DEEEER Simulator: Your Average Everyday Deer Game - contact@rockpapershotgun.com (Dominic Tarason)

Deeeer Simulator is about a quite normal deer swinging from lampposts with its elongating neck, piloting mechs made of animals, and occasionally turning into a freakish bipedal hybrid. Inspired by the similarly anarchic Goat Simulator, but with a few fun ideas of its own, Deeeer Simulator is the work of a solo Japanese developer under the banner of Naspapa Games. It’s currently crowdfunding, and hit its full funding goal of 1 million Yen (around 6,000/$9,000) on Japanese site Campfire within one day. There’s also a Kickstarter, though it hasn’t done nearly as well. See the quite normal trailer below.

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Subnautica - contact@rockpapershotgun.com (John Walker)

Subnautica is one of the great early access success stories. Not just because of its financial achievements – still dwarfed by some of the bigger names – but because of how it used the process to build and refine an exquisitely good game. Co-created with its players, but confident enough to maintain its creative direction, the result is one of the best games of the last few years. So perhaps it’s not ultimately that surprising that Unknown Worlds would repeat the practice for their follow-up, Subnautica: Below Zero.

Once again we’re under the sea, albeit in frostier conditions, with the first few hours and earliest biomes of a whole new adventure.

The following inevitably contains mild spoilers for the original Subnautica>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

A revered weapon returned in a big Destiny 2 update last night, the honking great hand cannon of legend, The Last Word. It may be the fancy headline feature, and quietly nudge parts of the story along too, but the update’s also notable for a huge number of balance tweaks. Some abilities are toned down, some powered up, and some somehow made even worse, while entire classes of weapons have become more useful. Whichever class you play and however, you’ll want to flick through the patch notes to see what’s different.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Katharine Castle)

I don’t know about you, but I love having multiple monitors on my desk. Every time I go away and have to work on my tiny 15in laptop screen, I groan inwardly. I mean, how am I meant to check emails, look at product specs, have the RPS team Slack open and> do all my writing when I’ve only got a single 1920×1080 screen at my disposal!? It simply isn’t possible.

I joke, obviously, but there’s a small part of me that feels the same way when I’m at home in my office, too. I’ve worked with two monitors for as long as I can remember, and dropping down to one just isn’t practical for me anymore. But when you’ve got something as big as the 40in Philips BDM4037UW stuck on your desk, it makes me think a one monitor work and gaming setup might> just be doable.

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Fugl - contact@rockpapershotgun.com (Dominic Tarason)

Lovely voxel bird sim Fugl is now a lovely voxel fish, seal, dolphin and other underwater creature sim, too. The little voxel relax-o-thing from Team Fugl is still in early access because they just can’t seem to stop adding things. Today’s Underwater Update does what it says on the tin, and lets you explore beneath the waves and through underwater caverns as you see fit. The waters of its many biomes are populated by 42 new creatures, most of which can be transformed into just by flying close to. Take a peek at some of the sea-life in the little update trailer below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ollie Toms)

Epic Games’s ludicrously popular Fortnite: Battle Royale is constantly evolving, and requires a great deal of practice and skill to win with any consistency. Players must familiarise themselves not only with the game’s many weapons, items, and locations across its gigantic map, but also a whole heap of interlocking mechanics such as health and shields, building and editing, escaping the Storm, piloting vehicles, and much more.

We’ve spent a lot of time assembling this Fortnite guides series, packing it with all the most up-to-date information on how to get set up, how to build and edit like a professional, weapon stats, best locations to drop, in-depth explanations of weapon classes and weekly challenges… All with the ultimate goal of equipping you with the knowledge to improve your game ten times over.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ollie Toms)

Season 8 of Fortnite is looming closer and closer, set to arrive in just over a month. So it’s about time we set a weather eye on the horizon and delve into all the theories, easter eggs, and information we’ve found on what to expect in this new season.

Our Fortnite Season 8 guide is full to bursting with everything we know about the upcoming Season 8 release, detailing its start date as well as the most likely theories regarding map changes, skins, themes, and much more. So without further ado, let’s dive in!

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Creeper World: Anniversary Edition - contact@rockpapershotgun.com (Alex Wiltshire)

The whole history of the Creeper World series is serendipitous and unintentional, says its creator, Virgil Wall, in his Texan lilt. You know how it goes with these things, one thing led to another.

Creeper World is a singular take on the realtime strategy that Wall has spent the past decade making. Former man of the cloth Kieron Gillen once described the original as the most apocalyptic game I ve played in ages , an RTS about managing constant attritional threat. But it s also a game about simplicity. As Wall puts it, its original purpose was to throw strategy gaming into a crucible and turn up the Bunsen burner as hot as it could get and boil away anything except the essence.

But that s led to 10 years of grappling with a constant problem: how do you design follow-ups to a game that was already boiled down to its essentials?

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Artifact - contact@rockpapershotgun.com (Matt Cox)

The world has turned its back on Artifact. It s not the sort of story that flows through RPS s news pipes, but you ve probably seen headlines about the CCG s plummeting playerbase. They came, they saw, they clocked out.

Not me!

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PC Building Simulator - contact@rockpapershotgun.com (Alice O'Connor)

The thrills and chills–but not the bloodspills–of building a PC are now simulated in PC Building Simulator, a pleasingly self-descriptive name if I’ve ever heard one. Following a free prototype then a stretch in early access, PC Building Sim launched in full yesterday. If you’re curious about rummaging in a PC’s guts, this is a good way in. In sandbox and career modes, pick components (including many licensed from big names in hardware), slap ’em in, wire it up, add garish lights, boot it up, and even run 3DMark to test your honking rig’s muscle. It’s pretty neat.

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