Dec 9, 2018
魔装術師アカネ / Magic MechSuit Akane - vak_daimon
LOGistICAL - sacada
The High Score Server has now been moved to a cloud server.
The DNS is being propagated throughout the internet and will hopefully come online shortly.
Touhou Big Big Battle - 小雨
总的来说,只要游戏安到C盘去,然后路径里别带中文,基本就解决了。
在尝试正式解决,解决之前求遇到这个情况先扔C盘去。
Dec 9, 2018
Community Announcements - Omey Salvi Dev

The game was only showing 10 leaderboard entries in the graveyard. I have upped that limit to 10,000. So now you should see a filled graveyard. Please let me know if it causes slowdown issues for anyone.
KeeperRL - Michal Brzozowski
This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game.

There is one crash that I'm still investigating involving pathfinding - you may see the error "couldn't track path" or such. If you have a game that ends with this crash repeatedly, please use the bug reporting button to send it to me. Any information leading to the smashing of this bug will be rewarded.

  • Fixed issues with loading OpenGL functions on some systems.
  • (Probably) fixed issue with corrupted water animation.
  • Fixed issue with goats getting killed for food.
  • Allowed adding special traits to keepers in game configuration files.
  • Disallowed building graves outside due to issues with undead spawning.
  • Fixed various issues with immigrants in the tutorial.
  • Endless mode enemies are made hostile to white knight keeper.
  • Fixed UI crash involving minion equipment handling.
  • Fixed UI crash when workshop item's price is 0.
  • Fixed crash involving giant spider minion.
  • Building overlay menu is wider.
Hentai Girl Linda - GirlGame
Trading cards have been released
Wallpaper Engine - Biohazard
Solutions for common issues caused by Steam/Windows
Steamworks unavailable
Verification issue while updating
Content file locked / Disk write error / Content encrypted

Follow-up Update 1.1.42 (10MB as usual)
  • Fixed audio response option being inaccessible in particle editor.
  • Added property linking to particle instance options.
  • Added preset publishing from existing presets (resolves dependency to root wallpaper).
  • Added 'Customizable' tag which is automatically set if any custom properties exist.

Hey all,

This patch makes it possible to add custom properties like colors, sliders and checkboxes to scene wallpapers and brings a few miscellaneous improvements and fixes.

Custom Properties
You can now bind certain properties in the wallpaper editor to 'user properties' that will show up in the browser later, this will allow users to control colors of certain effects or show/hide certain objects in the wallpaper.

Make sure to check out the tutorials for a custom tint color and toggling a particle on and off:
Tint color
Particle visibility

Each property that supports this will have a small gear button next to it now that you can use to access a menu and set up the binding:



You can create new user properties there and link them to the effect property:



You can also edit and sort these properties later in the Edit -> Project Settings menu.

These will show up in the browser and everyone can further customize parts of your wallpaper:



Scene Unpacker
Scene wallpapers are uploaded as .pkg files, which means they cannot be edited from Workshop directly. There are several types of compilation and conversion going on, the first conversion being a file archive (.pkg). The Steam user Squee made a web based tool to unpack .pkg files, this makes it possible to open the project in the editor again, make changes and upload it from there: https://wetranslate.thiscould.work/scene.pkg/

However, compiled resources inside the .pkg are not unpacked, like textures or models. I might add a full and official system to unpack .pkg files later, but this can only happen after I'm done adding new features to scenes.

Misc
I've added a work-around for Corsair mice so that the LEDs on mice should light up now and all scene wallpapers got a new iCUE effects option right in the wallpaper browser. This option replaces the global iCUE setting for scenes and it only shows up when iCUE has been found up and running.



The 'Apply to all wallpapers' option has radio buttons now so it's possible to choose whether all wallpapers will be affected or only all selected ones.



The hide icon hotkey uses the actual 'Show desktop icons' setting of Windows now instead of using a trick, this makes the web keyboard input more stable. The icon state is persisted after Wallpaper Engine is closed.

Wallpaper Engine will automatically unpause when the Windows 10 start menu is opened in fullscreen, like it unpauses for alt-tab or Aero Peek already.


Full changelog

Additions
  • Added user property UI editor to project settings.
  • Added config button to properties that support linking.
  • Added option to mass update certain properties on all selected wallpapers.
  • Added shared playlist timer so it's possible to sync playlist properly if they are started at the same time.
  • Added 'open in editor' button to browser for user projects.
  • Added visual cue to scene stats if recommended resources are exceeded.
  • Added iCUE toggle option to scene and web wallpapers in-browser.
  • Added tint blend option.
  • Added special visibility button for image effects.
  • Added automatic unpausing for fullscreen start menu (disable via the existing Aero peek option).

Fixes
  • Fixed double slashes in URLs being reduced to single slash.
  • Fixed CSS bugging out after minimize.
  • Fixed clip space not being identical between graphics APIs.
  • Fixed on-screen keyboard not being able to restore focus after alt-tab.
  • Fixed UI being launched after pinning UI to taskbar by redirecting the task bar command to the main process.

Misc
  • Updated SFML to 2.5.1.
  • Changed hide icons hotkey to use official Windows hide icons function.
  • Made filter button more obvious.
  • Disabled opening of pkg files since they can't be uploaded afterwards and it's just confusing.
  • Removed 'all documents' from file dialog since opening unsupported formats makes no sense.
  • Updated GLM.
  • Changed editor property layout to compensate for new controls.
Dec 9, 2018
The Vagrant - Pseudor
Ukrainian localization is now available!

Hello everyone, again with our wonderful community’s effort and awesomeness, we have Ukrainian translation available for The Vagrant!

Special thanks to:

UNLOCTEAM
Translation: Sergii 'Fallenbard' Raboshchuk
Editing: Andrii 'Rayfulrand' Raboshchuk

For their amazing works, and more localization is coming ; )


Official Discord: https://discord.gg/3PNWMC9
Official Twitter: https://twitter.com/OTKGames
Steam Group: https://steamcommunity.com/groups/otkgames
Dec 9, 2018
ArchaeologyX - Khos
This includes adjusted low camera angle settings (e.g. to be able to look upwards), improved minimap option (use minimap that follows the player for map reference assist), improved low/high quality settings kept between multiple cameras.
Transports - Holy Guacamole


- Update 1.1 -

Changes:
- GUI changes
- train collisions
- fixed: trains shouldn't leave the depot randomly anymore and crash into other trains
- support for biomes. I've implemented a desert biome to the standard theme.
- the ai will react to sabotage and other actions from the player
- a new manager for vehicle maintenance
- vehicles will need to be maintained
- ships will choose a more random path now (that should decrease the stacking)
- filter options
- managers will check the vehicles more frequently
- fixed: vehicles in the depot will now start their schedule correctly when changing the schedule order
- You will be able to hire staff for your vehicles. The staff can give passive improvements such as reduces breakdown times. (you need to start a new game)
- improved research window
- markings for building streets and tracks
- more advanced error information
- a new signal that checks the next three train track parts
- several bug fixes related to signals
- industries will now automatically increase or decrease their production capacity by building additional buildings
- fixed: a bug related to the deletion of the signal type 2
- trains will choose alternative routes more often
- hold the left shift key to level the terrain while building streets and tracks
- hold the left shift key to add streets and tracks at the ends of bridges and tunnels while building them
- The company headquarter represents the player rank now.
- You won't pay double anymore if you build over existing infrastructure.
- fixed: planes shouldn't return to the airport they are depart


Please note:
Trains will no longer choose a new route if the train is in a tunnel or on a bridge. There was a problem with reserved track sections which were no longer released when a train was on a bridge or in a tunnel.
...