War Robots - PXNC_Stan
Hey, pilots! Update 4.7 brings Lunar New Year event along with new dragon robots, exclusive weapons, balance changes and upgrade timers reduction. Let's jump in!

Reminder! We reverse the renewed graphics with this update, as stated in this announcement.

https://www.youtube.com/watch?v=OSuEwZ7xMIY

Lunar New Year

Our new even starts soon. More about it in the video. Stay tuned!

https://www.youtube.com/watch?v=fBNcTVf1OFI

New robots: Dragons
Available with the Lunar New Year event

Dragons' ability allows them to fly. When Dragons are on the maximum height, they activate an extra weapon that keeps shooting as long as you're flying.

Red Ao Qin is an affordable robot for middle leagues. When flying, it activates a long-range energy beam that automatically sticks to the target in range.

Green Ao Guang is the most reliable Dragon. When flying, it takes significantly less damage from all sources. Equipped with homing missiles for mid-range shootouts.

White Ao Jun is made for high-risk high-reward attacks. Built-in flamethrower works best for fighting up-close, and Stealth that activates in the flight mode lets Ao Jun cover large distances safely.

https://www.youtube.com/watch?v=Ml_8RiGdHuE

Balance changes

Buffs for robots:
  • Invader Damage resistance +33% (while in the air + for 5 seconds upon landing)
  • Rayker Ability charges 2 → 3, ability cooldown 8 → 10 sec
  • Natasha Movement speed (at level 12): 36 → 38 kph, durability: +5%
  • Butch Movement speed (at level 12): 39 → 43 kph, durability: +10%
  • Raven Movement speed (at level 12): 44 → 47 kph, durability: +6,5%
  • Lancelot Movement speed (at level 12): 30 → 33 kph, side shields durability: +12,5%
  • Stalker Movement speed: 66 kph at all levels
  • Gepard Durability: +10%
  • Bulwark Physical shield: +10%

Buffs for weapons:
  • Shredder Bullet spread reduced
  • Sting, Wasp Damage +10%
  • Redeemer, Thunder Damage +5%
  • Ion Damage +7.5%

Hellburner nerf

Ability duration: 7 → 5 sec, Ability cooldown: 3 → 5 sec
- reduces the speed advantage (Hellburner now has to close the distance more carefully)
- gives skilled Hellburner players more control over their explosions (as the delay before explosion is lower now)

Self-inflicted damage (on ability use): 15000 → 12.5% of max durability
- makes mistakes more costly on higher levels

Ability damage upon death: 59750 → 29875
- makes dying on Hellburner less rewarding

Upgrade timers reduction

At some levels upgrade timers stretch for too long. We want exciting milestones to happen more often, so we cut down upgrade times across the whole weapons/robots list.

You can find all the details here

Module tweaks

  • Destrier, Cossack, Vityaz, Patton, Gareth, Jesse, Golem, Boa: Module slots removed
  • Gepard, Stalker, Rogatka, Bolt: 2 passive slots → 1 active slot
  • Leo, Griffin, Natasha, Doc, Fujin: 2 passive slots → 1 passive slot, 1 active slot

Community paint jobs

Medic Mender & Reanimator Weyland (by Red Rooster) as well as Urban Raptor Inquisitor (by Battledrone 82) enter the game. Thank you, guys - great work!

Bug fixes

For the full list, visit our website.
Jan 31, 2019
Diaspora : Mass Exodus - StarReaper
Some players are having some connection issues hang tight we are working on it. Will post an announcement when all clear and what the problem is.

S.R.
Prime World - Prime World Official


Lords and Ladies!

The closer the change of Seasons, the more aggressive and longer the battles go. Heroes rush into the fights, following their Lords and Ladies desire to reach the maximum league and greet magnificent fiery Drakaina. And, of course, receive Prime Crystals, legendary chests and decorate their portraits with new frames!

And while the Heroes are enjoying the view of the frames they will receive for their achievements in the Season of Dragons, we want to share some important news with you.

As you already know, the end of one Season is the time the new one is born. It has become a tradition for the last 2 years. But the time is flowing, the world is changing, and even the Seasons cannot remain the same forever.

The current Season (which is almost at its end) will stay in Praya for a little longer, than his ancestors, and the new Season will begin a bit later, not right after the previous one ends. For a while, a very special period of time will unleash - Midseason. During this time, no Season will be active, and Lords and Ladies will be waiting for upcoming changes and surprises.

So, do not get amused and please stay tuned! More interesting news is coming up soon!




Let’s remember how the amazing Defender’s skin looks like - Drakaina!



And, of course, we are reminding you the conditions of receiving it - шn order to receive this skin at the end of the Season, you have to reach 1700 rating and above at least on one Hero during the Dungeons Season or participate in a battle using a Hero whose rating is 1700 and above.

Those of you, who did not hire Defender previously, will obtain her for free if you get the Season skin.




And now let’s see the next, also long-awaited rewards - Season frames and flags, which will decorate your Heroes’ portraits and demonstrate their achievements!





We would like to point out the fact that it is impossible to choose the frame which will be displayed on the Hero. The one depending on the Hero’s highest achievement will be shown only. For example, if Hellblade received a Bronze league frame in one of the previous Seasons and a Gold one in Season of Dragons, the Gold one will be displayed. Yet if Katana received Gold frame in one of the previous Seasons and a Silver one for the current Season, the previous Season Gold frame will be shown. If the Hero’s achievements in both Seasons are the same, the latest received frame will be displayed.




We are also reminding you about the other rewards, which are slowly getting ready to be sent to your Castles. Reaching new leagues will fill your Treasuries with Prime crystals, and each Hero, who became Captain (or got any other higher rank) will bring you a chest with a legendary talent!

In this table you are able to see the full list of obtainable rewards:


Tame the furious dragons!

Always yours,
Prime World Team
Dieselpunk Wars - HummanFromSky
Waves can be quite big, the ship must be very stable so as not to fall over


Transition between water and land is now smoother


The underwater world is a mysterious place, deeper you dive, darker it is
TFF: The Final Frontier - Moonlit Games


Greetings brave Rebels!

First of all, we’d like to assure you, that we're very busy working on The Final Frontier. One of the important tasks we're facing right now is designing the spaceships that you’ll be able to control while fighting for freedom.

The image above is a sneak peek behind the design of our vessels.

This is one of the motherships (the core vessels in every formation) that we’ve designed. It belongs to the United Kingdom of Atum (UKA) - one of the in-game factions. UKA combines ancient Egyptian culture with cutting-edge technologies and highly advanced science. Let us know what you think about it!

If you like what you see please add The Final Frontier to your wishlist:

https://store.steampowered.com/app/711590/The_Final_Frontier/

Stay tuned for more updates!
Command: Modern Air / Naval Operations WOTY - SlithFox


The United States and its ally Colombia have declared that they will retaliate against any threat coming from the “murderous regime of Caracas” supported by Moscow.

After heavy fights occurred in two border towns, where soldiers wearing Venezuelan uniforms have stormed, Bogotà is quickly requesting support from the United States, worried that the Russian presence in the island of La Orchila would greatly impede any major action against Venezuela without escalating the conflict.

Are we witnessing the end of the Monroe Doctrine or will the USA intervene to prevent a new Syria-style crisis at their "courtyard?"

www.youtube.com/watch?v=2TCpW1GV2Cw&feature=youtu.be

https://store.steampowered.com/app/1011400/Command_LIVE__The_King_of_the_Border/
Divinity: Original Sin 2 - Definitive Edition - Jess_Larian
Hi Everyone,

The latest update for Divinity: Original Sin 2 - Definitive Edition is now live!

We’ve a few changes: the placement of eggs in Wrecker’s Cave has been addressed, some issues with GM mode have been fixed, and pickpocketing someone in Fort Joy no longer means you can’t talk to NPCs. Also, there’s no more playing chicken with the Kraken as it’s now immune to Chicken Form.

Safe travels through Rivellon!

-Larian Crew


Full patch notes below:

Updates:
  • The Kraken is now immune to Chicken Form to avoid breaking certain animations
  • Cursor-Focused Movement is enabled by default when creating a profile
  • The Resurrection Idol can be chosen only once, and henchmen can no longer do the related quest
  • Teleporter Pyramids are no longer removed from the inventory after the Wellspring is destroyed
  • Targh now has the Troll Blood status
  • Crispin no longer joins combat with NPCs

Bug Fixes:
  • Fixed a crash when loading savegames that were made with preset mods enabled
  • Fixed a rare crash related to using a Razer keyboard and trying to connect to host in multiplayer
  • Fixed a crash when using Magic Mirror from Active Search as the second player in split screen
  • Fixed a crash when loading a save or starting new campaign in Simplified or Traditional Chinese
  • Fixed a crash happening when using a gamepad to close the level-up confirmation message
  • Fixed an issue with lobbies timing out instead of closing when the host leaves
  • Fixed status modifiers on weapons disappearing after saving and loading
  • Fixed some corpses not showing up as Empty after getting looted
  • Fixed summons occasionally spawning without the correct buff on stats
  • Fixed incorrect party alignments when attacking Tarquin
  • Fixed Dallis’ dragon transformation when leaving Fort Joy
  • Fixed Dallis not having the correct weapons in later acts if defeated at Fort Joy
  • Fixed the Vault of Braccus Rex quest not closing correctly after Act One
  • Fixed the Burning Pigs quest not closing when all pigs are killed
  • Fixed Mona’s reaction to her Diseased status being healed in certain conditions
  • Fixed being able to avoid combat with Andras after leaving the Crypt
  • Fixed the corpse in the elven encampment being moveable
  • Fixed an issue with the placement of eggs in Wrecker’s Cave
  • Fixed an issue with missing trap feedback on the Source Bridge
  • Fixed the crafting menu not closing after combining a Broken Lever with a Silver Level Shaft
  • Fixed another player being able to receive the reward for the Murderous Gheist quest while in a different party
  • Fixed ghosts’ behaviour after the ritual is stopped in Ryker’s Mansion
  • Fixed Sebille not leaving with Shadow Prince after Mother Tree is killed
  • Fixed the reactions of kids and Ryker’s servants to being pickpocketed
  • Fixed Barin not fleeing the scene after being teleported to the boat
  • Fixed an issue with the Evasion Aura skill status icon appearing infinitely
  • Fixed characters never ending their turn if provoked on a hazardous surface
  • Fixed Sebille refusing to teach the scar song despite having a good relationship with the player
  • Fixed the Mask of the Shapeshifter not working in the epilogue
  • Fixed the possibility of getting stuck in an endless fight with Beast during the epilogue
  • Fixed the map marker not being highlighted when the player clicks ‘On Map’ in the journal
  • Fixed the assault on the Lady Vengeance quest occasionally being completed even if all playable characters are dead
  • Fixed an issue where cancelling lockpicking with the controller caused players to leave stealth
  • Fixed an issue with the display map showing up as black when a second player joined an ongoing session in split screen
  • Fixed issues caused in the final fight if an ally is encumbered
  • Fixed an issue with skill casting not cancelling when dismissing a tutorial popup
  • Fixed Time Warp giving two extra turns instead of one when used during a delayed turn
  • Fixed an issue with crafting poisoned food and drinks using objects that are already poisoned
  • Fixed a rare issue with being unable to join the fight for Divinity when loading savegames
  • Fixed shapeshifted Fane being unable to solve the puzzle in Lucian’s Tomb
  • Fixed Beast being unable to fight in ambushes if the player doesn’t speak to him at the start of Act Two
  • Fixed Source Puppets getting stuck in an incorrect state after being summoned
  • Fixed a feedback issue when trying to identify objects with insufficient AP
  • Fixed the journal entry for A Lizard Nightmare quest
  • Fixed an issue with two Ascending companions not entering combat if the player chooses to not become a new Divine
  • Fixed Wind-up Toys spawning twice after the wedding cake is attacked
  • Fixed a rare issue with Waypoints becoming unusable in Honour Mode
  • Fixed an issue with player characters sometimes getting stuck in dialogue mode
  • Fixed Gareth not appearing on the Lady Vengeance if all the Seekers are killed in Fort Joy
  • Fixed the content menus in crafting not appearing if the player interacts with an object or NPC while it’s open
  • Fixed the player character losing the ability to speak to NPCs after pickpocketing someone in Fort Joy
  • Fixed Alexandar sometimes getting stuck at Fort Joy’s gates and not appearing at the end of Act One
  • GM: Fixed a crash related to changing atmosphere when four clients are connected
  • GM: Updated books containing placeholder text at the start of The Dark Eye campaign
  • GM: Fixed stats for the Source Titan
  • GM: Fixed several minor gameplay issues in The Dark Eye campaign
  • GM: Fixed camera bounds on the Demon Ark in The Dark Eye campaign
  • GM: Fixed containers not opening and closing correctly in certain situations
  • GM: Fixed issues with the GM’s ability to add and move items in character inventories
  • GM: Fixed hotkeys for Skill Panel, World Map, and journal when possessing a creature
  • GM: Fixed the display of skills in the Spellbook after selecting monster skills
  • GM: Fixed an issue with the level loading incorrectly for the first player if they confirm in Character Creation but the second player leaves the game
  • GM: Fixed an issue with opening the Custom Stats tab with a gamepad
  • Fixed an issue with text overlapping and getting cut-off in German and Russian
  • Fixed minor issues in dialogue and text
  • Fixed several incorrect or missing icons for objects and talents
  • Fixed minor issues with skill casting effects and animations
  • Fixed missing or incorrect portraits for several NPCs
  • Fixed many interface readability, usability, and control issues
  • Fixed minor texture and item placement issues
  • Fixed certain animation and pathfinding issues
  • Fixed several minor sound issues
Jan 31, 2019
G2 Fighter / 基因特工 - XPVISTAWIN7810
2019/01/31 更新

01. 推进了游戏第二章的主线和支线任务。
02. 圣城南区全部开放,完成指定任务后会获得南区的地图和引导。
03. 调整了游戏的武器相关的数值,进一步相对平衡了一下各个武器的权重,同时为下个版本的镶嵌功能预留空间。
04. 调整了不同难度下敌人HP和伤害的增加倍数。
05. 修正了各种公式的计算错误,包括但不限于敌我双方的伤害,HP,防御,成长等。
06. 修正了天堂镇大型下水道的地图引导丢失问题。
07. 修正了近战武器的击退范围。
08. 增加了精英怪击杀之后的伤害技能(随着主线,出现频率增加)。
09. 增加了残血保护,尽量避免用户被秒杀。
10. 增加了两场BOSS战(主线中)。
11. 增加了副本中的载具战斗功能(目前只在对应的主线任务中出现)。
12. 增加了剩余的基因融合相关角色的spine动画。
13. 增加了所有敌人脚下的指示器。
14. 增加了探测无人机的指示器。
15. 增加了草地质量设置。
16. 增加了大地图驾驶时候的高速模糊效果。
17. 增加了大部分任务(99%)的跨地图指引。
18. 增加了疯狂按任意键挣脱控制DEBUFF的功能(每次按键-0.2秒)。
19. 增加了受伤会打断按住交互的功能。
20. 重做了弹道特效。
21. 重做了伤害文字的效果。
22. 修复了穿透机枪不能命中单个敌人的问题。
23. 修复了近战武器碰撞范围不稳定的问题。
24. 修复了近战武器拖尾第一帧被拉扯的鬼影问题。
25. 修复了友方坦克的指示线显示红色的问题。
26. 修复了分辨率设置无法保存的问题。
27. 修复了ALT+TAB后游戏最小化的问题。
28. 修复了关闭体积光之后屏幕变灰的问题。
29. 修复了弹药属性伤害与前一次伤害错位的问题。
30. 修复了双枪和双剑的属性没有与获取难度挂钩的问题。
31. 修复了天堂镇修复电站任务的贴花贴图丢失的问题。
32. 修复了指引线大小在不同地图不均匀的问题。
33. 修复了大地图事件点退出后有残留的角色的问题。
34. 修复了天堂镇农场掉帧的问题。
35. 优化了游戏整体的运行效率。



注:
目前程序团队扩建已经基本完成,除了日常更新外,新的功能模块,网络联机功能,多文本翻译,以及后续剧情正在稳步开发,会尽快开放给大家。
除了日常更新维护BUG的情况外,我们尽量维持一个月一个新版本的更新速度,这次距离上次更新时间较长,主要是因为人员扩张带来的影响,需要花费大量时间进行工作的切割和交接,同时由于是年底了,难免效率会有影响,让各位久等了,还请各位见谅。最后,我们没有跑路,不放心的朋友可以进群监督,再次感谢各位的支持,新年快乐。如果您有任何的意见,建议,反馈,除了留言之外,还可以加群177388775催更。感谢!

注:
如果您遭遇了游戏崩溃,请关闭游戏的阴影效果,已知目前 有AMD HD 5000 6000 7000系列显卡会导致此问题。
Train Simulator Classic 2024 - DTG_Dmitri
Revisit stunning Switzerland with the RhB Enhancement Pack 03.

Straight from legendary developer Thomson Interactive, the new RhB Enhancement Pack 03 adds the ABe 4/4 III Railcar and a host of other content to the beautiful landscape of Bernina Pass.

https://store.steampowered.com/app/967280/Train_Simulator_RhB_Enhancement_Pack_03_AddOn/

You can get a copy with a 20% discount for the first week.

Key Features
  • ABe 4/4 III Railcar in red RhB livery with correct body side crests for all six units numbered 51 to 56
  • Officially licensed ABe 4/4 III Railcar 51 Unesco
  • Officially licensed ABe 4/4 III Railcar 52 Bernina
  • Ten officially licensed Coop Lb-v swap body wagons
  • Dynamic animated pantographs
  • Speed select and automatic power cut-off for cabin control wheel
  • Manual control of locomotive fans (Blowers)
  • Opening cabin windows with dynamic audio levels
  • Animated gangway ramps during railcar coupling and uncoupling
  • Railcar passenger view featuring:
    • Six position passenger view camera
    • Seasonal timed operation of internal light dimming
    • Random window animation viewable externally and internally with "weather and time intelligence"
    • Animated passenger doors and compartment doors viewable externally and internally
    • Request stop passenger messages viewable externally and internally
    • Rain effects
  • Winter snow effects for all vehicles including dynamic snow ploughs on railcars at high altitude
  • 3 Career scenarios for Bernina Pass: St. Moritz – Poschiavo Route Add-On


Jan 31, 2019
Dragon Iris - synmbios

We, the humans, seem to have a supernatural need of making things organized. I believe that life would be so much simpler and easier without that much organization, for example, if we let the days pass freely just watching the sun rise and the moon appear... But one of us decided to count how much time it takes to happen and today we have complex calendars and advanced watches trying to dominate our actions.

The Dragons wouldn't understand all of our complexity after all they live freely. We insist on the complexity because the simplicity is boring most of the time. This is how the human society from Dragon Iris behaves with a high level of complexity and a lot of organizational rules. Some adapt better than others to it, but no one could complain of boredom.

We, the humans from Earth, also, have our complexity and our organization. Talking about our calendar for example... it is time! Tomorrow February, 1 the game will be available and I'm anxious to share with you all the human complexity from Trae, to show the city of Eloportem, to talk about Alchemy and to enjoy the narrative along side with you.

That's it for now. Iewi.
...