For beauty builder, Anno games are a huge model kit, which offers hundreds of puzzle pieces to build the city of their dreams. For some of them, the sandbox is even a canvas for environmental storytelling and with Anno 1800 new city attractiveness and modular cultural buildings like the zoo; we will have more content than ever to support our city-building artists.
The Elder Scrolls Online: Elsweyr is coming to PC/Mac, Xbox One, and PlayStation®4 on June 4, and it is now available for pre-purchase. Find out which version of ESO’s latest Chapter is best for you!
Pre-Purchase Elsweyr Now
Elsweyr is now available for pre-purchase on relevant digital platforms and storefronts, including the ESO Store, Steam, PlayStation®Store, and Microsoft Store. You can view and select your desired pre-purchase version, platform, and retailer on our Buy Now page. The game will launch on all platforms on June 4, but the digital PC/Mac version of the game will enter Early Access on May 20.
The Elder Scrolls Online: Elsweyr Standard Edition will be available in physical stores at launch on June 4 – check your local retailers for details.
Pre-Purchase Rewards
If you pre-purchase The Elder Scrolls Online: Elsweyr, you’ll receive the following in-game rewards at launch:
Noble Clan Chief costume - The clans of Anequina in northern Elsweyr are largely nomadic, but they nonetheless have hereditary aristocracies who express their wealth and power through the splendor of their clothing.
Blue Dragon Imp pet - A clever Illusion Imp that's found a way to get free handouts and a warm place to sleep.
A Baandari Pedlar Crown Crate - A mystery collection of Baandari items!
Elsweyr Treasure Maps bundle – A collection of three Treasure Maps that will lead you to hidden riches.
Crown Experience Scrolls (x2) – 100% XP scrolls, created by a Priestess of Meridia, to help you get started on your adventures.
Pre-purchase digital content
In addition to the above, digital pre-purchases of the full Elsweyr Collector’s Edition and Standard Edition (not Upgrades) provides immediate access to ESO base game, Morrowind Chapter, and Summerset Chapter. The Collector’s Edition will also include the Collector’s Edition items for each Chapter, too. Note that these editions will continue to include Morrowind and Summerset post-launch, but the only way to get immediate access before launch is by digitally pre-purchasing them.
Finally, all digital pre-purchases will also receive immediate access to an otherworldly in-game steed: the Rahd-m’Athra mount. Physical pre-orders of Elsweyr will still receive the Rahd-m’Athra mount reward, but not until the game launches on June 4.
Get instant access to the Rahd-m’Athra mount with digital pre-purchase!
Choose your Elsweyr Edition
Whether you’re an existing player or a newcomer, there’s a version of Elsweyr that’s perfect for you. Check out the below infographic and information on the unique editions for everything you need to know!
Elsweyr’s editions and features
The Elder Scrolls Online: Elsweyr Collector’s Edition
If you’re a new player who wants access to the base game, the all-new Elsweyr Chapter, and the Morrowind and Summerset Chapters, this version is for you. In addition to this, you’ll also receive immediate access to the Morrowind and Summerset Collector’s Edition items and a colorful selection of unique Elsweyr-themed digital items at launch:
Senche-raht mount - Largest of all the furstocks, or "breeds" of Khajiit, the Senche-raht is fully intelligent, and in combat often serves simultaneously as warrior and mount.
Ashen Scar Jerboa pet - There are many in the Ashen Scar, and if you catch one when it's small, it makes for a pleasant, fuzzy friend.
Archaic Lore Tablets memento - Invoke these Tablets of Archaic Lore and they glow with the wisdom of ancient knowledge!
Khajiiti Culture Emote Pack - Cat-Folk Pack that includes the Cat Contemplation, Feline Hygiene, and Pedlar Beckoning emotes.
Dragonbone Outfit Style -Allows you to convert your gear to the Dragonbone style.
Collector’s Edition digital items
The Elsweyr Collector’s Edition is available digitally only. When pre-purchasing the Collector’s Edition, you’ll get immediate access to the ESO base game, the Morrowind and Summerset Chapter, and their associated Collector’s Edition items (the Elsweyr Chapter and it’s CE items will be available at launch), allowing you to get a head-start on your adventures in Tamriel!
Pre-purchases of the Collector’s Edition will also receive all the digital items included in the pre-purchase section at launch, plus immediate access to the Rahd-m’Athra in-game mount.
The Elder Scrolls Online: Elsweyr Digital Collector’s Edition Upgrade
If you’re an existing ESO player, you can purchase the Digital Collector’s Edition Upgrade for access to the new Chapter and the following in-game goodies at launch:
Senche-raht mount - Largest of all the furstocks, or "breeds" of Khajiit, the Senche-raht is fully intelligent, and in combat often serves simultaneously as warrior and mount.
Ashen Scar Jerboa pet - There are many in the Ashen Scar, and if you catch one when it's small, it makes for a pleasant, fuzzy friend.
Archaic Lore Tablets memento - Invoke these Tablets of Archaic Lore and they glow with the wisdom of ancient knowledge!
Khajiiti Culture Emote Pack - Cat-Folk Pack that includes the Cat Contemplation, Feline Hygiene, and Pedlar Beckoning emotes.
Dragonbone Outfit Style - Allows you to convert your gear to the Dragonbone style.
The Elsweyr Collector’s Edition Upgrade is available digitally only. Pre-purchases of the Elsweyr Collector’s Edition Upgrade will also receive all the digital items included in the pre-purchase section, including immediate access to the Rahd-m’Athra in-game mount.
The Elder Scrolls Online: Elsweyr Standard Edition
If you’re a new player, the Elsweyr Standard Edition includes access to the ESO base game, Morrowind Chapter, Summerset Chapter, and Elsweyr Chapter. It is available for pre-purchase digitally now and in physical format at launch – check your local retailers.
Pre-purchases will also receive all the items included in the pre-purchase section at launch, plus immediate access to the Rahd-m’Athra in-game mount (digital pre-purchases only). When pre-purchasing the Standard Edition digitally, you’ll enjoy immediate access to the ESO base game, Morrowind Chapter, and Summerset Chapter.
The Elder Scrolls Online: Elsweyr Digital Upgrade
Existing ESO players can also get access to the new Chapter by picking up The Elder Scrolls Online: Elsweyr Upgrade. This version includes the Elsweyr Chapter, and it is only available digitally.
Pre-purchases will also receive all the digital items included in the pre-purchase section at launch, plus immediate access to the Rahd-m’Athra in-game mount.
Explore Tamriel Today!
The Elder Scrolls Online: Elsweyr is coming soon for PC/Mac, Xbox One, and PlayStation®4, but you can get immediate access to the game AND ride in style upon the amazing the Rahd-m’Athra mount if you pre-purchase today. Are you excited to visit the home of the Khajiit? Let us know which edition of Elsweyr you’ll be picking up on Twitter @TESOnline, Facebook, and Instagram using the #SeasonOfTheDragon hashtag!
The Elder Scrolls Online: Elsweyr is coming to PC/Mac, Xbox One and PlayStation®4 on June 4. PC/Mac players can take part in Early Access starting May 20. Pre-purchase Elsweyr now to receive unique bonus rewards and gain immediate access to the Rahd-m’Athra in-game mount (conditions apply). Don't miss out!
Here is the change log for hotfix patch r6236 ONLY AVAILABLE ON THE PUBLIC BETA TEST BRANCH:
Fixes:
Fixed issues with achievements “There is No Greater Ruler Than Thou”, “Their Saviour” and “Never Gives Up”.
Fixed an instance where the game could not save the progress properly thereby displaying an error prompt. Issue should now be fixed, and error prompt should no longer be displayed.
Fixed an issue where the host player could get a soft lock when toggling “Joinable state” to off while a client player was connecting.
Fixed so player no longer can get stuck in opening point of game if enabling online joining if there is no internet connection.
Fixed another case of corrupted save data.
Potential fix for “beggars” not spawning in long lasting game sessions.
Potential fix for workers and archers not performing assigned tasks.
Hermits will now properly board the boat if they are purchased just before the monarch boards the boat.
Forge should now appear as designed.
Crown status in multiplayer sessions will now persists across islands.
Tools such as the scythes should no longer bounce around for client players.
Fix for Kirin mount turning into unicorn mount when switching islands.
Client player should no longer get stuck in loading screen if accepting an invite from a host player which are in the tutorial.
Thickets should now spawn properly.
Balance:
Lowered the coin price of the ninja.
Doubled the amount of hits ninja can take.
Doubled the attacks pikemen can use.
Adjusted speed of crown stealer so that they now stay with the pack of greed instead of running ahead.
Features:
Added Wharf Bell to the boat docks which allows the player to manually call citizens to the boat. Removing the feature that citizens are called to the boat as soon as it’s put in the water.
Changed the notification of the crown stealer spawn.
How to Access The Public Test Beta Branch:
Right Click Kingdom Two Crowns in your Steam library.
Go to properties.
Go to the "BETAS" tab.
Select "public-test" in the drop down menu.
IN ORDER TO EXPERIENCE BALANCE CHANGES YOU WILL NEED TO START A NEW CAMPAIGN
Known issues in this BETA patch that will be corrected before it is pushed to the LIVE branch:
Players are able to repeatedly purchase the bomb after destroying the cave.
Under certain conditions, winter doesn't end until the player loses their crown.
1. Rod Stand Hotkey Tooltips added 2. Performance improvement up to 30% on Italy, Germany, Alaska, Michigan etc. 3. Tournanents occasional duplication of sell fish and scoring ended windows fixed 4. Competition requirement (bottom tackles) on Germany fixed 5. Travel panel UI changed 6. Rod Setups - fix for the broken leader 7. Bottom fishing - fish strike time increased 8. Train light now off during the daytime 9. Changed logic for rod-pods in tournaments 10. Fixed preview in 3d scene 11. Rod and rod pods outline optimization and changes 12. Fixed bobber and tackle speed with currents 13. SoundFX volume fixed 14. Physics issues fixes
We are excited to announce the next Chapter in The Elder Scrolls Online saga, The Elder Scrolls Online: Elsweyr, coming to PC/Mac, Xbox One and PlayStation®4 on June 4. Learn about this brand-new adventure and the year-long Season of the Dragon storyline here.
The Season of the Dragon
Keep both eyes on the skies! During the Season of the Dragon, you can experience a year-long interconnected adventure that begins very soon with the Wrathstone DLC game pack and continues through the upcoming Elsweyr Chapter and beyond. Here’s the Season of the Dragon schedule:
Wrathstone DLC dungeon pack
Elsweyr Chapter
Unannounced Q3 DLC dungeon pack
Unannounced Q4 DLC story zone
The Season of the Dragon is here!
As always, each release will feature an incredible stand-alone story, but the Season of the Dragon brings it all together as part of an epic adventure that runs throughout the entire year – a first for The Elder Scrolls Online!
The Dragons have returned to Tamriel. Unleashed upon the world by the unwitting Abnur Tharn and the Imperial usurper queen Euraxia, the great Kaalgrontiid and his followers hunt from the skies and threaten to burn down the ancestral home of the Khajiit.
Elsweyr is packed with new stories, adventures, and challenges, including:
A whole new zone to explore: Elsweyr
An epic main story quest line that ties into the Season of the Dragon
A powerful new Class: Necromancer
A challenging new 12-player Trial: Sunspire
Massive new world events: Dragon Attacks
A huge amount of unique delves, public dungeons, and stand-alone quests
A host of updates and quality-of-life improvements
Explore the stunning (and dangerous) land of Elsweyr
Previously, you have been able to explore the province of Elsweyr in The Elder Scrolls: Arena and its outer edges in ESO’s regions of Reaper’s March and Khenarthi’s Roost, but in this new adventure, you can fully experience the home of Tamriel’s beloved cat people. In Elsweyr, you can traverse both fertile grasslands and scorching deserts, interact with moon-sugar farmers and wandering nomads, or confront merciless Imperial occupiers and roaming bandits. In this new Chapter, you can truly dive into the life, history, culture, and mythology of the Khajiit and their homeland.
Of course, in addition to exploring this new zone, you’ll also be called upon to defend the Khajiiti people against a devastating new threat: Dragons. However, in this Chapter you’re no Dragonborn, and you’ll need to work with your fellow players and powerful allies in order to take these winged beasts down.
Command the undead with the Necromancer Class
Finally, Elsweyr also introduces the highly anticipated Necromancer Class to ESO. With this dark, mysterious new Class, you will be able to command the dead and cast powerful elemental spells to overcome your foes and bolster your defenses. With the Necromancer, death itself is a weapon!
Pre-Purchase Elsweyr Now
You can pre-purchase The Elder Scrolls Online: Elsweyr now to receive unique rewards at launch, including the Noble Clan Chief costume, Blue Dragon Imp pet, Treasure Maps, a Baandari Pedlar Crown Crate, and Experience Scrolls. In addition to this, for digital pre-purchases only, you’ll receive immediate access to the Rahd-m’Athra mount!
The otherworldly Rahd-m’Athra mount
Elsweyr will be available in the following editions:
The Elder Scrolls Online: Elsweyr Standard Edition
The Elder Scrolls Online: Elsweyr Digital Upgrade
The Elder Scrolls Online: Elsweyr Digital Collector’s Edition
The Elder Scrolls Online: Elsweyr Digital Collector’s Edition Upgrade
The Elsweyr Collector’s Edition comes with all the pre-purchase bonuses in addition to a host of unique digital goodies. For more information on each version of Elsweyr and to find out which one is right for you, check out our editions article, and you can pre-purchase Elsweyr on our Buy Now page right now!
Tamriel Burns
The Season of the Dragon year-long adventure is unlike anything we’ve ever released before, and Elsweyr is a huge part of this epic tale. We can’t wait to reveal everything that is coming to ESO’s newest Chapter and this massive, interconnected story, so keep an eye out for more information in the coming months.
The Elder Scrolls Online: Elsweyr is coming to PC/Mac, Xbox One, and PlayStation®4 on June 4. PC/Mac players can take part in Early Access starting May 20. Pre-purchase Elsweyr now to receive unique bonus rewards and gain immediate access to the Rahd-m’Athra in-game mount (conditions apply). Don't miss out!
This time we’d like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game – the conference Evan attends in order to present a speech on Matryoshka.
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we don’t like it or something doesn’t play out quite as well, we re-do parts of it until everything fits the way we want it to.
PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?
2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time – morning, afternoon, evening, etc). This is possible thanks to the “macrolocation” system we have – once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details – this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you haven’t seen one, it resembles a page taken out of a child’s coloring book.
4. When we’re happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together – if the scene conveys what we wanted to say and if it’s also pleasant for the eye.
5. Then come the flat colors – literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before there’s a single word spoken or even before we introduce any of the main characters.
7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But that’s a different part of this tale.
So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
Nightmares from the Deep 3: Davy Jones - Artifex Mundi
This time we’d like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game – the conference Evan attends in order to present a speech on Matryoshka.
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we don’t like it or something doesn’t play out quite as well, we re-do parts of it until everything fits the way we want it to.
PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?
2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time – morning, afternoon, evening, etc). This is possible thanks to the “macrolocation” system we have – once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details – this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you haven’t seen one, it resembles a page taken out of a child’s coloring book.
4. When we’re happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together – if the scene conveys what we wanted to say and if it’s also pleasant for the eye.
5. Then come the flat colors – literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before there’s a single word spoken or even before we introduce any of the main characters.
7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But that’s a different part of this tale.
So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
This time we’d like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game – the conference Evan attends in order to present a speech on Matryoshka.
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we don’t like it or something doesn’t play out quite as well, we re-do parts of it until everything fits the way we want it to.
PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?
2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time – morning, afternoon, evening, etc). This is possible thanks to the “macrolocation” system we have – once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details – this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you haven’t seen one, it resembles a page taken out of a child’s coloring book.
4. When we’re happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together – if the scene conveys what we wanted to say and if it’s also pleasant for the eye.
5. Then come the flat colors – literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before there’s a single word spoken or even before we introduce any of the main characters.
7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But that’s a different part of this tale.
So, did you enjoy this little tour? Would you like to see more from Irony Curtain?