CHANGE: A Homeless Survival Experience - Delve Interactive
FINAL UPDATE: Hey guys, sorry for the delay on the patch, we think it's gonna be a couple more days. We need to make this one particularly perfect, as almost every area of the game has had some expansion. :)

Hey guys! Just wanted to keep you all informed on how the park update is going!

Here's a little sneak peak, this'll give you an idea of what's in store for the park...



Anyway we're hard at work on the new update, it's our biggest content patch by far, so it's taking a little while. There's more things to do, many new night events, new graphics and new music!

We're still hoping to get it out this weekend, but it might need a few extra days. We'll keep you posted! :D
Paradiddle - ET
Happy New Year everyone - the February update is out!

Quite a bit has changed and been improved internally, so if you find yourself running into any new issues that you weren't seeing before, you can always roll back to the early_version branch on Steam. Here's what's new with this update:

Performance Improvements
I've been meaning to optimize parts of the app since the beginning of Early Access, and I'm happy to say that I was able to spend the past month and a half to optimize some of the more performance-hungry components. It was really helpful to be able to get your feedback when you were observing performance drops, so a huge thank you to everyone who let me profile and debug their performance issues!

As a result, there have been major improvements in the amount of CPU and GPU time consumed by Paradiddle. If you were ever running into frame rate issues or spikes, or were having trouble maintaining a constant 90FPS in the app, it'd be great if you could give the app a try again and see if things are better now. If you're still having frame rate drops - please let me know and I'd love to help you figure out what the bottleneck might be. There are still a few areas of optimizations left, but all the big ones have been taken care of. On my PC, I've seen CPU usage decreases up to 80% and a GPU usage decrease up to 30% during some of my more intense playing sessions.

Rock Band Pedal Integration
Rock Band Pedals can finally be used in Paradiddle without going through other keyboard emulating software like Joy2Key, or other tools like rb2midi. There are two ways of doing it:
  • Through USB: This method requires you to connect the pedal to your PC via USB, by connecting your Rock Band kit. You might need to get the USB breakaway cable in addition if the kit doesn’t already have one. Once your kit is connected and the drivers properly installed, it’ll work like a regular controller, and the kick pedal will trigger the kick in Paradiddle by default. If you’d like to use the pedal to control the hi-hat instead, you can change this in the Controls menu under Options, where it says "USB Input" under Rock Band Pedal.
  • Through the microphone jack: This method doesn't require any additional hardware except for the pedal itself, so you won't need to have a Rock Band kit/controller or the USB breakaway cable. To configure it, go to Controls and click "Mic Input" under Rock Band Pedals. This will bring up a list of your audio input devices. Select the microphone jack that your Rock Band pedal is connected to, and then select the action you want it to trigger. Note: The mic jack currently isn't saved and loaded automatically across sessions, so you'll have to re-do it when you start Paradiddle. This will be added in the next update, sorry about the inconvenience in the meantime!

The Pedal Guide
Up until now, information about how to use pedals in Paradiddle, pros and cons of each option, and other tips I've shared have been scattered around on our Discord and the FAQ. This is why I decided to create a comprehensive pedal guide on the website to act as a central resource for all of this info. If it looks like I missed anything out, feel free to let me know so that I can update it. I hope this helps some of you who are trying to figure out which pedal to get, or how to get your existing pedals to work in Paradiddle! You can find the pedal guide here http://paradiddleapp.com/pedal-guide

Other Changes
  • Kick Drum Default Velocity Setting: You can now adjust the default velocity of the kick drum under the "Drum" tab of a kick drum's options. This affects the velocity that's played when the kick is triggered via the controllers, pedals without velocity information (USB pedals, Rock Band pedals), or any other peripherals emulating keyboard input such as driving pedals.
  • Drums now have a fun little load animation when they are loaded into the scene.
  • Opening a secondary window in the Options tab now closes any windows that were previously open. This prevents things from getting ugly where you could have multiple windows open on top of one another in previous versions.

As always, more changes are on the way. I'm still trying to push some smaller core features out, but my plan is to also release some bigger features throughout 2019, such as more types of percussion instruments, a functional note highway system, some built-in educational content, Steam Workshop integration and more.

If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support and resources I'll be able to get in realizing that goal. Thank you for your support so far!

- Emre
emre@paradiddleapp.com
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
Feb 1, 2019
NEOVERSE - Tino Gamez

  • Added the function to select the starting deck.
  • Data Store to always be available except battle
  • Added enemy special action notification function
  • Some text issues fixed (Thanks BlueMaN!)

Character Card Balance
Since many cards are changed, we recommend starting new game.

Naya

  • ‘Shooting’ cards are upgraded
  • Some ‘Radioactivity’ cards are adjusted
  • Mana acquisition cards are adjusted
  • 0 Cost cards are downgraded overall
List of cards adjusted
Upgraded Magazine, Readjust, Reserve Shot, Radioactive Shot, Throw Radiation, Recharge, Steroid, Warning Shot, Cut, Radioactive Magazine, Radioactive Attack, Amplify Radioactivity, Sharp Blade, Boosted Attack, Evacuate, Constant Attack, Armor Acceleration, Remove Casings, Modify Tactics, Intensive Care, Tactical Orders

Claire
  • Attack cards are upgraded
  • Certain ‘Punishment’ cards are upgraded
  • Some ‘Vampiric State’ related cards are adjusted
List of cards adjusted
Powerful Strike, Holy Strike, Evangelism, Preparer, Planned Prayer, Tithe, Whisper of Evil, Oath of Blood, Betrayal. Physics, Holy Armor, Almighty, Consecrate, Aura of Blood, Bloody Battle, Feast, Firm Prayer

Helena
  • The Guardians’ ability is upgraded.
  • Upgraded cards associated with Guardians
  • Some cards related to ‘Alone’ are adjusted
List of cards adjusted
My Master, Harmony, Independent Training, Rotation Attack, Accumulated Fatigue, Strong Feather, Aura of the Fire Dragon, Beastify, Plumed Feather, Wisdom of the Griffin, Force of the Lion, Soul Wall, Result of Training, Swift Wings, Roar of Lion, Dragon Scale, For the Master, Documented History, Sharp Claws, Secure Command, Own Effort, Critical Bite, Earthen Aura, Prepared Guardian, Order Attack, Swing, Fresh Sweep, Arranged Meeting, Repetitive Training, Training Camp, Safe Start, Badger Game, Multiple Orders, Release Power, Honed Leash, Adjusting to Loneliness, Dragon Mother, Change Tactics, Stand Alone, Perfect Preparation

Cards Fixed Bug
Release, Recycle

List of Common Cards adjusted
Circulator, Attempt Escape, Overcome Crisis, Fresh Start, Immunizing Agent, Jab Jab, Bless, Slayer's Chainsaw, Mission Impossible, Emergency Escape Device

Modify some skill balances
  • Naya: Pandora, Radiator, Heat Tolerance
  • Claire: Windfall, Generous Judgment, Stress Relief, Bring it!, Health Care, Armor Research, Mind Development, Overwhelming Vengeance, Final Wish
  • Helena: Order Compliance, Strong Communion, Overwhelming Command, Rage of Beast, Trim Whip
  • Common: Stabilizer, Upgraded Shield Suit, Upgraded Force Suit, Multiple Arithmetics
Feb 1, 2019
Warface: Clutch - E.D.Warface_CM


Soldiers!

Yakuza strike back with the second division. They will retreat to the shadows of the rising sun on the 11th of February.

The shop is thus updated with one weapon per class: HCAR, MAG-7, CZ Scorpion Evo3 A1 and Remington MSR. Moving on to the sidearms and melee weapons, the set also includes M1911A1 and the Balisong knife.

Yakuza are as striking as ever: dragons, fierce masks and cherry blossoms are the all-time classics, never out of style.



Each newly added gun comes with its own achievement, awarded for 15 000 combat kills with that specific gun. Once unlocked, these stripes can be pinned on your profile!



Embrace the way of the warrior!

Discuss on Discord
Discuss on Facebook
Airmen - Airborne Games


Enemy installations arrive at the archipelago this update. Installations are a new way to encounter enemy AI in larger numbers than ever. Installations are groupings of up to 7 forts, outposts, or airships that spawn across the map randomly. The difficulty and rewards for defeating installations rise based on the mass of ships allied to the ship that spawns it. Rewards for defeating an installation can be claimed from resources caches marked in your HUD and are distributed to all allied teams.



1.12.9

Major Features
  • Added enemy installations. Installations spawn across the archipelago and feature a group of forts, outposts, and airships. Installations also spawn resource caches that unlock when all installation ships are defeated. Harder installations with higher rewards spawn for higher amounts of allied ship mass.
Minor Features
  • Mousing over map markers will display relevant text at the bottom of the map such as island names or contract fort names.

  • Shrunk and enlarged some island map markers for better clarity.
Bug Fixes
  • Fixed Mechalodon drones intended to target players never deploying.

  • Fixed drone bays not deploying drones until their target changes if their only deployed drone is destroyed.

  • Fixed player firearms doing critical damage to some parts in some locations. Notably this includes the Mechaldon drone.

  • Fixed siege ships not syncing their bounty when spawned.

  • Fixed some siege fort parts spawning discolored and infinitely repairable.

  • Fixed sometimes failing to load into a siege in solo expedition.

  • Fixed the player's fort disappearing when transitioning to a solo expedition.

  • Fixed the visual spark effect of planting a boarding charge.

  • Fixed jittering of the firearm part hit spark effect.

  • Fixed sometimes spawning off the map when you have a fort already present or are bringing a fort.
Community Announcements - DNteam02

Let this brand new year mark a brand new you! From 2 Feb – 10 Feb 2359 (CET), simply top up DNP and get rewarded with Costumes for your character! There’s no better way to ring in the new year than strutting around with brand new clothes!



Note: Costume cannot be equipped on Lance Weapon




Example 1

GM Punch tops-up 80k DNP during the event. He will receive Tier 1 rewards. Rewards will be credited to his Special Storage after the event period ends.

Example 2
GM Punch tops-up 150k DNP during the event. He will receive Tier 1 and Tier 2 rewards. Rewards will be credited to his Special Storage after the event period ends.

Example 3
GM Punch tops-up 300k DNP during the event. He will receive Tier 1 Set x2 and Tier 2 Set x2 rewards. Rewards will be credited to his Special Storage after the event period ends.

Terms and Conditions

• The Promotion will start on 2 February 0000HRS to 10 February 2359HRS
• Rewards are given per Account basis.
• Top-up amount can be across multiple transaction within the event period.
• There is no limit on the number of purchases.
• Rewards will be given based on the account used to participate in the event.
• All rewards will be credited to all eligible accounts on 13 February 2019 before 2359HRS.
• Rewards are credited via Special Storage.
• Rewards that are not collected and have expired will not be reimbursed.
• All timings stated are in the CET time zone.
• Any character that has been banned due to infringement of game abuse policies during the event or reward period will not be compensated
• Any disputes will not be entertained 1 month after the date of accreditation of event rewards.
• Terms and conditions are subjected to change without prior notice.
Feb 1, 2019
Dissimilated Land - 1662632296
Trans-Siberian Railway Simulator - Pentacle
It's great to see you and we really appreciate it. We believe in your activity in the forum section as we want to deliver you game as close to your preferences as possible. I's hard to please everyone but let's give it a try! We opened a thread concerning your game features ideas. We will consider all your suggestions. Tell us what you really expect from our game? Have a great day!
aMAZE 2 - BlackXS
Hello, dear Gamer! We have prepared for you a new thematic maze game, with new challenge, cool achievements and Saint Patrick's Day art, hope you like it! Thank you for your support us! Enjoy)

https://store.steampowered.com/app/1017350/aMAZE_StPatrick/

Chocolate makes you happy: New Year - BlackXS
Hello, dear Gamer! We have prepared for you a new thematic maze game, with new challenge, cool achievements and Saint Patrick's Day art, hope you like it! Thank you for your support us! Enjoy)

https://store.steampowered.com/app/1017350/aMAZE_StPatrick/

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