Updated Australian 20 Over squads Updated Australian State squads Updated Bangladesh 20 Over squads Fixed wage re-generation issue (did not affect Eng or Aus State players) Fixed India squad pick issue for 2018 classic series tournament
Greetings everyone we hope you all enjoyed the holidays as much as we did! We’ve been working hard to try and get this important update out so let’s get to it!
First off, we hope that everyone has been enjoying the previous update which featured mission 2 “Vacancy”. Since the beginning of the new year, we have been working hard on a number of important issues based on feedback we’ve been receiving from the community. First up, we have updated the version of the engine to 4.21.1. This change while largely beneficial has introduced a number of bugs which we have been working on in order to release todays update. We’ve also fixed a critical bug that’s been affecting Oculus users where some control bindings were being doubled up causing movement to eject magazines from weapons and other oddities.
A significant change worth mentioning is that we’ve replaced auto-lift with grab helper. Grab helper is enabled by default, and will let you more easily pick things up in the game. Just point at whatever it is you want to pick up and when the item glows blue, you can press grab to snap it into your hand. It’s still in beta, with some additional polish coming later but we felt it was definitely ready for public consumption, enjoy!
Grab Helper
Many users understandably have been frustrated by the lack of a save system since our previous one was removed due to the overwhelming number of bugs associated with it. We’re happy to announce that work on the new checkpoint system has started and we will be moving it into beta branch soon! Beta branch is currently available to our testers only, but we may re-introduce a public beta branch so that when important changes are made we can get public access and feedback before it goes live on main branch.
It’s been a long time coming, but we decided it was time to add a chainsaw to the game. Currently it only exists inside day 2 of Vacancy. You can find it down at the trailer park on top of a table just waiting to be put to good use. We have been getting numerous complaints from zombies that this is an unfair and unbalanced addition to the game, all we have to say is you had it coming!
Chainsaw Preview
Zombies are retaliating and have called in for some reinforcements, along with the new runner that went in last update, we’ve been seeing a new beefier version of the standard zombie we call the “Thug” for reasons you’ll discover for yourself. Lastly we’ve also been layering in some polish, mission objectives in particular got a nice update. In any mission, when your objectives are displayed, you’ll see a nice pop up that should help a bit with some confusion players have been experiencing.
From all of us at Monochrome, we thank you for the continuous support, we’ll see you next update!
New Additions New weapon: Chainsaw New zombie archetype: Thug New grab helper, replacing the previous auto-lift New objective marker with description Level transition system added
General Updates Updated Unreal Engine 4.21.1 Several weapons have new audio Updated collision audio for items and weapons Updated auto-ducking on dialog General polish of all audio volumes, attenuation, and more… Runner zombie female variant Zombus windows can be shot out General campaign scripting updates Re-enabled showing hands when holding melee Fuse box better feedback support
Bug Fixes Oculus control scheme fixed Crossbow fixed Toggle grip improvements Tutorial scripting fixed Outbreak mission finale scripting improved Items incorrectly scaled in backpack fixed Manuel (bad ending mission 1) scripting fixed Overlapping dialogue mission 2 zombus fixed
Known Issues Toggle-grip randomly locks item in hand Objective marker only displays in one eye
#ver.1.105 [latest] ===Game balance changes --Made game stopping for 8 frames if Miracle is inputted. ===Effect changes --Made gauges translucent when status gauges and characters overlap.
Hi Pilots, A new portion of the internal working flow information arrived.
HUD
We keep working on new HUD. This week we made an animation for additional bars in jet mode. Altitude bars landing mode added.
Optimization
Turns out we have a lot of work to do after joining a Shader specialist our team. We have to rewrite the shaders of the camera, ships, clouds, and the environment. We believe after that job FPS will be increased.
Canyon
As you remember we are adding a new location with a hanging base. This week was spent on the camera stabilization and coding.
Humble Bundle special promo price is up. Have a look.
---------------------------------- P.S. As usual, recommend our game to your friends leave reviews in steam and enjoy the game.
Today, we have released new seed algorythm and achievement. Achivement feature is still under development. Looking forward to it!
New features
★ New seed algoorythm has been implemented. ★ Now you can see achievement screen in home.
UI / UX change
★ Improved the descriptioon of cards and relics out of sight. ★ Improve the UI of the relic list. ★ Fixed that you can not gain relic by right clicking.
■ Introduction of current development ■ ★ RNG seed system ★ Discharge card effect ★ Achievement ★ Player statistics ★ Card balance discussion has been completed. ★ Enemy Attack UI ★ Enemy Adjustment ★ Ascension 01 - 15 ★ Transitioning to Unity 2018.3.1f1 (Latest version!) ★ Moving office :D
BUG FIXES *Fixed and issue where, towers destroyed would be skewed based on win or lose conditions. *Fixed an issue where the drone would sometimes have a mind of its own.
GRAPHICAL Some Game-play GUI fixes. Corrected shader and materials on Towers. Corrected shader and materials on Enemies. Corrected shader and materials on Rockets.
We hope you're all enjoying the new S.A.W. Welcome Center update from earlier this week and have had time to explore all of the details hidden within! We're keeping the update train rolling this week with a super huge cosmetics update.
Super Sheep has joined the fight!
And it comes with 6 alternate Super Animal breeds to unlock!
Super Green Sheep
Super Baby Blue Sheep
Super Brown Sheep
Super Pink Sheep
Super Dark Sheep
Super Black Sheep
And in addition to all of the Super Sheeps we're also adding...
26 New Super Animal Breeds for Existing Animals
Super Blue Bear
Super Blue Tiger
Super Dark Tiger
Super Hot Tiger
Super Green Deer
Super Yellow Panda
Super Blue Panda
Super Purple Panda
Super Brown Raccoon
Super Vanilla Raccoon
Super Tanuki Raccoon
Super Phantom Sloth
Super Black Cat
Super Snowshoe Cat
Super Shadow Rabbit
Super Red Rabbit
Super Mango Red Panda
Super Berry Red Panda
Super Bubblegum Red Panda
Super Shadow Wolf
Super Pink Capybara
Super Golden Capybara
Super Red Lion
Super Swamp Hyena
Super Purple Hyena
Super Blonde Hyena
New Objective System
You can now earn items by achieving the goals below. We'll be adding a full UI and expanded challenge system in a future update, but we wanted to add some challenges and items for you all to earn right away before that system is complete. For players who have already completed any of these objectives, you will be awarded your items after your first games (max of 3 per game).
1 win earns a Small Crown
20 wins (total) earns a full Crown
25 banana slips earns a Banana Tee
Traveling 100 km earns a Safari Hat
Playing 5 games earns a Green Bow Tie
Playing 25 games earns a Blue Bow Tie
Playing 50 games earns a Orange Bow Tie
Playing 100 games earns a Purple Bow Tie
Playing 250 games earns a Maroon Bow Tie
Playing 500 games earns a White Bow Tie
Playing 750 games earns a Black Bow Tie
10 kills earns a Green Tie
50 kills earns a Blue Tie
100 kills earns an Orange Tie
250 kills earns a Purple Tie
500 kills earns a Maroon Tie
1000 kills earns a White Tie
2000 kills earns a Black Tie
5000 kills earns a Red Eye Scope
10 melee kills earns a Hatchet
50 melee kills earns an Axe
100 melee kills earns a Tomahawk
Level 30 players earn a Rebellion Helmet
(Banana Tee and Ties removed from regular drop table now that they're part of challenges)
Even More Cosmetic Items to Unlock
Beyond the new challenge items, we've also added a bunch of new cosmetics as regular drops:
New emote: 'laugh' has been added!
Knife melee weapon
Golf club melee weapon
8 more beard colors
Black, blue, and pink jacket
Red and white evening dress
Pink, red, and yellow spring dress
Fixes
Fix for gas circles ending over ocean space
Melee attacks no longer tied to animation. It is now a set area in front of your character. This fixes the issue of being unable to strike boxes below you if FPS was low.
Melee attacks now hit inanimate objects more predictably (used to require too precise of a hit).
Melee attacks can no longer break boxes through walls.
Chat is no longer canceled when the Eagle flight starts.
Fix for minigun windup lasting through hamster-ball and roll.
Fix for dancing and throwing a grenade at the same time causing the character to lock up.
Fix for being downed while grenade throwing causing controls to stop working upon revival.
Fix for rare bug where a demo user could have their level reset.
Pie of the Tiger billboard sign fades now.
Roll allowed again while Map is open.
Welcome area's ground saturation has been adjusted to make names and animals stand out more clearly.
Fix on Customize screen: when equipping something, the list would scroll/jump.
Horse accessories and hair colors revised New pets Camera changed in the dialogues Your viewing direction on the map is now displayed correctly. Pets and horses follow you more reliably now Horses are now depending on the speed in the curve Chests now show better what is in them Horses are now leaning to the ground Career Overview Additional and changed animations More horse sounds Revised horsehair Horses steer themselves in the air during a jump Stamina of the horse is refilled at every race F = drop object P = pause Map revised Pets are also saved now HRD coins New characters More wildlife distributed on the map Music volume is loaded correctly And many small things revised Unfortunately, the old savegames do not work anymore
Pferdezubehör und Haarfarben überarbeitet Neue Pets Camera bei den Dialogen verändert Eure Blickrichtung auf der Map, wird jetzt richtig angezeigt. Pets und Pferde folgen euch jetzt zuverlässiger Pferde lehnen sich jetzt abhängig von der geschwindigkeit in die Kurve Truhen zeigen jetzt besser was sich in ihnen befindet Pferde neigen sich jetzt zum Untergrund Karriere Übersicht Zusätzliche und veränderte Animationen Mehr Pferdegeräusche Pferdehaare überarbeitet Pferde steuern sich bei einem Sprung träger in der Luft Ausdauer des Pferdes wird bei jedem Rennen frisch aufgefüllt F = Gegenstand fallen lassen P = Pause Map überarbeitet Pets werden jetzt auch gespeichert HRD Coins Neue Charaktere Mehr Wildtiere auf der Map verteilt Musiklautstärke wird richtig geladen Und viele kleinigkeiten überarbeitet Leider funktionieren die alten Savegames nicht mehr