Hell Let Loose - Jonno


Hey everyone,

As you may already know, this weekend we’ve been running a closed beta for Hell Let Loose.

The beta, available exclusively to crowdfunding backers on this occasion, is running from until Monday 14th January, 11am GMT.

Due to the limited access of this beta, we’re hosting a livestream today that will give non-backers an opportunity to see Hell Let Loose in action, with the added option of asking us any questions you have about the game live on stream!

Stream time

Sunday 13th at 7pm GMT / 11am PT / 2pm ET on the Hell Let Loose Steam Store page!

We’ll see you on the frontline of Hurtgen Forest!


Hell Let Loose is available to wishlist now:

https://store.steampowered.com/app/686810/Hell_Let_Loose/
Zero spring episode 3 - NS
We added one simple STEAM achievement.
You can earn it by just starting a investigation.
Jan 13, 2019
Adventures of Dragon - Tuomo L


Balance

  • Cave of Regret encounter rate up to 45 steps (was 30)
  • Rosa doesn't start with Magic User passive
  • Basic attack of lvl 1 strong monsters increased to 22 (was 19)
  • Basic attack of lvl 1 shooter monsters increased to 19 (was 15)
  • Increased Shapeshifter attack to 35 (was 31)
  • Increased Gehiroth attack to 45 (was 41)
  • Increased Bodyguard attack to 40 (was 34)
  • Increased Gunblin Jackson attack to 30 (was 28)
  • Increased Fairy of Nightmares and Agony attack to 30( was 21)
  • Increased Flesh Golem attack to 20 (was 15)
  • Thunder Titan now does Chain Lightning even when there's only 2 people
  • Increased Thunder Titan Wisdom to 50 (was 45)
  • Increased Bat Dude attack to 35 (was 30)
  • Increasd Rub-In attack to 30 (was 20)
  • Increased Bat-Dude Jr atack to 40 (was 25)
  • Strong Scales now only give 3% damage reduction
  • Lowered Regeneration to 5% Max HP (was 7%)
  • Lowered Hyper Regeneration to 7% Max Hp (was 10%)
  • Fairy of Nightmares now has 4000 HP before scalings (was 3500)

    Bugfix

  • T and Sanefang sometimes got more than one skill category in skills menu, this has been fixed
  • Graphical error during T's flashback sequence has been fixed
  • Typo in the code for a random woman at Dewmire left the letter at the front of her message, this has been fixed
  • Typo in the code during 2nd dream sequence with Master caused weird symbols to appear in the message, this has been fixed
  • When meeting with Lord Pain, the names for Sanefang and Jessie were mislabeled, this has been fixed
  • You were able to walk on top of the teleporter in T's castle, this has been fixed
  • Many Moves could be used outside of combat to no effect, this has been fixed

    Crafting

  • Crafting Book doesn't teach you Wonder Cake recipe

    Encounter rate

  • Minimum steps to encounter down to 5 (was 10)

    Description

  • Some description's referred T always as T, this has been changed to reflect the name chosen

    Gameplay

  • Death's boss fight ends on turn 4 if he's not defeated (was 7)
  • Mineable nodes now have labels to better identify them

    Grammar

  • Some fixes to grammar

    Graphic

  • Light effects now get removed during the 2nd dream sequence with Master
  • Fog effects now get removed during the 2nd dream sequence with Master
  • During showing off the castle of Dewmire, the screen now fades to black before transitioning the characters inside
  • Mage Tower had a graphical error, this has been fixed
  • Dad had his old small facegraphic during character split path, this has been fixed

    Loot

  • Reduced Uncommon drop rate to 25% (was 35%)

    Lore

  • T now tells about Another Dimension when they get there
  • T and Jessie talk about Dragon War at Dewmire
  • Jessie now confronts T during meeting Sanefang

    Map

  • Reduced needless size for a better overall feel at Dewmire
  • Added paintings to Dewmire
  • Reduced needless size for a better overall feel at Cave of Regret
  • Addded more clutter to Cave of Regret

    Tutorial

  • Game now tells about Roads being no encounter zone
Jan 13, 2019
Hypertrain - nkm
Get ready for the first update of 2019!

This update focuses on Production Facilities, Multiplier Cards, a multiplayer matchmaking server and many quality of life improvements.

MAJOR NEW FEATURES

Production Facilities
Production Facilities are special settlements that do not appear on the map. If you manage to find and hook up a Production Facility you are rewarded with one of three types of Multiplier Cards (see below).



Multiplier Cards
These collectible wildcards come in three flavours: x3, x5 and x10 (rare). When you accept a mission you can use a Multiplier Card to boost the mission pay-out by respectively 3 times, 5 times and 10 times. A card is consumed on use.



Multiplayer Matchmaking Server
Multiplayer servers are now automatically registered at a central matchmaking server. This way players can now conveniently select a server from a list in the game. I've also set up a dedicated game server here for people to play on.

NS 450
As requested by a user. This is a classic 50s locomotive which once served here in The Netherlands.



OTHER NEW FEATURES

  • Pressing the S key (by default) will now gradually decelerate the train.
  • The game is now automatically paused when starting from a save game.
  • You can now use your own music. See the Steam Guides section for more info on this.

CHANGES

  • Improved world generation speed by 50%.
  • The game now notifies you more explicitly on events like passenger claims, lost cargo etc.
  • Braking in Build Mode does not result in a full stop anymore.
  • If you sell a wagon it will now be added to the settlement's stock.
  • Building a left-most or right-most lane using build width 3 will now result in two more lanes on your left or right, i.e. the game will always build 3 lanes.
  • You can now toggle between a 5 and 15 degrees bend angle which makes building smoother curves possible.
  • When you upgrade a settlement its stock is now replenished to such amount that trading goods is immediately possible.
  • You cannot build road segments next to signs and stations anymore.

BUG FIXES

  • Fixed a bug where loading a game with a victor could cause another victor to be announced.
  • Fixed checker pattern road bug.
  • Fixed a bug that caused new player points to be rewarded everytime the same loaded game was won.
  • Fixed a bug where the wagon icon and description were not updated after a wagon was upgraded.
  • Picking up energy items when going >1000 kmph will not slow down the train anymore.
  • Trains stats will now be properly updated when a wagon is sold.
  • Fixed a bug that caused toll payments to be deducted at different rates depending on the number of settlement connections in the world.
  • FIxed a bug that made you pay toll on your own roads.
  • Fixed a bug that caused the game to crash when entering the Hall of Fame screen.

Thanks again everyone for your feedback!
nkm

Jan 13, 2019
Elemental World Part 1:Rise Of The Guardians - wiseowlstudios
Hi quick update to let people know the game will be on sale the next week starting monday as part of the weekly sale.
The main goal of the sale is to help raise money for implimenting the elf race over the next few months as well as test for bugs after recent updates
Jan 13, 2019
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