The Forbidden Arts - Stingbot Games
Version 0.9.1.0 of The Forbidden Arts is the biggest update that we have pushed out since the game was first made available on Early Access nearly a year ago. We’re going to split the update notes into sections, as A LOT has been changed or improved on. We felt it would be helpful to create a video to highlight a lot of the more important changes and updates, as well as discuss what we have planned for the remainder of development. Check it out below:

https://www.youtube.com/watch?v=R6FfpjYKOhg

We are aiming to release the completed version of the game by Q2, 2019, but a lot of that is dependent on how fast we can port the game to other platforms and pass certification.
Most of our media assets are outdated, so once we are ready to announce our official release date for the completed game, we will release a brand new, high quality video trailer along with new screenshots that reflect the completed version of the game.
Below are the release notes of what’s new in version 0.9.1.0 of The Forbidden Arts. As always, thanks for following along and stay posted for further updates.


Release Notes (Version 0.9.1.0):

Localization:
- Added Localization for French
- Added Localization for German
- Added Localization for Chinese (Simplified)
- Fixed some translations for Spanish
- Fixed some translations for Russian
- Fixed some labels missing translation keys
- Unless a specific language is chosen via the Options menu, the user's default language they use for their operating system will now be used for text within the game, so long as that language is supported.
- Fixed some text in the Character Abilities Menu. The Title and description text will no longer overlap in some languages

AI:
- Improved the AI for the Golden Spider in The Hives
- Bandit will no longer take damage from fireballs when enraged
- Red Bixie's shooting reset time has been reduced and she will now fire projectiles at a faster rate.
- The Frogman High Shaman Boss will now jump back to the throne and reset the battle phase instead of attempting to attack the player again, post-summoning the player
- Fixed a bug in the Aeromancer boss fight where the boss would sometimes not set to proper heights when lowering back to the ground
- Increased the size and modified the Golden Spider's poison spray in the Hives
- When the Harpy dies, her particle projectiles will disable immediately, preventing damage to the player
- Revised/Improved the rage logic AI for the Gnoll in The Abandoned Mines and the Bear in Korrath Woods
- The assassin will no longer take damage when performing his shadow step attack in Korrath Woods

Player:
- Player can no longer jump on top of the Bee while on the world map
- Player will no longer stay crouched when he becomes Dazed if he was in a crouched state prior to becoming dazed
- the player is no longer able to grab a ledge while climbing
- Player can no longer grab onto a ladder when crouching
- Player can no longer change abilities unless specific conditions are met
- Fixed some animation issues related to sliding on slippery surfaces in the Mountains of Orin Ice Caves
- if The player changes to a stunned or dazed state while siphoning fire, the siphon fire particle FX will now properly deactivate and reset
- Player can no longer take damage when the scene is inactive
- Player will no longer attempt to grab onto a ledge that is within 2 meters from the ground
- The player is no longer allowed to collect a chunk of gold while poisoned
- Fixed some animation transitions for the player
- Fixed a bug in the desert challenge level which forced the player to get stuck in climb mode
- Fixed some bugs relating to ground rolling
- Fixed a rare bug related to opening treasure chests that can potentially freeze the player
- Fixed a bug related to grabbing a ladder quickly following siphoning fire


Level Design:

- Added a lot more props to enhance the visuals in The Abandoned Mines and the Mines Challenge Level
- Enhanced lighting and environment particle FX in The Abandoned Mines
- Modified enemy placement in The Abandoned Mines
- Modified the lighting, ambiance and camera effects for the Hives Palace (Enchantress Boss Scene)
- Modified level design and environment effects in the Swamp of Green Mist overworld
- The desert sandstorm FX has been improved in the beginning of the Temple of Spirit level
- Fixed some environment tiles in the Swamp of Green Mist
- Fixed some colliders in the Geomancer boss fight
- Enhanced the lighting and environment effects in the Hydromancer Boss's Lair
- Re-designed the Geomancer's Lair: New lighting, new particle FX, new environment FX
- Added some missing 3d tile meshes to the Hives near the honey river at the end of the scene
- Huge performance boost in the swamp of green mist world map by improved culling techniques and mesh optimizations
- Modified prop placement in Temple of Spirit
- Fixed some colliders in The Abandoned Mines


Audio:

- Modified music for the title screen
- Modified music for The Hives
- Audio will no longer overlap if you skip through dialogue quickly
- Added environment ambiance sound fx to the overworld
- Added some new sound effects to the Hydromancer Boss Fight


UI:

- Fixed some bugs relating to key navigation while navigating menus
- Tons of various UI code updates and improvements
- Fixed some bugs relating to UI navigation with game controllers


MISC:
- Added and modified various character texture maps, including specular, normal, emission and detail maps. - Phoenix, Kodiakk, Geomancer, Hydromancer and Necromancer. We will be modifying the remaining characters throughout the remainder of Early Access. We will also be enhancing various environment textures.
- Fixed some minor detection issues with ps4 controllers
- Adjusted the mini map for all scenes. It now takes up less screen space
- Added a lot more auto save checkpoints throughout the game
- if the player is spamming the continue dialogue button when finishing a conversation, the dialogue will no longer attempt to re-initialize
- Hitting the switch in the Desert Challenge level will now disable player movement until the sequence is complete
- Removed the death trigger from the stalactites in the Geomancer boss fight
- If you pause the game shortly after a scene loads, the screen will no longer remain faded
- Enhanced the particle FX on the Hydromancer Boss Fight
- Updated achievement logic
- Continue Dialogue button can now be clicked if using keyboard controls
- Game can no longer be paused when exiting a scene
- Fixed some issues with saving gold on the world map
- Tweaked the lighting on the title screen
- Various minor bug fixes
Dec 10, 2018
Equin: The Lantern - Del_Duio
Ho Ho Holy shit, it's another update!!




ADDITIONS

  • Ten new items, for a grand total now of 480:

    Rogue's Bow- A fine bow for both warriors and thieves alike. With its poison-tipped arrows and good attack power it'd be cool enough, but simply holding it allows you to spot those trapped red chests during a Trap Floor Event.

    Worms- Sometimes found in barrels, worms are disgusting things to eat in a last ditch effort. You can also simply keep them in your backpack to increase your fishing chances.

    Christmas Tree- Yes, it's an actual Christmas tree weapon. Unique in both its tree-ness and ability to be used by all five classes (the only weapon that can be used by everyone, now that I think of it) the Christmas Tree has excellent attack power and boosts every stat. In battle it performs as a spear with some extra nice misc options. Be careful with it near fire though or POOF! IMPORTANT: This item is not normally found in the game, and can only be gotten if you start a new game on Christmas Day, Dec 25th



    Canary- A bright yellow songbird. This guy is only available through one of the new Iron Door events. Should you catch him, he'll remain in your inventory and protect you vs. one death magic spell cast against you. This also turns him into a Roasted Chicken (eh, science and all. It's close enough lol)



    Swiper- The magic glove of some thief. This allows any class to have a one-time chance to steal an item from an enemy. It will be destroyed after a successful stolen item. Not bad!

    Halberd- Half Axe, Half Spear, this strong two-handed defensive weapon isn't too rare. It also has some problems actually hitting the damn monsters!

    Defender Rune- Equip this rune to power up the Warrior's HUNKER skill in battle. This will also power HUNKER up should you get the ability through another item (ex. The Defender Axe) so guys like Thieves can benefit too, potentially.

    Sea Urchin- What better catch could you possibly find living in a non-salt water pond? Wait, wha-? Never you mind! A true rarity among beasties, this spiky bastard can possibly be fished out of the murky depths with trusty rod and reel. You could eat it, if you wanted to. You could also leave it in your pack and let enemies take spike reflection damage every time they touch you too!



    Sandman Powder- This special bag of powdery crap can be equipped in the left hand. During battle you'll be given the chance to sprinkle said powdery crap on the enemy, and possibly put it to sleep. Though not guaranteed to work the powder does have much higher chances than the regular SLEEP attack from gear. The bag is destroyed upon use regardless.

    Chaos Cube- Last but not least is the chaos cube. A warped item filled with The Lantern's power, keeping it in your backpack causes chaos with every floor event! The odds of getting floor events spectacularly skyrocket as long as it's in your pack... How long before the madness will drive you to destroy it?!

  • One new random Iron Door event related to the canary mentioned above.


CHANGES
  • The appropriate changes were made to reflect the game's total items now, up to 480 different things.

  • Defender Rune is now in the Guildmaster's Mystery Rune possibilities.

  • The Chaos Cube is now in Bob's inventory as a possible steal.



  • The Full Item Spreadsheet was updated accordingly with all the new stuff. You can grab it here of course for free:

    http://www.dxfgames.com/ETL_ITEMLIST2018.xlsx


FIXES

None this time.



Christmas came early for this lucky warrior!


So that's going to be it for this year, but I'll be back again with more updates throughout 2019 you can be sure of it.

Just to re-iterate so anyone who wants to fill the Christmas Tree in on their item log: The item is only available Christmas Day Dec 25th as part of the Daily Bonus for new games. If you miss it that day you'll have to wait until next Christmas to get one.

Don't say I didn't warn you!

Merry Christmas!
-Del_Duio

Crypto Crisis - Armoured Beans
Probably one of the most requested features and for good reason!

The upgrade all feature allows you to buy/upgrade all workers of a certain type within a chassis simultaneously.



Any slots which are already occupied by a worker are taken into account when determining the final cost and how the action will affect the stats of the chassis (as shown by the change in chassis stats window).



We hope this helps to make endgame a little less tedious!
Z1 Battle Royale - NantGamer
We have just finished updating the public road map with a few new cards for changes that will be occurring in the coming weeks.

Updated items:
1. Added a card showing off the new holiday loot bag.
2. Updated the "Santa's Slay" Event card to describe the new arcade mode and show off some of the art.
3. Added a card for jump shot tuning.
4. Made small verbiage change to the hipfire movement card. (added label "Need Community Input")

You can always monitor what's going on and the changes we have coming over on our public trello board located at z1roadmap.com
XERA: Survival - JOSHUA
Hi Survivors – and thank you!

What a weekend! We had a great influx of new players – thanks for sending out all those invitations – despite Discord going into meltdown for the best part of five hours just as we sent out the invitations to redeem tokens for Steam Keys using our Discord bot… We were sat here in New Zealand on Saturday morning our time, tearing our hair out over that one! Thank you everyone for your patience.

We gained a ton of useful analytics, uncovered a variety of bugs (some of which were biggies, some of which were hilarious, some of which were both). We pushed out updates over the weekend and will continue to do so throughout the Alpha period.

If you played for the first time on the weekend, remember you will start with an empty inventory if you play on during the week. Please note the server populations will be smaller – for more PvP action, wait until the weekend!

We will again back up all your profiles and start the next weekend Alpha session with an empty inventory for all players before restoring after the weekend.

We have already received over 500 more sign-ups since we sent out last week’s invitations, which means it’s looking good for the next session! You can easily cut and paste direct message invitations to friends using the command !invite in the invitations channel on our Discord server. We have a limited number of keys, so PLEASE only send to friends you think will enjoy the game and play. Many of the keys we sent out last week remain unused, and though they cost us nothing, we may not be able to get more from Valve, restricting our testing and leading to a smaller server population which isn’t great for either us or you.

We had some awesome support from streamers over the weekend, so please let us know if there are any other streamers or ’tubers you think will enjoy playing, and we can get in touch. Feel free to let them know yourselves and share those invitations.

Anyhow, next weekend we start at the same time as last weekend: click here to see the start time in your locale, or check out the times on the world map.

Once again, thanks to everyone who has played, please keep those invitations going, and come back next weekend! We appreciate all the support, bug reports, streams, and most of all this being a kick ass, friendly community.

Cheers

The Spotted Kiwi Team
Fighting Fantasy Classics - TinManGames
HEAR YE NOSTALGIC ADVENTURERS!

This week's Steam Weekly Sales are the Fighting Fantasy Classics versions of The Warlock of Firetop Mountain and Deathtrap Dungeon - 35% OFF!

Shining Orb Prequel - Paskantras
The Android version of Shining Orb Prequel is now officially available! Find your favorite heroes on your mobile phone and bring them with you on your adventures!


Link to the Google Play Store
Smoker The Car Game - smokerthecargame
Hello I would like to thank everyone for your time i know i have been slow on the updates and notes. I have been constantly working on this game I have done a complete Re Build of Smokers The Car Game along with lots of other changes.

I Have made all new maps. still they are not as nice as i would like them to be none of them are complete but i will work on them as much as i can.

The cars Physics have changed i am looking into a really high realistic driving physics to add to this game but that will cost me over $1000 USD so that might be a while until i can afford it. I will continue to work on the Physics that the cars currently have.

The UI elements should be more straight forward I am working on a new career mode for the game still has no missions or events all you can do is drive at this time.

I have Re worked the scoring system it is now scoring for the amount of smoke in total on the map. Highest score will be saved.

I have done a lot more I will look into doing a more detailed version of the update notes if people are interested in that. I would like to thank everyone for trying my game, reviewing and taking videos and pictures of it Thank you all Very Much.

Dec 10, 2018
Shining Orb Prequel - Paskantras
In this update, we have fixed the item menu. It will no longer exit when an item is used!
Tactical Monsters Rumble Arena - zaelen
Ho-Ho-Ho! Merry Christmas rumblers! It's that special time of the year, and here at Tactical Monsters we have a ton of special events and prizes for you! Join us!

-Added a special Clan Expedition event for Christmas!
-Christmas events ready to go!
-New Monster: Santa Claus——Santa burst through the portal with his huge bag of gifts, scanning the New environment around him. But where was his sled and reindeer? the other monsters could only stare. A sudden movement caught his eye, as A figure tried to slip away in the confusion. “Hold it right there, Rudolph!”
-Decorated the UI and login screen for a festive feel!
-Players are now able to see the opponent's starting zone (valid summoning cells)
...