For now its default, which means 720p etc users are going to run into an issue. If you have a lower than 1080p screen, click my game in your library, click betas and choose beta - 720p version.
Ill add 720p to basic stg asap, not right now though.
At the start, we want to say how grateful we are to all the backers who helped us to reach 40% of our main goal in only 4 days! Reading all your supportive comments and feedback is absolutely fantastic! There are so many positive reactions around the internet that the only thing we want right now is to work even harder! We already gathered a lot of ideas for the development of The Blind Prophet from our community, and we hope that you can keep your suggestions/reports incoming, as there is always a space for improvements.
To mark reaching another milestone with fanfares, we are happy to announce that the start of the new week brings some of the requested changes in our game! This time, we focussed primarily on the English translation and fixing the reported bugs. To play the updated version of The Blind Prophet demo, please follow to our Kickstarter campaign -> https://kck.st/2VHkBLK
Naturally, our work is still not finished, so we can't wait to read your updated feedback :)
The Maple Missions event is going on right now! Complete special Maple Missions to receive prizes, and earn extra rewards by completing all the missions in a row or column!
PST (UTC -8): Wednesday, January 2, 2019 11:00 AM – Tuesday, January 22, 2019 3:59 PM EST (UTC -5): Wednesday, January 2, 2019 2:00 PM – Tuesday, January 22, 2019 6:59 PM CET (UTC +1): Wednesday, January 2, 2019 8:00 PM – Wednesday, January 23, 2019 12:59 AM AEDT (UTC +11): Thursday, January 3, 2019 6:00 AM – Wednesday, January 23, 2019 10:59 AM
Mission progress is updated on the website at 12:00 AM, 8:00 AM, and 4:00 PM UTC each day. When a mission is marked “complete”, jump in-game to pick up the prize that’s waiting for you! Click the gift-box notifier on the left-side of the game window to collect your items. Only one character per account may receive these items, and rewards must be claimed in-game by February 28 at 11:59 PM UTC.
Our first update is out with a few small gameplay changes for an even better gaming experience. - Balancing the different difficulty modes - The "Hard" difficulty is really tough now! - More variations of the games in the different difficulty modes - The party mode now comes with different difficulty levels of the games - No more waiting times after winning the games! Winning a game now reduces the waiting time.
So over the last week or so, we have been concentrating on the socail aspects of making a game. That is to say, letting people know we exist.
We have of course also continued work on Marble Odyssey development, to get it into ship-enough-shape to share via Early Access. Right now the game IS playable, but there are a few rough edges we want to buff off here, before we let others in on the fun.
What have we been working on? Well, specifically
Social web stuff (aka marketting!).
Buffs to how level data is loaded, and game progress saved.
The LEVEL START screens loading UI, to show that a level is loading.
Buff to environment maps, to give them some HDR splendour!
-4 new CGs (+1 variation to an existing CG) -2 new music tracks -2 new backgrounds -1 new sprite -5 new achievements -5 new choices -2 new endings -3 more checkpoints on the route map
With this route being focused on a nudist heroine who belongs to a race which glorifies breeding, you shouldn't be surprised to learn that this new route has a little more sexual content than the other routes.
It's still nothing 18+, but there are many sexual references and scenes with partial nudity (again, nothing more explicit than what was already in the game). So if you're averse to that kind of content, you may want to keep that in mind.
Along with Tix's route being added, this update also brings the following changes:
-Updated game engine, with (most) sprites recoded in the engine's new format. This seems to have fixed the lag which sometimes manifested immediately after loading a checkpoint on the route map, and should lead to minor performance improvements in general.
-Background/CG transition fixes. This problem might not have actually made it into any live builds. I only noticed this recently after a full recompile on the development machine. Either way, I found five or six (out of ~800) scene transitions which ended prematurely. This is now fixed.
-A few typo fixes and some minor rewording. The most wide-spread change is normalizing the way Drakan refers to her mother. The spelling is now always "Mama" instead of going back and forth between "Mama" and "Momma". If you're skipping through scenes you've already played and are randomly stopped on Drakan's lines, this is why.
-Music added/changed. There were (and still are) occasional moments with lengthy pauses in the music. Some of these pauses have been shortened or removed. In a few cases, the actual track being played has also changed to better suit the mood of the scene.
What's next?
Tix's route may be complete, but that doesn't mean development on Sable's Grimoire has ended.
Be aware that the above post, and the thread in general, contain spoilers. So if you haven't already finished playing Sable's Grimoire, you might want to hold off on visiting that thread.