Feb 4, 2019
Azuran Tales: Trials - tinytrinket.games


Hello everyone,


We have updated the game once again with some tweaks and adjustment and of course some bug fixes.

- tweaked the main character animations a bit more
- we fixed a hole in the level that could make the character fall to his death
- fixed a bug for the Bloodspill - if he died when drain life was active, that drain life would have killed the main character
- fixed a bug for Eldamara and Shellizye - they should not freeze anymore (or not that often anyway)
- other minor tweaks such as - the key indicator for some games was not very visible

As always, please let us know if you guys encounter other issues, we will get on them with vengeance.

We wish you all a cool week.
Cheers,
TTG Team
Virtual Army: Revolution - hapticpulse
Hello,

We have decided to work on CO-OP zombie mode next! ːsteamhappyː
The new game mode development is already in progress.
The excact time frame will be announced. If you have any suggestions for the co-op mode, please let us know below in the comments section!


Addressing the question about PC(Mouse & keyboard) support:

Virtual Army has experimental support for regular PC players. The game starts in mouse & keyboard mode only when no VR headset is attached to the computer.
We have not included the mouse support in the list of supported input devices on Steam, because as of now it is in the testing phase and balance issues might arise in an online match against VR players.


Thank you!
- Haptic Pulse
General Practitioner - Bruni Multimedia
Starting today and until February 11th you can grab a copy of General Practitioner and have a chance to play the game at a discounted price (20% off)!

Get involved in the daily routine of The Doctor, meet new people, share his difficulties in managing the clinic with a budget that doesn't seems enough and help whoever you can to solve their health issues!

With the next major patch releasing on February 27th which will complete the Random Exams by adding elder people, this is the perfect time to jump into St. Mary's Clinic and meet the awesome people in there!

Do you have what it takes to become a General Practitioner?
Community Announcements - Onblind
Community Announcements - Onblind
Community Announcements - Onblind
Community Announcements - Onblind
Community Announcements - Onblind
Feb 4, 2019
Shieldwall Chronicles: Swords of the North - WaveLightGames
Here are the details for today's update:
  • Fixed the bug where burning ground effects (e.g. burning arrow or oil bomb) would heal the damage they do to a character occupying the position.
  • If a character’s life regeneration per turn became negative (due to an enemy debuff), the damage is displayed correctly and the character plays a damage animation at the start of the turn.
  • Fixed a bug where hit chance was capped between 15% and 85% instead of 5% and 95%.
  • Moved the attack summary window to the bottom of the screen so as not to obscure the active character’s HUD.
  • Added counter attacks, morale indicators, and action point information on the tooltip displayed when you hover the mouse over an opposing faction’s character.
  • Added the breakdown of the parameters that decide final hit chance in the attack summary. This now shows the impact attack range, target evasion, target cover bonus and surrounded bonus has on the final calculation.
  • Added the % chance to hit, % chance of critical and damage range that would apply in the attack summary for an enemy’s counter attack.
  • Added a rotating yellow indicator on the currently selected player character to make him or her easier to identify.
  • Abilities now mostly use the caster’s attack skill to determine whether or not they hit instead of a base hit chance. They also now factor in all other range hit modifiers such as distance, target cover status, terrain effects, caster’s morale, etc.
  • Reduced the increase to AP cost for movement and attacks in complex mode from 1.5x current level to 1 point per level (excluding level 1). For example, a level 2 character would increase their movement and attack AP cost by 1 point.
  • Users can no longer click on various UI buttons while the tutorial windows are displayed.
  • Ambiance sounds have been added to all levels. These are meant to play alongside background music to provide greater immersion. They can be turned off in the gameplay options if no longer desired.
  • The game rules now explain the morale bonus / penalty applied at the start of each turn based on the number of allies and enemies with a 5 tile radius.
  • The panic status is now removed if the character’s morale is raised above zero. This allows a panicked character to perform abilities if bolstered by the sight of an enemy being killed or a morale-boosting ability.
  • The cleric class now has access to his healing touch ability at level 1.
  • Reduced the range of healing effect from 10 – 50 to 25 – 35 for the cleric healing touch ability.
  • Units affected by abilities that boost or reduce morale no longer revert to their previous morale value once the ability’s effects subside.
Tanzia - Kindermann Corp
Hey everyone!

After we released on Switch and Steam Early Access, we took all the feedback we received to heart. We heard it all, comments about melee being weak, people not liking the floating combat text, the animations being too generic...
We know it took a long time to fix all that, but hopefully when you see all the new stuff we added to Tanzia, you'll forgive us! : )

So let me walk you through some of the biggest changes.

Animations
We remade most of the main character's animations, everything from run, jump, directional damage, spellcasting, etc. We now even have proper walk, strafe and jump melee animations and directional spellcasting!
Everything looks new and fresh!

Check out my fancy new fall animation!

Combat
We've spent a lot of time improving melee combat and combat in general. The hits are sharper, more impactful, and more responsive with directional damage animations, subtle screen shakes and controller vibrations. You can feel every impact, and you can see the enemies reacting accordingly. You're still a shaman, and spells will always be your main form of attack, but now you won't feel like a wimp when out of mana.

Gems
We did a major revision on gems. We added several new artifact gems, remade the effects on some that were previously not super useful, and made all of them drop sooner (no Great Volcano gem drops anymore).

There's a new NPC at The Docks who tells you what every artifact gem actually does (it used to be trial and error, you needed to test each gem to see its effect).

We also made a full set of gems called "Eye of the ..." which actually improve your spells! You can get a bigger fireball, faster Ice Shard, monstrous Fire Totems, and a killer Thunderclap!

The Giant Fire Totems to the right are the improved versions you get with the Eye Of The Summoner Gem.

The new Alchemist's Gem gives you the possibility to craft improved versions of potions.

And now we have a portable Jeweler's Kit that lets you switch your gems anytime!

Spells
We've improved some of the spell FX. More importantly we revamped the spells at the Voodoo Camp. Fear is now a point-blank AOE spell like Thunderclap. Web Totem has been removed entirely and replaced with my new favorite spell, Raise Dead! With it you get your own posse of freshly deceased monsters to follow you around, killing everything in your way. In normal use you only get 3 of them, but just imagine mixing it up with Mako's Rage... you can get a whole army!

You don't have to imagine it anymore, check out my beautiful army of the dead!

Steam Achievements
You can now show the world how good you are at Tanzia!

A NEW COMIC!
We already had one quest which gives you a full digital comic book as a reward, but now we have another comic with even more backstory, and you can get it right away at The Village!

And More!
We have tons of little improvements we're not mentioning in detail here, but expect tweaked loot locations, monsters showing directional damage, the ability to remove floating text, more items to loot, better tutorial windows for each control type, improved controller support, no more cooldown for potions, new FX for some of the spells, monsters now have hitboxes instead of infinite reach and bug fixes galore!

New Fireball FX!

Try the Beta before launch!
This version is available to everyone right now in the beta branch. You might run into a bug or ten, so this is only for the adventurous folk out there.
We have a Discord channel were you can post about any bugs you find in the beta, or if you just want to talk to us. We're friendly!

Launch and Early Access discounts
As we mentioned before, Tanzia's final price will be $19.99, right now you can buy it at $14.99 during EA, but in order to be able to feature a launch discount, we need to increase the price at least 30 days before the full release.
You have until Friday, February 8th to buy it at $14.99, after that we're increasing it to $19.99, so it's a great time to buy Tanzia with a big discount!

We're working on a release candidate now and we'll announce the full release date soon. Stay tuned for any updates!

Thank you for reading!
...