Hello everyone! I have been working with new crafting and a new small feature (Buffs / Consumable) for the game.
But it's not fully finished but here can you see where the buffs gonna be.
Above the Health Bar
And here is some potions that gonna be added (Craftable only)
Has been a hard week, a lot of programming and fixing with those small design and planning, but ti's fun. My goal is too release a new update in 2 weeks.
We're very humbled by the reception DYSMANTLE has gotten so far!
It's been about a week since the game was announced, and the game has already received more wishlistings than some of our games in their lifetime :O
So as a gift I give you Rudolf.gif, a magificient beast from the prealpha version of the game. Not 100% sure if this particular mythical easter eggy creature will end up in the final game though. But if it does, it'll only appear during the festive season. :)
Right after the winter break, the second Update for Tourist Bus Simulator has been released. Thanks to your help we've developed a smooth update with a long list of changes.
Not only have many bugs been fixed, but also a lot of features have been revised or improved. Just to pick out a few: The driver's camera can now also be adjusted in the SUV, service car and buggy as well, the additional garage halls are now accesible with the vehicles and there are finally audio dialogues for your passengers in 4 languages: English, German, Spanish and French !
Detailed information can be found in the Changelog.
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Changelog:
Gameplay
Speed cameras now control the players SUV, service car and dune buggy
Added missing items in bunkers 2 and 3
It is no longer possible get out of the vehicle during the refuelling process
Sightseeing tour acceptance of hotels has been overhauled
The player no longer spawns inside the new bus, when choosing an existing bus as the vehicle to pick up the new bus and using fast travel
additional minor fixes and improvements
Vehicles
The font size of the destination display has been adjusted
size of the action camera reduced
The amount of characters in the license plate has been limited to 7
In the control menu the entries "indicator up" and "indicator down" has been renamed to "indicator left" and "indicator right"
Correct odometer reading corrected on the buses
Navi display in the SUV and service cars now turns on in arcade mode when you load a score in which one sits in the vehicle
Mileage is now also taken into account during fast travel in the respective bus
Garage hall gates now also respond to player vehicles
additional minor fixes and improvements
GUI
Manually placed paths for navigation will now be displayed when loading a savegame
The cost for the buyback of skill points is now displayed on the button
If you buy a new vehicle, in the vehicle overview the entry "Available at (date)", will now show "Available at the port" as soon as the vehicle is ready for pickup. In addition, at this point in time, there's a button labelled "Show on map" which will refresh the navigation path to the pickup location as well as open the world map.
The symbol for delivery costs replaced (e.g. see spare parts delivery contracts)
Hotels are now always visible in the sightseeing planner (and greyed out while creating a route)
Player level is now displayed correctly in driver and vehicle selection
Localisation fixes
When purchasing a new bus, the license plate entry can no longer be cancelled
A bug was fixed in which under certain circumstances the date for bus pickup was prematurely deleted
When purchasing a new bus, a license plate is now automatically generated, which can be changed as desired
Note added if a license plate ID has already been assigned
Added driver camera menu to SUV, service car and dune buggy (press TAB and click on the Seat/Eye-Icon to open the menu)
Fixed an incorrect button in the shift schedule menu
Fixed incorrect display in the HUD
Some additional minor UI fixes
Fixed a wrong message box when completing a shuttle tour ("Passengers left at a stop")
News button added to the main menu
Fixed images not loading in News window
additional minor fixes
Audio
Added audio dialogues for passengers on all tour types in four different languages: Spanish, English, German and French
Existing passenger audio dialogues for shuttle services and sightseeing tours exchanged and expanded
Ambient sound levels adjusted for exterior and interior situations
additional minor fixes
Miscellaneous
Fixed AI vehicles driving into the yard of the apartment at the east