Historical City Builder to Release on February 26th 2019
Oyez, oyez, oyez! Fans of city building games all over the world! We know you have been eagerly waiting for February 26th, to start building your prospering town that will become a mighty metropolis one day. And rejoice: The release date of Townsmen – A Kingdom Rebuilt is rock-solid on February 26th 2019. More great news for all loyal Townsmenfolk: When the new Kingdom comes, it will appear completely free in your great library of noble video games, if you own the original 2016’s Townsmen.
This improved and remastered version from the iconic Townsmen-Series holds a shipload of content in the cargo room: 24 maps for the sandbox mode stand next to 26 scenarios, so it’s up to you if you pick your own tale and turn a barren pile of grass into a gigantic city or face a predefined challenge. A new, 6-mission-long tutorial will make your first steps as a mayor as smooth as fine silk from the tailor’s shop. Research over 70 technologies and construct more than 150 buildings and objects.
Plan your city wisely: Your Townies & Townettes need a place to live, to work – and to relax, to grab some food. Having a market place close to their workplace will guarantee a short walk and also a realistic looking town. And speaking of placement, make sure to have a fire tower or the infirmary around, when one of the new catastrophes strikes and your city is hit by a large fire or the plague.
Townsmen – A Kingdom Rebuilt will be available on February 26th 2019 for PC. The price is 19,99 € / 19,99 $ / 16,99 £ but the game will be added free of charge to all existing owners of the original 2016’s Townsmen. Townsmen – A Kingdom Rebuilt is developed and published by HandyGames, a THQ Nordic company.
Version 1.08 Release Notes Monday January 29th, 2018
Hello,
No more unused gold, you can now sacrifice your extra cash to a Golden Idol in exchange for permanent skill points. The total gold accumulated in your dungeon run will now count in your score.
Benefit from all these stones you find lying around: use them with a special slingshot and a named slingshot with higher statistics.
Finally, we've added a bunch of UI improvements: the mouse cursor will change to show if the monster you see is in range/in the line of sight of your ranged weapon. The current experience of each talent is now displayed on your character sheet. Your choice of game settings for the current dungeon run is available. The minimap
now indicates items and monsters' locations. A new appraising icon is now displayed on the current item being appraised in your inventory.
The Veteran mode can now be unlocked on any game settings, even on Wimpy difficulty with autosave on. You just need to complete the game once to unlock this
mode.
Game Improvement:
New general item: The Golden Idol allows you to sacrifice 1000 gold for 1 permanent skill point.
New weapons: Golden Slingshot, and Devil Slingshot.
Total accumulated gold added to your score. 1 score point added every 10 gold.
UI improvements:
Variable mouse cursor indicating if you are currently in melee range of a monster or if this monster can be hit with your ranged weapon.
Experience bar for each talents, added on the character sheet.
New appraising icon displayed on the item currently appraised in the inventory.
Current game settings displayed with a mouse over your character portrait in the inventory.
Monster and items are now visible on the MiniMap.
Opened doors visible on the MiniMap.
Bring up your character sheet by clicking on your portrait in the game window.
Game Balance:
Peace and Hide in shadow buffs will now stop as soon as you enter a fight even at distance.
Monsters will no longer hit you when you go on melee range while Peace and Hide in Shadow buffs are on.
Items no longer meeting their statistics requirements will now unequip and drop on the floor instead of staying equiped.
Items granting extra mana will no longer raise your current mana but only your maximum mana pool.
Veteran mode can now be unlocked on any game settings.
Fixed bugs:
Some special game items like vase, chest, vendors, vendors pedestal were sometimes erased at the map creation.
Hitting [Space] after clicking into the shortcut bar was repeating the last shorcut used instead of skipping a turn.
Identifying an item with a scroll reset the current appraise.
Know potion and scrolls could still be appraised.
Selling an item being appraised will not reset the appraise counter.
Using a Teleport scroll into the tutorial will teleport you into a wall.
Some text typo fixed.
Thanks all for your interest and support, happy gaming!
It's been another long grind to get here, but we're finally beginning the test rounds for chapter 03! As we did with earlier chapters, we will test the new chapter in parts with the help of our test group and patreon test group, and when all parts have gone through with flying colors, we will release chapter 03 here on Steam. As always, the best way to keep posted on our progress is through our twitter account.
I'm sure some of you are frustrated with the pace of our updates, but please be patient with us. Our team is small and I keep adding new features to the game with each chapter, and to be honest... I sometimes go a bit overboard with things - f.e. remaking and tweaking graphics for days; It's a constant battle between quality and production speed. Still, I hope that the long wait will be worth it and you can see and feel the love that I'm trying to pour into each scene of the game.
Another reason for our slow pace is a huge life change I and my partner are currently going through and preparing for: In less than a few months we're going to become parents. :) It's obvious that this big change will affect the development of Yakuza Kiss - especially during the first few months - but I will do my best to mitigate this as much as possible. We will finish this project no matter what! I just wanted to let you know what's going on behind the scenes.
Thanks so much for the support and love you've given this project. It really keeps us going when the going gets tough.
<3: The Pink Potion Team
To keep posted on our progress you can check out our sites below. If you wish to offer extra support and gain some rewards in the process, please check out our patreon page! We offer Steam keys, test build access, making-of videos, visual novel tutorials and more!
Thank you so much for attending the beta test of Stay Silent!
The beta test has begun for a few days and we believe you guys might have a lot of thoughts and advice towards the game. We'd like to invite you to accomplish a survey about your test experience and feel free to tell us what is in your mind.
Join In The Beta Test Survey And Sign Up For In-Game Rewards!
We will send out a commemorative in-game item to you when official launch. Please make sure leave the correct In-Game Name and Email Address at the end of the survey.
You could also leave your thoughts here or join our Discord and directly share the ideas with the dev!
The following changes were deployed today (2019-01-29): ----------------------------------------------------------------------------- New Features General • You can now filter the successes by titles. • Complete daily Dickstarter tasks to get extra rewards! • If a movie with a self created title is available on a ballot, this will now be displayed accordingly. • A new item set with an animated special effect is now available in new Surprise Boxes in the Sex Shop!
Decorations • You can now unlock 30 new Decorations for the top of your dresser.
New items for future events and specials have been added: • We've added 24 new items for female characters, which can be obtained during special events. • We've added 24 new items for male characters, which can be obtained during special events.
Maintenance General • Several smaller issues have been fixed.
The server will have an update maintain at 22:00pm, 29th, Jan. 2019. Estimate maintain time is 2 hours. The new version is 1.3.0 after the update.
New 4th Skill unlock for FREE! There are 10 characters have their new skills. (Others will be unlock in later update)
Freezing Storm (Crystal Fortune) Skill · Active Cooldown:3 Range:1-5 Cause 2 magic damage and 2 [Slowdown] to each enemy within range.
Fervor Dance (Flame Waver) Skill · Active Cooldown:1 Distance:- Target a grid that you can move to. Move to target position and get Buff: Normal attack range +1 in this turn.
Explode Shot (Wind Runner) Skill · Active Cooldown:1 Distance:1-5 Target a grid. Cause [Bleeding] to each enemy on the target grid or adjacent grid. Push back all character(s) adjacent to target for 1 grid.
Healing Guard(Soul Healer) Skill · Active Cooldown:1 Distance:1-5 Target an accessible grid. Set a [Healing Guard] on target grid, which will be removed when your next turn start. When an ally’s turn ends, if the distance between [Healing Guard] ≤ 2, that ally recovers HP by 1.
Palming (Gambler) Skill · Passive(Aura) Cooldown:- Range:Infinite Ally character’s unstable card will not be automatic discard. When your normal attack hits enemy, cause 1 more magic damage if you have more cards than target.
Preparation (Shadow Killer) Skill · Passive Cooldown:- Distance:- You can use cast 1 more normal attack if you use 2 or more cards in one turn.
Punishment (Assassinator) Skill · Passive Cooldown:- Distance:- When normal attack hit enemy with HP ≤ 5, cause 1 more physic damage and randomly decrease 1 of your active skill’s cooldown by 1.
God of Death (The Death) Skill · Passive Cooldown:- Distance:- Max HP +1. After other character died, you get buff: Max HP+1, then recover your HP by 2 and draw 1 card. Teammate can revive at accessible grid adjacent to you.
Buried Flower (Phantom Dancer) Skill · Active Cooldown:2 Distance:1-2 Target an enemy. Select an accessible grid adjacent to you, move to selected grid and cause X magic damage to the target, X equals to your current speed – target’s, with maximum of 3.
Knee Strike (Fightress) Skill · Active Cooldown:2 Distance:1-1 Target an enemy. Cause 2 magic damage to the target and [Destroy] all target’s equipment.
Balance Change
Crystal Javelin: Price decrease to 4 from 5
Leather Armor: Price decrease to 6 from 7
Trick Hood: Price decrease to 10 from 12
Anti-magic Robe: Price decrease to 12 from 13
Silver Fantasy: Price decrease to 14 from 15
Other Change
FRogN’s Staff can be unlock and set in backpack now.
New Skin: Flare Demon for Fire Waver now available.
Music plays a heavy role in Super Agent: Drunk Kent, It sets a scene, motivates the player, and helps bring worlds and environments to life! ALL the music featured in Super Agent: Drunk Kent is of my own creation, something im very proud of. I just wanted my game to have a kick-ass soundtrack.
1. The button for the lock in Allan's home would sometimes not work correctly. This has been removed and the lock will now automatically open once you've got the right combination
2. Upon loading a save, the interaction icons would sometimes not respond to clicks. Fixed in v1.0.6