Zquirrels Jump - Artists Entertainment
Zquirrels Jump is on a sale 40% off for two weeks. Grab the most relaxing game on the Steam now!
Metro Exodus - Deep Silver

Deep Silver today announced a partnership that will see the digitally-distributed PC version of the highly anticipated Metro Exodus release on February 15th 2019 solely through the another store.

The ability to purchase / pre-order from Steam will soon be removed

However, any customer with an outstanding pre-order for Metro Exodus on PC through Steam will receive their game as expected.

For more information, please view our FAQ below :

I already pre-ordered Metro Exodus on Steam. What happens to my order?
Your pre-order on Steam will be honored, and you will be able to download and play Metro Exodus on release day (15th February 2019).

If I pre-ordered the Gold Edition on Steam, will I still get my future Expansion Pass on Steam?
Yes, your Expansion Pack content will become available for download via Steam, when released.

Will I still get my pre-order bonuses - the Digital Artbook and Official Soundtrack on Steam?
Yes, your pre-order bonuses will be honored and delivered by Steam.

I ordered the Standard Edition - will I be able to purchase the Expansion Pass in the future on Steam?
Yes, if you own the Standard Edition on Steam, you will be able to purchase the Expansion Pass or standalone DLC on Steam when it releases in the future.

Does the other store have any exclusive or timed exclusive DLC?
No. All future DLC for Metro Exodus will be released simultaneously on all platforms.

Are there any differences in content between the version on Steam and other stores?
No, they have the same pre-order bonuses and in-game content. All future title updates, patches, and free and premium DLC will be released simultaneously across both versions.

Will Metro Exodus ever return to Steam?
Yes - Metro Exodus will return to Steam and on other store fronts after 14th February 2020.
PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 21.6 is now available! We’ve added a few new systems focused on getting us to be more informed as developers. We’ve added in an optional analytics system to help us start getting a clearer picture about how the game is played and what we might need to work on more.

We’ve also added an in-game bug reporting system which may make the reporting process easier for some. We have a field to include an email address if you’d like the possibility of us contacting you with potential workarounds or further questions. Just know that if you don’t include an appropriate way for us to respond we may not be able to tell you of known ways to resolve common issues quickly.

Additions
-Added optional analytics to help us be more informed, especially when making balancing decisions
-Added in-game bug reporting via the main menu or escape menu
-Added an option to use a virtual cursor instead of the default hardware option, this is primarily for those having cursor issues like the ones reported on many Linux machines.
-Added an option to abandon missions
-Added a hardware incompatibility menu that can detect a common video card issue and inform the player automatically of a possible workaround

Changes
-Keeper Beam overall damage reduced
-Starmap now shows filled diamonds for visited sectors and unfilled diamonds for unvisited sectors in the galaxy
-Oculus plugin updated for better compatibility with newest versions of Oculus software

Fixes
-Fixed a collision issue found on the WD Cruiser
-Fixed a culling issue found on the WD Cruiser
-Fixed collision and potential root motion issue on storm planet
-Fixed rotated chair on Roland
-Fixed an issue with radiation areas that could cause them to work improperly







Beta 21.7 Release Notes

Beta 21.7 is now available! This fixes a pretty serious bot issue that managed to make it into the previous build. Thanks to those who’ve been sending in reports!

Fixes
-AI crew bots should no longer start falling and dying when they go out of sight
-Bug reporting menu now should always unlock the cursor so you can use and close it






Beta 21.8 Release Notes

Beta 21.8 is now available! It contains some fixes based on user reports. Thanks everyone who is sending in reports and feedback!

Beta 21.8 also includes a possible fix for an issue that caused the game to not start on certain hardware. It seems so far the first-gen Intel Core processors are the most commonly affected but any processor without the AVX instruction set could have been affected. Let us know if anyone who had game startup issues after Beta 21.5 is still experiencing the problem on this build. We are unable to fully verify the fix since we don’t have the appropriate hardware on hand and we thank you for your patience in getting this sorted out.

Fixes
-Possible fix for issue with Oculus integration on certain older hardware without AVX support that caused the game to not start
-Fixed bug in the intruder alert system that caused it to report false positives in certain situations (Fluffy Biscuit crews, investigator drone from cargo inspection)
-Fixes to AI targeting for the fight with The Source in the Wasted Wing
-Possible fix for rendering / game issue on artifact planet 1



Thanks for your time!

Best,
The Leafy Games Team
Jan 28, 2019
Star Valor - Laious
Hey everyone! Some cool little changes this time, including very requested ones. Be advised that all station markets were reset and so was the player trader codex records.

  • Galaxy Map now shows when you have items stored on each sector.
  • Sectors were optimized to only generate certain data when they are visited/explored, drastically reducing file size and saving time. Old save games will not have it's entire data altered, however when new sectors are generated they will benefit from this change.
  • Stations minimum market level raised to 4 from 3 and now they will sell items down to 35 levels lower, instead of 30.
  • Station markets will no longer update item prices immediately after a purchase or sale, it will be made once every 30 minutes.
  • Traders and White Collars (background perks) now see market prices as different colors according to base price: Green when good deals, yellow when neutral and red when bad prices.
  • Increased starting galaxy size.
  • When exiting a jump gate, now your ship will be further away from the portal to avoid going back in, the distance varies according to ship size.
  • Changed experience perk "Technology" to give bonus Tech Level instead of a normal point.
  • Fixed (again) tractor beam. Slow mode now really acts as a counter to target's impulse drive.
  • Damage numbers from fast firing weapons will be added together just like continuous beams.
  • Spotlight status is now persistent.
  • Hired mercenaries will no longer become your enemy if you damage them, but they also won't give any reward if you kill them.
Heavy Metal Machines - Miss Fullscreen

🤘 Are you curious about how was the creative process of Stargazer in our studio? Then turn on subtitles and watch now our first Dev Vlog and get ready, our devs are really cute! 😍:
https://www.youtube.com/watch?v=DM50Iil5uA0
Jan 28, 2019
Iron Snout - SnoutUp


Hello again!

Thank you all for reporting issues with the latest Iron Snout build. With your help I was able to solve most of them in today's update.

  • Fixed a crash related annoying mini wolf getting hit by other enemies
  • Fixed Mad Hatter and Hair Dresser achievements
  • Fixed multiple character frame glitches
  • Fixed hats turning into hardhats when they bounce off police shield
  • Created a new VS 100 leaderboard, since I can't find why it gets so many buggy scores

Hope that's gonna be enough for now!

Here's a random GIF from a new project (which is not Bacon May Die) I'm working on:



Cheers!

https://twitter.com/SnoutUp
https://discord.gg/ttfq98x
https://store.steampowered.com/developer/snoutup
ENDLESS™ Space 2 - Frogsquadron


Hey everyone,


We had a very busy week-end, with two releases, a free week-end, and a beloved freebie on the side. Things went... a bit too well. Here's a quick recap of the crazy last few days we had.


Amplitude Free Week-end & Endless Space 2 Challenge

The free week-end was a resounding success, and we're happy to announce that all reward objectives for Endless Space 2 have been unlocked! For those of you who missed it, players could play Endless Space 2 for free this week-end, and in doing so, unlock content for everyone, free of charge! Welp, that part went pretty well as you all breezed through the thresholds we set. The free content will be coming to Endless Space 2 in an upcoming update, hopefully a few weeks from now!



Endless Space Free Forever

We've had this little gift in mind for a while now, to thank our community for hanging around for so long and helping us create the games we know and love. Giving the very first Endless Space for free indeed was part of the plan... What we didn't anticipate was how many of you would try to redeem the game at the same time. The Games2Gether was hit by thousands of attempts to connect profiles to the Steam API per minute, and on Thursday evening the servers came crashing down. We added more capacity, then the redeeming process on our end decided to give up the ghost on Friday. We fixed that as well, added even more server capacity, and that held... for a few hours. This process continued into the week-end and we are still monitoring the situation to prevent further issues. 


If you are encountering issues to redeem Endless Space, please let us know in this thread.


Endless Legend: Symbiosis & Endless Space 2: Penumbra

We were humbled by the reception that was given to our two new expansions, Symbiosis & Penumbra. To see that so many of you are still to this day fans enough to support a game that released several years ago is enough to warm our tiny developer hearts. Both the Mykara & the Umbral Choir factions coincidentally expanded on the tall gameplay that made the Cultists so unique! Nonetheless, even with beta testing going on, there were some unforeseen kinks to work out:

For Symbiosis, a hotfix was released on Thursday to address certain performance issues.


For Penumbra, there's a little more than that going on. To contextualize things, our beta ran for quite a while, and both our community and VIPs are among the most dedicated players we could hope for, and we're grateful for them! They have access to our design documents almost from the start, and they're part of what makes working at Amplitude a joy. Their feedback was very valuable to improve the expansion and make it into something truly one of a kind. However, there's a bit of a bias when testing new systems, since we wanted hacking to be a very different system from what it had been in Endless Legend, a system that would add a layer of mind games to the gameplay. Hacking proved to be just that... and then some.

We do however understand that for a portion of our players, Penumbra has for that reason been a little disappointing so far. The system works very well once you've grasped not only how to use it, but how to use it effectively: for instance, it's good to know how to hack the closest system, but it's even better to know that running the hack through a bunch of dummy systems is the surest way to prevent your target from tracing you back. There's a couple of other things, tiny additions and hints that make hacking a little more difficult than it was intended to be, to be fun and effective. We aim to remedy that, to make sure that this expansion is one you want to come back to and enjoy for years to come.

The planned changes are listed in this thread and the earliest will take effect in a branch (to try it, right-click on Endless Space 2 in your Steam library, then select Properties. Under the Betas tab, click on the drop-down menu to select Preview1_4_3). Do take a look and let us know what you think!


We want to thank you again for taking part in this week-end's celebration, and are looking forward to many more with you!

-The Amplitude Team
Jan 28, 2019
SEQUENCE STORM - special player
1.0.5a fixes Amada's music preview.
Depraved - Evil Bite
After a month of developing and testing we can proudly present the promised Mac and Linux/SteamOS version of Depraved. However, we can not test everything hardware wise, so expect some issues with some hardware.

All other changes can be seen in the following list:

ea.0.16.53 - January 28, 2019
  • NEW: MacOS and Linux/SteamOS Support
  • Improvement: Increased the price of every resource
  • Improvement: Reduced the money from hotel rent
  • Improvement: Corn and potatoes are now eaten if a resident starves to death
  • Bugfix: Wrong tooltip on bug reporter buttons
  • Bugfix: Gunfighter can be rehired after being fired
  • Bugfix: Localisation
  • Bugfix: Hunter scared by agressiv animals

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Jan 28, 2019
Tom Clancy's Rainbow Six® Siege - Ubi_F4nch

The Y3S4.2 Patch will deploy on February 5th for PC, and February 6th for consoles.

BALANCING
A detailed breakdown, as well as the rationale as to why we are making these changes, can be found in the Designer’s Notes.

CAVEIRA
Luison
  • Damage decreased to 65 (from 99).
  • Adjustments to damage falloff to align with other pistols for consistency.
  • Reduced magazine size to 12 (from 15).
  • Increased recoil to make chaining shots at long-range more challenging.
  • Increased hipfire spread to reduce the viability of spamming non-ADS shots.

CLASH
SPSMG9
  • Upgrade to full-automatic fire mode from 2-round burst fire mode.
  • Updated recoil to align with other full-auto weapons.
  • Increase total ammunition at 161 (from 121)
  • Increased damage to 33 (from 30).

KAID
AUG A3
  • Increase ADS speed by 33% to align with other SMGs.

DOC + ROOK
MP5
  • Decrease max damage to 27 (from 30).

NOMAD
  • Yellow light on Nomad’s Airjab will now blink during activation delay.

BUGFIXES
GAMEPLAY
  • FIXED - Visual graphics glitch that impairs player sight. (Also known as the "Bird Box" glitch)
  • FIXED – The shield collision box is not synced properly when the player looks up and down.
  • FIXED – On Bomb, counter defuser will instantly appear in operators’ hands instead of playing counter defuser animation.
  • FIXED – Missing frames on crouch replays on end of round replay and death cam replay.
  • FIXED – Defusing at the last moment will not stop the round timer and prevents the round from ending.
  • FIXED – The holographic sight reticle thickness.
  • FIXED – Players can become immune to Stun/Flashbang effects after being stunned multiple times in THunt.
  • FIXED – Recruit operator has Fuze's default green ballistic shield skin instead of a black shield skin.

GAME MODE
TERRORIST HUNT
  • FIXED - Users in a PVE squad session can be stuck in an infinite loading screen after voting to retry.
CUSTOM
  • FIXED – In Pick and Ban, if player votes ‘No ban’ for the first ban, the ‘No ban’ option is automatically selected in the second ban-round.
  • FIXED – In Custom matches, the Operator art remains grayed out when ‘Change Operator’ button is pressed during 6th pick.
  • FIXED – In Custom matches, players cannot re-pick their previous Operator selection during 6th pick.
  • FIXED – In Custom matches, when the Attacker’s Unique Spawn option is set to off, the Attacker’s tactical map may have missing or displaced icons.
  • FIXED – In Custom matches, when a player leaves after spawn location vote, their vote count text remains.
  • FIXED – Players who are Clearance Level 5+ can't create a Custom Online game when in a squad with users who have a CL less than 5.

OPERATORS
NOMAD
  • FIXED – Drone collision issues with Nomad’s Airjab when deployed on any surface.
  • FIXED - Fire damage from any environmental map sources will not destroy Nomad’s Airjab.
  • FIXED – Nomad’s Airjab does not deploy on some types of debris.
  • FIXED – Certain gadgets are not destroyed even when Nomad’s Airjab pushes an Operator through them.
  • FIXED – Mute’s jammer can cause incorrect Airjab detonation behavior.
  • FIXED – One of Nomad’s VO lines does not play properly during Airjab detonation.
  • FIXED – When Nomad deploys an Airjab inside a smoke grenade, she can sometimes gain vision inside the smoke grenade’s area of effect.
  • FIXED – Nomad’s Airjabs can sometimes be activated and destroyed at the same time.
  • FIXED – The yellow laser on Nomad’s Airjab will shift left when the unequip animation is interrupted.

ALIBI
  • FIXED – Alibi’s Prisma will not activate when dropped by Alibi after being pushed-back by Nomad's Airjab.

KAID
  • FIXED - Addressed recoil differences of Kaid’s TCSG12 with mouse vs controller input.
  • FIXED - A round remains in the chamber while performing a full reload of Kaid’s TCSG12.
  • FIXED – Lesion’s Gu Mine will deploy in electrical barbed wire if deployed before or at the same time Electroclaw activates.
  • FIXED - The Electroclaw visual zone effect disappears after being deployed when switching operators in Support mode.
  • FIXED – Gadgets will still remain electrified by Kaid’s Electroclaw even after destroying the barbed wire on which the gadget was originally deployed.
  • FIXED – Some parts of Kaid’s uniform clips with the player’s camera when prone against a wall.
  • FIXED – The AOE effect indicator for Kaid’s Electroclaw is missing or is smaller while the gadget redeploys itself after falling off from a deployable shield.

LEVEL DESIGN
  • FIXED – Some walls do not respond properly to destruction after being hit in the same spot repeatedly.

FORTRESS
  • FIXED – Sound propagation issues in Kitchen / Central Stairs on Fortress.
  • FIXED – Operators bodies clip through the wall of 1F Kitchen on Fortress.
  • FIXED – Operator bodies can clip through a box on 1F Hammam.
  • FIXED – Floating debris when destroying ceiling surfaces in 2F Bathroom.
  • FIXED – Players sometimes pass through the indestructible separator walls of 1F Courtyard on Fortress when activating Nomad’s Airjab from a certain angle.

COASTLINE
  • FIXED – Players can vault through the floor to 2F Bathroom on Coastline.

CHALET
  • FIXED – When placing Fuze’s Cluster charges on the floor above certain metal beams, the pellets will detonate but will not deal damage to the environment or the players.
  • FIXED – Certain ceilings on Chalet don’t destruct properly due to horizontal pillars blocking explosions.

KANAL
  • FIXED – Players sometimes clip through wooden walls of Kanal.

USER EXPERIENCE
FIXED – Ranked match summary displays the individual MMR earned from the match, and not the Player’s current total MMR.
  • FIXED – Players sometimes receive a [2-0x00009008] Game Full error in Casual matchmaking.
  • FIXED – Voice chat audio continues to transmit even when alt-tabbed out of the client.
  • FIXED – Erroneous menu UI visual effects when using a controller.
  • FIXED – Menu UI tabs sometimes overlap when using two different inputs.
  • FIXED - Two observation tool key binding popups still erroneously popup on first boot for new players.
  • FIXED - Scrollbar overlaps the end of the details list for seasonal weapons.
  • FIXED - Incorrect compass location is displayed when drones are close to the ceiling.
  • FIXED – Players can duplicate weapon skins between two weapons.
  • FIXED – 2D visual corruption when vaulting over any thin objects.
  • FIXED – VFX issue with Reflex sigh on Spetsnaz attachments.
  • FIXED – FNP9 Pistol Iron sight not centered properly.
  • FIXED – Killcam replay moves sporadically when an operator dies from a thrown C4.
  • FIXED – Kaid and Nomad's default headgear is misnamed.
  • FIXED – The "Canadian Trenches" Uniform for Frost has a clipping issue around the chest area.
  • FIXED – Glaz’s Elite Uniforms & Headgears have missing titles on the Operator screen.
  • FIXED – Headgears are not arranged by order in player's inventory.
  • FIXED – Sorting charms by price leads to an alphabetical sort in the shop.
  • FIXED – The Vigil Chibi Charm visual effects missing around the sides of his mask.
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