https://youtu.be/wjYl0wN18T8 I'm overjoyed to finally be able to discuss everything that's in been development - but secret - for the past year. This spring (release date TBD), Invisigun Heroes will launch on consoles (Switch, PS4, Xbox One), with a massive amount of new content. The update will go live for all desktop players at the same time. Many more details will emerge in the near future, but here's a quick overview of the new content:
The Hero's Journey: This brand new single player campaign presents you with a challenging set of puzzle rooms for every hero that culminate in a boss fight. The rooms and boss will require that particular hero's ability to solve, and they provide a ton of offline content to enjoy while at the same time better preparing you for multiplayer strategies.
3 New Heroes: Completing the new single player journeys will unlock the new heroes: Zephyr, Djaan-Khe, and Violet. The specifics of their identities and abilities are still a surprise.
Unlockables: Completing the journeys will also earn you a brand new shot style you can choose when selecting heroes. The rooms also have collectible microchips that provide an additional challenge on top of just completing it, and picking them up will unlock more and more scoreboard emotes for use in multiplayer battles.
To commemorate such a joyous occasion and the 2-year anniversary of Invisigun's desktop launch, it's 50% off for the next two weeks - and all the content above is on the way for free!
Remember those times when you were supposed to save Ciri but stopped by the sea to admire the views? Yeah, we’ve all been there.
Turns out you really liked these sights because The Witcher 3: Wild Hunt won in the Best Environment category of Steam Awards 2018! On this occasion Lucjan Więcek, our Environment Art Director, wanted to thank everyone who voted for our game!
We’re humbled and honored at the same time — you named CD PROJEKT RED the Best Developer in the latest edition of Steam Awards! Thank you and stay awesome!
The Ninja class has just been released! Find Thyton (the guy in the golden spartan looking helm who may or may not be a ninja...) in town. He will show you the way... of the ninja. But beware! The path to becoming a ninja is fraught with peril... and new craftable item and armor sets.
Wait... Ninja released before Paladin and Necormancer?
Rule #1: Ninjas are sneaky. Ninjas... are ALWAYS sneaky. If you saw this coming, it wouldn't be a "ninja release".
If you want to truly understand a ninja, shadow walk a mile in their shadow shoes.
In this week's new area, there are a ton of new permanent Thyton armor and item sets that you can craft.
If the Shadow Walkers are of the day, then the Lightbringers are of the day
Because if you're only training half the day, your wasting half the day. Lightbringers do not believe perfection is attainable.. (their armor is for the record)... but they believe in the relentless pursuit of becoming perfect. In doing this, they prepare their mind, body, and spirit for unthinkable threats.
There are LOTS of amazing Thyton-made items in this release.
We have received an overwhelmingly positive response from players that all of the items in Thyton's new area are craftable (no $$$ required) and permanent.
Reko's Ninja Submission Video
Meanwhile! Reko is a long-time friend and ninja competitor. For his submission video this year he creatively used AdventureQuest 3D footage. Want to see it?
I'm @ARTIX on instagram!
Look ma, I'm only 10 years too late to this party. But I am plastering my instagram with behind the scenes pics and videos of the team and myself. Follow @artix to see all the seeeecrets (and potential blackmail material).
Thank you & Unleash your inner Ninja!
We hope you love this week's new Thyton adventure and achieve your goal of adding the Ninja class to your arsenal. Thyton is part of a team tracking down villains with unusual powers ("Most Wanted" seen in the image above.) This is the 1st of what will be a series of yearly releases that take place on the real-life Thyton's birthday. If you have been enjoying our new feature and adventure releases, please consider supporting us by becoming a Guardian or buying some DragonCrystals. Next up, we are working on the Kingdom of Battleon and the revamp of DoomWood-- including the Tower of Necromancy.
We've been busy and can now announce Primal Pursuit is coming to Steam this February 28. We also have a spicy new trailer for you! Please share it with friends and add us to your wishlists if you haven't already.
Thanks to everybody that has followed us this far and we hope we can give you a great game come release day.
First of all, we've been working on pre-Early Access Beta availability, and we're happy to offer it via itch.io - https://chaosforge.itch.io/jupiterhell! Buying BETA access through itch.io will still provide you a Steam key at Early Access! We're not sure if we will still be distributing/updating via itch.io after Steam Early Access launches. If you're a backer of Jupiter Hell at the player level below BETA access and want to upgrade to BETA, e-mail us at ( support at chaosforge org ) with your Kickstarted data (backer number and e-mail used) for a 75%-off coupon for the BETA - (you will still be entitled to only one Steam key though!). At this moment the BETA costs more than the game at Early Access release (to be fair to Kickstarter Backers). The game will have a lower price at Early Access launch - tentatively scheduled for June.
0.5.0 released!
Time to wrap up the 0.4.x line and release 0.5.0! Vulkan is still WIP, but to offset that we bring you some juicy gameplay additions! There's a whopping total of 6 new traits this release, all of them fairly interesting. For the defence we have Die Hard and Second Wind, Scavenger for ammo management, Reload Dance, Run'n'Gun and Field Medic to round things off.
We also present a basic version of the player data screen - you can check your deaths, wins and kills - medals and badges will follow at some point in the future!
Apart from that, the usual round of minor balancing, tweaks and fixes has also been done.
Check out below for the full changelog!
We await for your feedback (especially on the new traits)!
Changelog
NEW #335 - new trait: Scavenger - convert ammo from floor to current weapon
NEW #336 - new trait: Reload Dance - auto-reload on kill
NEW #338 - new trait: Die Hard - prevent single damage kill from 20hp
NEW #339 - new trait: Run'n'Gun - pistol only - once per level auto-shoot on move
NEW #341 - new trait: Field Medic - increase heal from small medkits and stimpacks
NEW #342 - new trait: Second Wind - once per game prevent death and heal to 50%
NEW #344 - basic player data screen
CHANGE #341 - stimpacks and small medkits heal 40 instead of 50
CHANGE #322 - preparing terminals for more options (terminal menu)
CHANGE #334 - reduced brightness of Europa snow
CHANGE #334 - reduced amount of boxes/barrels by ~33%
CHANGE #346 - exalted appear 1 level deeper, accuracy keyword nerfed a bit
CHANGE #346 - Callisto enemy count changed to 14/17/20
CHANGE #346 - temporarily removed Shredder trait
FIX #334 - re-added armor shards to drop tables
FIX #334 - active skills no longer cover minimap area
FIX #334 - fixed a shitload of tpyos and Unified Capitalization
Restart Steam to force the update!
Next update (0.5.1) should follow in around two weeks, stay tuned!
Introductions to the team are going well, and you are learning more and more about the dev and their work on Edge of Eternity! Now, it’s time to hear the thoughts of our talented music composer (and not all the musics are from Yasunori Mitsuda :p )
"Cédric Menendez, I’m in charge of audio for EoE (Music, SFX, Integration) and I compose most of the musics you will hear in game. For Edge of Eternity, I try to keep an old school RPG’s way of composing, with lot of melodies and emotions.
At the moment, I’m recording instruments for the second chapter of the game and mixing new soundtracks for the next update: Nekaroos, Farm, Cave, Old Herelsor and Dungeon to name a few. I cannot wait for you to fight the final boss!"
Just in time for the weekend, we have another 40 or so fixes, including an optimisation that should greatly improve performance in the storylet interface.
We'll release at least one more patch next week, and we're expecting to say a little about our future plans then as well. In the meantime, thank you again for your enthusiasm, patience and support!
The Sky is Yours,
Failbetter Games
Patch notes
Captains who run out of Fuel will now immediately notice and have an opportunity to take action, instead of remaining oblivious for several in-game days.
Must events at Brabazon and Polmear and Plenty's will no longer commingle surreally with shop inventories.
Terror cues are now attached to the SFX slider and can be muted.
The Ambient SFX volume no longer resets when launching the game.
Weapons will now fire while the cursor is over the heat bar.
Rockets and the Wrath of Heaven will no longer fire when clicking on HUD elements.
Gamepad controls are no longer present on screen when first loading a save file.
The bank interface will now update when equipping hold items.
The performance of the storylet panel has been greatly improved, particularly when a lot of text has been logged.
Quality requirement tooltips now display on the prospects.
Pending prospects for which you no longer meet the hand-in requirements now correctly display the image for the cargo they require.
Scroll arrows are now present on the character progression screen on 4K monitors.
Tooltips are no longer cut off on 4K monitors.
The number of Sovereigns displayed on the hold panel will now update immediately when items are bought or sold.
A captain who successfully escapes Eaters of the Dead will no longer be endlessly haunted by the sound of their jaws.
Agents that have just become hostile will no longer linger after death.
Port tooltips will no longer stop the locomotive from moving once the chart is closed.
Centre and side panel tooltips will no longer trigger when viewing the chart.
Locomotive movement will no longer become locked when opening the chart while in motion.
You can no longer interact with officers while the chart is open.
It is no longer possible to get stuck on the legacy screen when scrolling through the details of your inheritance.
Transferring items to the bank when you only have a single item in the hold now functions as intended.
Focus is now maintained on the Delete Save File confirmation window.
Focus is maintained on the character progression screen after passing on a legacy.
Focus is maintained on the hold after jettisoning items.
It is now always possible to navigate between all facets during character progression.
The option to sell Villainy Affiliation items to the Gentlemen will now appear correctly.
The Gentlemen will no longer offer you prospects with impossible deadlines.
The Tea for the Eagle's Empyrean prospect now grants a Moment of Inspiration, rather than setting Moments of Inspiration to one.
Dying while in possession of a Ravelling Jack will no longer prevent your next captain from buying one. However, the Royal Horological Office will only return half the deposit when you return a Jack to them.
When leaving the presence of the Pansekretis, if you were already in possession of your liver you will no longer have an additional liver inserted into you.
Completing the Truth ambition now unlocks a new facet: a Terrible Secret to plague your legacy.
The Corruption in the Court can now be completed: the Ombudsman will await captains at the Forge of Souls.
It is no longer possible to become trapped in the Trials of the Dead, however narratively appropriate that might be.
The Initiate of Carillon quest is now correctly tagged as complete when it is completed.
Captains may now commission the Orator's statue at Titania.
You may now return to the tour of Brabazon from the back streets – if you have enough time.
Hunting for the Verdance is now more challenging, and may require searching some additional locations.
Some minor inconsistencies in the Long Passage storyline have been resolved.
The Repentant Devil no longer lies about his qualifications when seeking employment.