Imperator: Rome - Para_Rod
Congratulations citizens! You have unlocked a streamed Q&A with Game Director Johan Andersson by reaching 20,000 subscribers to our newsletter! And you get to submit your questions beforehand! The Q&A will take place on January 29 at 16:00 CET on Twitch straight after our weekly stream. See you all on January 29!

Click right here to reach our forums and click on the link at the end of the post to submit your questions! You have until January 24, 17:00 CET!


Discolored - Jason Godbey


Happy new year everyone! Thanks to those who have followed and wishlisted Discolored so far, your support is really appreciated!

Towards the end of January I will be sending out a demo for Discolored and I'd like to share it with you. I'd love to show you how the game is coming along and also get any feedback you might have about the experience.

The demo will be about 30% of the full game and this demo will only be available to people who sign up through the Discolored website.

Those who sign up will receive a key towards the end of January. And as a 'thank you' for being a tester, users will also have the option to have their name in the game's credits as a tester when filling out the feedback form. I'll also be sending out occasional updates on the development of the game, but I promise not to get spammy. :)

Thanks again!
Jason
Hell Let Loose - Jonno
Hey Everyone,

The sixth instalment of the Hell Let Loose Developer Briefing is here, bringing with it reinforcements to the frontline!

This week we’re taking a look at spawn points and how smart respawns can work in a player’s favour.

Spawn points – The basics

In Hell Let Loose, there are three different types of spawn point that you can choose to use. Each spawn point will deploy players in waves to give you the best advantage in keeping your unit together.

Headquarters – Fixed point, teamwide usage, shortest respawn timer.
Observation Posts – Variable locations, unit only usage, medium respawn timer.
Garrisons – Variable locations, teamwide usage, longest respawn timer.

Both Observation Posts and Garrisons come with their own strengths and weaknesses that should be considered when you’re deciding how to use them, both as an officer and a respawning soldier.

Deployable spawn points are not limited to just being placed in territory your team holds. They can also be deployed in neutral and enemy held sectors when the situation demands it.


Only recon units can deploy OPs in enemy territory


Observation Posts – Keeping your unit united!

Deployed by officers, Observation Posts (OP) are a quick and efficient way to place a spawn point for your unit almost anywhere on the map.



For an officer to deploy an OP they must have at least one other member of their unit in close proximity. Once this condition is met, simply equip your watch and place that spawn! The OP is ready for use immediately following its deployment and lasts until it is destroyed.



The OP is a versatile item but lacks endurance and must maintain a secure perimeter. If an enemy soldier enters anywhere within a 10ft radius of it, the OP will be destroyed.


Garrisons – Taking your team to the frontline!

Garrisons are the second deployable spawn point available for officers. Garrisons provide broader utility than the Observation Post as they allow any Infantry or Recon player on your team to spawn on them, not just those within your unit.



Garrisons are also more durable than their counterpart, requiring an enemy soldier to physically touch it and complete a short action to put it out of commission.

Due to the increased utility that the Garrison brings to a team compared to the Observation Post, it requires supplies in order to be deployed.



Once a Support role has placed down supplies, a Garrison can be built next to them. This will consume the supplies. Because of this, it’s important for an officer to be in close communication with their support player to ensure supplies are placed where they’re needed.


Top Spawn point tips!

It’s a long walk back to the front – As an Officer, you should make an early decision as to where you’ll place your first Observation Point and act on it. The initial engagements in the battle are important and your unit being able to respawn directly to the frontline will greatly support your team’s ambitions.

Officer’s Quarters – Officers can only have one active Garrison each! In order to support your team’s push across multiple fronts it’s important for officers to co-ordinate with each other on where they plan on placing theirs.

Behind friendly lines – When looking to place a spawn point in a location that you expect to be contested, like a strongpoint, it’s normally a wiser decision to place the spawn slightly behind the key location. This will allow for a counterattack should that point fall to the enemy.

Aggressive spawn points - When territory falls to the enemy, your Observation Post and Garrisons within the sector will be destroyed - so take care in making sure you don't over-extend. Only the recon units have the ability to place an Observation Post in enemy territory - if they can first infiltrate the enemy line.

Not a retreat, just a tactical withdrawal – If an Observation Post or Garrison has been compromised by the enemy, don’t be afraid to fall back to a different spawn. Throwing away your life (and with it manpower) for a lost spawn point isn’t a wise investment.


Your spawn points, your strategy!

Spawn points play a vital role in both holding territory and keeping up the pressure during an offensive.

In Hell Let Loose, we’re giving players the flexibility to place Observation Posts and Garrisons almost anywhere they see fit (terrain allowing).

Whether you just want to place a standard spawn, or establish a base with fortifications and deployables around it, the choice is yours.



Livestreams this weekend!

Join us this Saturday at 2pm GMT and Sunday at 7pm GMT as we stream live from the Hell Let Loose closed crowdfunder backer beta!

We’ll be streaming to the Hell Let Loose Steam Store page, so simply head over there at the above time to watch the broadcast.

We’ll be answering viewer questions on stream as we take part in the battle for Hurtgen Forest, showcasing 50 vs 50 combat, tanks, artillery and more.

See you on frontline.


Add Hell Let Loose to your Steam wishlist:

https://store.steampowered.com/app/686810/Hell_Let_Loose/
Jan 10, 2019
Armored Warfare - Silentstalker
Commanders!

This week, we’ve prepared two bonuses for you to enjoy.



Between January 10 and January 15, 2019, the following bonuses will be available:
  • 200% Experience income bonus (x3) for the first victory of the day for the Global Operations mode
  • 20% Commander Experience income bonus for all modes
We hope that you will enjoy this event and will see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

This week, we’ve also prepared another round of MyLoot discounts for you, featuring one of the most distinctive and certainly the shiniest machines on the battlefield – the Neon vehicles that include:
  • ZBD-86 Neon Tier 4 Premium Armored Fighting Vehicle
  • RDF/LT Neon Tier 6 Premium Light Tank
  • M60-2000 Neon Tier 7 premium Main Battle Tank
All three standalone vehicles (including the Gold versions) are available with 10% discount for the duration of this offer.

Apart from the permanent standalone offers, the following special bundles are also available between January 10 and January 15, 2019:


ZBD-86 Neon


The ZBD-86 (also known as WZ-501 or Type 86 IFV) is a Chinese unlicensed copy of the Soviet BMP-1, acquired from Egypt in the 1980s. The vehicle is practically identical to its Soviet counterpart with even its engine being a copy of the original UTD-20, but the Malyutka ATGM launcher was replaced with the HJ-73 Red Arrow missile launcher. By the time it entered service in 1992, it was already obsolete. You can learn more about its history in a dedicated article!



In Armored Warfare, the ZBD-86 is a Tier 4 Armored Fighting Vehicle. Gameplay-wise, it’s roughly on par with its Soviet BMP-1 counterpart, but its Read Arrow missile packs more of a punch.

Aside from the permanent offer, it is available in the following bundles:

Improved Bundle with 20% discount, containing:
  • ZBD-86 Neon Tier 4 Premium Armored Fighting Vehicle
  • 3 Gold Loot Crates
  • 2 Gold Battlefield Glory 12-hour Boost tokens
  • 5 Gold Crew Insignia tokens
  • 5 Gold Commander Insignia tokens
  • 5 Gold Reputation Insignia tokens
  • 5 Gold Credits Insignia tokens
  • 5 Gold Experience Insignia tokens
  • 350 Gold
Prime Bundle with 47% discount, containing:
  • ZBD-86 Neon Tier 4 Premium Armored Fighting Vehicle
  • 3 Platinum Loot Crates
  • 3 Platinum Battlefield Glory 12-hour Boost tokens
  • 7 Platinum Crew Insignia tokens
  • 7 Platinum Commander Insignia tokens
  • 7 Platinum Reputation Insignia tokens
  • 7 Platinum Credits Insignia tokens
  • 7 Platinum Experience Insignia tokens
  • 550 Gold





RDF/LT Neon


The RDF/LT designation stands for Rapid Deployment Force Light Tank. Several prototypes were built for the U.S. armed forces evaluations with various guns. It was, however, never mass-produced and the project was terminated in 1985. You can read more about its development in a dedicated article.



In Armored Warfare, the RDF/LT is a Tier 6 Light Tank. It was originally offered as a part of the Collector’s Edition, but it also exists as a part of the Claw vehicle edition, featuring unique camouflage. The variant modeled in the game is the vehicle armed with the 76mm M32 gun as it was the closest the RDF/LT came to mass production. Its gun is quite accurate, fires fast and has a lot of penetration, but these advantages are compensated by the low damage per shot value. It is also quite fast and accelerates well but isn’t perhaps as nimble as other Light Tanks of its Tier.

Aside from the permanent offer, it is available in the following bundles:

Improved Bundle with 20% discount, containing:
  • RDF/LT Neon Tier 6 Premium Light Tank
  • 5 Gold Loot Crates
  • 5 Gold Battlefield Glory 12-hour Boost tokens
  • 15 Gold Crew Insignia tokens
  • 15 Gold Commander Insignia tokens
  • 15 Gold Reputation Insignia tokens
  • 15 Gold Credits Insignia tokens
  • 15 Gold Experience Insignia tokens
  • 1.000 Gold
Prime Bundle with 47% discount, containing:
  • RDF/LT Neon Tier 6 Premium Light Tank
  • 7 Platinum Loot Crates
  • 7 Platinum Battlefield Glory 12-hour Boost tokens
  • 25 Platinum Crew Insignia tokens
  • 25 Platinum Commander Insignia tokens
  • 25 Platinum Reputation Insignia tokens
  • 25 Platinum Credits Insignia tokens
  • 25 Platinum Experience Insignia tokens
  • 1.450 Gold





M60-2000 Neon


The M60-2000 was a prototype upgrade for the M60 Patton series of Main Battle Tanks from the late 1990s. The idea behind it was to replace the old M60 turret with one from the Abrams MBT in order to provide a cost-effective solution for the owners of the Patton series. It was offered to several countries with Turkey showing the most interest, but lost the competition for Turkish M60 upgrades to the Israeli Sabra.



In Armored Warfare, the M60-2000 is a Tier 7 Main Battle Tank. Its main advantages include well-protected turret and a 120mm M256 gun on Tier 7, making this tank a deadly opponent, especially if fighting defensively with the hull hidden behind cover. However, its hull is quite fragile for its tier, making this tank more suitable as a second-line support vehicle, firing at its enemies from distance.

Aside from the permanent offer, it is available in the following bundles:

Improved Bundle with 20% discount, containing:
  • M60-2000 Neon Tier 7 Premium Main Battle Tank
  • 15 Gold Loot Crates
  • 10 Gold Battlefield Glory 12-hour Boost tokens
  • 25 Gold Crew Insignia tokens
  • 25 Gold Commander Insignia tokens
  • 25 Gold Reputation Insignia tokens
  • 25 Gold Credits Insignia tokens
  • 25 Gold Experience Insignia tokens
  • 2.500 Gold
Prime Bundle with 47% discount, containing:
  • M60-2000 Neon Tier 7 Premium Main Battle Tank
  • 15 Platinum Loot Crates
  • 10 Platinum Battlefield Glory 12-hour Boost tokens
  • 30 Platinum Crew Insignia tokens
  • 30 Platinum Commander Insignia tokens
  • 30 Platinum Reputation Insignia tokens
  • 30 Platinum Credits Insignia tokens
  • 30 Platinum Experience Insignia tokens
  • 5.000 Gold
All three Neon vehicles are also available in a special Neon Bundle with 55% discount, containing:
  • ZBD-86 Neon Tier 4 Premium Armored Fighting Vehicle
  • RDF/LT Neon Tier 6 Premium Light Tank
  • M60-2000 Neon Tier 7 Premium Main Battle Tank
  • 35 Platinum Loot Crates
  • 15 Platinum Battlefield Glory 12-hour Boost tokens
  • 15 Platinum Armored Warfare 12-hour Boost tokens
  • 10.000 Gold




Please note:
  • This offer starts on January 10, 16:00 CET (7 AM PST)
  • This offer ends on January 15, 16:00 CET (7 AM PST)
  • If you already owned a bundle vehicle, you will instead receive its Compensation Value in Gold instead
We hope that you will enjoy this offer and will see you on the battlefield!
Jan 10, 2019
Infestation: The New Z - Silenterror


Weekend EVENT!

Tomorrow is Friday and there will be a new weekend event.

For more information about the weekend event go to:
https://playnewz.com/weekendevent

Starts 11.01.2019, 12:00 PM (MEZ)
Ends 14.01.2019, 12:00 PM (MEZ)



Have a great weekend!
Jan 10, 2019
GRIP: Combat Racing - Wired Productions
Watch Episode 4 of Dev Talk!

We sat down with lead programmer Rob Baker to create a new weekly series to talk all things development, from Rollcage to the choices the team took in the lead up to launch!

This week Rob talks about how the 'hardcore arcade racer' has been long missed in the industry!

As always, fire your comments below and if you like the series, drop the YouTube channel a sub!
https://youtu.be/dpenFOJe3_w
Unknown - 정체불명
Fixed-

Sometimes feathers door could not be opened even if the item was used in front of a on it.

The part where the object and the player were not able to interact with each other.

The parts of the item acquisition process that may not be smooth have been modified.
Survarium - joewillburn
Survarium Patch 0.56b is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56b
General Changes

- Matchmaking now makes sure the players with very high Elo ratings are matched against a team that also has players of similar ranking.
- Introduced penalties for leaving a match. Firstly, you will lose silver. Secondly, you will not be able to queue for the next match for some time.
- There's no penalty for leaving a match if you are the only player in the match (i.e. only you and bots are left in the match).
- Silver penalty depends only on the maximum equipment tier of your character.
- Penalty timer for the next match depends on how many matches you left in a day. The more matches you leave, the longer the timer.
- You will receive the same penalties for not participating in a match (for being AFK).
- Collimators' settings are now automatically saved at the end of a match and applied at the beginning of your next match.
- Backpacks and oxygen tanks now also provide a reputation bonus.

Holiday Event

- By your request we have extended the event, but many players were expecting it to end and the discount on January 9, so we will consider The Renaissance Army as the winner (they are winning by a huge margin).
- The prices on all Renaissance Army faction items temporarily reduced by 50% (please note this is not a discount, but a price reduction).
- The prices on the items of other factions and premium weapons temporarily reduced by 50%.
- Standard Treasure Hunt is back again instead of a holiday one.
- Presents and holiday tree removed from the lobby.


Bug Fixes

- Fixed an issue with the Fort-401 NY 2019 icon - it now has The Renaissance Army logo.
- Fixed an issue when players were stuck on a loading screen when starting a Team Mission.
- Fixed an issue when clamps were not displayed on 9A-91 NY 2019 assault rifle.
- Fixed various issues in Polish, German and French localizations.
Community Announcements - Marcin_Klabater


Greetings, Footballers!

We are back with a batch of improvements for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around '90s Football Stars is, and promise to continue supporting the game as we have been doing so far.

Features:

• Double Pass - when you press and hold Pass button, you will perform a faster, stronger pass action
• Goalkeeper defense - when you press and hold Jump button when an opponent is approaching your goal, your GK will move to intercept him
• Weekly Ranking mode. Will reset each week. Get points for your favourite team!
• AI improvements for defensive movement
• New teams: Italy, Canada, Congo, India and Bolivia!

Functionality issues:

• Disconnecting controller during gameplay now causes the game to Pause
• When connecting a second controller after launching the game, it will now be correctly recognized
• The game will now Pause after Steam Overlay is invoked
• After a Group Stage match in the International Cup, the game's audio will no longer be disabled
• The commentary no longer disappears occasionally during the second half
• Hitting an opponent with the ball will now cause a rebound instead of snapping

LOC issues:

• [Polish] Text in Options menu now fits the box correctly
• [German] Text in the box, responsible for changing outfits before the match, now fits the box correctly

If you encounter any issues, wish to chat about '90s Football Stars or just poke the Devs, our Official Steam Forum (https://steamcommunity.com/app/879310/discussions/) is always the best place to visit.

Remember that’s not our last word when it comes to ’90s Football Stars. There are more free updates coming in the future, so be sure to follow our social media channels to stay up to date:

Twitter
Facebook

„Football's not just about scoring goals - it's about winning”. Alan Shearer

https://store.steampowered.com/app/879310/90s_Football_Stars/snr=1_5_1100_1100/snr=1_5_1100_1100
Best,
Purple Tree and Klabater Team
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