FOR HONORâ„¢

For Honor is still trucking along - Ubisoft just announced a raft of updates coming to the melee combat game during its third year.

Four seasonal updates themed around the Year of the Harbinger are planned. These updates include new heroes, new maps, gameplay balance updates as well as seasonal in-game events.

This all kicks off 31st January 2019 with the new season, Vortiger. This adds a new Knight hero to the game as well as a new map. Here's how the roadmap looks:

Read more…

Eurogamer

Home is a curious concept. Generally, we use the term to suggest a snuggly place that feels like ours. Where we can feel comfortable and secure. In many ways, it's as emotive a word as love. People use it sparingly. It truly means something to use it to describe a location. Understandably, if your parents' home doesn't feel like your home any more, you're liable to call it something different than you may have as a child. And yet, often, at Christmas, people with their own homes will still describe themselves as 'going home for Christmas' when they explain they're staying with their parents for a few days.

About 12 years ago, I remember driving home from University for Christmas. It was inexplicably clich d. There was snow in the fields nearby and 'Driving Home for Christmas' was playing on the radio. It was perfect in its way. Three hours later, I was home and enjoyed a lovely Christmas with my parents. That was my last taste of 'going home' for Christmas.

That sounds bleak but there's generally a 'last' time for most of us. It's how life goes. Now, I live with my chronically ill mother, with my father having died 10 years earlier. It means Christmas is a little more stressful. There's a terrifying amount of preparation to make it feel like we're doing Christmas 'properly'. Often, it's just nice to have got to the actual day vaguely sane and without having mentally imploded too much. I don't like to be 'that' person, but as the time nears, I can't help but be a little envious when I see friends and peers finishing up their work for the year, buying a few gifts and heading home, knowing that they'll be well and truly looked after for a few days. No need for them to remember to defrost the turkey or to cut up seemingly endless quantities of vegetables. Not everyone is as lucky, of course, but when it comes to the people I know, this tends to be the case.

Read more…

Eurogamer

Fortnite players thought they were finally free of the game's overpowered Infinity Blade when it was removed three days ago - but they were wrong. Despite being encased in an ice block, the sword's mystical powers live on.

Multiple Reddit and Twitter users have reported a bug where the Infinity Blade's smashing effect mysteriously reappears and follows them around wherever they go. It's like a guardian angel - except one which destroys anything you build, preventing you from protecting yourself from incoming fire.

It's unclear if anything in particular triggers the bug, but it seems to have come about after the game's latest update, which rolled out this morning. Although most of the reported cases show this bug appearing on the PC version, a couple have also displayed it on PS4.

Read more…

Eurogamer

Ready for something BioShocky yet? Close to the Sun might be it.

It's a first-person horror game set in an alternate version of the late 19th century, aboard a scientifically advanced ship complex built by Nikola Tesla and segregated from the rest of the world. And would you believe it? Things have gone brutally, horribly wrong.

You play Rose, a young journalist looking for her sister, and like BioShock, you'll gradually uncover what went wrong. But unlike BioShock you won't have any weapons or powers. You'll be defenseless. The keys to your survival are running, hiding and quick thinking.

Read more…

Eurogamer

We've had a couple of major u-turns in the last few weeks: first it was Epic's faux-pas with a fancy (but very overpowered) sword, and now it's all about Battlefield 5, as DICE has reversed its unpopular TTK (Time to Kill) balance change introduced to the game last week.

Following analysis showing the "wider player base was dying too fast", DICE initially chose to alter Battlefield 5's TTK values. This was supposed to lengthen the time it takes to kill other players, which (in theory) would make it easier for newbies to improve by giving them longer lives on the battlefield.

Problem is, veteran players liked the existing TTK values and felt the changes tipped the scales too far in the other direction. "This is brutal," said Reddit user Ireland 914, after realising the Gewehr 43 would soon require four out of its 10 shots in a clip to earn a kill. "Landing three shots at mid-range with a rifle should be enough. It already took skill to do that."

Read more…

Eurogamer

Arguably the most famous dance ever created in the history of the world - except from the moonwalk maybe - is Carlton's finger-snapping, forearm-whirling, hip-swinging dance from TV show The Fresh Prince of Bel-Air. You all know it, just like you all know the words to Will Smith's rap-troduction.

Carlton's dance is fresh, literally - it would go on to be recreated by Epic Games in Fortnite with the emote name "Fresh". But now Fortnite is a super-huge deal, the actor behind Carlton, Alfonso Ribeiro, is not happy.

He's so not happy he's suing Epic.

Read more…

11-11 Memories Retold

Video games have given us countless images of the past, some literal-minded, some more playful, from Total War's continent-sized thought experiments to the hinterland between myth, game design and archaeological record that is Assassin's Creed Odyssey. Among 2018's offerings are two that, to my mind, deserve special attention for the stark yet deceptive contrast they form: DigixArt and Aardman's melancholy Great War tale 11-11: Memories Retold, and DICE's characteristically seismic World War 2 shooter Battlefield 5.

In many respects, the two could not be more unlike. One is a multiplayer-centric ensemble piece in which huge armies clash on a Greatest Hits of regional combat theatres, the other a gentle, affecting third-person outing in which you need never fire a single bullet. Each game, moreover, has its own very specific way of looking at the past. One is a photorealistic simulation, devoted to visual granularity both for its own sake and to facilitate encounters in which cover and camouflage are key; the other, a playable homage to fine art and in particular, the late 19th century movement Impressionism, which "paints" each frame's contents in real-time, brushstroke by brushstroke.

Consider how their approaches differ when it comes to objects near and far. In Battlefield 5, everything is knife-sharp no matter the distance, as you zero-in on bodies crawling along a hillside only for an opposing soldier to burst, horribly gigantic, from the undergrowth to your left. Visibility varies according to the weather and combat conditions, but the ethos remains one of baleful clarity: the grenade smoke might block your aim but it is always high fidelity. 11:11 has no truck with such all-or-nothing detailing - indeed, it seems positively hostile to it, at any range. Lanterns, branches and barbed wire shudder apart close at hand into writhing columns of brushmarks, like dirty raindrops on glass, while landmarks are swept away and etherised in heaves of autumnal colour.

Read more…

Eurogamer

For as long as World of Warcraft has been alive, Horde and Alliance haven't been able to understand each other (with a few exceptions). Your game client would garble what players of the opposing faction said, thereby reinforcing a sense of belonging while sprinkling on a bit of exotic mystique.

But now Blizzard has added - in a 14th December hotfix - a new World of Warcraft potion enabling exactly that: the ability to understand the opposing faction in chat. It's called the Elixir of Tongues and it's available from Fizzi Liverzapper who's in Dalaran's Underbelly.

The potion costs 30 gold and allows you to understand - but not speak - the language of the opposing faction for one hour. But if both people partaking in the conversation drink a potion, they will be able to understand one another. Hooray!

Read more…

Eurogamer

16 for a Christmas bundle of virtual items! 14 for a giant camp sign! A tenner for some Christmas emotes! There's new gubbins on sale at Fallout 76's Atom shop - and players reckon they're getting ripped off.

Visit the Atom shop in Fallout 76 right now and you'll see a few limited-time items for sale. The bundle "Comin' to town" is discounted from 3000 Atoms to 2000 Atoms. This bundle includes Mr and Mrs. Claus outfits, a stuffed radstag camp decoration and Mr and Mrs. Claus player icons. Based on the fact you can't just buy this bundle with real-world money directly (you have to buy Atoms in set denominations), it'll set you back around 16. That's down from 3000 Atoms remember, which means Bethesda values "Comin' to town" at just over 20.

Moving on to the Red Rocket Mega Sign, which costs 1400 Atoms - this giant, light-up camp sign will set you back 14, although you'll have a couple of hundred Atoms change.

Read more…

Pillars of Eternity II: Deadfire

The planned console versions of Pillars of Eternity 2: Deadfire have been fading from view ever since the flagship desktop version arrived in May and struggled to catch on. As time ticked by, the pencilled-in console release window of 2018 got smaller and smaller.

Then Microsoft bought developer Obsidian in November, throwing the whole thing into question. Would Pillars 2 still come out on console? Would it still come out on non-Microsoft consoles? We haven't had a definitive answer until now.

The answer is yes, it will. Pillars of Eternity 2 will be released on PlayStation 4, Nintendo Switch and Xbox One in 2019. The ports also have a porter: Grip Digital, a specialist in these matters.

Read more…

...