Operation: New Earth - Laura

Boost your winter stores!

To combat the harsh effects of the cold, our scientists have been experimenting with methods to create a short-term boost in resource production! Scans are showing that rare level 7-10 resource nodes are spawning all over the map for the next few days.

It looks like these high level resources will spawn until Monday December 10th at 7AM (UTC). Load up while you can, Commanders!

~The New Earth Team.
Dec 7, 2018
Forebearers - SandspireInteractive
Changelog Beta 1.0984
2018-12-06

THIS PATCH HAS A BIG REWORK TO THE SAVE SYSTEM AND WILL INVALIDATE PREVIOUS SAVE GAMES!

General:
-Added button in main menu to open changelog.
-Villagers will now get other workspots if failing to find a path to one.
-Changed loadingscreen at startup of game.
-Remade save system, now has unlimited save slots and is more optimized. Also supports own name for save files.
-Added confirmation prompt when overwriting savegames.
-Temporarily disabled squad movement on patrol routes.
-Moved some stone deposits in swamp map closer to start town.
-Set help button to display control tutorial.
-Healers no longer go to healers hut when low on HP, instead heals themselves when healing another.
-Changed maximum workers in Herbal Garden to 2.
-Added a lost piece of music to the playlist.
-Added sounds to a bunch of buttons
-Guardians should now try to get as close as possible to their party if they cant get to the exact spot. Their logic also resets when assigned to a task.
-Production limits are now limited to 6 digits.


Bugs:
-Fixed bug where guardians did not explore and villagers did not run away when under attack.
-Achievements should now work correctly with steam.
-Fixed map loading bug.
-Fixed bug where guardians did not regenerate HP on missions.
-Forward camps now save correctly.
-Resource produced choice in buildings should now save correctly.
-Placed flags should now save correctly.
-Enabled snapping for wood outpost.
-Villagers no correctly clears their previous duties as guardians when leaving job.
-Building menu no longer opens if pressing an expansion button.
-Fixed a bug where the game thought a new game was instead loaded. (Fixes all limits set to 0 bug and other weird stuff)
-Season bar is now saved correctly.
Nusantara: Legend of The Winged Ones - SweetChiel


Wohooo! Winged Ones has finally launched on Steam!
Are you excited? I sure am!

Now, before we jump head first into playing, I have a few important things to tell both old and new players!

Important Note:
1. For those who have played the game before through lemmasoft or itch.io, some of your progress may be shown in the Steam version due to the persistent data files saved in your computer. You may find that the encyclopedia and CG gallery are pre-filled and your old save files may display. This can be solved by finding any old Nusantara files on your system and deleting them before installing the Steam version.

2. While Steam is still learning about this game, please be patient if there's an error or if the Achievement system is not working normally. It should unlock soon and if there's a problem, I will do my best to promptly fix it and post an update on the situation!

3. Winged Ones will hold a 20% off launch discount on Steam! Collected funds will be used for Nusantara: Bermuda Triangle's development. However, Winged Ones will stay true to its free-to-play nature, so I'll also update the game build on itch.io and send giveaway keys for long-time supporters and backers!
Either way, thank you for your support!

Last but not least, let's work hard together so we can unlock our Trading Cards feature! You can do so just by playing or leave a review of the game below~


xoxo,

SweetChiel

P.S. Do you like the chibi art on top? Well, you're lucky 'cause I'm sharing the raw .psd file as a gift to thank everyone for their support! To download it, click here. You'll be directed to my Patreon page where I attached the .rar file ^.^
Dec 7, 2018
Grimm & Tonic: Aperitif - Spritewrench


Build v0.1.4 is now live!
This update includes:

  • Added 3 more possible endings to Episode 1


Hello Everyone!

This week's update adds a couple more endings to Episode 1. Bringing the total number of endings up to 5 (1 Good ending and 4 Bad endings)

I encourage you all to attempt to track them all down.

As for Episode 2, we are now have completed the first draft of 4 out of the expected total 6 characters. I can't wait for you all to meet them!


All the best,
Spritewrench.


Follow me on:

Twitter (game updates)
Facebook (game updates)
Knights Rubbish - Glommer's Goop
  • Bug Fix: Now players won't get stuck on the second floor of the first 3310 Puncher & Kicker level.

All users should update their client before launching the game, or it will crash.

Great thanks to Kurtiler and 󰀅▽󰀅󰀍󰀃Charley for pointing out this bug!
Dec 7, 2018
Chef: A Restaurant Tycoon Game - OwNathan
The first patch for Chef is out! It solved many different things, but we are not over yet, so expect a new update in the next hours!

We also reduced the initial challenge, balancing some costs.

Changelog
  • Fixed the save issues with Skill Points. Old save games will be fully compatible, and all skill points spent have been restored!
  • Added tutorials to Chef Advisor
  • Added tutorials to the Ingredients Panel
  • Reduced and balanced the cost of all Policies
  • Removed a few Alerts from the tutorial phase, to avoid confusion.
  • Staff salaries reduced
  • Fixed a minor bug on a restaurant preventing some items to be placed on a single wall
  • Game is now fully compatible with 21:9 screens

We are not done yet, expect all major issues to be fixed very soon. Thank you for your support and patience!
Tanki Online - theFiringHand


Hey Tankers,

Today, December 7th, we’ll be having a livestream with Cedric instead of our weekly V-LOG.

Expect behind-the-scenes info on the hottest topics in TO, special guests, funny chit-chat and some cool prizes.

Join the livestream today at 17:00 UTC on the Tanki Online EN Official Channel.

Details

Event: Livestream with Cedric
Date: Fri December 7th 2018
Starts: 17:00 UTC
In The Long Run The Game - Zerstorengames
Hi all, before upgrading the engine version we have prepared an update to fix some issues and to add some gameplay content. We will delay engine upgrade by a week or two.

Added a backpack like item to repair base parts, it consumes electricity and you can equip it to repair base parts or vehicles.

Fixed base part repair system and notification bugs



Removed destructible meshes for base part destruction. Each of these destructible meshes were about 200 mb and there are many parts. So we removed it to free some disk space to be used differently. We will find another solution for base part destruction. (Game size is now 10gb on disc)

Changed interface:

For building a live mode

Added Enceladus map, open world, with geysers erupting and Saturn as moon visible at night


  • Made some changes to Mars, adding some erosion and fixing tessellation and texture issues.

  • We have also added many Lods for rovers and other static meshes that were very polygon heavy.

  • Extended inventory slots to 100 and weight also to 100 kg


Steel Rats™ - Tate Multimedia


Hiya Rat Packers!

There is a thing we would like to ask you.
Indie DB launches an annual vote for INDIE OF THE YEAR!

If you enjoyed crushing metal robots with your trustful motorbikes please VOTE HERE: https://www.indiedb.com/games/steel-rats for the Steel Rats!

High (Octane) Five ;-)

Dec 7, 2018
Sea Dogs: To Each His Own - Joruba
Ahoy!:authority:



Hurray to us all! It's been six years sharp since the date of TEHO release!

:bombing:Six. Years.:bombing:

A lot had been done. Still much more left to do. We wanted to thank our players and fans of SD series for your love, patience and support. Thank you guys. The game lives because of you.

We are not done with TEHO yet. We are not done with Sea Dogs series either. Expect updates and new content next year!

Good hunting!

Best,
Black Mark Studio

:seawolves:

P5H64
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