Today's the day! We're very excited to announce the 1.3 update for Youtubers Life, the biggest one to date since the game launched back in May 2016.
A huge thank you to all our fans who've helped these past two weeks by trying the open beta and reporting any issue you've found. It's been a great test.
Patch Notes:
New user interface, featuring clearer notifications and new need bars.
Gamepad compatibility. Finally! Play lying on the couch :P
Fan desires: Interact on social networks in a meaningful way with your fans.
Revamped GUI for the card game. New card designs.
New quest system: Clear markings on prize and quest-giving NPC. New quest tracker.
Xmas will soon be upon us and along our usual bug fixing and game tweaking, we've also prepared some events that will trigger during Xmas. When? Well, we're not going to spoil the surprise for you but if you want a tip you can look at the ice area in the East during the festive period...
Patch will go live around 12:00 GMT / 13:00 CET today (11/12/2018)
On with the changelog:
ADDITIONS The following has been newly added to the game. • Introduced duel action system. o Some actions now have a hold function added to the key-binding. o For example if you hold the Reload key (default R) it will now switch the ammo type of the weapon you have out, if another ammo type is available. o If you hold Alt-fire while your weapon has a gadget attached (Tac-Light for example) you will perform the function of the gadget (turn the light on/off). A quick tap of the same key-binding will use the Melee function instead. o This is just Phase 1 of the interaction system change. In the following weeks/months we will be increase the visual feedback of the HUD to better show what actions you can and can’t do and what is bound to what. o You will not be able to un-bind the hold function yet. Something we will look to separate later. • Added Sprint toggle functionality. No more needing to hold the sprint key down.
FIXES The following has been fixed. • Preview of deployable meshes. • Melee attack animation being faster than the damage applied. • Private servers not detecting that they are private servers. • Various collision of different assets. • Player alliance names not working. • Overall performance.
CHANGES The following has been adjusted or changed. • Meteor loot has been increased. This is phase 1 of our ‘upgrade loot from the sky’. • Demolition charge Min and Max damage radius has been reduced. They will act more like a targeted demolition than a large AoE demolition. o As a side effect this change increases the costs of the attacker if they decide for total base destruction, whilst benefiting those who just want to break in, loot and leave. • Drone changes: o Significant Health increase. o Reduced the leash range. o Decreased overall amount of drones on the map. o Activated all drones to be aggressive, from their previously passive approach. They will now Kill on Sight. o Drone loot has significantly increase to adjust for less over all drones. • Increase to Flops gained from Supply tracker loot. • Players are now able to bind the TAB key and use it for Inventory or other UI elements. o We disabled the UE4 default engine behaviour for this to come into effect.
Known issues These are issues found in testing that we are aware of and will be fixed in subsequent patches. • Whilst reviving another player, players would become stuck if they also typed in chat at the same time as using the healing item. o Logging out and in again resolves the issue as a work around. • It is possible for players to crash their client if they attempt to put Flops into a research centre. o Doesn’t always crash and there isn’t any reason a player should need to do this.
Bear With Me - Collector's Edition - The Reef King
Hey guys and gals,
just a quick update regarding the Steam Cards.
As of now the Collector's Edition cards and badges are up and running. Sorry it took so long but it should all work now, and you can finally earn your badges.
As for the Stand Alone episodes, we've made some changes and hopefully they should work as well. If not, there's not much to do about it at this point as the game was made free and as such isn't qualified for card drops.
Again, this was our fault and we'll continue trying to find a solution or a workaround for this.
If the CE cards are still not dropping or if you have any other issues, please let us now.
After several changes regarding the date of publishing of Second Chance, I have decided to release on January 7th 2019. It simply corresponds to the 8th month anniversary of the project.
Also, thank you very much to those who added Second Chance to their wishlist, I sincerly hope you will like the game.