Rogue Empire: Dungeon Crawler RPG - Rogue Empire
Ok guys, it is time to merge the beta build to the main/default branch increasing the game version from v0.9.8 to v1.0.0 ːsteamhappyː

A few minutes from getting out of EA!!! :D Join the Party!!!

Now, without further ado, here are the main changes ( I might have missed some) introduced into the game since v0.9.8:

New Features
  • New druid mechanics added. For more information see:
    https://steamcommunity.com/games/650940/announcements/detail/3532412114245048050
  • Two new druid abilities.
  • Added 11 new achievements.
  • Character now shows randomized birth dates, height and weight. Months now tracked in Ethistos naming.
  • Loading message now randomly shows useful information. This is general information as well as contextual information regarding the current game.
  • Starting screen now chances depending on the campaign you are playing!
  • Added 12 new potions.
  • Certain Caves are now proper cave environments.
  • Added 3 new item modifier.
  • Added 5 new warrior abilities.
  • Added 1 new special room type.
  • Added 5 new hunter abilities.

  • Load game entries now show difficulty.
  • Added 4 new twitch judgments.
  • Added 3 new enemies.
  • Added 1 new optional location.
  • Added 1 new optional boss.
  • Improved the main screen soul essence UI.

  • Added 1 new soul essence upgrade. This one is special.
  • Soul Essence Upgrades can now be removed returning 80% of its original value.
  • Soul Essence Upgrades can be toggle off and on.
  • Using as little Soul Essence Upgrades as possible now give you a bonus to score and soul essence gathering.
  • Added twitch gameplay got its own UI now.
  • Auto explore now stops on chests.

Balance
  • Nerfed insectoid damage.
  • Mages and druids have had their initial arcane threads increased.
  • Rune drop rate reduced by 10%.
  • Increased merchant base item amount.
  • Enemies now regenerate health when you leave the level depending on how much time you leave.
  • Base max weight was increased.
  • Strength and Constitution contribution to max weight was increased.
  • Learning spells is now easier, specially for low level spells.
  • Theoretical blocking chance maximum increased to 100%.

Bug Fixes
  • Nature's twister now tosses entities around to reachable locations.
  • Fixed bug where artifact would teach unlearn able spells braking the UI.
  • Fixed bug where the mummy's curse would not do anything.
  • Fixed bug where disarm would not work on staffs and ranged weapons.
  • Now in order for an friendly NPC to turn against you (for example the merchant) you need to accumulate a certain amount of damage relatively to his max damage. This will prevent small collateral damage to angry friendly npc's.
  • Fixed inventory bug related to bad backtracking to the group selection you had selected when equipping or dropping an item.
  • Fixed issue where enemies would beat you to death after resurrecting with the ring of life
  • Fixed issue where dungeon level icons on the world map would not properly show.
  • Fixed issue with graphics of ruin like dungeons near the borders
  • Fixed some minor bugs.




Other
  • Reduced the clutter of fire spread text.
  • Main menu game start UI was improved.
  • Updated version to 1.0.0

Thanks so much for all the support and love!!! And know this, it does not end here!

Cheers and happy crawling!
GW
Battlerite - sls_beth
It’s time for the Community Weekly!



This week we take a look back on 2018 and what’s coming next in 2019. Read our latest dev update here.

----------------------------------------------------------------------------------------------------------------

Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

Gracious Alysia bringing light to the darkness, in this piece made by Lystra_oleg.



View the original here.

These chemicals are cooked and ready for battle! If you want heals from Lucie, some bruises are to be expected. Thanks Verrcia!



View the original here.

Ulric in all his might, ready to strike down his foes in the Arena. Screenshot by Ek0ran.



View the original here.

Another neat screenshot, Poloma and Toki falling from the sky onto Talon Island. Thank you again Ek0ran.



View the original here.

Let’s finish this week’s fan art section with an adorable little Destiny! Thanks rohui.



View the original here.

----------------------------------------------------------------------------------------------------------------

Video Highlights
Our content creators have been busy at work making new videos!

Proxolol is back this week, trying to reach Diamond rank in Arena!
https://www.youtube.com/watch?v=yUieDcdoMd8
BattleManly is back with Best of Battlerite Royale, get ready for some action.
https://www.youtube.com/watch?v=wg9E-XupNIE
Jenius20 goes back to analyze his games and shares some helpful tips on how to adapt to your enemies.
https://www.youtube.com/watch?v=Lzv8ddSkSO0

----------------------------------------------------------------------------------------------------------------





Battlerite Royale - sls_beth
It’s time for the Community Weekly!



This week we take a look back on 2018 and what’s coming next in 2019. Read our latest dev update here.

----------------------------------------------------------------------------------------------------------------

Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

Gracious Alysia bringing light to the darkness, in this piece made by Lystra_oleg.



View the original here.

These chemicals are cooked and ready for battle! If you want heals from Lucie, some bruises are to be expected. Thanks Verrcia!



View the original here.

Ulric in all his might, ready to strike down his foes in the Arena. Screenshot by Ek0ran.



View the original here.

Another neat screenshot, Poloma and Toki falling from the sky onto Talon Island. Thank you again Ek0ran.



View the original here.

Let’s finish this week’s fan art section with an adorable little Destiny! Thanks rohui.



View the original here.

----------------------------------------------------------------------------------------------------------------

Video Highlights
Our content creators have been busy at work making new videos!

Proxolol is back this week, trying to reach Diamond rank in Arena!
https://www.youtube.com/watch?v=yUieDcdoMd8
BattleManly is back with Best of Battlerite Royale, get ready for some action.
https://www.youtube.com/watch?v=wg9E-XupNIE
Jenius20 goes back to analyze his games and shares some helpful tips on how to adapt to your enemies.
https://www.youtube.com/watch?v=Lzv8ddSkSO0

----------------------------------------------------------------------------------------------------------------





Hentai Like a Boss - Red13 Games
We are so proud of our launch.


And we've already fixed some bugs, here's the list:

- Achievements won.
- More than 100 images released.
- Gallery Released.
- Compatibility with Win 32 / 64bits.


Please help us make a better game.
Every 10 positive reviews we will giveaway 1 Key here for one of our games.[Just review and You will already be participating.]
We need reviews and downloads to release the cards and more achivements and of course to continue making games.

We have plans for our upcoming games to be even more interesting and satisfying to you.

We count on your participation.



THANKS EVERYBODY!
Jan 25, 2019
General Practitioner - Bruni Multimedia


Triage is a process that is critical to the effective management of modern emergency departments.

Triage systems aim, not only to ensure clinical justice for the patient, but also to provide an effective tool for departmental organisation, monitoring and evaluation.

Over the last 20 years, triage systems have been standardised in a number of countries and efforts made to ensure consistency of application. However, the ongoing crowding of emergency departments resulting from access block and increased demand has led to calls for a review of systems of triage. In addition, international variance in triage systems limits the capacity for benchmarking.

Triage is an essential element of modern medical care as it is necessary to assign relatively scarce resources to unlimited medical needs. Such assignments become necessary where there is a mismatch in quantum, time or location between the medical needs of patients and available resources.

In emergency medicine this mismatch relates to the timeliness of care and relative resource availability. Emergency medicine, like military medicine, has little control over the rate and number of presentations. Although patient numbers are predictable at the population level, they are not predictable at the individual level. Further description of workloads by triage categories adds weight to the predictability of patient populations. In addition, major events can lead to sudden overwhelming demand.

Triage in emergency healthcare is a continuous process, but is also emphasised at key points in the continuum of care. These points include extrication from the scene, on arrival at the ED, upon admission to hospital and on presentation to operating theatres.

Triage systems are designed to serve the value of human life and health with fairness and the efficient use of resources. They do this by determining who will not be disadvantaged by longer waiting times and who requires immediate attention to achieve optimal outcomes. The need for triage is enhanced by the growing imbalance between needs and resources resulting from the twin challenges of access block and growing demand.

If you read the announcement all the way here, you might be wondering what's the point in this... Well, you'll know in a few days if you keep following the game's news!

Be safe and healthy,
National Machine - Eric Sun
Hello everyone:

<National Machine> will be updated in 1 hour.

Patch Log:

1. UI has been revision.

2. Performance is optimized.

Thank you all.

Eric
Knightfall - Static City Games
Hey there everyone!

Good news! Patch notes below.

PATCH NOTES

BUGFIXES:
- Status Effects (poison, bleed, burn, etc) now show in game.

- Fixed a bug where sometimes arrows would not damage you.

- Spiders no longer skate as fast. (Movement Speed reduced from 3.5 -> 2).

- Torch Selection system in Menus has been adjusted to work properly.

- Fixed a bug where hidden chests would not randomly choose the weapon they have and instead give you the worst weapon out of their choices. #meanChests

- Stat screen weapon and shield info has been corrected.

ADDITIONS / UPDATES
- Status Effects now appear as icons when you have them.

- Clarity has been added for when you are poisoned.

- Added art for "Bleed" status effect.

- Added art for "Burn" status effect.

- Weapon, Armor, and Item systems have been remade for efficiency and clarity.

Thanks for playing the game as always and much love!

- Josh
Static City Games
Jan 25, 2019
Headshot VR - Virtuactions
Hello!
Today we have released a new update, v0.8. And about the previous update forgot to write the news.

Therefore, I correct this error and write here about updates 0.7 and 0.8
(and what happened to 0.6?)

I'll start with version v0.7
  1. We divided the movement and turns into different controllers - for both the Vive and the Oculus. Try, move and jump - on the left joystick, turns - on the right. Later we will make a setting in the menu, so that you yourself can determine where the movement is and where it turns.
  2. We added different turn options. There are 3 of them:
    • Angle - a turn at a certain angle, 90, 45, 15 degrees by tap on the touch button (or tilting the Oculus stick):


    • Snap - turn in the direction of the hand with the weapon. By clicking on the touch button or stick:


    • Smooth - smooth turn, non-stop. May be fast-medium-slow:
  3. Fixed some problems with spawn.

Now go to version 0.8.
  1. When you start the game, we now show how many users are currently connected to the game.

  2. When creating multiplayer battle, you can play a mini-game with targets while other players are connected. As soon as several people connect, the multiplayer game will start.


  3. Players receive a notification when someone joins the game.
  4. Made some improvements on optimization.

We are working on further improving the game and optimizing it. Stay with us!

ECHO - Ultra Ultra
An ECHO movie is in the works, with Derek Kolstad (John Wick) writing, and F. Gary Gray (Men In Black: International, Fate of the Furious) producing!


Full story at Deadline
Community Announcements - andrewnsw
Remember guys you can play this game with a controller you just need to configure the controller in the in game menu (it wont be plug and play)

Here is a video of Asia from Bad ass babes and some highlights of her gameplay playthrough using a gamepad and some commentary.

https://www.youtube.com/watch?v=X7aiI-D8KXU


ːAsiaː
...