Rogue Empire: Dungeon Crawler RPG - Rogue Empire
IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:
  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

Changes:

Bugs:
  • Added fail safe for a rare event where the story window would not go away.
  • Jump over letting the character jump over to walls.
  • Add frame rate limit to title screen.
  • Swapping weapons in game now does not require energy (as it is in the inventory screen).
  • Story mode now properly brings you back to the previous level instead than the level before it.
  • Fixed some path highlighting issues when targeting. I suspect they are some more.
  • Fixed a graphical glitch where a shapeshifted druid using ring of life would show the humanoid and shapeshift form at the same time till the game reloads.
  • Corrected many typos .
  • Summons should now correctly target insectoids.
  • Auto target should not target barrel if an enemy is within range.
  • Learning spells on the world map is not allowed anymore.

Balance:
  • General:
    • Reduce hp creep on enemies slightly.
    • Fendor underground tunnels are now never generated as open dungeons.
    • Pylons hp has been reduced significantly. Range has also been reduced slightly.
    • Pylon of beaming fire effect has its damage done reduced significantly.
    • First boss on the dawn of shadows campaign had its chance to trigger the jump back ability reduced.
    • Worms division should is now limited to slashing weapons. Worm splits(childs) do not give XP. This prevents infinite amount of them on fire spread too.
  • Warrior:
    • Leap attack jumps over enemies yet still needs a target.
    • Colossal strike was buffed to balance its energy usage.
    • Whirlwind Attack can now also be used from where your character is standing.
    • Whirlwind Attack range and damaged increased.
    • Weapon specializations talents have had their modifiers increased.
  • Assassin:
    • Dagger and Sword Specializations talents have had their modifiers increased.
  • Druid:
    • Tiger charge ability changed to be based on your character's speed.
    • Increased the effects of the cornered tiger talent.
    • Bear's prepared blow bonus damage was increased.

Other:
  • Added numpad enter as an alternative confirmation key to the possible bindings.

If you want to help out you are welcome to check this build out.

I know there are more issues raised in the forums and discord and I will continue to work on them! Till later!

Cheers and happy crawling!
GW
Fantasy Strike - Sirlin
This update to Fantasy Strike is live right now.

Disastrous Matchmaking Problem — Now Fixed

For the last year and half, an insidious matchmaking bug has killed our online population, and we have only recently discovered this and deployed a fix. The problem is that if you would be matched against certain kinds of bad connections, the match would not be made (that’s good, you wouldn’t want to matched then anyway) but you would be secretly removed from the matchmaking queue, while appearing to still be in it on your screen (oh no!) and you were given no indication that any of this happened.

In other words, a single player with a bad connection could “poison the well” by causing more and more currently online players to no longer be able to find matches (until they restart the game). Those players would all think they are waiting for matches, but actually they weren’t. They would then wrongly believe no one else was even online. This belief would cause them to give up, which then ACTUALLY caused fewer people to play online. It seems that this didn’t happen all the time (hence it being so hard for us to pin down), but enough that it really tanked our online population.

This issue is NOW FIXED.

Separate from the matchmaking situation, the underlying netcode for online play is extremely good in Fantasy Strike, and has been for a long time. So it’s extra heart-breaking that this matchmaking issue may have prevented some people from even realizing that. Please invite your friends back to the game and try some casual or ranked matches this week, in honor of us now having fixed this matchmaking bug.

Facial Reactions

Last patch, we said that we added facial reactions to the game, meaning when a character is hit by something such as Grave’s super or Jaina’s yomi counter, etc, that the victim’s face is actually animated. There was a problem with this tech and we quickly disabled it via a hotfix immediately following last month’s patch. This time, the facial reactions really are in the game.

CHARACTERS

VALERIE

--Valerie’s yellow attack (both neutral and forward versions) have 1f faster startup. This is the attack you get by pressing either B or forward+B after you do the B,B (cyan -> magenta) sequence.

--Valerie’s neutral yellow attack is -6 on block instead of -12; the forward version is -13 instead of -12.

--Valerie C’s first hit now hits 5 frames later than before, though the 2nd and 3rd hit and total move duration are unchanged.

Developer’s note: the purpose of the above changes is give more of a reason to do the neutral (non-crossup) yellow attack after doing the B,B (cyan, magenta) sequence. After doing B, B, you can end with either a C or a third B, but the C choice was very fast and only -1 on block, which is pretty good. The C is still -1 and still good, but doing it now gives the opponent more time to attack before the C reaches them. Meanwhile, doing the B (yellow) ender is still fast, and actually 1 frame faster than before. That is just barely fast enough to beat throws now during its startup, like the C already does anyway (the C beats throws because it’s off the ground).

If the opponent blocks the neutral yellow C mentioned above, you’ll be at -6, which is better than the -12 you used to be. You’re probably safe because of the pushback. There’s a tradeoff now in that the rainbow ender ends at -1 on block (good), but its slower startup means more things can possibly beat it. The neutral yellow ender is fast enough to beat all normal attacks and normal throws when done after B,B, but it’s -6 on block. That’s worse than -1 on block, but better than before this patch when it used to be -12.

This leaves the crossup yellow ender. It’s 1f faster so that it’s startup matches the non-crossup version, and it has 1f more recovery so that it can be hit back a bit more easily when blocked correctly (for example, Lum’s forward+A punch can now hit it back after he blocks, but barely couldn’t before).

SETSUKI

--Fixed a bug that could cause the kick ender in Setsuki’s B attack to “auto-correct” when it shouldn’t (turn around suddenly to face an opponent who got on the other side of it). This same fix might also make her hold-B throw face the direction it should in rare cases where it might have thrown the wrong way.

--Setsuki's B teleport kick no longer completes the dash part for no reason while time is stopped from Geiger’s Time Stop.

GEIGER

--Slightly improved the shading on his face, and changed his overall skin tone to not be so shiny, which used to result in his hands looking too plasticy.

DEGREY

--Fixed graphical issues when DeGrey appears in menus where his clothes intersected his body at the waist and shoulders.

--Fixed DeGrey's ghost suddenly popping to a different position on the final frame of his winpose.

MIDORI

--Removed a stray 1f of invulnerability when Midori reverts to humanform on the ground, at the very start of the vulnerable recovery.

LUM

--Fixed a graphical tech issue that made his eyeballs sunken too far into his head.

MISC

--Performance improvement. Depending on the speed of your computer, you might have experienced intermittent framerate spikes. For example, even if you can maintain 60fps, every so often it might drop to 40fps or something for a fraction of a second, then back to 60. We’ve greatly reduced this issue, such that these framerate spikes are less frequent and less severe if they do occur.

--Fixed a crash that could happen in survival mode if you beat an opponent really fast after they enter the playfield.

--Slightly improved the load time of the score screen at the end of survival mode (it’s fast anyway).

--Fixed Survival Results screen to be a blue background instead of accidentally being white.

--Updates for text in the in-game move list:
DeGrey's f+A "Overhead kick" -> "Elbow lunge"
Grave's air B "Hurricane" -> "Whirlwind"

--The voice over in survival for the announcer saying “Metal Boss” and “Shadow Boss” is now the same voice actor as the rest of the game. Also, a more dramatic take of him saying "sudden death round" is in. (Sudden death round happens in ranked and team battle when both players need one more round to win and they then have a draw round.)

--Adjusted the sound mix. Story voice over is louder now (was getting lost against the music before), the versus screen fanfare music is a littler quieter so it matches the rest of the game, and the announcer’s various lines also better match the loudness of the rest of the sounds.

--The CPU opponents now have a better idea what their own thrown ranges are and will not attempt to whiff normal throws outside of that range. It was especially egregious for Argagarg, Rook, Midori, and Dragon who often whiffed their throws over and over from far away for no reason. Also, the CPU will no longer try to throw airborne opponents or mash the throw button while airborne.

--Fixed an issue where pressing accept to start watching a character spotlight video had a short window of time where pressing accept again would put you in a buggy state.

--Deleted the tiny squirrels from Midori's stage because it gives +2fps on Dojo (the worst fps stage) on both medium and high graphics on computers roughly the strength of a PS4.

--During the tutorial, you can no longer enter frame step mode.

--When exactly two controllers are plugged in, the help text throughout the game no longer constantly reverts to keyboard mode for no reason.

--Fixed a bug where victory poses (such as Jaina’s, Grave’s, Rook’s) could sometimes show their secondary objects (sword, bow, birds) moving around in the wrong place, disconnected from the character.

--The profile screen was wrongly showing NUMBER of Daily Challenges attempted, but now correctly shows the best result you’ve achieved this season.

--On the move list, fixed the position of the word "Super" when the resolution is different than 1920x1080. The lower the resolution, the lower this word would accidentally appear on the screen.

--When selecting "Online" in Main Menu while trying to connect to server, if the connection fails, a pop-up now appears (instead of nothing).
Rules Of Survival - Tazaki Tsukuru
1. New Content
* Level system update: There will be no level limit for characters when Season 6 starts. Characters can be upgraded without limitation; each level has its corresponding level reward chest. When players reach Lv. 100, Lv. 200 and Lv. 300, they can claim Exclusive Level Medallions, Avatar Frames and other rewards; Also, gold rewards will no longer be given at the end of games due to the addition of Level Chests.
* Gold Mode+ has been changed: Game mode will change to Echo Valley Sniper, which retains its fast pace with only 20 players. The game zone is limited to Echo Valley. Lots of sniper rifles are available.

2. New Season
* New Season available: Season 6 will begin and Season 5 will end after maintenance. When the new season begins all ranking data related to rank matches as well as current battle stats and historical data will be cleared. Players that participated in rank matches can claim season rewards according to tiers:
Master: Adv. Supply Tickets x50, season-exclusive reward - Blade set, S5 Master Medallion;
Diamond: Adv. Supply Tickets x33, season-exclusive reward - Blade set, S5 Master Medallion;
Platinum: Adv. Supply Tickets x25, season-exclusive reward - Blade set;
Gold: Adv. Supply Tickets x16, season-exclusive reward - Blade set;
Silver: Adv. Supply Tickets x8;
Bronze: Adv. Supply Tickets x5.
* S6 Distinction available;
* Training Supply Box Update. Draw the Training Supply Box to potentially claim new Looks (Sacagawea set, Kylin set, etc.) and all-new pet, Rocky.

3. Spring Festival Events
* Spring Festival is almost here! Spring Festival Events will be gradually introduced. The first stage of the Spring Festival Events will be available after maintenance;
* Spring Festival Event, Lucky Lion: After maintenance, players can pick up items in any mode (except for Death Race Mode), including Firecrackers, Window Flowers, Drums and Lion Heads. Collect a set for a Lucky Bag; the items can be given or received between players and additional rewards are available for gifting items. Each player can send no more than 3 items daily; feeding the Lucky Lion with Lucky Bags will earn players corresponding rewards and increase the growth of Lucky Lion on the Event page. When the progress reaches a certain point, players across the entire server will receive corresponding pack rewards;
* Newly added character emote, New Year's Greeting, while matching: Squad members will send Spring Festival greetings to each other when they start matching after maintenance;
* Spring Festival-themed main interface: Newly added Spring Festival elements on the main interface that will be displayed after update. Players can tap to claim randomly dropped gifts;

4. Experience Optimization
* Restored the classic sound effects of footsteps and hit sounds;
* Adjusted vehicle's exploding tires: Increased the tire HP of big-wheeled vehicles, including SUVs, SUVs with various Looks, and Monster Trucks;
* Improved gunfire consistency when consecutively firing single shots;
* Optimized in-game FPS and reduced FPS frequency;
* Optimized the display of water;

5. Bug Fixes
* Fixed an issue where gunfire was abnormal or disappeared when some firearms are firing in single-shot mode;
* Fixed issues in the tutorial that impeded players' gaming experience.
Jan 28, 2019
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


Rating changes for ranked games have been re-enabled. Best of luck carrying, and see you on the ladder.

Season 3 is expected to end in June 2019 (exact date TBD). Keep in mind that ranked rewards will be based on your peak rating.
SCP-087 VR Survivor - PlaceCommercialHere
Hi there!

After spending 2 days without sleep working on reassembling the game I must to admit - not everything good as I'd like to. But no worries! Everything gonna be alright! There is left a lot of work i.e. save/load system is broken, procedural world generator broken, 1 of 3 crafting reciepts are reimplemented and much more need to do. And I will do it, but for now I need to take a rest.

I decided to finish at least in-game tutorial and publish game to store in current state with old "stairwell" version together. I promised to publish stairwell version for free and I will do it, just when "survivor" will be ready. The reason why I decided to publish it in current state is simple: to start building a community around my game and to sustain development.

Thank you, pals, for your interest to my game, it means alot for me and I will not leave this game unfinished. I'm happy to work on the game like this for scp and vr fans like i am ;)

How to launch "stairwell" version:
Find "SCP-087 VR Survivor" inside your steam library, then press Right Mouse Button on it and select "Launch SCP-087 original lore VR". Thats it! :)

Message to curators:
If you sent request for press-review, please wait a little bit or send DM to me in discord.

Message to anyone who just surfing steam store:
This game is not finished yet! It's in early access and has alot of features not implemented at all or partialy so don't buy it if you don't want to support development. Just wait until the game will be finished and then buy & enjoy it :)

--

Soon I will create roadmap and will continue my work on the game. Join my discord to discuss about anything: https://discord.gg/Akb8M9Z
Jan 28, 2019
Community Announcements - newonestudio
Jan 28, 2019
她2 : 我还想再见到你 Her2 : I Want To See You Again - 橘喵喵
Jan 28, 2019
My Cabin And I - 橘喵喵
Jan 28, 2019
Knights of Tartarus - Stello Hexis
Gameplay Changes


You can use the King's Flute to warp out of Tartarus.
Jan 28, 2019
Andor - Wrecking Dawn - lxxanubis
This is the last update of China before the new year~ I wish you all a happy New Year, all the best, the spirit of Longma, congratulations to make a fortune~~~
Welfare for the Spring Festival: Players who come online during the Spring Festival (February 2 to February 12) will receive 2019 gems and 2019 gold coins.

Game update:
1. The Aging skill is adjusted to trigger when the damage is caused (consistent with the trigger condition of the Deadly skill)
2. The Suckblood skill can also have an effect on the opponent's turn.
3. Hell Biantal is adjusted to 2/2
4. Strengthened the AI of the computer.
5. Fix a bug that will receive repeated daily tasks with a certain probability.
...