Today, a patch goes live that will add the ability to play with AI-controlled players, enabling singleplayer games!
Whether you need to fill out a lobby with additional players or test out new strategies in a solo game, the choice is yours; check out the full patch notes here.
Update 0.73.5 introduces Achievements, new abilities & more!
New Abilities
Enthral: Turn your opponents into temporary allies. Side Note: lighting was disabled for this GIF.
Frost: Wrap your opponents in ice.
New parallax backgrounds for the grotto
Other mechanics
2 New status effects.
Reworked knockback physics of all melee weapons.
Chakram is much more versatile now:
Can stun unaware opponents.
Can hit more often
Can travel under water
The targeting system has been vastly reworked to accommodate how quickly alliances can change...
Bug fixes and optimization
Substantial rework of Gnarled Gardens plants for much better performance.
Fixed bug where continuous sounds could loop indefinitely; if played at the same time as an identical non-continuous sound.
Fixed bug where using quick swap with a given item didn't deactivate the shield (thanks Rubenmenton for flagging that)
Fixed weird bug where the player's equipped item would appear to be stabbing them at an awkward angle; after being knocked from a ledge they were holding.
The item order is now consistent on the weapon wheel
Adjustments to some item descriptions.
Fixed bug with dart traps not triggering.
Other
Multiple new sound effects š
New particle animations
...
W.I.P. stuff
We're still working on the ice world in the background (though want it to have more polish before putting it out)
Here's some (slightly older) artwork
*** Happy New Year's Patch (0.73.11)! ***
Added 1 achievement.
Poison flowers in the garden can be picked up and thrown.
Fixed bug with dragon fly rebounding off and immediately dealing when knocked against a wall with force.
A lot of polishing work with how Grotto's background tiles generate.
Added much more randomisation to the grotto of guidance parallax.
Last patch of this update: 2nd January 2019
*** So when's the next major update??? ***
We're pretty close now... There's a lot of new features coming in mid-February...
A new trailer for Shakedown: Hawaii has just landed!
But wait, there's more! I'll also be doing a gameplay livestream tomorrow at 2pm Pacific / 5pm Eastern, on the Vblank YouTube Channel. See the game in action -- Sunday, December 23rd at 2pm Pacific / 5pm Eastern!
A new trailer for Shakedown: Hawaii has just landed!
But wait, there's more! I'll also be doing a gameplay livestream tomorrow at 2pm Pacific / 5pm Eastern, on the Vblank YouTube Channel. See the game in action -- Sunday, December 23rd at 2pm Pacific / 5pm Eastern!
This patch fixes a few little things that someone brought up:
Removed text from Ball tutorial that lied (big oops)
Changed an attack pattern on shmup boss (after the wall) to make completing the fight possible as Ball
If you see things that don't seem balanced or fair be sure to bring them up, I'll fix any issues as soon as I can and add any features that seem like good, viable options.