Rocksmith® 2014 Edition - Remastered - UbiJurassic


Learn to play 3 hits from the 90s spanning punk, pop rock, and alternative rock! “When I Come Around” by Green Day, “One Of Us” by Joan Osborne, and “Trippin’ On A Hole In A Paper Heart” by Stone Temple Pilots will be available today on Xbox Live, PlayStation Network, and Steam. The songs may be posted later for players in territories served by the European PlayStation Store due to differences in publishing times. See the tunings and arrangements below.

https://youtu.be/67FNoIoc2CM

“When I Come Around” Green Day
Eb Standard - Lead/Rhythm/Bass
https://store.steampowered.com/app/899831/

“One Of Us” by Joan Osborne
Capo Required – Lead/Alt Lead/Rhythm; E Standard - Bass
https://store.steampowered.com/app/899833/

“Trippin’ On A Hole In A Paper Heart” by Stone Temple Pilots
E Standard – Lead/Rhythm/Bass
https://store.steampowered.com/app/899832/


Click below for a direct link to 90s Mix Song Pack VI with all 3 songs. For individual songs from the pack, click the links above. https://store.steampowered.com/app/899830/

The Longest Five Minutes - NIS_Justin
"[The Longest 5 Minutes] takes the best of JRPG's and adds its own twists and mechanics to it."

Check out the full review by "The Dude" on the Steam page, and don't forget to pick up The Longest 5 Minutes for 25% off right NOW!
Hellblade: Senua's Sacrifice VR Edition - NinjaFran


The Steam Lunar New Year sale is now live, and Hellblade: Senua's Sacrifice is 50% off!

Since the VR version of Hellblade comes free with the original version and vice versa, the discount applies to both.
AdventureQuest 3D - Artix von Krieger

Become a master of the shadow arts in AdventureQuest 3D this week.

Are you ready to become a master of the shadow arts? You have received a cryptic from a man named Thyton in the farming village of Westmere. It's not the type of place you would expect to find a Ninja master.



Of course, Thyton is not a Ninja. Wait... WHAT!?

Did you read the previous Design Notes on Thyton?

Things are about to get weird. You may not know who or what Thyton is. You definitely do not know what this Thyton guy is getting himself into there, but he's on a mission. Thyton is part of a team tracking down villains with unusual powers. Maybe you should check this out in this week's upcoming AdventureQuest 3D release. Ninja class is coming this week!



...and some awesome new items and armor sets too.

Wait... NINJA is coming out before Necromancer and Paladin
Rule #1: Ninjas are sneaky. You did not see this one coming. No one did ... otherwise, it would be a "ninja release"



I'm @Artix on Instagram now. Want to see behind the scenes stuff here at the lab? Join us by following. https://www.instagram.com/artix/



Aggressors: Ancient Rome - Pavel-Ku
One of the first scenarios that was uploaded to the Aggressors Steam workshop was “Ancient Orient BC1000” with its own mod “Orient”.



In that time our Map Builder tool was not yet available, and the creator made his map manually. It contained Greece, Asia Minor, Egypt, and Middle Eastern territories like Syria, Assyria, Arabia, etc. The scenario was a bit of a surprise for me. The other scenario creators were pretty active on the forum and our Discord channel asking questions regarding the game editor, mod related issues, how to add new factions, and so on.
The creator of “Ancient Orient BC1000” was different. He rarely asked questions on forum, and he was able to figure out most of the things on his own. That's also the reason why I was a bit sceptical about the result. I eventually had some time to try it later and I was very surprised how much Hiro, the creator, was able to handle on his own. Not only it was a nice map with a balanced setup but Hiro was able to create a set of Objectives for each player, their own banners, coat of arms, and illustrations. I was impressed, even more so that he created it almost without any help or support.



Right before Christmas, Hiro published an even more ambitious scenario called "Sengoku Japan 1560". It had a much bigger map with an impressive 38 factions and 100 villages and towns across all Japanese islands. Hiro now had the Map Builder available, which made map creation easier and looking more life-like. Similar to his previous scenario, he created its own banner, coat of arms and illustration for each faction. I would like to say that it is a great work. Also, all the game windows were illustrated in the spirit of mediaeval Japan, but that was not all. He went into such detail that every faction has its own names of military units and fleets, and there were also dozens of Objectives. The game also has its own Government systems.



I have to humbly confess that I haven’t had time to try this great scenario yet, however you should not hesitate and give it a go. One of the signs of a good modder/scenario creator is that he keeps his work updated and reacts to players' wishes. Hiro is definitely one of these creators. He always updates it shortly after new game version is up and he never lets a player's request go unnoticed.



I am now leaving the floor to Hiro to tell you his story in his own words.

#Discussions_QuoteBlock_Author
When the Map builder tool for Aggressors came out, I made several maps. While playing with this new toy, I decided to make a new scenario with these maps. Eventually I selected two scenario candidates: one was a scenario about the Sengoku period of Japan, the other about medieval Europe, but I decided to make the former because as a native Japanese, I could more easily gather necessary materials such as flags and faction pictures for the diplomacy screen; also I wanted to make a scenario about completely new circumstances and factions.



Europe was already represented in the Mediterranean main scenario and several user-created scenarios. Finally I thought the Sengoku period was more suitable for the game engine, because eventually during the Sengoku period, Japan was united by Oda/Toyotomi clan like Roman Republic did with the Mediterranean coasts. On the other hand, medieval Europe was never united by one powerful faction; consequently that scenario must be an alternative history one (to be honest I don't much care about historical persuasiveness though). For these reasons, I decided to make the Sengoku one.



One of the challenges I've meet in developing the scenario/mod was gathering suitable pictures for event graphics. I chose these pictures from Ukiyoe, traditional Japanese art and several pictures of Sengoku period, but too many event graphics were required. Also testing game balance was a never-ending task. I myself am not a good strategy gamer; I usually play the game at the Noob difficulty. But the Sengoku scenario was even more difficult than the Mediterranean main scenario, so testing the scenario was (and is) very challenging.



Seems like users have enjoyed my scenario/map, and send a lot of opinions, which helps further development of the scenario/mod. Also I want to make more Objectives. But all in all I've been satisfied with the current version of the scenario/mod. Perhaps I'll make a Medieval Europa version and other periods of history too. I realized while making the Sengoku scenario that this engine, especially the AIs, are excellent for these scenarios.

You can subscribe to “Ancient Orient 1000BChere and “Sengoku Japan 1560here.

Don't forget to drop a message there for Hiro once you try them. I can only stress that players' feedback (whatever it is) is always good, and especially the positive is the best motivation to keep going.
Feb 5, 2019
Battle of Empires : 1914-1918 - volchonok


Lunar Sale has started for Battle of Empires 1914-1918! Discounts up to 50%! Hurry to purchase, share the news with your friends and acquaintances!


https://store.steampowered.com/app/316430/Battle_of_Empires__19141918/
Commando Fodder: War Dogs - DPAD-FTW
EDIT 2: The stream is over, you can catch it here Commandos! https://youtu.be/MnrexBRahb8?t=344


EDIT: Commandos, the stream is live here: https://www.youtube.com/watch?v=MnrexBRahb8

Commando Fodder Mission 19 Stream will start soon, make sure you join in 18:30 UK time to have you say on the games development.

Community Announcements - kitteacup_eme

This week in TERA—from Monday, February 4 until Monday, February 11—we’ve got several events and promotions lined up for you!

Weekly Vanguard Bonus
Starting Tuesday, February 5 at 3 a.m. PST, and continuing until Tuesday, February 12 at 3 a.m. PST, you’ll receive increased Enhancement Point (EP) rewards when completing level 65 Vanguard Requests.

Lunar New Year
This is the Year of the Pig—and we fully expect you to go hog-wild! Log in on Tuesday, February 5, then check your parcel post for a bundle of New Year goodies, including:
  • Airy Porker flying pig mount (3-Day)
  • Bravery Potion ×3
  • Canephora Potion ×3
We'll have new piggy products going on sale February 7th, so keep an eye out!

Battleground Spotlight
Starting Friday, February 8 at 3 a.m. PST, and continuing until Monday, February 11 at 3 a.m. PST, you’ll earn increased Bellicarium Credits in three different battlegrounds: Gridiron, Shore Hold, and Corsairs’ Stronghold!
Feb 5, 2019
Signal Simulator - Blago
This updates adds ten new event signal in the game.

- Ambient light at night is increased as suggested. Not the buildings and the antennas will be more visible.
- Increased the range of the outdoor lights of the antennas.
- When camera is not looking at an object it will be disabled and not rendered increasing the performance of the game a little.
- When there is a storm or thunders and lightnings there is a chance of a electric shock that will reboot your systems.

This update is the final small update. I am starting working on the new 1.6 Update adding more features and will try to add more of your suggestions in the game.

Once again thank you for the feedbacks and the reviews. Even some of them to be negative, it helps me improve the game.

https://www.youtube.com/watch?v=gj3_pg3oRxA
Feb 5, 2019
Call to Arms - Instinct
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