Welcome to this special new patch for Ghost of a Tale!
In this one we’ve fixed quite a few things but also optimized the game even more (including the jail, commissary, etc.) in prevision for next month’s release on consoles. The photo mode has also gained the often requested focus distance control and we’ve added a couple of items for Tilo to wear.
But most importantly, this patch contains brand new character theme tracks composed by Mathieu. As previously indicated they have been recorded by the London Symphony Orchestra and they’re, simply put, amazing. But don't take my word for it and listen to the theme of Tam & Farrow here:
https://youtu.be/QDpa12keCNM In the same vein, whenever you transition to a new area in-game you will be greeted by new music tracks to emphasize the location’s atmosphere. It’s one of the things players always wished there were more of in the game.
On a different topic, over the last few months we’ve watched a lot of play-throughs and we’ve seen that most players just hit the quicksave button whenever they hide. Which means many of them will only have ONE save to rollback to (namely the autosave) if they decide they made a wrong decision in a dialog or if they stumble upon an issue that prevents them from moving ahead in a quest.
In order to alleviate that, we’ve implemented a new rolling quicksave system comprised of 5 slots. In other words, when you hit the quicksave button, the save will get created in the next available quicksave slot, looping from number 5 back to number 1. That way, you’ll always have 5 quicksaves available for you to roll back to.
We hope this will make your playing experience even more enjoyable! :)
Fixed:
Spiderwebs, urns and fake beards are a little too dark sometimes.
Case where Silas’ key can be picked up.
Achievement for closing all the shutters triggers too early.
Achievement for disposing of all the spiders triggers too early.
Couple of typos.
The windows’ fade planes remain translucent (instead of being black).
Light leaking in several places.
Some missing colliders.
A few plants on the shore change rotation when getting close to them.
In option menus, you can’t go down with the Dpad when selecting a dropdown menu.
Rare bug involving a certain magpie and a chest in the Great Hall.
An asterisk remains visible in the Misc and Keys categories of the inventory when it should not.
Fixed a rare case of Tilo getting stuck in the lower Great Hall with the elevator up.
Changed:
Improved performance in many locations (jail, commissary, shore, etc.).
Rezzia won’t disappear at night if you’re in the middle of the commissary quest.
Photo mode instructions stay on the screen a little longer before fading away.
Improved songs’ volume.
Added:
Added Chinese title art.
Added new ambient musics to many locations (11 new tracks in total).
New cloth items have been added in Silas’ chest as a quest reward.
New score added to the final battle.
Brand new character theme musics added during dialogs.
CHANGE: A Homeless Survival Experience - Delve Interactive
Hello again, we're back with just one more mini patch bringing in the new "Kindness from a stranger" feature and a much needed bug fix! Ok, back to the park update. :)
Changes and new stuff
⦁ "Kindness from a Stranger" added, the stranger will help you on your next run if you can make it past winter... (talk to the other homeless guy at the start of the game).
Bug Fixes & Improvements
⦁ Fixed a bug that could cause a crash/freeze when selecting Abandon Run
The past 10 days since release we've neither been lazy nor rolled in cash, we have kept busy studying all content produced around the game to find things we can fix to improve the game.
New and improved!
Added "Unfair" difficulty where AI cars get increased grip and have no hampering logic applied at all compared to the player.
Rewrote cloud layer to be more optimized and produce more and smaller clouds.
Optimized particle effects. This should lighten cpu load a bit which seems to be the source of the most common performance issues.
Removed oil hidden oilslick on Treetop Raceway
Patched hole in the fence on Woodland Loop
Game now saves before a league race in case something happens to minimize progress loss
Minor UI polish
As always, post feedback in discussions or join our discord and post there. We want to hear everything you think about the game and the update, big or small, crash or annoyance!
As with all of the game’s antechambers, finding the Time Warp entrance is simple enough. You can take the easy route via the Road to Greatness (filed under Weekly Events), or you can try the scenic path by activating the portal array in the Shattered Valley. Be aware of course that you need to be at least level 50 to participate in the new solo instance, with three tiers to eventually work through; Novice (levels 50-59), Veteran (levels 60-69) and Specialist (levels 70-79), with an increase in difficulty at each of the randomly-generated stages.
In order to complete a Time Warp stage you have to fill up the progress indicator bar in the lower-right corner of the screen within 10 minutes. You can do this in one of two ways; either by eliminating the mobs, or by picking up the golden orbs that are dropped by elite monsters. When the progress bar is eventually filled, the one and only Lord of Spacetime will appear to grant you your reward - and if you complete high-difficulty challenges along the way, these will help your weekly and season-long rankings.
There is a limit to how many times Time Warp can be attempted each week, while if you continually fail a stage, you will be denied access for the remainder of the day. Thankfully there are plenty of welcome boosts and shortcuts to work towards. Reach the 50th tier and you can Time Warp as many times as you like, while if you complete a string of stages in a certain time, you can skip the next five and warp ahead to a more rewarding challenge.
Speaking of rewards, you can pick up Spacetime Essence, Immortal Scroll Fragments, Divine Power Fragments, Curious Beads, Red Tickets, and Azure Tickets after the first, third and sixth levels in every ten (...10, 13 and 16... 20, 23 and 16, etc), with additional chests appearing after each difficulty stage. Though each chest can hold some precious loot (including Dark Progenitor Crystals and the all-new Time Warp Necklace) they can only be unlocked with Spacetime Keys, of which you are only issued five per week. It’s worth checking out the Reward Distribution in-game to judge when to use one of your precious unlocks.
One important thing to remember as you start your Time Warp journey is that there’s been a myriad of class changes specific to the new mode, to allow each character to become competitive in what is a very focused solo challenge. So
- Added virtual containers for the state - Containers are becoming available when studying public technology - Technology "Stock" provides access to 5 containers - Technology "Large warehouse" provides access to 5 containers - Containers can use all residents of the state
- Changed the rules of the application to the state. To become a citizen of the state it is not necessary to have an altar in the state
Greetings to all the inhabitants of the Wasteland!
Life in Crossout never stands still, the year 2049 has already arrived, and this means that the time has come to share the plans for the further development of our beloved post-apocalyptic world. You can learn more details HERE
40 Pound Tiger is pleased to announce the 1.1 update for Parabolus.
The Dado Lacuna Corporation have asked Jimi for some help testing some new product lines. In return they have offered to improve the limited capabilities of his ship.
New features
Graphical Updates This sci shooter now looks even better.
Two new game modes
Planetule Just you and some rocks that need breaking up… Be careful though, they may smash into you.
Inverse Ninja Law When play begins all the robots are slow and have little health but as you go through them they become tougher until the last one standing is a complete badass.
Ship Improvements The SRK-EMF Mining vessel has now been outfitted with a new shield system with can withstand laser fire. Along with small rocket boosters to allow the ship to barrel roll.
New 4k Trinity beatmaps were added in game: 1. Grisaille 2. HAPPY*FOREVER 3. Perspicuus_Aestus (From Dynamix) 4. Paradigm Shift 5. Life Porter
Except for that, we had identified and fixed the bug that occurred after yesterday's (17 January) update which caused error happened in Arcade Mode. We apologize if it caused any unpleasant game experience for our dear players.