Magic Realm: Online - Software Wolf
Just to let you guys now that we finally released the EA version of Magic Realm: Online!!!!
9Dragons - 9Dragons


Dragons!

It's almost time for the Lunar New Year! In celebration of the Year of the Pig, we have a special Lunar New Year Golden Time Event! Starting tomorrow, enjoy 3x EXP, 3x Skill, and 3x Drop event!

Event Duration:
February 1, 2019 00:00 - February 5, 2019 23:59 Pacific

Remember, this triple XP event only lasts until Tuesday, February 5th, so don’t wait too long to take advantage of our Lunar New Year rates!
Clad in Iron: Sakhalin 1904 - dev.totemgames
1. SIM and TBS mode. Russian and Japanese new warships: Russian Imperial Navy Minin-class masted belted cruisers and Imperial Japanese Navy Naniwa-class protected cruisers.
2. Improved some features.
3. Fixed some bugs.
AIRHEART - Tales of broken Wings - Dalbar


Lots of people asked for it, and yes, we also think that it's a natural fit for the Switch.

You can get AIRHEART on the Nintendo eShop here:
https://www.nintendo.com/games/detail/airheart-tales-of-broken-wings-switch

Now you can finally play Airheart on the go! It’s basically the same version that you get on Steam, with the quality settings adjusted for the different hardware.

But wait, there’s one very important thing that’s different! The Switch is not only portable; it also has 2 controllers included! So we thought, why not include something special for this version, something that’s fun for more than one player.



That's why we developed a Switch-exclusive local co-op mode where you can steer a zeppelin with up to four friends! It’s the same levels as in the single player portion, but with different NPC mechanics and new pick-ups. The goal is to get as high as possible and to beat your own high-score.

To celebrate the Switch release, we’ll have a Sale on Steam with 35% cut off the usual price! It’s on from January 31st until February 3rd 10:00 AM US Pacific time. ːsteamhappyː


Thanks for playing Airheart!!!

Frédéric from Blindflug Studios
Jan 31, 2019
Scrap Mechanic - Cokkies


Hi Mechanics!

We have a nice improvement update today with some needed fixes.
For example. The creation that you finish the challenges with will now be saved if you replay that challenge. But there is more! Here is the full list of all the fixes we’ve done!

Update List:
  • Creations that beat a challenge will now be saved in the start zone next time the player replays the challenge.
  • Added more building parts in some challenges to give players more building options.
  • Music from Creative mode is no longer playing in Challenge mode.
  • The Challenge mode ball now has an animated glow effect.
  • F1, F2, F3 now changes hotbar row selection. It can still be changed with Alt+1, Alt+2 and Alt+3.
  • Popup menus can now be closed with the escape key.
  • Fixed an issue with the sensor noticeable at high velocity.
  • The game no longer shows a gray screen when loading up a challenge for the first time.
  • Fixed some minor issues with the lift and the weld tool.
  • Fixed a crash that could happen when someone was joining the game while creations were being modified.
  • Fixed a crash that could happen when joining a game while creations were being modified.
  • Fixed a crash that could randomly occur for clients.
  • Made some memory allocation fixes.
  • Fixed an issue with some DLL files.
  • Better error checking for mods in the mod tool.
  • Some new scripting features.
  • Fixed some texture cache issues for mods that should result in faster load times.
  • Fixed a crash that happened after the game failed to start because of missing graphics drivers and other graphics related issues.
  • Fix for shader loading when running the game on Linux using Wine.

We will be back soon. Next up! the Challenge builder!

For all the latest news, follow us on
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World of Warships - Ryuu

Click on your nickname in the upper-left corner of the Port, then choose "Complete registration" and enter your e-mail address and password to become a member of the huge Wargaming family. This will grant you access to some really great features! Please note that this is only available for accounts created through Steam.

Alternatively, you can do this by visiting https://wargaming.net/personal/.

If you completed registration of your account after our previous offer ended, you will also receive rewards within a week of the release of Update 0.8.0!

You will receive:
  1. 3 Steam containers
  2. 250 doubloons
  3. 1 day of Warships Premium Account
With a registered account you can:
  1. Easily connect to Player Support (notifications regarding answered requests will also be sent to your e-mail).
  2. Use all of the website features (bonus codes, gifts, Shop, etc.).
  3. Access other Wargaming products.
  4. Receive special promo e-mails (optional, you can unsubscribe).
  5. An e-mail address is required in order to receive the associated rewards for playing on the Public Test Server. However, your PTS account must be associated with the same e-mail address as the one you register.
Take advantage of the benefits of registration!

Steam containers
Exclusive containers that grant three random items from the list below:
  • 5х Steam camouflage patterns
    • +75% ship XP per battle
    • +75% Сommander XP per battle
    • +75% Free XP per battle
    • -3% to the ship's detectability range by sea
    • +4% to the dispersion of shells fired by the enemy at your ship
  • 5,000 Free XP
  • 250 doubloons
  • 1 day of Warships Premium Account
  • Signal flags (Zulu, Zulu Hotel, Papa Papa, Juliet Charlie, and November Foxtrot)
                                                                                                                  
* Due to differing national legal restrictions that prevent Korean citizens from completing registration, players located there will receive the rewards without using the feature.
                                                                                                                  
Discuss the news here.
Oxygen Not Included - Klei-JoeW
Originally posted on the official forums by Ipsquiggle

Hello astro-friends!

The Quality of Life Upgrades continue to roll out as our team scours their bug lists and reviews all the feedback you've given us here in the forums! We're also still working hard to improve game performance and systems.

A high level of focus in QoL Mk 2 has been directed toward adding tools to help you understand what work your Duplicants are doing around the base and how they're moving through it. We've also added in Space Artifacts for you to display on your Pedestals, and some exciting new upgrades to the Printing Pod's capabilities. And of course, we've knocked out all kinds of bugs and crashes thanks to your reports!

For those who missed it in the previous Upgrade: A public Testing Branch for this Upgrade will once again be available as they have been in the past, with the change that testing periods will now run for 3 weeks instead of the regular 2. Our intention is to provide additional time for your feedback to be heard before these changes go out to the world. (Please note that the Testing Branch will continue to have additional crash reporting enabled and will impact your game’s running performance. Finalized performance improvements won't be noticeable until the Upgrade releases to everyone.)

We look forward to reading your thoughts and opinions on the Suggestions Forum.

Thank-you!

This update is absolutely massive - for more details and update notes, head on over to the official forums.

[Game Update] - 306581 - 2/1/2019
  • Deconstructing toilets and other assignables no longer crashes
  • Fix door access controls not being loaded correctly or modifying the pathfinding correctly.
  • Cleaned up tooltips for chores on the Duplicant ToDo list
  • "Sleeping" status is properly bolded and first in the status screen
  • Big change to the Duplicant Time reports on the reports screen: Shows as percentage of the day, time categories have been revised, a few new categories, and the whole screen has been better organized.
  • Fix several overlapping or badly wrapping text problems -- thanks for pointing these out!
  • Updated description for Smooth Hatch
  • Clicking a Dupe on the building Errands tab will jump to that dupe
  • Fix text styles being broken when game language is changed
  • Added in "not existing" dupe time reporting for more accurate daily totals when a dupe is printed or dies
  • Reduce the boldness of bolded text
  • Add missing compostable string
  • Correct Water Geyser typo
  • More accurate Telescope description
[Game Update] - 306670
Hey friends! Wanted to get out a fix for the med beds before the weekend. Have a good one! :)
  • Fixed med bed errand priority to Personal Needs so bedridden dupes will actually get out of bed to pee.
  • Some balance changes to the portal Care Packages
  • Some portal Care Packages are now gated by discovery, others have had their minimum cycle altered
[Game Update] - 306910
  • Duplicants should no longer get stuck in place if they have to hop down on to a horizontal door
  • Text alignment/spacing fixes to the Pedestal screen, Jobs Screen dropdowns,
  • Fix crash when spawning a new Care Package
  • Pedestals correctly set decor on load
  • Fix crash when Duplicants are thinking about their next errand
  • Fix crash when clicking a care package and then a Duplicant on the Printer Pod screen
  • Building errand list and Duplicant ToDo list now show available errands in realtime, along with better messages for why a dupe can't perform the errand at a building (instead of just being blank).
  • Current errand on the ToDo list is shown at the top
  • Fix cases where a Dupe would incorrectly pathfind or get stuck at a access controled door if they approached it from a diagonal.
  • Ladders can now directly replace other ladders
[Game Update] - 308684
  • Fixed issue where pre-printing and post-death time logs were inaccurate
  • Liquid Fuel Tank background now shows up
  • Report Screen headers are now translatable
  • Airflow Tiles and Mesh Tiles now block gasses and liquids from escaping into space
  • All doors now prevent gasses and liquids from escaping into space (art coming soon!)
  • Gasses render in front of background buildings like Drywall
  • All doors can be walked on top of, in either orientation, open or closed.
  • Hotkeys are explicitly inserted into many strings now instead of appended at the end (for Translators)
  • Puzzle Cube artifact displays properly
  • Conduits placed across multiple Hydroponic Farms should no longer block liquids from flowing down the pipe
  • Emergency priority creates notifications to make it easier to find those Errands
  • Games there were saved while a Care Package was in the process of being printed will no longer crash
  • Fix several cases of Duplicants repeatedly picking up micrograms of ore
  • Duplicants will prefer to run across the tops of ladders rather than climbing across them
  • Bunker Doors should no longer animate while the game is paused
  • Anti Entropy Thermal Nullifier no longer incorrectly gets "Too Cold"
  • Fix a crash when trying to save invalid temperatures
  • Updated artwork for many of the rocket module backgrounds
  • Improved some logging for Errand errors to help us track down bugs
[Game Update] - 309354
  • Added background art to all doors to indicate that they prevent gasses from leaking into space
  • Fixed layering on gas rendering. Now all pipes and other background objects are partially covered by gasses, drywall and world background are fully covered.
  • Fix for Dupes incorrectly binge-eating tiny amounts of food
  • Duplicant Errand list correctly hides errands the Dupe would be unable to perform
  • Clicking certain notifications no longer moves the camera to the top left of the world
  • Remove redundant hotkeys in some tooltips
  • Revised artwork for rocket towers
  • Made several previously-untranslatable strings translatable
  • Fetches for micro-amounts are forced to complete
  • "Errands" tab shows on more than just buildings, e.g. digs, critters. Let us know if it's missing from anything still!
  • Fixed more text layout/wrapping bugs
  • Fix a crash when deleting a Duplicant or Critter with sandbox tools
  • Adjust height of the Critter Lure so that it has room for the bait
  • Proper fuel meter shows on the Liquid Fuel Tank
  • Liquid Oxidizer tank meter no longer stays behind when the rocket launches
  • Liquid/Gas/Solid cargo bay meters are hooked up.
  • Adjusted wordings on Rocket checklist to make it more clear when there are problems
  • Red Alert no longer prevents Emergency chores from being completed
  • Fixed priority of Find Somewhere Safer chore
  • Added tooltip for Emergency priority
  • Added priority values into tooltips on the Priorities screen
Jan 31, 2019
Penkura - LionsArt
For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


--------------------------------------------------------------
Patch 0.1.1.1
--------------------------------------------------------------

BUG FIXES:

- Camera sometimes spins when interacting with focusable objects.

- Player didn't showcase proper name at the start of a new game.

- When Mission title appears on the screen user interface is unclickable till it disappears.

- Mission Update interface blocks access to other user interfaces till it disappears.

- On Load MMC and CCC may not trigger on interact.

--------------------------------------------------------------

IMPROVEMENTS/CHANGES/ADDITIONS:

- New foliage added.

- New content added to "the natives".

- New Consumable item added.

- Two new materials items added.

- Two new components items added.

- Two new MMC blueprints added.

- Ore and Mineral veins adjusted to new content.

- MMC and CCC blueprints adjusted to new content.

- Added security system to save / load system, if spawn error accrues (spawning player below ground or in center of map) it will spawn player in the default position and set up entire game session around it.

- Save / Load system now checks the trigger of every interactive item. (CCC and MMC included)

- Improvemenet to global terrain material.

- Visual improvement to Karenos landscape and foliage.

- Added more visible connection between the cave system and Epsilon Base.

- Improvements to focus system fixing problems with camera rotation.

- Minor graphical improvements to MMC user interface.

- Some items didn't print correct interaction name when used.

--------------------------------------------------------------
Jan 31, 2019
Industrial Petting - Another Yeti
Changes
  • Backend localization keys cleaned up
  • Carrot hat spring more springy
  • Caught errors now reported properly
Bugfixes
  • Loading screens match
  • Can access save name box with controller
  • Back button on menu goes back to title menu
  • Resolution dropdown no longer unclipped
  • Rogue goo cuddler no longer in space
  • Fixed backend audio bugs
Control Craft 3 - Elite Games Ltd
Hey guys,
there were some changes - I took over the 'ControlCraft 2' and 'ControlCraft 3'. I developed them some time ago, and now working on next chapter.

Also, I just uploaded an update - mostly maintenance, but with a few fixes.

If you d like to fix anything for them - let me know here, on forum or via discord: https://discord.gg/hUnVAqs
...