Star System Overhaul Patch, We have gone through and updated all of the planets to use the new rendering tool. They should all be much more interesting to explore and build on.
Additions:
Added parts: Light armor plating in 3 sizes and Medium armor plating in 3 sizes.
Added Christmas Tree room part (functions as a small storage and looks cozy).
Added Christmas Tree Loot Crate.
Added new roof panel art.
Added new part: HGas Fuel Tank 3X6.
Added panning camera for ships.
Added four modes to the camera (Cycle through camera modes with C).
Added loot spawns. (Crates (currently disguised as christmas trees) will spawn in certain areas on planets, open them using F to get a surprise!)
Changes:
Lowered pan distance and max zoom of player camera.
Gave the panning camera distance based smoothing.
Made the camera freeze it’s panning if you open menus.
Made the camera pan relative to zoom.
Improved the look of raised terrain.
Changed how explosion force is calculated.
Rebuilt part explosion method.
Improved orbit calculations so trajectory lines are much more stable.
Improved how thrusters reverse thrust and thruster damage are calculated.
Fixes:
Fixed roofs having invalid transforms to check visibility against.
Fixed weapons being able to shoot through raised terrain.
Fixed map trajectories sometimes turning dark grey.
Fixed issue where parts would explode when deconstructed.
Fixed issue where explosions could sometimes pull you inwards.
Fixed some minor issues with gravity calculations.
Fixed issue where atmospheric drag was not being properly applied to objects.
Fixed issue where a player or ship could get stuck on the edge of a planet and would not be able to move.
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Hello and welcome everyone on this first release of my game on Steam. It has been a bumping ride with lows and highs, but it's finally here!
So? what to expect?
As stated in the "why early access" panel, there isn"t much actually in the game, BUT more will come in the coming months.
The current state is here to allow people to see if the general feeling satisfy them.
The two main keyword that will define the project are dedication and transparency.
Transparency because I am a gamer first and therefore I hate when a company give no informations on the current state of the game, the project, etc. I do intent to give as much informations as possible to let you know of what to expect.
Dedication also because this game is really dear to my heart and even if everything go south, I intend to finish it. No matter it will take.
Enough rambling for now ;)
Just after the holidays, I will set up a tool to allow you all to participate in the creation of this game!
Meanwhile, you can always join me on the official discord server to chat with me and others fans ;)
Happy Christmas and new year !
PS: The demo should come online in the next days or so, it is still being validated by steam at the moment.
Hello everybody, with this update I'm introducing bigger bosses for a greater combat show!
The first one is a huge four-legged wartank (codename Spidertank). You can face it playing the arcade mode (alone or co-op) and reaching the wave number 20... hoping it's not too much for your fighting skills! ;) I also made lots of game balancing, bugfixing and cosmetic adjustments for the festivities! :D
- New boss fight! (Spidertank). - New enemy weapon: Seeker Missiles. - Added 5 more stages for the arcade mode (now 20 in total). - Orbiter powerup: collisions fixed. - VS Mode: the ball now changes its aura color depending of the hit. - Stats page: "max arcade stage" line added. - Story mode: Changed intro sequence for The Parasite. - Minor bugfixes. - Steam guide updated.
This update includes improvements and fixes for the last content patch.
ea.0.15a.53 - December 22, 2018
Improvement: The butcher no longer requires the pig farm for build up
Improvement: Farmers can no longer plant crops on fields when harvested resources are on the field. This reduces the lag when a lot of harvested resources laying on crop fields
Improvement: Farmers can now move harvested resources to warehouses if they can not grow crops
Bugfix: Sometimes the undertakers cart is blocking paths
Bugfix: Missing texture for the coal bag
Bugfix: Multi selection of bandits allow further control actions
Bugfix: Builder gets stuck on gallows
Bugfix: Mines were still not saved properly
Bugfix: Building out of service not loaded properly
Thanks to your advice and recommendations we have solved several bugs and further improved GRAL. This patch activates the GRAL HANGAR where you can customize your vehicles.
We will add new styles, new decals and new features from time to time to allow you to customize your cars more and more. With this first patch you can choose between two liveries (styles) for vehicles of the Platinum and Iridium classes. Each style allows you to customize up to 3 colors that characterize the livery. Once you have configured your style you can choose it in the select car menu before the race. Remember that if you are playing in team mode, your whole team will compete with the style chosen by the Leader. With the next patch we will also insert the styles for the cars of the Titanium class and we will make some improvements to the already present styles.
Several graphic improvements have been made and some performance problems related to some tracks have been solved.
Let us see how you painted your cars, take a screenshot (F12) and share it on Steam and on the GRAL Facebook page.
Due to some issues with some players getting errors when certian internet functions were unavailable, we've pushed a 1.11 branch to beta (and itch.io) for testing and rolled back the current version to 1.0.2.
We apologize for any lack of bounty hunting that this has caused.
Cattle Call: Hollywood Talent Manager - Funnyanglezsolt
Dear All,
The updated version has just been released (the version number was also increased to 1.0.1, something I forgot to do with the previous updates...). We fixed several bugs as well as (tried to) apply some fine tuning/tweaking to enhance the experience.
While I successfully loaded a few savegames you sent me via email earlier, the changes might cause issues later in previous savegames (they shouldn’t but my paranoia and previous experience is whipsering to my ears).
In any case though, most of the changes in the update will only take effect in a brand New Game.
Thank you for your attention and...you know...for everything :)
Bugs Fixed
If you have gone bankrupt and then started a new game from the main menu (instead of quitting to Window and run the game again), it continued on the day of bankruptcy with “negative money”. - FIXED
The game did not save your agency’s reputation earlier (always stayed Minor when you loaded the savegame in) - FIXED
Due to a script bug, Major reputation was unlocked when you earned 2M USD and at the same time, it also deducted 2M USD from your account (...) – FIXED, MAJOR REPUTATION IS UNLOCKED WHEN YOU EARN 10M USD
We incidentally left the (old, incompatible, untested) Actor Properties (Actor editor) in the game. Using it dissected the game in many creative ways – FIXED, REMOVED
On random occasions, after a few days into the game, actor heads got mixed up: actors got female portraits, actresses got male portraits - FIXED
Almost all Ai actors became free agents in the game after a year or so - FIXED
Sometimes the casting notice on the very bottom of the casting screen was barely visible - FIXED
Quality of Life Improvements (there are more, these are just the “A-listers and Notables”)
The Submit Actor button is dectivated on the casting notices if you have zero submittable clients for the specific role – HALLELUJAH, WE SAVE YOU A LOT OF POST-IT MONEY :)
The Mob will only collect their 50k on 10 December to give players a little more time – BY POPULAR DEMAND
Actors got more antidepressants and are now a bit more grateful for your good work – THEY ARE A BIT MORE REASONABLE NOW, REALLY
I squeezed a “Quit” button into the game, you can use this, too, beside the ESC key – I WAS CALLED MANY NAMES FOR THE LACK OF THIS BUTTON, OF WHICH “ARCHAIC S.O.B.” WAS THE FRIENDLIEST