In order for most of players to have a better gaming experience and for Melee to be known by more players, we decided to let Melee free to play! The application of free-to-play has been made, which may take one week to be approved. Players who have bought the games will be fully refunded since then. If you are encountered with refund problems on Steam, please send Email (support@miaoxi.com) to our operational staff for refund request. We sincerely apologize for those who have already bought our game. Thanks for your support and understanding. We will be working harder on diversifying gameplay and optimizing user experience. Again, thanks for being with us all the time.
一.Optimize server lag problem 二.Skill adjustment 1.Adjust all weapons for normal attack weaken and strength tenacity Weaken tenacity Unarmed,Swrod,Cutlass,Sabre,Longsword,Twinsword,Dual Rapiers(Single damage is low, allowing three hits in a row) First and second attack medium weaken tenacity, third is weak General attack the fourth for a heavy, strong weaken tenacity Spear,Greatsword First and second attack weak weaken tenacity(Higher damage per hit, allowing double hits in a row) Third attack strong weaken tenacity General attack the fourth for a heavy, very strong weaken tenacity Strenth tenacity Unarmed,Swrod,Cutlass,Sabre,Longsword,Twinsword,Dual Rapiers General attack before three is weak strength tenacity General attack the fourth for a heavy, medium strength tenacity Spear,Greatsword General attack before three is medium strength tenacity General attack the fourth is strong strength tenacity 2.Fixed an issue where the blcok effect in the 4th round of the Longsword's general attack, and now no block effect 3.Balance the Cutlass's cowardice effect: stacks up to 3 levels, reducing rage gain by 20% per layer Cutlass Art VI bonus: added cowardice effect, cooldown increased to 1 second 4.Fixed last damage block in Longsword V. Now has block effect throughout the attack 5.Fixed a problem with the last damage block in the Spear VI. Now has a block effect throughout the attack 6.Fixed an issue that prevented two shots of Sabre IV damage from coming together
Greetings centifeeders! I hope you all enjoyed the holidays. This past month I have been focused on fixing some issues with the original release of the game by balancing certain aspects and fixing bugs.
Balancing - Increased the cost of the stages - Increased the cost of centifeeder parts - Increased the spawn rate of bosses (bugs with health bars) - Adjusted the spawn rate of all stages - Adjusted stats of several centifeeder parts
Bug Fixes - Fixed zombie effect in the "Metal" stage. - Fixed issues with game images - Minor optimizations
Next I have plans for an additional game mode that can be unlocked using in game resources. This will be included in the next update for FREE as a thank you to those who have supported me and this game.
Also keep an eye out on the iOS and Android app stores as I am nearly complete with the mobile port of Centifeed.
This is the first game created by Demir Leylek Indie, and it will be published in February 4 with a %25 discount. Unfortunately only a small amount of people have added the game into their wishlists. If you can recommend the game to other people, we’d be grateful.