Robocraft - RapheePlays
Hello RoboCrafters!

Today we wanted to reveal a few new cosmetic pieces that will light up your robot. These new pieces of content will arrive on the 17th of December with the first season of RoboPass.

Our first reveal today is a brand new type of cosmetic item which has two connection points. You’ll be able to create some beautiful patterns for your robots: The fairy lights



We’ve decorated a robot with these new lights to show you just how it will look in game.



Additionally, for those who want to do something creative with the lights, the lights blink based on a BPM of 100! So it’s technically possible to match up a song to these lights.

To partner up with the fairy lights is another cosmetic item which is the present.



Available in both large and small, combined with the fairy lights you can create some beautiful festive robots! Here is a Santa Sleigh packed to the brim with the new present cosmetics.







Our last cosmetic reveal for today may be familiar to those of you who played Robocraft Infinity on Xbox One. Previously an Xbox One exclusive, the neon cubes will very soon be placeable in Robocraft.



These new cosmetic items will join the already announced spawning effects that were revealed yesterday as part of the RoboPass update. There will be more announced tomorrow! Until then, Build, Drive, Fight!

ReelBigKris - Communications manager
PsyShift - Sapphire
Hello all. Here's the latest changelog.

Bugs fixed:
  • If no save is detected, the ball defaults to a reddish-green tint, instead of the hard black it used to default to.
  • The end goal now properly saves the best time. I swear I fixed it this time.
  • Random level loading should now work properly.

Frameworks implemented:
  • Hats! (Still no inventory yet. We're working on it)
Golf Peaks - Spierek


We just released an update that bumps up Golf Peaks to version 1.11 and with that we’ve added:
  • World 7 with 12 new, challenging levels,
  • 2 new achievements,
  • secrets to uncover???

Hope y’all enjoy it :)
- Afterburn team
Dec 13, 2018
Super X Chess - Fbdm
- Added ability to hide the GUI in-game with esc button. The second press will reveal the GUI again. This is pretty good to have feature for taking pretty screenshots.
-Fixed a few bugs.
Community Announcements - IDC/Games


In the third match of the week 3 of the Zula Europe Pro League Fenix Community Esports faced PACT. The Fenix ​​players were struggling to get their first point in the league, but they were not able to get it since PACT got the victory on both maps.

The games were played in Old Town and Wedding Hall.

In Old Town, PACT started attacking. The Polish players managed to score 5 points during their attack phase before the swap of roles. In contrast, Fenix Community in their attack phase could only break the PACT defense just once. The final result was 10 - 5 in favor of PACT. The best player of the match was narki with a lot of difference getting a KDA of 3 (21/8/3). Special mention must be made of narki's performance, the next player with the most kills was pezeEEk who got 15 murders, 6 less than narki.

In Wedding Hall, happened the same that in Old Town during the attack phase of PACT, they managed to win 5 of the 9 rounds. On the other hand, Fenix ​​Community managed to score two more points in its attack phase, but it was not enough to stop PACT that closed the match with a result of 10 - 7. In this case we have two players with the highest number of kills, oscaaar and pezeEEk with KDAs of 2.22 (17/9/3) and 1.66 (17/12/3) respectively.

PACT has achieved 3 very important points to be placed in the top of the ranking.

Videos:

Fenix ​​Community vs PACT - Map 1
Fenix ​​Community vs PACT - Map 2

General statistics:

Dec 13, 2018
Empires - Interactive Gaming Studios
Hello Survivors,

When building a furnace, there are two icons in the crafting menu which are the same. Please only build the one with the title "Furnace" not "Smelter" as the "Smelter" option won't work. We will be releasing a patch for this very soon. In addition, we will now have sticks, stones and bark which can be picked up with bare hands. The bark can be crafted into plant fibre (as well as getting plant fibre directly from bushes). We will also be adding berry bushes into the game, and tweaking the volume of water given by berries, and increasing hydration given by water.

Interactive Gaming Studios
Dec 13, 2018
Offroad Transport Simulator - sjp
We proudly present you the newest teaser.
Please check the refreshed gameplay and let us know what you think :)

https://store.steampowered.com/app/709010/Offroad_Transport_Simulator/
D'LIRIUM - PekpyT


Today's announcement is going to be more of a tutorial than an announcement. Due to my departure, the development of D'LIRIUM and The Golden Rogue is getting put on hold for the duration of three months. Moreover, our team is not doing so good and we defenitely could use a helping hand. In order to keep the project moving forward, we have decided to ask our community if they'd like to help. Now, anyone can participate!

As you can see, this isn't as much of an announcement as it is a tutorial on how to create levels and characters. No, nobody is going to have to programm, those who'd like to participate need to stick to draing the textures. And that's what we're going to address below.

The creation of tiles.

The tiles need to match the grid of 32x32 cell size (player's size) and 16x16 (for the smaller things), the first cell should be empty, the others are to be used for the level creation.



The creation of levels.

Nothing too difficult: the main thing is to stick to the grid of 32x32 cell size (player's size). The levels can be anything from hellish to urban. I'll be chosing which ones will end up in Rogue or in the original game. The hellish levels are especially needed.



The creation of a monster or a regular enemy.

The size is still 32x32. The animations required are: the walking animation (4 frames for each of 4 directions), the attack for 2 directions (8 frames), there may be several attacks, a regular and violent death animation, when the character gets torn apart (8 frames each)

The creation of NPC.

You may add your OC in the game. The drawing should stick to the requirements of enemies, but the walking animation alone should be enough. But if you desire for your NPC to be killable...



You may upload your work into Google Drive and post your works in comments below with the description.
Also you can upload your works in our Discord server: https://discord.gg/UzZsuYK

So, that's how it is. We'll import the chosen levels and NPC ourselves, using your sprites and tiles. I hope it'll be an interesting experience for both you and ourselves! Any participant, whose work will be chosen for the game, will get the beta-test key and a well-deserved place in the credits.
Dec 13, 2018
Bots Rush - botsrush
v.612
Bug in "Teleport for goods" fixed.
Bless Online - hellominions2


Dear players,

After today’s maintenance, we have found a critical server down issue, so we’ll start urgent maintenance from PST 4:10, CET 13:10 until the problem is fixed.

Maintenance duration is subject to change depending on the situation. We will update you if there are any changes.

Thank you
The Bless Team

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The maintenance has been completed at 07:18 PST /  16:18 CET.
Thank you so much for your patience.
The compensation for today’s server failure will be provided soon.
...