Jan 23, 2019
纸境英雄 Papercraft - bd
Modify the problem that players in some area cannot enter the game
Dongo Adventure - Dongo Adventure GameDev
Gameplay finalizando a última fase do jogo. :)

Gameplay ending the last stage of the game. :)

https://www.youtube.com/watch?v=XjcKFvzabAU
Jan 23, 2019
Space Hole 2018 - zimmbousDev
Hi everyone!

Today I'm launching Space Hole 2018 into full release!

https://www.youtube.com/watch?v=deznXAjqvWk

Over the course of early access, I've tweaked and fixed a lot of things, including:
  • New graphical effects throughout the game
  • New "experimental" experiences/toys
  • New secrets
  • Tons of bug fixes
  • Sound effects adjustments


Thanks,
Sam Atlas
Jan 23, 2019
Pixel Puzzles: Japan - DL Softworks
Card Hunter - Blue Manchu
This build includes the latest Aloyzo crafted item: the Hangover Cure. It also signals the end of the holiday promotion for another year.
Jan 23, 2019
Dragon Iris - synmbios


I always was a big fan of Dragons. Always thought they were the most powerful beings of any fantasy story. But after years playing against them, I felt a need to play WITH them. To help them. To get away from the most common understanding about dragons that exist in most tales: The idea that dragons are evil. And that their only role is to destroy and spread chaos. I was tired of being part of the stories where dragons MUST be defeated.

When I started the plot of Dragon Iris, I was interested only in showing the side of the dragons and not just put them as human enemies. I wanted to say that a dragon has a life, that he or she has feelings, and that HE or SHE has enough depth to be a good protagonist. When I finished the plot, the dragon society was huge. With three kinds of social classes, three protagonists, and the whole story ended up with eight possible endings.

Through this series, there will be moments for you to choose the paths that events will follow, and I am sure no one will guess how these choices will affect the protagonists. The first step is the Chapter I that will launch in February, 1. The beginning of the base route. A route that will tell what is the ideal ending. After that, the other seven possible endings will be shown.

There are a lot of stories to tell, and I'm going to publish all details in and out of the games. Be alert for the release of our Discord server, our Facebook page, and a special Newsletter on our own website.

That's it for now. Iewi.
Microsoft Maquette - JiaFromMSFT
Thank you for your support and feedback!

We are beta testing a new release of Microsoft Maquette. It contains the following feature improvements and bug fixes. Check it out by opting in beta and let us know of any issues or suggestions!

Unity Editor Addon
  • Unity Editor Addon now support Unity Editor 2018.3 and above.

Interaction
  • Improved swimming navigation algorithm with new swimming UI.
  • Improved hover detection of non-uniform-scale gizmos.
  • Eye dropper can pick color from images now.
  • Loading screen in headset now animates.
  • Fixed a bug with eye dropper tool picking up a color with zero alpha value.
  • Fixed a bug with asset browser context menu being overlapping with object preview.

Environment
  • Fog distance remains consistent within world space.
  • Added sun light intensity control in environment.
  • Fog can be turned on and off from environment menu.
  • Shadow casting from the stage light can be turned on and off from the environment menu.
  • Fixed a bug with undo/redo on fog density slider and light intensity slider.

Text
  • Texts in selection can be exported to GLTF/GLB or FBX format and imported into Unity editor.
  • Texts now show in the 3D thumbnail.
  • Fixed a bug showing hover state background on text entity when it is not hovered.

Save & Load
  • Share projects as a single .mqp file.
  • Faster loading time of documents.
  • Fixed crashes when saving projects that contain GLTF and OBJ objects.

Viewpoints
  • Viewpoints support selection, grouping, and export from clipboard.
  • Fixed a bug with default viewpoint being applied upon quick save.
Jan 23, 2019
Nelo - Narlyteeth
Hello, a new patch is now available. Here are the patch notes.

Patch 0.1.2.7

-fixed ui focus issues when playing splitscreen
-fixed mislabled button prompts in campaign
-fixed checkpoint and trigger gate issues on Chapter 2 Solace

We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.

We also strongly advise you verify integrity of the files after the update is finished downloading.

Thank you again,
Jan 23, 2019
Arctico - Claudio Norori


Main base interior
New water dispenser model
New first aid kit dispenser model

Solar panels
Improved aesthetics
Added rotating waiting icon
Energy collection UI improved

Ice and Mining drills
Improved UI
Added rotating waiting icon
Both now give out more data and ore when used

Worm farm
More worms produced per day

Roofed platforms
Added a hanging light

Lab
Radically improved aesthetics and decoration
New structure model

Workshop
You can now trade energy inside the workshop

Antenna
Radically improved aesthetics and decoration
New structure model

Light
New light model

Other
Improved “reposition” interaction system on larger structures
Rewarding sound when trading any resource
Eating meat now gives you more calories
Fixed seeds not disappearing immediately when collected
Armajet - KIMA


Greetings, Pilots!

Welcome to the first BIG patch of the New Year! Update 1.4.X+ introduces MAJOR gameplay changes and serves as the foundation for building a more stable, efficient, and consistent ARMAJET experience for our users. While we're proud that Update 1.3.X introduced incredible Pilot customization, big (relative to what you know as 'current') Progression system updates, and a first-look at the First Time User Tutorial... it had also introduced bugs and stability issue side-effects that were very much unwanted. Before we continue...

To our community: As a side note, we weren't proud of the many issues that plagued 1.3.X and it was an even harder choice to delay a more stable patch. Most of you are familiar with our VERY fast release cadence of 'every 2 weeks' or so... but 1.3.X was a not-so-gentle reminder that quality of life for ours users must remain the most important goal. Nonetheless, our incredible community of Pilots continued to fly fearlessly into our skies! For this we have no other words but 'THANK YOU' for the amazing patience and understanding as we create the game you've always been looking for. We've been humbled by your support and positivity, especially as we see more and more of you everyday!

Update 1.4 Official Release Notes
Please read these thoroughly, including the KNOWN-ISSUES (there are just a few that we'll be hotfixing ASAP).

OVERALL CROSS-PLATFORM GAMEPLAY CHANGES
  • More responsive shooting and hit registration
  • Eliminated the "Valor Sniping" exploit when joining an active lobby—upon joining a match in progress, a 60s 'JOIN' countdown begins!
  • All players are now able to shoot-through friendlies for maximum damage and reduced fear of self-inflicted grenade deaths (beware... it is STILL a generally BAD idea to clump together!)
  • Infamous 'dumb' AI/Bots have been revisited with an IQ boost (more improvements to come)
  • Enjoy quicker TDM matches with 3:00 minute maximum time limits and 30 maximum kill limit!
  • Audio 'Health' filter has now been applied to warn you of certain death; scaling as a player takes damage (blunt realism with bigger damage!)
  • Auto-aim 'snap' on mobile is improved with better tracking on mobile-devices; accuracy lessens with player movement (not a substitute for actually aiming properly!)
  • Mouse cursor is now confined to the specific gameplay screen.
Super Bit Machine: We hate killing ourselves with our own frag grenades just as much you do! Consequently we've also heard your general feedback revolving around "Why would I want to aim for my friend intentionally in any firefight?" and we agree that 'shooting through' can makes sense...so we're giving it a go! This gameplay design overhaul also led to quicker matches in general so maximum time limits and kill caps were lowered to also supplement and reflect quicker matchmaking with more human lobbies. As an added realism feature, an audio-cue for 'how dead' you are has also been added--this scales in damage... try taking a rocket to the face just once!

FIXES & IMPROVEMENTS FOR OVERALL STABILITY
  • Hotfix: Immersion Mode:ON/OFF in either state no longer interrupts end of round or causes 'Scoreboard Stuck' issue!
  • Hotfix: Improved loadout updating between matches in custom games
  • Hotfix: Gold now visually updates when users complete Challenges in Player Profile
  • Hotfix: Fixed the infamous 'Stuck Secondary' bug in Public and Custom games
  • Dark maps, missing pilots, missing weapons, and other missing asset issues fixed with streamlined asset downloading – including more prompts for data usage and stability during the loading processes.
  • Fixed multiple visual glitches related to menus, improving scene transitions, text fields, loading icons, clans and overall UI elements affected.
  • New and improved menu background for performance and consistency across Home, Bounty Open, New Weapon and Armory screens!
  • Stability: Fixed multiple memory leaks in menus which also fixed multiple crashing issues on lower-end devices.
  • Various back-end bug fixes and server improvements
  • Tutorial: First time user experience given a "crash-cleansing" with removal of multiple non-responsive and halting issues, including device sleep and external notification breakers.
  • Updated HR Pilot poses and removed Ana Pilot "T-posing" bugs.
  • Matchmaker improved to reduce wait times and improved lobby merging for more human matches!
  • Split-screening has been disabled for all mobile devices (formerly resulted in shifting UI elements; resulting in non-responsive app states).
  • Netcode: 100% Hit-registration is now confirmed by the servers and relayed back to client upon successful hit with the damage number indicator (when in doubt, always trust the numerical damage).
  • Netcode: Servers have been beefed up for load balancing; continually being tuned for smoother connections and matchmaking per region.
  • Spectator Mode: Audio adjusted per map for spatial audio when spectating with scaling zoom levels.
Super Bit Machine: Echoing our introduction, we've owed better STABILITY to our players for nearly 1.5 months. Please enjoy a more consistent and stable Armajet experience as we continue to stack more features into the game. There's a reason we're taking a huge stance on stability this update, especially as new maps, game modes and PARTY SYSTEM are on the way!

UPDATE 1.4 CURRENT KNOWN ISSUES
  • Completing a challenge doesn't result in a VISUAL gold reward (we promise you get your hard-earned gold, it just doesn't update live yet...) STATUS: FIXED
  • iPhone 6s PLUS devices may experience end-of-round crashes (we went ahead and ordered multiple phones to get to the bottom of this ASAP) STATUS: OPEN
  • [Android] Armajet does not default to Full Screen on a few Samsung devices. STATUS: ACTIVELY FIXING
  • [PC] Loadouts may not reflect weapon equip changes made in-between rounds. STATUS: FIXED
  • [Tutorial] Parts of the tutorial map will turn pink if the user puts the app to sleep or 'backgrounds' the app while tutorial enemies are on screen (an edge case, but still). STATUS: OPEN
  • [AI] Bots in general still need a bit more Skynet lovin' (but they're better currently) STATUS: OPEN
WHAT'S IN THE FUTURE
  • Earn the January Top 40 Seasonal Badge—remember to land within Top 100 for Paragon Rewards!
  • Maps, Game Modes, Update in-game HUD, Squads, and even more Pilot Skins coming up (to say the least!)
  • MOBILE CONTROLLER SUPPORT
  • gear.armajet.com -- get your own personalized Armajet gear now!
  • Join our discord community for even more info, official dev stream times, and upcoming features!
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Enjoy Update 1.4 and PLEASE DO let us know what you think! If you missed out on the last Dev Stream where we talk about Update 1.4, catch it here. You're going to love what we'll be building on top of this patch!

See you in the skies, Pilots!
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