Jan 18, 2019
Sparticles - Zarbuz
New version of Sparticles ! Here is the list of major changes :
  • Major visual improvement of the environment, entities, and particles !
  • The player and the enemies change color randomly
  • Improved end scenes as soon as a boss is killed
  • Reduced difficulty for some levels
Cricket Captain 2018 - Sureshot147
Updated Australian 20 Over squads
Updated Australian State squads
Updated Bangladesh 20 Over squads
Fixed wage re-generation issue (did not affect Eng or Aus State players)
Fixed India squad pick issue for 2018 classic series tournament
Contagion VR: Outbreak - 4N0N
Greetings everyone we hope you all enjoyed the holidays as much as we did! We’ve been working hard to try and get this important update out so let’s get to it!



First off, we hope that everyone has been enjoying the previous update which featured mission 2 “Vacancy”. Since the beginning of the new year, we have been working hard on a number of important issues based on feedback we’ve been receiving from the community. First up, we have updated the version of the engine to 4.21.1. This change while largely beneficial has introduced a number of bugs which we have been working on in order to release todays update. We’ve also fixed a critical bug that’s been affecting Oculus users where some control bindings were being doubled up causing movement to eject magazines from weapons and other oddities.

A significant change worth mentioning is that we’ve replaced auto-lift with grab helper. Grab helper is enabled by default, and will let you more easily pick things up in the game. Just point at whatever it is you want to pick up and when the item glows blue, you can press grab to snap it into your hand. It’s still in beta, with some additional polish coming later but we felt it was definitely ready for public consumption, enjoy!

Grab Helper



Many users understandably have been frustrated by the lack of a save system since our previous one was removed due to the overwhelming number of bugs associated with it. We’re happy to announce that work on the new checkpoint system has started and we will be moving it into beta branch soon! Beta branch is currently available to our testers only, but we may re-introduce a public beta branch so that when important changes are made we can get public access and feedback before it goes live on main branch.

It’s been a long time coming, but we decided it was time to add a chainsaw to the game. Currently it only exists inside day 2 of Vacancy. You can find it down at the trailer park on top of a table just waiting to be put to good use. We have been getting numerous complaints from zombies that this is an unfair and unbalanced addition to the game, all we have to say is you had it coming!

Chainsaw Preview



Zombies are retaliating and have called in for some reinforcements, along with the new runner that went in last update, we’ve been seeing a new beefier version of the standard zombie we call the “Thug” for reasons you’ll discover for yourself. Lastly we’ve also been layering in some polish, mission objectives in particular got a nice update. In any mission, when your objectives are displayed, you’ll see a nice pop up that should help a bit with some confusion players have been experiencing.

From all of us at Monochrome, we thank you for the continuous support, we’ll see you next update!

https://discord.gg/monochrome

Update 5 Changelog

New Additions
New weapon: Chainsaw
New zombie archetype: Thug
New grab helper, replacing the previous auto-lift
New objective marker with description
Level transition system added

General Updates
Updated Unreal Engine 4.21.1
Several weapons have new audio
Updated collision audio for items and weapons
Updated auto-ducking on dialog
General polish of all audio volumes, attenuation, and more…
Runner zombie female variant
Zombus windows can be shot out
General campaign scripting updates
Re-enabled showing hands when holding melee
Fuse box better feedback support

Bug Fixes
Oculus control scheme fixed
Crossbow fixed
Toggle grip improvements
Tutorial scripting fixed
Outbreak mission finale scripting improved
Items incorrectly scaled in backpack fixed
Manuel (bad ending mission 1) scripting fixed
Overlapping dialogue mission 2 zombus fixed

Known Issues
Toggle-grip randomly locks item in hand
Objective marker only displays in one eye

Jan 18, 2019
I・S・U ~Fighting Musical Chair~ - Fuddy
#ver.1.105 [latest]
===Game balance changes
--Made game stopping for 8 frames if Miracle is inputted.
===Effect changes
--Made gauges translucent when status gauges and characters overlap.

MIRACLE EX was reinforced by this update.
Frontier Pilot Simulator - RAZAR

Hi Pilots,
A new portion of the internal working flow information arrived.

HUD
We keep working on new HUD. This week we made an animation for additional bars in jet mode. Altitude bars landing mode added.


Optimization
Turns out we have a lot of work to do after joining a Shader specialist our team. We have to rewrite the shaders of the camera, ships, clouds, and the environment. We believe after that job FPS will be increased.

Canyon
As you remember we are adding a new location with a hanging base. This week was spent on the camera stabilization and coding.


Humble Bundle special promo price is up. Have a look.



----------------------------------
P.S. As usual, recommend our game to your friends leave reviews in steam and enjoy the game.

We are on:
Facebook - https://www.facebook.com/frontierpilot.net/
Discord - https://discord.gg/9Gez4ED
Twitter - https://twitter.com/frontierpilotsm
Instagram - https://www.instagram.com/frontierpilotsimulator/
Overdungeon - nakayan
Thank you for coming to read today too!

Today, we have released new seed algorythm and achievement.
Achivement feature is still under development. Looking forward to it!

New features
★ New seed algoorythm has been implemented.
★ Now you can see achievement screen in home.

UI / UX change
★ Improved the descriptioon of cards and relics out of sight.
★ Improve the UI of the relic list.
★ Fixed that you can not gain relic by right clicking.


■ Introduction of current development ■
★ RNG seed system
★ Discharge card effect
★ Achievement
★ Player statistics
★ Card balance discussion has been completed.
★ Enemy Attack UI
★ Enemy Adjustment
★ Ascension 01 - 15
★ Transitioning to Unity 2018.3.1f1 (Latest version!)
★ Moving office :D

Over!
Jan 18, 2019
Galactic Tower Defense - prefixwiz
BUG FIXES
*Fixed and issue where, towers destroyed would be skewed based on win or lose conditions.
*Fixed an issue where the drone would sometimes have a mind of its own.

GRAPHICAL
Some Game-play GUI fixes.
Corrected shader and materials on Towers.
Corrected shader and materials on Enemies.
Corrected shader and materials on Rockets.

Super Animal Royale - Michael | Pixile

We hope you're all enjoying the new S.A.W. Welcome Center update from earlier this week and have had time to explore all of the details hidden within! We're keeping the update train rolling this week with a super huge cosmetics update.

Super Sheep has joined the fight!

And it comes with 6 alternate Super Animal breeds to unlock!
  • Super Green Sheep
  • Super Baby Blue Sheep
  • Super Brown Sheep
  • Super Pink Sheep
  • Super Dark Sheep
  • Super Black Sheep
And in addition to all of the Super Sheeps we're also adding...

26 New Super Animal Breeds for Existing Animals


  • Super Blue Bear
  • Super Blue Tiger
  • Super Dark Tiger
  • Super Hot Tiger
  • Super Green Deer
  • Super Yellow Panda
  • Super Blue Panda
  • Super Purple Panda
  • Super Brown Raccoon
  • Super Vanilla Raccoon
  • Super Tanuki Raccoon
  • Super Phantom Sloth
  • Super Black Cat
  • Super Snowshoe Cat
  • Super Shadow Rabbit
  • Super Red Rabbit
  • Super Mango Red Panda
  • Super Berry Red Panda
  • Super Bubblegum Red Panda
  • Super Shadow Wolf
  • Super Pink Capybara
  • Super Golden Capybara
  • Super Red Lion
  • Super Swamp Hyena
  • Super Purple Hyena
  • Super Blonde Hyena

New Objective System

You can now earn items by achieving the goals below. We'll be adding a full UI and expanded challenge system in a future update, but we wanted to add some challenges and items for you all to earn right away before that system is complete. For players who have already completed any of these objectives, you will be awarded your items after your first games (max of 3 per game).
  • 1 win earns a Small Crown
  • 20 wins (total) earns a full Crown
  • 25 banana slips earns a Banana Tee
  • Traveling 100 km earns a Safari Hat
  • Playing 5 games earns a Green Bow Tie
  • Playing 25 games earns a Blue Bow Tie
  • Playing 50 games earns a Orange Bow Tie
  • Playing 100 games earns a Purple Bow Tie
  • Playing 250 games earns a Maroon Bow Tie
  • Playing 500 games earns a White Bow Tie
  • Playing 750 games earns a Black Bow Tie
  • 10 kills earns a Green Tie
  • 50 kills earns a Blue Tie
  • 100 kills earns an Orange Tie
  • 250 kills earns a Purple Tie
  • 500 kills earns a Maroon Tie
  • 1000 kills earns a White Tie
  • 2000 kills earns a Black Tie
  • 5000 kills earns a Red Eye Scope
  • 10 melee kills earns a Hatchet
  • 50 melee kills earns an Axe
  • 100 melee kills earns a Tomahawk
  • Level 30 players earn a Rebellion Helmet
(Banana Tee and Ties removed from regular drop table now that they're part of challenges)

Even More Cosmetic Items to Unlock
Beyond the new challenge items, we've also added a bunch of new cosmetics as regular drops:
  • New emote: 'laugh' has been added!
  • Knife melee weapon
  • Golf club melee weapon
  • 8 more beard colors
  • Black, blue, and pink jacket
  • Red and white evening dress
  • Pink, red, and yellow spring dress
Fixes
  • Fix for gas circles ending over ocean space
  • Melee attacks no longer tied to animation. It is now a set area in front of your character. This fixes the issue of being unable to strike boxes below you if FPS was low.
  • Melee attacks now hit inanimate objects more predictably (used to require too precise of a hit).
  • Melee attacks can no longer break boxes through walls.
  • Chat is no longer canceled when the Eagle flight starts.
  • Fix for minigun windup lasting through hamster-ball and roll.
  • Fix for dancing and throwing a grenade at the same time causing the character to lock up.
  • Fix for being downed while grenade throwing causing controls to stop working upon revival.
  • Fix for rare bug where a demo user could have their level reset.
  • Pie of the Tiger billboard sign fades now.
  • Roll allowed again while Map is open.
  • Welcome area's ground saturation has been adjusted to make names and animals stand out more clearly.
  • Fix on Customize screen: when equipping something, the list would scroll/jump.
Jan 18, 2019
Horse Riding Deluxe - Loot from the Heart


Update 13 changes a lot

Horse accessories and hair colors revised
New pets
Camera changed in the dialogues
Your viewing direction on the map is now displayed correctly.
Pets and horses follow you more reliably now
Horses are now depending on the speed in the curve
Chests now show better what is in them
Horses are now leaning to the ground
Career Overview
Additional and changed animations
More horse sounds
Revised horsehair
Horses steer themselves in the air during a jump
Stamina of the horse is refilled at every race
F = drop object
P = pause
Map revised
Pets are also saved now
HRD coins
New characters
More wildlife distributed on the map
Music volume is loaded correctly
And many small things revised
Unfortunately, the old savegames do not work anymore

I wish you a lot of fun with the update: D

https://store.steampowered.com/app/783860/Horse_Riding_Deluxe/
https://www.facebook.com/Horse-Riding-Deluxe-185587208846792/

------------------------------------------------------------

Update 13 verändert einiges

Pferdezubehör und Haarfarben überarbeitet
Neue Pets
Camera bei den Dialogen verändert
Eure Blickrichtung auf der Map, wird jetzt richtig angezeigt.
Pets und Pferde folgen euch jetzt zuverlässiger
Pferde lehnen sich jetzt abhängig von der geschwindigkeit in die Kurve
Truhen zeigen jetzt besser was sich in ihnen befindet
Pferde neigen sich jetzt zum Untergrund
Karriere Übersicht
Zusätzliche und veränderte Animationen
Mehr Pferdegeräusche
Pferdehaare überarbeitet
Pferde steuern sich bei einem Sprung träger in der Luft
Ausdauer des Pferdes wird bei jedem Rennen frisch aufgefüllt
F = Gegenstand fallen lassen
P = Pause
Map überarbeitet
Pets werden jetzt auch gespeichert
HRD Coins
Neue Charaktere
Mehr Wildtiere auf der Map verteilt
Musiklautstärke wird richtig geladen
Und viele kleinigkeiten überarbeitet
Leider funktionieren die alten Savegames nicht mehr

Ich wünsche euch viel Spaß mit dem Update :D

https://store.steampowered.com/app/783860/Horse_Riding_Deluxe/
https://www.facebook.com/Horse-Riding-Deluxe-185587208846792/
Burnin' Rubber 5 HD - XformGames
Greetings BR fans all over the world!

Xform is busy trying to get more of their webgames available as downloadable titles. Support the effort by joining them on Patreon: https://www.patreon.com/xformgames
or discussing their games on Discord: https://discordapp.com/invite/cgQRb2j

See you there!

Diederik / Xform

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