Dec 5, 2018
Stronghold Kingdoms - NickTvsTheWorld


Advent Calendar

Chocolate is for bumpkins... Real knights get strategy cards in their advent calendar! Log in daily for your chance to win a Stronghold Kingdoms Card Pack or a 7-Day Premium Token:
  1. Log into Stronghold Kingdoms once a day.
  2. Click on one of nine Advent Calendar doors.
  3. Try a different door if you don’t win the first time.
  4. Come back tomorrow and do the same!

In-Game Event

Be the first to uncover festive resource stashes (shaped like presents) scattered across the world map and with a little luck you could claim some rare loot! After a present has been opened, the stash will revert to its original form such as wood, spices, ale or other resources. So if you have no luck in the daily calendar, be sure to send out the scouts before your neighbors do!



While the Advent Calendar will vanish on December 26th, both the snowy landscape and special present resource stashes will remain active until January 1st. Your chances of winning may depend on luck, but with two chances daily and a guaranteed prize on Christmas Day not a single farmer, trader or warlord should enter the new year empty handed.

Happy Holidays!
Community Announcements - DNteam02


They say it’s the season of giving… we say why not give yourself a challenge? From 5 Dec – 31 Dec 2359HRS (CET), celebrate the joy of Christmas with the 4 challenges stated below and snag special rewards for yourself upon successful completion of the whole event

Rewards for completing all 4 of the missions



Mission 1: Storm and Time Challenge

Date: 5 December 0000HRS to 16 December 2359HRS
Crediting Date: 18 December before 2359HRS

Complete Storm of Time and Space x20 times to be eligible for the reward.



Mission 2: Nest Challenge

Date: 5 December 0000HRS to 16 December 2359HRS
Crediting Date: 18 December before 2359HRS

Players are to complete the stated nest 4 times each to be eligible for the rewards.

*Note: Any difficulty mode

Task
Complete Chiron Nest x4
Complete Mist Nest x4
Complete Guardian Nest x4
Complete Volcano Nest x4


Mission 3: Fission Core Challenge

Date: 17 December 0000HRS to 31 December 2359HRS
Crediting Date: 3 January before 2359HRS

Players are to complete the stated nest 3 times each to be eligible for the rewards.
*Note: Any difficulty mode

Task
Complete Fission Core Nest x3



Mission 4: Green Dragon Challenge

Date: 17 December 0000HRS to 31 December 2359HRS
Crediting Date: 3 January before 2359HRS

Players are to complete the stated nest 1 time to be eligible for the rewards.
Task
Green Dragon Nest x1


Terms and Conditions

• The event will start on 5 December and end on 31 December 2359HRS.
• Required Mission must be completed by the same character (You cannot use different characters to run and combine them together).
• Rewards are given per character basis.
• Rewards will be given based on the mission completed.
• Rewards will be credited on 18 December and 3 January
• Rewards are credited via Special Storage.
• Rewards that are not collected and have expired will not be reimbursed.
• All timings stated are in the CET time zone.
• Any character that has been banned due to infringement of game abuse policies during the event or reward period will not be compensated
• Any disputes will not be entertained 1 month after the date of accreditation of event rewards.
Community Announcements - DNteam02


Make a date with us for Christmas! All our towns decked out in Christmas decor and our NPCs will change into their holiday costumes too!




Quest Details

1. Event Quest
Level Requirements: 95
Quest NPC: Storyteller Kathy

2. How to Participate
Kathy says Santa is having a hard time trying to make gift deliveries.
Listen to Santa’s story from Kathy and help him.
If you lend a helping hand, you can get Christmas presents from Santa.



Note: The quest will progress sequentially.

Quest Reward

[Quest Level 1 Reward]

You can get Santa’s Gift Pouch No. 1 and Christmas Nightmare Hat




[Quest Level 2 Reward]

You can get Santa’s Gift Pouch No. 2 and Nightmare Snowman Spirit.



[Quest Level 3 Reward]

You can get Santa’s Gift Pouch No. 3, Christmas Nightmare Bag and Runaway Reindeer Rudolph.




Say Hello To Rudolph Duck

While you’re taking Christmas Quest Level 1, hunt Rudolph Duck to get “Premium Rudolph Duck Down” which is a quest item.

Note:
- If you don’t accept the Level 1 quest, nothing will be dropped even when you kill Rudolph Duck.
- You can see your Premium Rudolph Duck Down in Inventory’s Quest tab.



Santa’s Getaway Stage Event
You can participate in Santa Orc’s Getaway Stage Event.

• How to enter : Enter Santa Orc's Getaway from Circus Maximus
• Level requirements : Level 95
• Entry limit : Up to 7 times a week
• How to play : Make Santa Orc fall and you can get [Santa Orc’s Gift Pouch].

You can get one of the following items from [Santa Orc’s Gift Pouch]:




Play Time Event Reward Breakdown





Artbook Event
The event will be held from December update to 31 December.

• Event’s Level Requirements : Level 95
• Players who are below Level 95 cannot participate in the Artbook Event.




Christmas Nightmare Necklace



Have a great Christmas in Althea!
Pathfinder: Kingmaker — Enhanced Plus Edition - TheZeisonSha
Dear Pathfinders,

we have an important update for you today: we have made the decision to move the release date of “The Wildcards” DLC to next week. The last two months have taught us a good lesson – it is always better to take some extra time to make sure everything is ready, and we feel like we should not rush our first major DLC. To ensure we deliver the experience and quality you deserve, we will dedicate additional time and effort to “The Wildcards”. We hope you can understand our decision - it was not one that was made easily, however, we believe it was the right one.

Thank you for bearing with us, and thank you for your patience!
Community Announcements - IDC/Games


Dear all,

We want you to send us your best plays to give you some rewards!

We will select some of the best plays of December and the plays that appear in the video will get:

- 5000 Zula Gold + 1 Golden Deck

You can submit your best Zula plays on the following way:

- Leave the YouTube link of the video on this post.

IMPORTANT: You should give us the information below (either you send the video via email or posting it here):

- Video title
- Your Zula in game name
- Your Country

Question: How can I record my plays?

You can record your gameplays using the following programs:

- GeForce Experience (Gamestream)
- Open Broadcaster Software
- XSplit Gamecaster

IMPORTANT:

- Videos made with a mobile phone, cameras or that have low quality won’t be accepted. We will only accept high quality videos (minimum 720HD & 30FPS).
- Don't edit the video (no zooms, no webcams, no special effects...).
- Don't skip scenes (you can add fast forward effect if the play is too long).
- If you send a montage, you should indicate the time so we can see the play that you want to submit. For example, Zula Europe Montage (3:07)

Last video: Zula TOP Plays November Edition
Conqueror's Blade - Fayne
As with all games where a successful attack results in dwindling health, there is within the codified logic of Conqueror’s Blade a system that determines how damage is applied. Given all the weapons and player attributes in play, the system at heart is quite complex. However, with just an overview of the various damage types and the elements that govern how damage is worked out, it could make all the difference in your future closed beta battles.



Health: In order to survive any attack a player needs a resources of health, represented by Health Points (HP). The more HP a player has, the more damage can be absorbed, until, of course HP reaches zero and the player is returned to limbo. As you might expect, the amount of damage sustained will largely depend on the weapon being used.

 

Weapon type: There are three dominant types of attack in Conqueror’s Blade, determined by the type of weapon or ammunition. These are piercing attacks (delivered via a sharp point such as a spear or arrow), slashing or cutting attacks (such as from a edged blade) and blunt attacks from the hilt or butt of a weapon (or from a shield). Other types of attack include fire, bleeding and poison, which usually deliver damage over a period of time.

 

Damage: The damage from each type of attack is calculated differently, depending on the attributes and skills of the attacker, the weapon being used and the armor attributes of the defender. For melee attacks the relative speed between the attacker and defender - such as from a mounted charge - is an additional factor, while for ranged attacks attenuation is important - the proportion of energy in a projectile that’s lost over distance.

 

Armor type: Broadly there are three types of armor in Conqueror’s Blade, light, medium and heavy, which roughly equates to padded or leather armor, chainmail armor and plate armor. Historically there was a wide variety of armor types and mixes that were effective in many different situations, but broadly speaking link mail tended to be effective against piercing weapons (arrows often being an exception) and plate armor was a counter to heavy bladed weapons.     

 

Damage over time: While not a consideration for individual attacks, damage over time (DoT) is an important element of any combat encounter. Usually the more damaging a single attack is, the more limited its future use might be, either by extending the delay between attacks, or imposing some kind of stamina, agility or equipment cost. For example, a two-handed and/or heavy-bladed  weapon will usually have a greater reach and incur more damage per attack than a one-handed and/or piercing weapon, often at a cost to attack frequency by way of stamina requirements.


Skills and Abilities: Currently each weapon type (class) can have up to three abilities assigned. These abilities are specific to the weapon, but might not necessarily generate the same type of damage for which the weapon is typically associated. For example a spear is a piercing weapon, but there are skills that allow it to generate blunt damage, which, for example, would make it more effective against a heavily-armored opponent.


Dec 5, 2018
Warface: Clutch - E.D.Warface_CM


Calico M951S is a weapon that needs no introduction, regarded as one of the best firearms in the game.

It will stay in store till the 12th of December.

INSPIRATION



Calico M951S is the automatic rifle that employs M960 submachine gun design. One of its distinctive features is the helical magazine atop the firearm. Owing to its futuristic looks, the weapon was well-received in the movies. While the concept of a light low-recoil large-capacity firearm appealed to many, the weapon’s future and opportunities are believed to have shrunk due to the Assault Weapons Ban of 1994 that limited the capacity of civilian guns down to mere 10 rounds.

IN WARFACE



Technically a carbine rather than a full-size rifle, Calico M951S is light and mobile. It possesses the absolute highest rate of fire among all other sniper rifles in the game, while its damage, recoil and mag size make it a superb tool for any sniper.

Apart from the fine combination of qualities above, Calico M951S shows great performance in other fields as well: accuracy is on-point, and so is the effective range. The magazine carries a total of 30 (!) rounds, and you can carry a total of 60 ammo into battle. The reload speed is average, though with the magazine size it barely raises concern – the enemy team’s likely to be dead or desperately ducking for cover by the time you stop firing.

You can outfit the carbine with a variety of muzzle attachments, bipods and scopes to your liking.

ACHIEVEMENTS

Calico M951S comes with two custom achievements for 10 000 and 25 000 combat eliminations respectively. Once unlocked, these can be featured on your profile as stripes!



Discuss on Discord
Discuss on Facebook
Warface: Clutch - st_vi


Dear players!

Following your recent feedback, we have decided to readjust the prices for the smoke grenades. You can refer to the table below to see what has been changed.





Discuss on Discord
Discuss on Facebook
Dec 5, 2018
The Last Sigil - Redden
    ENEMIES
  • Added the Mine Overseer boss.
  • Added the Skeletal General boss.
  • Fixed a bug affecting spectres, now they should properly die when killed.
  • Fixed a bug affecting spectres' circle of fireballs, all fireballs should instantly despawn if the spectre dies before launching them.

    UI
  • Fixed a few typos in some descriptions and dialogues.
Thief Simulator - Peter
Hi, thanks for the amazing support!

I want to keep you guys updated on what features we are working on right now:
-throwing items with left click (throw a painting above the fence and load it in your brand new van)
-getting big items through a window
-bug fixes
And in the near future new mansion and possibly christmas event :)

A bit later:
-putting paintings on walls in thief's house and small items on shelfs
-controller support (partial or full, not sure right now)

Edit:
-we are also considering free play (no story) ng+ with harder difficulty and always respawning items but with skills and levels unlocked from the start
...