specific actions referenced in the trailer (clean/clear is best for these):
  • Melee Kill (with katana)
  • Grenade Kill
  • Hamster Ball Kill

Requirements:
  • 1080p 60fps video
  • Play as the orange fox, with no cosmetics equipped
  • HUD turned off (press F1)
  • Clips should be no more 20s and we'll be using about 2-6s seconds out of each one so condensed quick action is best.

You can submit your clips here:
https://www.dropbox.com/request/taTd4NYfeIv5OYtdICQ3

We're also getting ready to start accepting SAR Tonight Episode 3 submissions later next week and will announce more details then! And for all of you who submitted those amazing S.A.W. Welcome Center Videos, we're still working with those and are considering including them as a special segment in SAR Tonight Episode 3 ;).

We're officially at the 2 month mark now since taking the leap into Early Access, so thank you all again for your love and support building this game and making it what it is today! We're constantly reminded every day how lucky we are to have such a supportive, kind and hilarious community of Super Animals along with us on this journey, so this year our valentine goes out to all of you <3.



v0.85.5 Patch Notes

New Features + Event:
  • Super Duos Day event: unlock the Duos Day Rose melee weapon from Thurs, Feb 14 at 12am PST to Monday, Feb 18 at 12am PST. You’ll have a 10% chance of earning it every duos game, and if you win the match and reach the top of the food chain, you’ll get it guaranteed (one rose per Super Animal, no duplicates).
  • Super Tape can now be found on the island and is used to repair body armor. Along with this change, armor will no longer disappear when fully broken, so you’ll still be able to repair it back to full capacity if you have enough Super Tape.
  • Added weapon swap animations. Changing weapons now has a very short delay.
  • Controller button re-binding added.
  • Controller aimer has been updated to help with targeting (it’s now a short line segment to help you line up your shots from the pivot point).
  • When you hide behind objects, they’ll now fade more and more over a period of time, to reveal you in your hiding spot the longer you camp there.

Additional Updates:
  • New 'previous weapon' hotkey added, with default set to T.
  • Default controller bindings were adjusted with the new Super Tape changes. See 'controls' in-game for more info.
  • Map updated with shrines and an extension to the bamboo forest.
  • Road signs now fade.
  • Health Juice interface icon updated.
  • Weapons now stack vertically on the game interface, rather than having a preset position.
  • Can now attack during the last 0.1s of a roll animation.
  • Ending of roll animation improved.
  • First Delivery Mole of the match arrives a bit later.

Fixes:
  • Fix for double damage occurring when your weapon muzzle was inside someone's hitbox.
  • Fix for muzzle flash appearing outside of the standard vision zone.
  • Fix for swapping to melee after shooting, causing an invisible melee attack.
  • Player-revive code updated, fixing a bug where the player might not have been revived.
  • Translation fixes/updates.
  • Some crash fixes.
  • Grenades and explosions will show the hit effect on players.
Feb 14, 2019
Community Announcements - IDC/Games


Dear all,

For this Friday 11/02/2019 we bring you something very special! Our GM will be on EU-1 Server 8 from 11:00 AM (CET) to play with all of you!

They will create different rooms with some GMs on each room.

When a match ends, they will go out to the lobby and one of them will tell you the new server where they will create the new room to play.

The 3 players with more kills on each match will receive 5.000 Zula Gold.

The rooms will be called GM EVENT!

​RULES

​VERY IMPORTANT: When a player wins a match he will not be able to play again on the event! Meaning you can only win 1 time in the GM EVENT.

-If an user creates rooms with this name to distract other players, he will be banned permanently.
-There should be a GM on the room, if not the room is not the official one.
- If a player break one of this rules he won't receive any reward.
Feb 14, 2019
MeatPossible: Chapter 1.5 - MeatPossible


Alano from MeatPossible wishing you everything that makes you happiest, today and always. Happy Valentine’s Day from all of us!

#HappyValentinesDay #valentinesday #SinglesDay #secretadmirer #valentine #sweetheart #willyoubemyvalentine #galentinesday #MyValentine
Record of Lodoss War Online - xsaberx3551



1. Valentine’s Day Attendance Check


[Duration]

February 14th After Maintenance ~ February 20th 11:59PM(UTC)


[Details]

- Artifact: New Starry Blessing[3day] will be delivered to mailbox of all characters who log in during the event period.

- Each character can claim the reward ONCE during event period.





※ Please note
1.Item details can be checked in game, from item tooltip. (Place the cursor over in-game item and press '+' key)
2.Event details could be changed due to internal affairs. Any changes made will be notified in a separate announcement.
Feb 14, 2019
SubnetPing - dennis
- IPv6 Neighbor Discovery will be in final state soon

- SNMP will be testet in different network envoriments to improve it

- Trace IPv4 Network Diagram will be improved this week
- redraw cycle, speed up
- detect dublicate routes
- hop hostname DNS resolution
- target hostname DNS resolution
- GUI responsiveness
- GUI layout changes
- IPv6
Feb 14, 2019
The Qaedon Wars - The Story Begins - ian.pook
Hi Folks.

*** March 10 Update ***
Nearly there! We've tried quite a lot of new stuff in Scenario 6 and it's caused more problems than anticipated. Just some more QA testing to do and we should be able to release in the next 3 or 4 days.

*** February 25 Update ***
We're still beavering away to sort out some last minute problems and we're having to retest some bugs we found in a 3rd-party asset that we employ in the game. Hopefully it will not be too long now but we will keep you informed on any developments.

Thank you for your patience.


*** February 14 Update ***
Just a quick update on progress with the next scenario. It's proving quite a challenge to program and test, so we are looking at an implementation date around 24-25 February now (instead of 16 Feb).

Cheers!
Ian & Jann
DYNASTY WARRIORS 9 - KTG_Dev_Messenger
- Corrected a number of minor issues.
...