Armored Battle Crew [World War 1] - Tank Warfare and Crew Management Simulator - Gattai Games
Hey Tankers!
Guess what?! A NEW Tank joins the fray! (Among other things)
The Medium Mark A Whippet is the lighter and faster cousin of the Mark V Tank. It brings terror to the battlefield with a small 3 man crew, light weapons and extra mobility! Can you tame the whippet?
Here's the full update list.
New Aim Mode
Think you can aim and shoot better than your crew? Take control and mow down the enemy.
Revamped Signal Support
Signal support has been re-balanced to serve more specific purposes. They can be called in from the signal module by using Command Points earned in battle.
Infantry Rifle Corps Call in troops to secure Victory Points. Can be helpful to turn the tide in your favor!
Royal Artillery Corps Call in powerful artillery strikes. Expensive and long cooldown but decisive when used at the right moment!
Defense Tactics Bonuses to vehicle health, resupply speed and capturing speed. Useful when supporting friendly infantry!
Infiltration Tactics Allows your vehicle to capture Victory Points, awards bonuses to captured Command Points and calls in Trench Raiders to follow your vehicle! Great for penetrating enemy territory!
New Campaign mission
We have added a new mission, Hamel’s Doorstep. Assist the infantry in their assault to dislodge German resistance in the village of Hamel.
New Weapon
The Godsal Experimental AT Rifle A new light weapon designed to combat enemy tanks. Provides good armor penetration, fast reload but relatively low damage. Can be repurposed as a close-mid range sniper rifle when needed.
Slow Mo Feature
We have added the highly requested feature to toggle speed between x1 and x0.3. Useful when micromanaging your crew!
New Enemies
More enemy threats spotted! Can you adapt to and defeat them?
As always join us on Discord to contribute to the development of the game, and get you friends to Wishlist Armored Battle Crew if they haven't already!
Pilots! Time to improve your fleet strength! A spokesman for the Empire at UMC reported that a new transport convoy from the hub sectors arrived at the fringe sectors.
Weekend special offer:
+50% credits in battles
x3 first victory bonus
50% off the ‘Waz'Got’ starter pack
We offer a 50% discount on ‘Waz'Got’ starter pack! The bundle can be purchased both in the in-game store and right in the Ellydium ship tree.
A unique feature of the new Ellydium ship “Waz'Got” is the possibility of partial processing and use of the remnants of the enemy or allied ships.
Wreckages of the destroyed ships can be used to activate special modules, active modules and special weapons of the frigate.
We got more news for you, guys! Darkestville Castle is now available on Linux. And don’t forget about 38 new achievements we added to our game game recently, so Cid’s adventures are now more entertaining than ever!
By the way, right now you can purchase Darkestville Castle with a 50% discount — great chance to jump into this amazing hand-painted world full of surprises, puzzles and charismatic habitants!
Version 1.0.6 is out, bringing new modules, balance adjustments, and quality of life improvements.
Sponsons
Light and medium cannons sticking out of the side of ships. They have no placement restrictions but a narrow fire arc.
Medium Turrets
Available in top and bottom versions, these turrets have some of the flexibility of the larger dorsal and ventral turrets but can be placed in a staggered line.
Ballistas
A cheap, low-tech weapon that offers better range than muskets or grenades.
Aerial Charges
How about a bomb that goes up? That's what an aerial charge is.
Torpedo Bombers
A new high-tech plane based on the historical Fairey Swordfish. Torpedo planes take off and release a single aerial torpedo before returning to base to re-arm.
The tech tree has been expanded with three new techs:
Aerodynamics, which now unlocks Biplanes and more accurate bombs.
Sponsons, a Tier 2 tech that gives you sponsons.
Torpedo Planes, which is a high-level tech that gives you Torpedo Bombers.
To support the new modules, there are both updated and new sets of AI ship designs, some created by me, some contributed by players.
In terms of balance adjustments, many types of armour are now significantly lighter and cheaper, making them more viable options. Planes and Aerial Hussars have also been strengthened significantly. Large Suspendium Chambers and Heavy Turrets now require less free space around them. A full list of changes is available below.
I've also re-worked the game physics a bit, which means that airships now fly in more of a straight line and landships are faster.
The ship editor GUI no longer lists flipped versions of modules and decals seperately. Instead, there's now horizontal and vertical flipping buttons in the list, which makes the list more compact.
Finally, there is now an option to turn off the cooldown between commands issued for ships, letting you micro the movement, priorities, and targeting of your ships as fast as your hands can manage. Available both in individual combats and in conquest mode.
Enjoy!
Full List of Balance Changes
Normal Difficulty Level
Capital City Income 70 -> 80 AI Attack Interval 25s -> 32s
Hard Difficulty LEvel
Player Extra Money for Ships and Defences 300 -> 600 Final Player Extra Money after Placing Ships and Defences 500 -> 200 Extra AI Starting Techs 3 -> 2 Guaranteed Player Starting Ship No -> Yes
Wooden Armour
HP 40 -> 50 Weight 3 -> 2
Reinforced Wooden Armour
Weight 18 -> 15
Steel Armour
Cost 8 -> 6 HP 40 -> 50 Weight 16 -> 10
Heavy Steel Armour
Cost 14 -> 10 Weight 30 -> 20
Brick Wall
Cost 1 -> 0
Heavy Stone Wall
Cost 8 -> 6 HP 120 -> 100
Aerial Hussar
Weapon Reload 2s -> 1.8s HP 15 -> 20
Triplane
Piercing Damage 6 -> 9 HP 19 -> 23
Bomber
Weapon Reload 2.2s -> 1.3s HP 30 -> 36
Biplane
Piercing Damage 4 -> 6 HP 14 -> 18
Air Dragoon
Speed 25km/h -> 50km/h HP 7 -> 8
Aerial Torpedo
Blast Splash Radius 5m -> 7m
Bomb Bay
Max Accurate Range 271m -> 195m (386m with Aerodynamics)
Deck Gun
HP 50 -> 40 Max Accurate Range 480m -> 675m
Dorsal and Ventral Turrets
HP 180 -> 240 Piercing Damage 70 -> 80
Flak Cannon
Blast Damage 8 -> 14
Gatling Gun
Crew Required 1 -> 2 Shoot Troops/Planes Range 36m -> 57m Clip 50 -> 35 Clip Reload Time 3s -> 2.5s Max Accurate Range 271m -> 226m
Grapeshot Cannon
Piercing Damage 10 -> 9 Number of Shots Fired 12 -> 14
Heavy Turret
HP 500 -> 650 Cost 450 -> 500 Reload 4s -> 3s Fire Arc 70deg -> 100deg
Musket
Reload 1.5s -> 1s Max Accurate Range 338m -> 226m Piercing Damage 9 -> 8
Release Notes for 18th January 2019 0.51.1 Changelog
Happy New Year 2019 The Dev team is busy working on the new Battlesuit Feature and new PvE/ PvP map for next month's patch.
We may be sharing these content soon over our Dev Stream before release for some feedback.
[Fixes] - Fixed issue where infantry teleports when jumping from ledges. - Fixed issue with Skirmish AI where it sometimes will not capture the final capture points. - Fixed issue for Battlesuit Victory Achievement. - Fixed visual issue when producing units from Barracks. The Barracks will sometimes take on other building description when clicking on other building and back. - AI no longer unassigns and retreats when player equips a Battlesuit
[Gameplay Updates] - AXR structures now deploy better in tight corners and harder to reach areas. - Added new achievements for Homeland Security - Flipped vehicles will now unflip itself - EMP blasts now prevent players from charging shield for 8 seconds. - Overhauled Assign Units Function. AI no longer get stuck when Officers goes to non-navigable areas - Implemented function to allow you to search for matches while looking at server browser.
[PvE] - Homeland Security. You can no longer spawn camp enemy spawn location with turrets
[Balance Changes] - Increased critical damage of GSF Shotgun to Torso and Head. - AXR's XM45 CQC Package damage reduce from 40 to 35.
Another week, another chapter in the Book of Lore. If you want to learn more about Iva and ole Bessy, then click here! ----------------------------------------------------------------------------------------------------------------
Fan Art
We have a ton of talented artists in our community, and they’ve been hard at work!
If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!
Blossom in the bestest of outfits, the Winter Kitty <3 Thank you Fuzzy!
Another week, another chapter in the Book of Lore. If you want to learn more about Iva and ole Bessy, then click here! ----------------------------------------------------------------------------------------------------------------
Fan Art
We have a ton of talented artists in our community, and they’ve been hard at work!
If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!
Blossom in the bestest of outfits, the Winter Kitty <3 Thank you Fuzzy!
After the successful launch on the Nintendo Switch we finally ended up the Remastered of the game Soundtrack, included in the Lost Update back in November. If you already had purchased the OST the update should bring the remastered tracks, otherwise you can get it here: