After thinking carefully over the past several days, we've decided to delay the ATLAS launch until December 19th to give the team more time to run through this massive game's extensive content.
It's a vast virtual world out there across the ATLAS, and the team's going to use that extra time to review every portion of it thoroughly. We're sorry about the delay, and we know how much everyone is looking forward to establishing their empires!
The team here at Grapeshot is so excited to bring this new world to life with you, and we know it's going to be an absolute blast. So please keep your powder dry a little bit longer, and at long last next Wednesday the 19th, we'll be joining you on the most excellent adventure of our lifetimes!
See you on the ATLAS soon Pathfinders, Jat, Jeremy, and Jesse
For the latest dispatch keep yer one good eye trained on this here information:
Next big milestone reached! ːsteamhappyːːsteamhappyːːsteamhappyː As promised we pushed the next big milestone and are super happy to announce Divinia Chronicles is now feature complete:
Version 0.95b
This update introduces the last missing element in our RPG system, the weapon and gear crafting system. Now you earn money by slaying monsters and can use it together with the artefact shards you found earlier to craft powerful weapons and gear. We implemented a total of 8 weapons already in the game, each weapon carefully crafted with unique combat abilities. For the final chapters and ultimate difficulty setting it will be essential to use the best gear in the game if you want to succeed. Finally, by popular request we added the dynamic camera and made the camera combat responsive. You can now move the character based on camera position, making movement and combat much more intuitive. You can still focus enemies for over-the-shoulder view and you can optionally also revert back to permanent fixed camera in advanced settings if you like. As usual you can view the full change log by clicking here.
How to play?
If you are an existing player, your previous save files should not been affected by this update so you can just launch the game and hop right back in. Chapter progression lost somehow? You can still unlock all chapters by following the instructions here: “divchronicles/cfg/autoexec.cfg”. New player? Perfect, just launch the game and you will be ready to go.
What’s next?
After being feature complete, we can now finally focus all our strength to complete the last chapters and final show-down of the game at the smouldering lava pits of Mt. Suvius. We will complete and push the last chapters as we complete them over the course of the next year.
How can I help?
Want to still contribute before full release? We are always looking for crazy monkeys to help make the world of Divinia Chronicles even more immersive. No matter if your passion is 3D, 2D or storytelling, we would love to hear from you! ːsteamhappyː
As always, we would like to hear your comments and ideas about the game in the steam discussion board! Also feel free to follow us on Facebook or Twitter <3 ːsteamhappyːːsteamhappyːːsteamhappyː
Added Wreaths to some Fire Trucks MERRY XMAS Fixed all hydrant disappearing issues in fire academy and city Fixed all being unable to pick up hose issues Fixed an issue with being unable to equip an item after holstering or dropping Fixed hoses falling through the ground after a while Fix L75 floating issues Fixed E78 LOD having different textures Fixed Battalion and Rescue lights being on after returning to station in RTS Mode Fixed Odd Issue with trucks teleporting into the sky at times Fixed an issue with E78 Scaling being off after spawning it more than once Fixed a crack in the road on the West Side Highway Fixed a hydrant inside of a fire box Fixed some decals glitching in FPS Camera Fixed Doors on the Bus Fire Added Extra Detail Lights to new truckS Fixed L57 returning to station anytime it hits another truck Fixed some collision issues at the restaurant on 92nd St Fixed Engine 78 being too small Fixed Invisible Barrier behind Ladder 57 Fixed Glass being too invisible Fixed Collision issues in Basement and Vacant Fires Tweaked Firehose stream more and optimized monitor, deck gun, and tower ladder streams Fixed an issue with 57 78 and other units being stuck after returning to the firehouse Fixed squad 28 spawn Fixed post processing difference of cameras Fixed issues with double spawning emergency prefabs Fixed E30 Wig Wags Fixed Transparent Yellow Barricade inside firehouses Lowered Shadow intensity significantly Fixed Looking out window from 1st person while driving on E30/E49 does not work Fixed Broken Ceiling in Fire Academy Building 4 Fixed doors @ W 127th Street Fire Fixed Blitzfire/Portable Monitor (whichever you'd call it) off of engines does not work, cannot manipulate direction nor get water to flow out of it. Added Colliders to B3 Pier Fixed Engine 78 Parking brake lights not turning white Fixed some calls having wrong first due units assigned Fixed B5 getting toned out from 78 on one call Fixed stuttering tool tip on Hydrants Fixed some broken pedestrians in the ground half sunken at fires Fixed issue where pressing P in a truck near a hydrant would turn it on
First of all a huge thank you to all that voted for us! We've reached top 100 Indie of the year on IndieDB. As you can imagine this is something that's extremely motivating as a developer and we're really proud.
The development of version 0.7 is already underway with significant and exciting changes. As a greater depth in the procedural generation, as well as new elements that will populate the universe of the game.
When the first playable version is ready, I will enable the "Nightly" branch for players who want to take a look at the latest versions of the game or help with the bug report before it goes to the public branch.
Companies now pay their employees once a month. Note: this feature will be developed in depth from version 0.7
Fixed a bug that caused the color of the text of the desktop icons to be ignored in a custom theme after restarting the game.
Fixed bug in the companies generation that prevented new hardware from being generated. The new hardware is created once a year (ingame time) by each company dedicated to the manufacture of hardware.
Fixed a minor visual bug in the Browser when viewing the list of jobs in a hackshop.
Changelog v0.6.1660a
Fixed visual issue in the Bios screen in certain resolutions.
This is a small patch to fix an issue with clicks in Google Chrome. It also solves an issue where the Windows Touch Keyboard would not always appear correctly.
It has been brought to my attention thanks to the reports of our fans, that Bitdefender has falsely flagged one of the game scripts as a trojan. Meltys does not like Trojans of any kind, so you can rest assured that there are none in this game. :cenus:
Meltys Quest is still on sale for the next 36 hours so tell your neighbors across the street: Meltys Quest doesn't have Trojans but it does now have a Chinese localization! :meltys: