Pocket Waifu - .X
  • Level 8 unlocked for: Cleo, Leilani & Valentina
  • Special Offer: Sheepish Warmth, with Exclusive Fur Vest
Jan 10, 2019
Discord Bot - Controls - Kasper.Rasmussen
If you have any questions, please join our Discord server

Discord: https://discord.gg/yZKv4yz

News:
  • The software is 1,59€
  • New design
  • Login & signup removed: You don't have to create an account before using the software
DCS World Steam Edition - NineLine
Hornet Mission of the Week
Situation
Over western Iraq on day one of Operation Desert Storm, United States Navy F/A-18C Hornets operating off the USS Saratoga in the Red Sea racked up the first air-to-air kills by Hornets. This mission also showcased the Hornet’s ability to rapidly transition from an air-to-air engagement to delivering bombs on target. This mission is not a recreation of that mission, but rather takes inspiration from it.

An outstanding insight into the historical engagement can be found here on the Fighterpilot Podcast:

https://www.fighterpilotpodcast.com/podcast/017-desert-storm-mig-kill/

Ahead of you at waypoint 1 is Shiraz airbase with the Sector Operations Command (SOC) as your primary target. Bullseye MANNY is 20 nm to the northwest at your waypoint 4. The second element is assigned the POL facility. Fight your way to the target and destroy it with Mk-84 bombs to accomplish your mission. Bringing up the rear is a flight of Hornet’s with AGM-88 HARMs to suppress SA-6 SAMs in the area.

Objective

Destroy the SOC at waypoint 1, ref briefing images.

Multiple SA-6 SAM sites are situated in the Shiraz area. These will be targeted by the SEAD flight. Short-range air defenses in the target area include 23m AAA and SA-13 SAMs.

This mission requires the DCS: Persian Gulf Map.

Have fun and good luck!

Download the mission here:
https://forums.eagle.ru/showpost.php?p=3752412&postcount=107

Jan 10, 2019
Night of the Blood Moon - Tukki
Hey everyone

Night of the Blood Moon is entering Early Access on the 14th. I've had a few people ask me why I am doing just one week of it, and what the logic is there.

Well here is my simple thought. As a one man development team there is bound to be a ton of things I don't catch, and I want to do my absolute best to provide a grade a polished game. The last thing I want is for you to be killing it in a run and then have something happen that ruins your fun. Night of the Blood Moon's primary goal is to be a fun challenge.

To anyone buying into the early access I would highly encourage you to hop on the discord and give me a heads up on any bugs you encounter. This is a big time so I try to be close by at all times.

Thank you to everyone who has helped so far.
-Tyler Mcdermott
Sole Developer of Night of the Blood Moon
Tyler@NotBM.com
Dr Greenstuff - blackdiskettestudio
Happy New Year my gardeners!

Here I am, I hope,for a great year of novelties on Dr. Greenstuff.
Thank you all for your support, without that, the last difficulties with the backup system would have been right of me and my motivation to continue.
Indeed, even if for you in the vast majority, the last level is a success, I was very disappointed by my backup system.
On the one hand it brings many problems that do not exist without reloading, and second, it prevents me from making content updates as I would like.
After a good time of nervousness, I decided to take some rest and enjoy the holidays while thinking about the events.
Here I am, I reassure you in good form and more motivated than ever, I will not let go of anything and will not abandon the project. I will continue to fight!
So, in 2 days, I solved the main bugs!
But here after several tests, my save system always prevents me from making content updates correctly.
I will continue my tests but there are 2 solutions that emerge.
1-I manage to run the system of save: I make you regular updates for 2/3 months until the end of the game.
2-I can not run my backup system: I take 2 months to complete the game and you book a full version, meanwhile there will be no update.
I'll let you know the results.
In any case, I remind you that we are still in Alpha Early Access and therefore some will have to start their game again. (In spite of me, really sorry but I did everything to prevent that).



List of patches:

* The Esc key does not disappear the mouse cursor when using the PC.
* Modification typo on the butter recipe.
* Change typo price empty pot.
* The oven does not always turn off (Best result but still work).
* Less loss of FPS when using the Spy Cam (Best result but still work).
* The pockets of nettles do not disappear anymore after reloading the game.
* We can now buy several "Haschich Press", it appears correctly at the post office once ordered.
* We no longer lose the accessories of "Haschich press" during unpacking (Spare parts remain accessible to the store "La verte").
* The laptop PC no longer bug.
* Fix the problem that prevents the storage of hashish in the inventory.
* Touny does not appear when you are outside your apartment.
* We can not save when the secateur or watering can is in hand. That will prevent their disappearance during reloading.
* Cut a Weed male does not appear 2 empty pots.
* The goal "Touny Cakes" disappears from the board when the quest is over.
Second Second - sinkholestudio


Greetings! This week we have outlined 27 archetypes that determine the characters and abilities of a deck. These archetypes will determine which cards appear when a 'wild card' is opened.
  In addition, Second Second's monsters will have new card presets which take charge of one of the following archetypes.


<Damage>


Damage cards are the essential cards of the game and will be the same as the existing classification.


<Assist>


These cards assist in combat, such as neutralizing an opponent's damage card or offsetting the damage.


<Utility>


Utility cards directly help combat.
  • 'Time Advantage' cards become stronger when a player's turn gets longer.
  • 'My turn bonus' cards become strong when they are cast using as much of player's turn or activated on player's turn.
  • 'Silence' cards prevent the opponent from using cards within a certain category on a turn basis.
  • 'Double damage' cards increase damage within a certain amount of time.

<State>


'State' cards increase the potential of player's cards or disturb the opponent's cards. This is the same as the existing state system.


<Special>


'Special' cards make it possible to counter advantageous weapon types. For example, 'Cannon'(Yellow) cards have a long cast time, so there is a high risk of cancellation by 'Gun'(Blue) cards. But 'Stealth' cannon cards make it possible to attack without risk.
Jan 10, 2019
World of Warplanes - blindfoId


From January 11 to 14, join battles on Tier IV or higher aircraft, capture sectors, and deal damage to aerial targets to be rewarded with crew experience, equipment, and consumables, all while enjoying extra XP for your first victory of the day.

NA
From 4 January at 3:20 PT / 6:20 ET until 7 January at 3:20 PT / 6:20 ET, enjoy the special with:

EU
From 11 January at 06:00 (CET) until 14 January at 06:00 (CET), enjoy the special with:

Bonuses
Triple XP for the first victory of the day.

Missions

«Deep strike»
Target
☆ Take part in capturing 3 sectors in one battle
Conditions
☆ Tiers IV+
☆ Repeatable
Reward
☆ +25% Crew XP

«Fire and forget»
Target
☆ Deal 1250 damage to aerial targets in a single battle
Conditions
☆ Tiers IV+
☆ Repeatable
Reward
☆ +25% Crew XP

«Lock-on»
Target
☆ Destroy 20 aerial targets per any amount of battles
Conditions
☆ 5 times per account
Reward
☆ x2 First aid kit (Period II)

«Retaliation»
Target
☆ Deal 45,000 damage to aerial targets
Conditions
☆ Once per account
Reward
☆ х1 Collimator sight (Stock, Period II)
Immortal: Unchained - Da'Tau

“... and cursed they would be. The Azurians loathed wickedness and forged "The Mask of Pain" which would curse its wearer for all eternity.”

We’re really excited to be revealing the full details of the Mask of Pain expansion for Immortal: Unchained, which will be a free expansion for the base game.

The Azurian Mask of Pain is an ancient device that was built as the most severe kind of punishment for Azurian prisoners. With the expansion, you can start a new game as the Cursed One, who is fitted with the Mask of Pain.

The mask makes the final death curses of your enemies linger for eternity, and the Cursed One will grow more and more afflicted throughout the game. In effect this means that we are adding a new class that will be bestowed a curse after defeating each of the main bosses. After every fight you will be asked to choose between 2 curses, which are unique to the boss, and in following NG+ playthroughs, you can either choose a stronger version of the same curse or choose to have both curses instead.



As with NG+ there will be new achievements added with the update, but these won’t count towards the completionist achievement.

When we release the feature we will also include an update to the game’s tutorial. We feel that the current tutorial doesn’t fully live up to the rest of the game, and therefore we decided to restructure it a bit to give the game a more exciting start. It is always important to us that the games we make are in the state we think they deserve, and we believe that it is a better entry point for new players.

When we released Immortal: Unchained we said that we wanted to support the game with both paid and free updates. Both the Mask of Pain and the tutorial update will be released as free updates and we estimate both releases to be in late January or early February.

We are really excited to release this feature, and hope that you feel the same!

Best,
The Toadman Team
Jan 10, 2019
Total War: THREE KINGDOMS - CA Ella


The youngest son of Liu Yan, Liu Zhang ruled over the Yi Province. While he maintained peace in his realm, some view him to be a foolish and incapable ruler. He is easily taken in by tricks and deception, and will choose the wellbeing of his subjects over his own ambition.
Metro Exodus - Deep Silver

Take a peek behind the scenes at 4A Games in our three part documentary "The Making of Metro Exodus" - including unseen footage and interviews with the creators behind 4A's most ambitious project yet.

Episode One is live now on our YouTube channel.

https://youtu.be/zcoYtpfRPFI

Your Journey begins on 15th February 2019, Pre-purchase today to reserve your copy.
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