Hey, pilots! Update 4.7 brings Lunar New Year event along with new dragon robots, exclusive weapons, balance changes and upgrade timers reduction. Let's jump in!
Reminder! We reverse the renewed graphics with this update, as stated in this announcement.
Dragons' ability allows them to fly. When Dragons are on the maximum height, they activate an extra weapon that keeps shooting as long as you're flying.
Red Ao Qin is an affordable robot for middle leagues. When flying, it activates a long-range energy beam that automatically sticks to the target in range.
Green Ao Guang is the most reliable Dragon. When flying, it takes significantly less damage from all sources. Equipped with homing missiles for mid-range shootouts.
White Ao Jun is made for high-risk high-reward attacks. Built-in flamethrower works best for fighting up-close, and Stealth that activates in the flight mode lets Ao Jun cover large distances safely.
Lancelot Movement speed (at level 12): 30 → 33 kph, side shields durability: +12,5%
Stalker Movement speed: 66 kph at all levels
Gepard Durability: +10%
Bulwark Physical shield: +10%
Buffs for weapons:
Shredder Bullet spread reduced
Sting, Wasp Damage +10%
Redeemer, Thunder Damage +5%
Ion Damage +7.5%
Hellburner nerf
Ability duration: 7 → 5 sec, Ability cooldown: 3 → 5 sec - reduces the speed advantage (Hellburner now has to close the distance more carefully) - gives skilled Hellburner players more control over their explosions (as the delay before explosion is lower now)
Self-inflicted damage (on ability use): 15000 → 12.5% of max durability - makes mistakes more costly on higher levels
Ability damage upon death: 59750 → 29875 - makes dying on Hellburner less rewarding
Upgrade timers reduction
At some levels upgrade timers stretch for too long. We want exciting milestones to happen more often, so we cut down upgrade times across the whole weapons/robots list.
Medic Mender & Reanimator Weyland (by Red Rooster) as well as Urban Raptor Inquisitor (by Battledrone 82) enter the game. Thank you, guys - great work!
The closer the change of Seasons, the more aggressive and longer the battles go. Heroes rush into the fights, following their Lords and Ladies desire to reach the maximum league and greet magnificent fiery Drakaina. And, of course, receive Prime Crystals, legendary chests and decorate their portraits with new frames!
And while the Heroes are enjoying the view of the frames they will receive for their achievements in the Season of Dragons, we want to share some important news with you.
As you already know, the end of one Season is the time the new one is born. It has become a tradition for the last 2 years. But the time is flowing, the world is changing, and even the Seasons cannot remain the same forever.
The current Season (which is almost at its end) will stay in Praya for a little longer, than his ancestors, and the new Season will begin a bit later, not right after the previous one ends. For a while, a very special period of time will unleash - Midseason. During this time, no Season will be active, and Lords and Ladies will be waiting for upcoming changes and surprises.
So, do not get amused and please stay tuned! More interesting news is coming up soon!
Let’s remember how the amazing Defender’s skin looks like - Drakaina!
And, of course, we are reminding you the conditions of receiving it - шn order to receive this skin at the end of the Season, you have to reach 1700 rating and above at least on one Hero during the Dungeons Season or participate in a battle using a Hero whose rating is 1700 and above.
Those of you, who did not hire Defender previously, will obtain her for free if you get the Season skin.
And now let’s see the next, also long-awaited rewards - Season frames and flags, which will decorate your Heroes’ portraits and demonstrate their achievements!
We would like to point out the fact that it is impossible to choose the frame which will be displayed on the Hero. The one depending on the Hero’s highest achievement will be shown only. For example, if Hellblade received a Bronze league frame in one of the previous Seasons and a Gold one in Season of Dragons, the Gold one will be displayed. Yet if Katana received Gold frame in one of the previous Seasons and a Silver one for the current Season, the previous Season Gold frame will be shown. If the Hero’s achievements in both Seasons are the same, the latest received frame will be displayed.
We are also reminding you about the other rewards, which are slowly getting ready to be sent to your Castles. Reaching new leagues will fill your Treasuries with Prime crystals, and each Hero, who became Captain (or got any other higher rank) will bring you a chest with a legendary talent!
In this table you are able to see the full list of obtainable rewards:
First of all, we’d like to assure you, that we're very busy working on The Final Frontier. One of the important tasks we're facing right now is designing the spaceships that you’ll be able to control while fighting for freedom.
The image above is a sneak peek behind the design of our vessels.
This is one of the motherships (the core vessels in every formation) that we’ve designed. It belongs to the United Kingdom of Atum (UKA) - one of the in-game factions. UKA combines ancient Egyptian culture with cutting-edge technologies and highly advanced science. Let us know what you think about it!
If you like what you see please add The Final Frontier to your wishlist:
Command: Modern Air / Naval Operations WOTY - SlithFox
The United States and its ally Colombia have declared that they will retaliate against any threat coming from the “murderous regime of Caracas” supported by Moscow.
After heavy fights occurred in two border towns, where soldiers wearing Venezuelan uniforms have stormed, Bogotà is quickly requesting support from the United States, worried that the Russian presence in the island of La Orchila would greatly impede any major action against Venezuela without escalating the conflict.
Are we witnessing the end of the Monroe Doctrine or will the USA intervene to prevent a new Syria-style crisis at their "courtyard?"
Divinity: Original Sin 2 - Definitive Edition - Jess_Larian
Hi Everyone,
The latest update for Divinity: Original Sin 2 - Definitive Edition is now live!
We’ve a few changes: the placement of eggs in Wrecker’s Cave has been addressed, some issues with GM mode have been fixed, and pickpocketing someone in Fort Joy no longer means you can’t talk to NPCs. Also, there’s no more playing chicken with the Kraken as it’s now immune to Chicken Form.
Safe travels through Rivellon!
-Larian Crew
Full patch notes below:
Updates:
The Kraken is now immune to Chicken Form to avoid breaking certain animations
Cursor-Focused Movement is enabled by default when creating a profile
The Resurrection Idol can be chosen only once, and henchmen can no longer do the related quest
Teleporter Pyramids are no longer removed from the inventory after the Wellspring is destroyed
Targh now has the Troll Blood status
Crispin no longer joins combat with NPCs
Bug Fixes:
Fixed a crash when loading savegames that were made with preset mods enabled
Fixed a rare crash related to using a Razer keyboard and trying to connect to host in multiplayer
Fixed a crash when using Magic Mirror from Active Search as the second player in split screen
Fixed a crash when loading a save or starting new campaign in Simplified or Traditional Chinese
Fixed a crash happening when using a gamepad to close the level-up confirmation message
Fixed an issue with lobbies timing out instead of closing when the host leaves
Fixed status modifiers on weapons disappearing after saving and loading
Fixed some corpses not showing up as Empty after getting looted
Fixed summons occasionally spawning without the correct buff on stats
Fixed incorrect party alignments when attacking Tarquin
Fixed Dallis’ dragon transformation when leaving Fort Joy
Fixed Dallis not having the correct weapons in later acts if defeated at Fort Joy
Fixed the Vault of Braccus Rex quest not closing correctly after Act One
Fixed the Burning Pigs quest not closing when all pigs are killed
Fixed Mona’s reaction to her Diseased status being healed in certain conditions
Fixed being able to avoid combat with Andras after leaving the Crypt
Fixed the corpse in the elven encampment being moveable
Fixed an issue with the placement of eggs in Wrecker’s Cave
Fixed an issue with missing trap feedback on the Source Bridge
Fixed the crafting menu not closing after combining a Broken Lever with a Silver Level Shaft
Fixed another player being able to receive the reward for the Murderous Gheist quest while in a different party
Fixed ghosts’ behaviour after the ritual is stopped in Ryker’s Mansion
Fixed Sebille not leaving with Shadow Prince after Mother Tree is killed
Fixed the reactions of kids and Ryker’s servants to being pickpocketed
Fixed Barin not fleeing the scene after being teleported to the boat
Fixed an issue with the Evasion Aura skill status icon appearing infinitely
Fixed characters never ending their turn if provoked on a hazardous surface
Fixed Sebille refusing to teach the scar song despite having a good relationship with the player
Fixed the Mask of the Shapeshifter not working in the epilogue
Fixed the possibility of getting stuck in an endless fight with Beast during the epilogue
Fixed the map marker not being highlighted when the player clicks ‘On Map’ in the journal
Fixed the assault on the Lady Vengeance quest occasionally being completed even if all playable characters are dead
Fixed an issue where cancelling lockpicking with the controller caused players to leave stealth
Fixed an issue with the display map showing up as black when a second player joined an ongoing session in split screen
Fixed issues caused in the final fight if an ally is encumbered
Fixed an issue with skill casting not cancelling when dismissing a tutorial popup
Fixed Time Warp giving two extra turns instead of one when used during a delayed turn
Fixed an issue with crafting poisoned food and drinks using objects that are already poisoned
Fixed a rare issue with being unable to join the fight for Divinity when loading savegames
Fixed shapeshifted Fane being unable to solve the puzzle in Lucian’s Tomb
Fixed Beast being unable to fight in ambushes if the player doesn’t speak to him at the start of Act Two
Fixed Source Puppets getting stuck in an incorrect state after being summoned
Fixed a feedback issue when trying to identify objects with insufficient AP
Fixed the journal entry for A Lizard Nightmare quest
Fixed an issue with two Ascending companions not entering combat if the player chooses to not become a new Divine
Fixed Wind-up Toys spawning twice after the wedding cake is attacked
Fixed a rare issue with Waypoints becoming unusable in Honour Mode
Fixed an issue with player characters sometimes getting stuck in dialogue mode
Fixed Gareth not appearing on the Lady Vengeance if all the Seekers are killed in Fort Joy
Fixed the content menus in crafting not appearing if the player interacts with an object or NPC while it’s open
Fixed the player character losing the ability to speak to NPCs after pickpocketing someone in Fort Joy
Fixed Alexandar sometimes getting stuck at Fort Joy’s gates and not appearing at the end of Act One
GM: Fixed a crash related to changing atmosphere when four clients are connected
GM: Updated books containing placeholder text at the start of The Dark Eye campaign
GM: Fixed stats for the Source Titan
GM: Fixed several minor gameplay issues in The Dark Eye campaign
GM: Fixed camera bounds on the Demon Ark in The Dark Eye campaign
GM: Fixed containers not opening and closing correctly in certain situations
GM: Fixed issues with the GM’s ability to add and move items in character inventories
GM: Fixed hotkeys for Skill Panel, World Map, and journal when possessing a creature
GM: Fixed the display of skills in the Spellbook after selecting monster skills
GM: Fixed an issue with the level loading incorrectly for the first player if they confirm in Character Creation but the second player leaves the game
GM: Fixed an issue with opening the Custom Stats tab with a gamepad
Fixed an issue with text overlapping and getting cut-off in German and Russian
Fixed minor issues in dialogue and text
Fixed several incorrect or missing icons for objects and talents
Fixed minor issues with skill casting effects and animations
Fixed missing or incorrect portraits for several NPCs
Fixed many interface readability, usability, and control issues
Revisit stunning Switzerland with the RhB Enhancement Pack 03.
Straight from legendary developer Thomson Interactive, the new RhB Enhancement Pack 03 adds the ABe 4/4 III Railcar and a host of other content to the beautiful landscape of Bernina Pass.
We, the humans, seem to have a supernatural need of making things organized. I believe that life would be so much simpler and easier without that much organization, for example, if we let the days pass freely just watching the sun rise and the moon appear... But one of us decided to count how much time it takes to happen and today we have complex calendars and advanced watches trying to dominate our actions.
The Dragons wouldn't understand all of our complexity after all they live freely. We insist on the complexity because the simplicity is boring most of the time. This is how the human society from Dragon Iris behaves with a high level of complexity and a lot of organizational rules. Some adapt better than others to it, but no one could complain of boredom.
We, the humans from Earth, also, have our complexity and our organization. Talking about our calendar for example... it is time! Tomorrow February, 1 the game will be available and I'm anxious to share with you all the human complexity from Trae, to show the city of Eloportem, to talk about Alchemy and to enjoy the narrative along side with you.