Joe described Ape Out last year as "a loud, psychedelic gorilla-starring Hotline Miami-a-like," and that pretty well nails it. It's a game about an ape who busts out and busts heads: Simple, fast, furious, and violent, and backed by a frenetic jazz-percussion soundtrack of "drums, cymbals, and decapitations" that reacts to what's happening on screen.
Sadly, the demo released last year by developer Gabe Cuzzillo doesn't appear to be available anymore, but it was very short—a few minutes playtime, tops—and based on the trailer the game has come a long way since then, with enhanced graphics, levels, and violence.
"We swear to the Almighty Primate God it's the most intense fucking thing you've ever played," publisher Devolver Digital said.
More importantly, it also now has a release date: February 7, 2019. It's a day I've been looking forward to for a long time: I have no idea how Ape Out will hold up over extended sessions, but the action in the demo is beyond furious, especially with that frantic beat crashing away in the background.
Ape Out is scheduled for release on February 7, 2019. Pricing hasn't been set, but it's available for wishlisting on Steam.
Survival game DayZ entered Early Access in December of 2013. It's taken six years, but DayZ 1.0 will be released on PC next week. On December 13, DayZ will finally leave Early Access behind.
Here's a thirty second trailer that probably won't knock your socks off because it's terrible, but hopefully it signifies that Bohemia Interactive is simply too busy working on the actual game to edit an awesome sizzle reel together:
Bohemia has said DayZ 1.0 isn't the end of development, especially since a number of expected features won't make it into the launch version of the game next week. For instance, grenades will be a no-show in 1.0, which would seem like a pretty standard feature in a survival shooter. Base-building, on the other hand, which has been tested on experimental servers for the past couple of months, will be included.
It's been a long road for DayZ, which midway through development switched game engines, slowing things down considerably. It also saw the departure of creator Dean Hall in 2014, as well as creative director Brian Hicks earlier this year.
Valve just announced Danger Zone, "a fast-paced battle royale game mode built on CS:GO's tactical gameplay where players use their wits, skill, and resources to fight to the finish." Additionally, CS:GO itself is now free to play.
The mode accommodates 16 players in singles, and 18 players in duos or triples. Danger Zone features the same weapon behavior and damage as conventional CS:GO, Valve says. Like CS:GO, the matches are short, lasting about 10 minutes. It makes many other changes to CS:GO's systems:
From the round I've played so far, it's weird to see a bunch of old weapons and new ideas thrown together into the same pot. Some of the engagement ranges on the single map, Blacksite, are absolutely enormous by CS standards. Grabbing wads off cash off of the ground (or in locked safes that you have to destroy with C4) feels out of place so far. CS:GO does have its exclusively first-person perspective going for it, at least.
Meanwhile, in all modes of CS:GO, players will now be separated into two matchmaking groups: Prime and non-prime. If you already owned CS:GO, you're a Prime player. "When you have Prime Status you are matched with other players who also have Prime Status, and Prime users are eligible for Prime-exclusive souvenir items, item drops, and weapon cases." Danger Zone arrives, of course, with 17 new seasonal weapon skins.
CS:GO going free-to-play signifies, in part, that Valve is confident in the game's current anticheat solution, delivered through a Valve-built machine learning system called VACnet. As far as I can tell, any banned CS:GO player could join the game through a new Steam account, but would not be matched with other Prime players. It's unclear how CS:GO matchmakes mixed parties of Prime and free players.
The Prey: Mooncrash multiplayer mode that Bethesda said would be out this summer will actually arrive on December 11 in a free update called Typhon Hunter. The asymmetric mode is much like a game of hide-and-seek, in which one player takes on the role of Morgan Yu and up to five others become Mimics capable of changing their appearance to that of mundane objects, enabling them to hide in plain sight.
The big difference between this and conventional games of hide-and-seek, in case it's not clear, is that when you spot a hidden opponent, they're probably going to try to murder you, and so you need to off them before it happens. Hey, everything is higher-stakes on the moon.
The tension will come from the hunt, and the uncertainty of whether that garbage can you're staring at is a murderous alien from another dimension, or just a garbage can. As explained on Bethesda.net, Mimics will have a brief period of time to prepare themselves for the match, after which the action begins and they can either try to take Morgan out or stay hidden and hope to wait out the clock.
Mimics aren't very effective in combat, though, and while Morgan will respawn if he's killed, the Mimics will not. The potential problem I envision is that no matter which way it goes, it's going to be a dull-as-hell experience for Mimics: You either set yourself up as the aforementioned garbage can in an out-of-the-way corner and then go get a sandwich, or you take your shot at Morgan, probably get offed, and then you're out. Teamwork between Mimics could tip the scales, but the likelihood of that happening with any consistency is not something I have much confidence in when it comes to pick-up multiplayer games.
The mode might be fun to play around with, but I don't see it having much endurance—or, to be frank, adding any real value to the fundamentally singleplayer Prey experience. Never mind my pessimism, though: The update is free so there's no reason not to try it, and maybe it'll be far cooler and more durable than I expect.
For those equipped with VR headsets, the update also adds a new VR-only "escape room" campaign called TranStar VR, in which you'll "complete objectives and solve intricate puzzles" in Talos 1 locations including Morgan's office, the Sim Labs, and the Yellow Tulip, just ahead of the events of Prey. The mode also features a VR version of the TranStar Museum in the Talos 1 lobby, with an "up-close-and-personal look at some of the most memorable props from the game," and an interactive tour and history of the Talos 1 station.
2018’s gruelling release schedule means that I completely forgot that Shadow of the Tomb Raider had even come out, let alone that it was just a few months ago. If you forgot about it, too, or you’ve just been putting it off, then good news! You can play its opening levels in a free trial for PC and consoles.
The demo is expected to pop into existence in the next hour, and you'll be able to download it from the Steam page. You’ll have complete access to the opening levels, and if you choose to buy the game, your progress will carry over, including achievements.
Andy Kelly’s Shadow of the Tomb Raider review certainly makes it sound worth taking for a spin, especially if you feel like Lara should be doing more raiding of tombs and less murdering of dudes.
Shadow shows impressive restraint, rarely using combat as a crutch and focusing more on what makes this series special: namely, raiding tombs. And the tombs here are undoubtedly the star of the show, and some of the best in the series. The feeling of trespassing in an ancient, cursed place is palpable, and hearing the stone door scrape open when you finally solve that puzzle is always a satisfying feeling. And it’s these moments, not the exploding refineries, helicopter battles, or expensive cinematic set-pieces, that make this worth playing.
It's the photo mode (as always) that I want to really play around with, which Andy used to image what Lara's Instagram might look like.
I think I’ll save this for the weekend, but what about you lot?
A pig, a duck, and a mutant walk into a bar. Pripp’s Bar, to be precise, located on The Ark, the last safe haven amid the crumbling ruins of a world ravaged by global nuclear warfare and a deadly pandemic. That's a scene that'll play out a few hours into Mutant Year Zero: Road to Eden, but it just as likely could've happened more than 30 years ago. The new game translates the Swedish tabletop RPG Mutant, originally published in 1984, into an XCOM-like tactical strategy game.
Much of the actual RPG gameplay from the tabletop game, most recently published as Mutant: Year Zero in 2014, was changed, streamlined, or abandoned in the genre shift. But the classic 80s post-irradiated setting and lore are much the same. Here's the backstory you might not get if you just straight in, and how the new game differs from its origins.
Mutant Year Zero: Road to Eden is heavily based on the 2014 Mutant Year Zero RPG, which is actually a prequel to the original Mutant from 1984. That game took place in the 2560s, when the world had rebuilt after its apocalypse. Where did the Swedish creators draw inspiration from? Another tabletop RPG called Gamma World from the late 70s, which D&D creator Gary Gygax actually wrote adventures for. Also, the DC comic Kamanda, created by Jack Kirby.
Year Zero is set around the year 2270, approximately 200 years after everything went to hell, but before much of anything has been rebuilt. (Coincidentally, post-apocalyptic RPG Fallout 3 is set in the year 2277, 200 years after a nuclear war).
The PC game begins with the Ark’s crucial engineer missing, and several threats looming on the horizon. The most common are the zone-ghouls, barbaric nomads who wear full body suits and gas masks and wield primitive weapons. Zone-ghouls are the most common enemy in the wasteland though usually only found at night, as they take damage from sunlight.
One of the biggest threats from the tabletop RPG that appears in the game is the Nova Cult, a group of psionic mutants who have converted an ancient underground missile silo into a holy sanctuary. It’s a classic doomsday cult, and players must carefully deal with a deranged holy leader who has her finger on the launch button.
In Mutant: Year Zero all roads lead to Eden, a mythical location that’s drawn directly from the core rulebook. Many of the RPG’s locations are designed to be ambiguous and easily organized into one square mile zones. Those zones are filled with various dangers and treasures amid ruined cities and countrysides for the players to explore. Eden is one of the few set locations that’s intricately detailed, not unlike a dungeon crawl in Dungeons & Dragons.
Without spoiling too much, the tabletop's Eden holds secrets for the player characters while introducing powerful new threats and a worthy antagonist in Doctor Retzius.
Getting to Eden and discovering its truths represents an overarching metaplot for the RPG, and a fun long-term goal for a party to work towards, though a campaign certainly doesn’t have to end there.
In the RPG, players can choose between eight roles, such as the tech-savvy gearhead, the smooth-talking fixer, or the, uh, resilient slave. Player characters put point into skills, acquire role-specific talents, and evolve special mutations.
In Road to Eden, all your party members are stalkers, a combat-focused role whose primary job is to explore the dangerous wasteland and hunt down food and artifacts. Mutations play a key role in making each stalker unique, creating an effective skill tree as you level up. Most are lifted directly from the rule book, including insect wings, frog legs, and puppeteer.
Be thankful: In the tabletop RPG these mutations are randomly conferred from a large list, though all of them add fun new abilities and features that can be used both in and out of combat.
Mutated anthropomorphic animals like Bormin and Dux help make the post-apocalyptic world stand apart, as otherwise Mutant is heavily reminiscent of other post-nuclear RPGs such as Fallout and Wasteland. Interestingly, mutated animal player characters aren’t a feature in the core rulebook, but were later introduced in an expansion, Mutant: Genlab Alpha. Considering the age of the pen-and-paper RPG, it's quite a new addition: the expansion was just released in 2016.
Nine animal tribes were added in Mutant Genlab Alpha as new player races, including rats, bears, and even badgers, though curiously ducks and pigs are nowhere to be found. The animals have a different origin and a different starting area than the mutants of the Ark or the zone-ghouls prowling out in the Zone, which is why Bormin and Dux haven’t found anyone who looks like they do whenever they venture out of the Ark.
You'll find "artifacts" out in the zone, which are mostly everyday objects from the world of “the Ancients” before the fall, and an easy way for the apocalyptic world to inject some much-needed humor, as our heroes have no clue that a boombox is not, in fact, an explosive device. In the tabletop RPG, found artifacts are rare and valuable, ranging from a chainsaw to an air mattress. They work like magic items in Dungeons & Dragons, often granting skill bonuses and other special effects, in addition to contributing towards new projects and facilities in the Ark.
Road to Eden translates these projects into a list of upgrades and discounts at a shop in the Ark, after finding enough artifacts. It's a specific example of how, broadly, the tactics game adapts and simplifies components from the RPG. Mutant Year Zero: Road to Eden scratches the surface of the RPG while incorporating many of its biggest themes, locations, and factions.
Starbreeze, the publisher of games including Payday 2 and Overkill's The Walking Dead, has confirmed reports that its Stockholm office was raided by Swedish authorities investigating allegations of insider trading.
Word of the raid first surfaced in Swedish sources including Expressen.se, which said that authorities had seized computers and documents as part of an investigation into a "suspected gross insider breach in Starbreeze." Google translations are often dodgy, but Starbreeze confirmed that the reports are accurate in a statement sent to GamesIndustry.biz.
"On Wednesday Swedish Economic Crime Authority has conducted a search query at Starbreeze AB. The company has been informed that this has occurred due to suspicions of insider charges," it said. "The company as such is not subject to any suspicion. The company cooperates full [sic] with the Swedish Economic Crime Authority. The event does not affect the company or the ongoing business reconstruction."
The Economic Crime Authority issued a similar statement of its own: "This morning officals [sic] from the Swedish Economic Crime Authority raided the offices of Starbreeze in Stockholm. One person was arrested and items were seized. The raid is part of an ongoing investigation involving suspected insider trading."
The raid comes just a couple of days after Starbreeze announced that it had filed for reconstruction in order to avoid bankruptcy, a situation caused in part by poor sales of Overkill's The Walking Dead. Starbreeze also said at the time that then-CEO Bo Andersson had resigned, but Andersson told Expressen that he had been "fired." Again, the Google translation could be clouding the difference, but he also said that he had been "ordered not to comment on anything," a statement that does not seem quite so potentially nuanced.
Not all Artifact cards are born equal: the worst cards are almost worthless—although you can at the very least recycle 20 of them into an event ticket—whereas the best cards are in high demand on the Steam market and cost multiple dollars each.
It is important to note that rarity and power are not tightly connected in Artifact. There are excellent common cards, such as Bronze Legionnaire, that can be bought for mere $0.03 on the Steam market, because players who open a lot of packs have tens of them. Even staple uncommon cards are relatively inexpensive. For example, Legion Commander, a red hero who is played in practically all red decks, currently costs $0.52 on the market.
Nonetheless, to unleash the full power of your deck, you also need some rare cards. Not all rare cards are good, but the highest priced of them are—they wouldn't be so valuable if they weren't getting play.
Note that the market prices are constantly changing: the prices cited here are a snapshot of the market at one point in time. The overall market prices change, and as the meta develops and cards find new uses in meta decks or fall out of favor, the prices of individual cards compared to others change as well.
For tips on how to play Artifact, head to our Artifact guide.
Blink Dagger is the most powerful item in the game: you can move the hero wielding it to another lane every other turn, and this mobility makes it easy to respond to threats or exploit weaknesses. It is used in three copies in the majority of constructed decks regardless of colors. Accordingly, Blink Dagger is by far the most expensive uncommon card in the game.
Cheating Death is quickly rising up as the most annoying card in the game to play against. When you have a green hero in the lane, all of your units have 50% chance to survive lethal damage. We have already had the pleasure to witness Cheating Death vs Cheating Death lanes in tournaments, where things just die or survive at random.
At Any Cost is the weaker and cheaper—both in terms of mana and dollars—of the blue board clear spells. While it currently sees less play than its big brother Annihilation, it is a key anti-aggro card and something to bring in whenever aggro gives you a hard time.
Unearthed Secrets is a Green improvement that can be stuck on your weakest lane for extra card draw. It's seeing a good amount of play in Green/Red decks.
Tinker is a black hero that zaps down enemy units and comes with a strong signature card, March of the Machines, which is an improvement that deals damage to the enemy tower and each enemy in the lane over multiple turns. Tinker is a popular hero in Red/Black aggro decks that are some of the top decks right now.
Emissary of the Quorum is a Green creep that is popular in ramp and combo decks. Its active ability permanently buffs all of your units in the lane and can be used every turn, which means that it can rapidly snowball out of control if not answered immediately. It costs eight mana, so one way to counter it is to win the game before it can hit the board.
Horn of the Alpha is used in decks that are able to amass a lot of gold quickly. It costs 25 gold from the shop, so getting one to your hero is no easy task, but it allows the hero to summon a powerful Thunderhide Pack (14/14, siege 6) every other turn, putting immense pressure on the opposing tower.
Time of Triumph is the ultimate red finisher. Essentially, it turns all your heroes in the lane into superheroes—permanently. If it does not win the game on the spot, those heroes will be incredibly difficult to deal with in the upcoming turns as well.
Annihilation is the supreme blue board clear. Condemn all units. Everything. Wipe the entire lane with one big bang. That’s power.
At 12 health, Kanna is the sturdiest blue hero in the game. Blue as a color has some great spells and needs its heroes to survive to cast them, and Kanna fits the bill perfectly. Her signature card, Prey on the Weak, can summon a large board when there are multiple damaged units in the lane, and making that happen with blue is a walk in the park.
Drow Ranger’s passive effect provides more attack for all of your units in all lanes and her signature card, Gust, prevents the opponent from casting spells in the lane for a turn, which simply wins games. Accordingly, it is difficult, if not impossible, to find a green deck without Drow Ranger.
Red heroes are typically big and tough, and Axe is no exception. Unlike many of the others, he also has two armor, which makes him impervious to regular creeps. Furthermore, whereas most red heroes have weak signature cards, Axe has Berserker’s Call, which allows a big hero to wipe out nearby enemies and clear the path to hit the tower.
Update: The Far Cry project teased yesterday is called New Dawn, and here's a look at the box art.
It wouldn't be a Ubisoft game if it didn't leak early, right? The box art comes to us via the reliable Wario64, and gives us a little look at what we assume are two protagonists, a ruined but re-growing Montana behind them (including the church from Far Cry 5), and a probable cult member tied to a car.
So, it's an expansion, but perhaps a standalone? A complete game coming in 2019? Or 2020? We don't know yet, but we'll find out more at the Game Awards, unless something else leaks before showtime. (Edit: which it has – scroll to the bottom for some new screenshots).
Original Story: If you haven't yet played Far Cry 5 and don't want to spoil the ending, you're going to want to avoid Ubisoft's tease for a Far Cry announcement that's coming during the Game Awards. It really gives it away.
I won't even embed the video until the end of the post—I will simply say that some sort of Far Cry news is coming during the big show tomorrow, and if you're interested, you should watch it. (Although watching it will spoil you too, so maybe this is all wasted effort.)
In any event, Far Cry 5 ended with a surprise nuclear Armageddon: It turns out that Joseph Seed, the apocalyptic preacher at the heart of all the trouble in Hope County, was right all along. I thought it was a fantastic twist, plenty of other players did not, but either way it appears that Ubisoft is going follow up that ending with some sort of Mad Max Montana mayhem.
The new game, expansion, or whatever it turns out to be will take place many years after the events of Far Cry 5: Enough time for the radioactive winds of war to disperse, for a new world to emerge from the old, and for humanity to get to work screwing it all up yet again. How that screwing-up will take place is the mystery. It could be a themed Far Cry-style FPS, like Blood Dragon—objectively the best Far Cry game, despite what you may have read elsewhere—or Ubisoft might be aiming for a slice of the battle royale pie. Whatever it turns out to be, one thing is certain: We will be shooting at stuff.
The Game Awards begins at 5:30 pm PT/8:30 pm ET on December 6. And finally, here's the tease:
...and here are some screenshots provided by the aforementioned Twitter user.
Hospital management simulation game Two Point Hospital gets its first DLC expansion today, called Bigfoot. As the trailer above illustrates, it features three new hospitals to sort out and 34 new illnesses to cure. It costs £7/$9.
Alongside those new challenges, you'll get a bunch of winter-themed items to outfit your hospitals with. In the fiction of Two Point Hospital, Bigfoot goes by the inconspicuous name Bartholomew F Yeti, and he's lobbying for better healthcare in his home of Pointy Mountains. The new hospitals include Underlook Hotel, which suggests something of a The Shining vibe—Sega says it's rife with lawsuits. There's another at a run-down research institute, and one more set around an aristocratic's fancy castle.
New illnesses include Aurora Snorealis (at this time of day, in this part of the country, etc), Bard Flu, and Cold Shoulder, all of which sound better than the actual chest infection I caught last winter. The DLC should be out as you read this.
Here's what Fraser had to say about Two Point back when it was released this summer. "While Two Point Hospital does cover a lot of familiar territory, it doesn’t feel like it’s been rudely dragged out of the ‘90s. If you’ve been offering up stethoscopes to Hippocrates’ ghost for a new Theme Hospital, you’ll find it here; but if you’re not craving that fix of nostalgia, Two Points Studios’ spiritual successor will still keep you up to your elbows in corpses and icky illnesses until the wee hours of the morning."