Today's update adjusts the cards and the relics. Thanks to all of your feedback, we came up with the ideas to use in the adjustment!
B Bug Fix
★ The bug that the ability of Goat remained on the battlefield although Goat was defeated is fixed. ★ Blood Potion no longer appears in events too.
Card Adjustment
★ Megamorph • Overload: 2/1 ⇒ 1 • It has Exhaust before an upgrade. It'd seemed impossible to cast multiple Megamorph on the same animals. You would easily recognize it possible from now on. ★ Partner • Rarity: Common ⇒ Rare The card which can make it easier to win by itself should NOT be taken as a Common card. The best Partner of Partner is Partner... No! It can't be a Common card anymore! We considered nerfing the effect, however, of course, we like this card so much. We increase the rarity of this card instead to see what's gonna happen. (Epic could be optimal for this card though, it'll be a testing period for a while.)
★ Chick • Number summoned: 3/4 ⇒ 3/5
★ Chicken Nest • Rarity: Rare ⇒ Common
Relic Adjustment
★ Experimental Log ⇒ Codex of Odd Pages • Effect: ""Every time you play a card, play it again with a 2% of chance."" We tried to suggest the trap deck by implementing Experimental Log in previous patches, but one Execution Button was enough to achieve that point. So we changed the initial relic to make it significantly usable with other decks too. The card played by Codex of Odd Pages also triggers the effect of Codex of Odd Pages.
1. Add Leaderboards of Deep. Note:In order to get the score, you must dive and return to the sea level. Let compete in diving! 2. Modify torpedo bubbles to make them more real。
We will be removing this product from Steam. We don't believe this is the best place for this application and we want to make sure we are providing something that is helpful and useful for the community. We would like to say thank you to everyone who has purchased this project and supported us. You all are great.
Keep positive, be productive and when ever possible, show love.
Dear players! Update 1.2.6 has been released, in which the following changes took effect: 1. When a ball hits you, now paint appears, not blood; 2. Players who are only reborn and have the status of immortality, now blink; 3. The sound of shots; 4. Added new Tournament RealMod mode; 5. In tournament modes, a 5-second countdown begins before the start of the round; 6. The flag mode was released and the beta mode, it was finalized; 7. Now, the first kill for the red team counts; 8. Now the balls do not remain after the shot on the wall; 9. Reduced screen shaking upon hit; 10. Appeared fully developed game settings; Tournament RealMod mode - this mode combines 2 modes, the first is a simple tournament mode in which the main goal of the player is, together with his team, to kill the enemy team, the second is RealMod mode, in which you and your opponents do not have health points, one hit and you or your opponent dies. This update is due to your feedback to Discord! Join us! https://discord.gg/YgUEFVv
Latest update makes some changes to the gameplay which I hope will add extra enjoyment for users.
The first 1000 sectors are supposed to be pretty easy, just a warm up for the larger sectors and a chance to build up basic skills. But I noticed most new players seemed to be finding them more difficult than intended, with very few people reaching even sector 250.
That's a pity, because the later sectors have all kinds of fun stuff, like shuggoids, cortex guardians, mega-thanatoids, radiation rooms...
So I'm made the following change. The "Death Evasion" skill has been changed from the first Ultra Skill (which is too expensive for beginner players) into a much, much cheaper Health skill.
Now beginner players will be able to get the Death Evasion skill very early, which should make survival in the early sectors much easier, since you can cheat death up to 10 times.
This doesn't really make any difference to later sectors, since you're expected to have the Death Evasion skill by that point anyway.
I hope the change makes the game more fun for beginner players, because now you can take more risks taking on higher sectors, and get bigger rewards in the process.
Massively improved the German translation from the start of the game up until midway through New Shinjuku. A huge “Danke schon” to black ufu sheep for providing the translation.
Improved the lighting in Saint Sophia.
When using a gamepad, the Roll command has been replaced by Jump.
Fixed
Changed the default camera distance from 2m to 1.6m. This prevents some unwanted camera artefacts from occurring, and makes Lux a little more “in your face”. If she’s too close now, just adjust the Field of View in Options > Graphics.
Fixed a bug where sometimes the Puppy top would not be unlocked.
The Hunter Queen outfit had to be removed from the game, as it was tearing when Lux was sprinting, and unfortunately this couldn’t be fixed without a lot of work on the mesh. It’s been replaced by a new outfit: Casual Denim Black (which will be unlocked if you’ve already unlocked Hunter Queen).
[Saint Sophia] Fixed a bug where Lux would end up standing on an angle after destroying the first laptop in the level.
[New Shinjuku] All translated text was missing from the dialogues with Cailee.
Performance improvements
Optimised the performance of the Cremate particle effect across all scenes.
- Main character's base Physical Power and Magical Power increase to 30. - Reduces most of skills' cooldown to 1 second, except tier 2 (level 6) ranged skills.