Dota 2 - Valve
7.20c:
==
* Wraith Band: Attack speed bonus reduced from 7 to 6
* Wraith Band: Recipe cost increased from 210 to 220
* Bracer: Recipe cost increased from 210 to 220
* Null Talisman: Recipe cost increased from 210 to 220
* Sange: Recipe cost reduced from 650 to 600
* Yasha: Recipe cost reduced from 650 to 600
* Kaya: Recipe cost reduced from 650 to 600
* Bloodstone: Charges increased from 12 to 14
* Bloodstone: HP/MP regen per charge increased from 0.25 to 0.3

* Bounty Hunter: Agility gain reduced from 3.0 to 2.7
* Bounty Hunter: Track cast range reduced from 1200 to 1000
* Brewmaster: Cinder Brew activation mechanic has been reworked. It now ignites anytime a target is dealt 80 spell damage or more, dealing 20/25/30/35 DPS for 3 seconds. (If you activate it while the debuff is already going, it will extend the ignite debuff duration. If activated after the ignite debuff wears out, a new ignite debuff will be added)
* Brewmaster: Cinder Brew primary buff duration is no longer extended when activated (they are seperate debuffs now).
* Brewmaster: Level 25 Talent reduced from +200% Drunken Brawler Critical Strike to +175%
* Centaur: Stampede slow duration increased from 1.8 to 2.3 seconds
* Chaos Knight: Chaos Strike lifesteal increased from 35/40/45/50% to 35/45/55/65%
* Clinkz: Attack range increased from 640 to 650
* Clinkz: Burning Army base attack time improved from 1.65/1.5/1.35 to 1.5/1.35/1.2
* Clinkz: Level 20 Talent increased from +100 to +125 Attack Range
* Dazzle: Shadow Wave cooldown increased from 13/11/9/7 to 14/12/10/8
* Death Prophet: Base movement speed increased from 310 to 315
* Death Prophet: Level 10 Talent increased from +12% Magic Resistance to +15%
* Death Prophet: Level 20 Talent increased from -2s Crypt Swarm Cooldown to -3s
* Doom: Devour hp regen reduced from 5/10/15/20 to 4/8/13/18
* Drow Ranger: Marksmanship now deals bonus 120 physical proc damage against heroes
* Elder Titan: Astral Spirit attack damage per hero reduced from 20/40/60/80 to 15/30/60/80
* Elder Titan: Astral Spirit cooldown increased from 16 to 17
* Ember Spirit: Sleight of Fist bonus damage increased from 35/70/105/140 to 40/80/120/160
* Ember Spirit: Level 10 Talent increased from +200 Flame Guard Absorption to +250
* Ember Spirit: Level 15 Talent increased from +50 Flameguard DPS to +60
* Enchantress: Base armor increased by 2
* Faceless Void: Time Lock damage reduced from 30/40/50/60 to 25/30/35/40
* Gyrocopter: Strength gain increased from 2.1 to 2.3
* Kunkka: Tidebringer cleave damage increased from 150% to 165%
* Lina: Base armor increased by 1
* Lone Druid: Base armor reduced by 2
* Lone Druid: Agility reduced from 24 + 2.7 to 20 + 2.4
* Lone Druid: Spirit Link cooldown rescaled from 44/36/28/20 to 43/36/29/22
* Lone Druid: Level 10 Talent reduced from +175 Attack Range to +150
* Lone Druid: Level 20 Talent changed from +40 Spirit Link Attack Speed to -0.2 Spirit Bear Base Attack Time
* Luna: Agility gain reduced from 3.3 to 3.1
* Luna: Level 10 Talent reduced from +20 Attack Speed to +15
* Luna: Level 20 Talent reduced from +10 All Stats to +8
* Luna: Lunar Blessing night vision reduced from 250/500/750/1000 to 200/400/600/800
* Lycan: Howl attack speed reduced from 21/34/47/60 to 20/30/40/50
* Meepo: Divided We Stand XP gain reduced from 50% to 40%
* Meepo: Level 15 Talent reduced from +40 Poof Damage to +30
* Nature's Prophet: Base armor increased by 1
* Nature's Prophet: Agility gain increased from 2.4 to 2.8
* Naga Siren: Level 15 Talent reduced from +15 Agility to +12
* Outworld Devourer: Intelligence gain increased from 2.7 to 3.0
* Outworld Devourer: Base armor increased by 1
* Outworld Devourer: Equilibrium slow from 12/20/28/36% to 12/22/32/42%
* Outworld Devourer: Arcane Orb no longer ignores Ancients
* Phantom Assassin: Level 15 Talent reduced from -4 Armor to -3
* Phantom Assassin: Blur manacost increased from 20 to 30
* Puck: Intelligence gain increased from 2.4 to 2.7
* Sand King: Base damage reduced by 2
* Sand King: Strength gain reduced from 2.9 to 2.8
* Sand King: Agility gain reduced from 2.1 to 1.8
* Spectre: Haunt damage increased from 40/50/60% to 40/55/70%
* Spirit Breaker: Greater Bash damage reduced from 16/24/32/40% to 12/20/28/36%
* Storm Spirit: Intelligence gain increased from 3 to 3.2
* Storm Spirit: Static Remnant damage increased from 120/160/200/240 to 120/170/220/270
* Slardar: Level 20 Talent changed from +50 Attack Speed to +30% Lifesteal
* Slark: Pounce duration reduced from 2.75/3/3.25/3.5 to 2.5/2.75/3/3.25
* Slark: Dark Pact manacost from 55/50/45/40 to 60
* Slark: Shadow Dance duration from 4/4.5/5 to 4/4.25/4.5
* Slark: Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow
* Slark: Level 10 Talent reduced from +8 Agility to +6 Agility
* Slark: Level 20 Talent reduced from +2s Pounce Leash to +1.5s
* Slark: Level 25 Talent reduced from +120s Essence Shift Duration to +100s
* Timbersaw: Strength gain increased from 2.1 to 2.4
* Timbersaw: Whirling Death tree bonus damage increased from 10/14/18/22 to 10/15/20/25
* Tusk: Strength gain increased from 3 to 3.4
* Undying: Level 20 Talent reduced from +6 Tombstone Attacks To Destroy to +5
* Undying: Level 25 Talent increased from Gains Reincarnation 200 CD to 250 CD
* Ursa: Fury Swipes damage reduced from 12/18/24/30 to 10/16/22/28
* Ursa: Level 15 Talent reduced from +16 Agility to +14
* Venomancer: Base agility increased by 4
* Venomancer: Level 15 Talent increased from +6% Poison Sting Slow to +8%
* Visage: Strength gain reduced from 3.2 to 3.0
* Visage: Grave Chill cast range reduced from 650 to 625
* Visage: Level 20 Talent reduced from +80 Familiars Movement Speed to +60
Dota 2 - Valve
7.20b:
==
* Meepo: Agility gain reduced from 2.2 to 1.4
* Meepo: Poof damage reduced from 80/100/120/140 to 70/90/110/130
* Meepo: Ransack hero steal reduced from 8/12/16/20 to 6/10/14/18
* Meepo: Level 10 Talent reduced from +15 Damage to +10
* Meepo: Level 15 Talent changed from +10% Lifesteal to +15% Evasion
* Meepo: Level 20 Talent changed from +15% Evasion to +10% Lifesteal
* Meepo: Level 25 Talent reduced from +600 Health to +400

* Luna: Lunar Blessing reduced from 8/14/20/26 to 6/12/18/24
* Luna: Level 15 Talent changed from +14 Lunar Blessing Attributes to +30 Movement Speed

* Slark: Now only steals agility when he kills the enemy himself
* Slark: Pounce leash duration from 3.5 to 2.75/3/3.25/3.5
* Slark: Pounce leash range from 325 to 350
* Slark: Shadow Dance cooldown increased from 60 to 80/70/60
* Slark: Level 20 Talent reduced from +3s Pounce Leash to +2s

* Dazzle: Poison Touch manacost increased from 80/90/100/110 to 80/100/120/140
* Dazzle: Bad Juju debuff duration reduced from 10 to 8

* Sand King: Sandstorm cooldown increased from 34/28/22/16 to 40/32/24/16
* Sand King: Sandstorm manacost rescaled from 60/50/40/30 to 60

* Underlord: Intelligence gain reduced from 2.6 to 2.3

* Lone Druid: Spirit Link attack speed reduced from 30/50/70/90 to 20/40/60/80
* Lone Druid: Spirit Link cooldown from 42/34/26/18 to 44/36/28/20

* Wraith Band: Attack speed bonus reduced from 8 to 7


* Drow: Base agility increased by 4
* Drow: Precision Aura increased from 20/36/52/68% to 20/40/60/80%

* Outworld Devourer: Base Intelligence increased from 24 to 28
* Outworld Devourer: Equilibrium mana restore from 60/80/100/120% to 80/100/120/140%
* Outworld Devourer: Equilibrium slow from 8/16/24/32% to 12/20/28/36%
* Outworld Devourer: Equilibrium cooldown from 20 to 18

* Clinkz: Burning Army base attack time improved from 1.8/1.65/1.5 to 1.65/1.5/1.35
* Clinkz: Burning Army cast range increased from 800 to 1200

* Chaos Knight: Chaos Strike cooldown from 8/7/6/5 to 7/6/5/4
* Chaos Knight: Phantasm damage increased from 40/70/100% to 50/75/100%

* Centaur: Retaliate max stacks increased from 10 to 13

* Ember Spirit: Fixed a bug with multiple Fire Remnant instances not doing damage properly
* Ember Spirit: Sleight of Fist damage increased from 30/60/90/120 to 35/70/105/140

* Medusa: Agility increased from 20 + 2.5 to 22 + 3.4
* Medusa: Level 15 Talent increased from +20% Mystic Snake Mana Steal to +35%

* Treant Protector: Nature's Guise fade time reduced from 4.75/4/3.25/2.5 to 4/3.5/3/2.5
* Treant Protector: Nature's Guise total damage increased from 30/80/130/180 to 30/90/150/210
* Treant Protector: Nature's Guise movement speed increased from 10/15/20/25% to 14/18/22/26%

* Storm Spirit: Electric Vortex duration from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
* Storm Spirit: Electric Vortex cooldown from 21/20/19/18 to 22/20/18/16
* Storm Spirit: Overload attack speed reduction from -50 to -80 (matches movement speed now)

* Sven: Warcry shield health increased from 100/200/300/400 to 110/220/330/440

* Venomancer: Poison Sting slow from 11/12/13/14% to 11/13/15/17%
Dota 2 - Valve
* Fixed some more old attack speed related bugs
Product Update - Valve
An update has been released for Left 4 Dead 2

- Fixed potential buffer overflow in closed captions. Reported via HackerOne.
- Dev command 'director_log_scavenge_items' can only be executed by the server. Reported via HackerOne.
- Protect against invalid map displacement data.
- Fixed official servers allowing clients to load custom content in competitive modes.
Oct 31, 2018
Left 4 Dead - Valve
An update has been released for Left 4 Dead

- Fixed a potential buffer overflow in closed captions. Reported via HackerOne.
Oct 31, 2018
Portal 2 - Valve
An update has been released for Portal 2

- Fixed possible remote code execution exploits.
- Fixed potential buffer overflow in closed captions.
Reported via HackerOne.
Dota 2 - Valve
- Fixed a longstanding bug that caused units to attack more slowly than expected at certain attack speeds.
- Fixing a bug that caused Morphling to not gain stats when leveling up while morphed.
- Fixed a bug that allowed the Silence from Riki's Smoke Screen to be applied to units with Spell Immunity.
- Fixed a bug that caused Monkey King to become disabled when Feared during Primal Spring channeling.
- Fixed post-game scoreboard text not clipping correctly with long strings.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed XP-earned text being truncated for some clients
  • Fixed some missing particles when running in DirectX8
  • Fixed the Athenian Attire not being paintable
  • Fixed the Electroshocked War Paint not using the correct color for the BLU team
  • Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
  • Added ESEA 6s Invite Season 29 and Season 30 tournament medals
  • Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
  • Updated the LODs for the TFNew tournament medals
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated pl_rumble_event
    • Fixed bumper car head start not being awarded correctly to the winning team of the normal world
    • Fixed Merasmus announcing winner of the bumper car race twice
    • Fixed players sometimes getting stuck on closing doors
    • Added spawn locations for the collectable soul gargoyle in the normal world
    • Increased sound distance for the flying sawblades so they can be heard from farther away
    • Improved clipping in the underworld race area
  • Updated pl_millstone_event
    • Fixed an issue where players were able to trap Headless Horseman above the death pit
  • Updated pd_cursed_cove_event
    • Fixed missing materials
  • Updated koth_slasher
    • Fixed an inconsistent set of func_nobuilds at mid
    • Fixed a spot where Engineers could hide buildings in trees
    • Fixed players being able to build on top of the spawn rooms
  • Updated koth_bagel_event
    • Entering the underworld now puts players back to full health
    • Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
    • Added a couple pumpkin spawn locations in the underworld
    • Minor visual update to underworld exit
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated the equip_region for the Earbuds
  • Updated the models for the TFNew tournament medals to fix their broken LODs
  • Renamed Mister Sentry to Aim Assistant
  • Updated the localization files
  • Updated pl_fifthcurve_event
    • Fixed a bug where players could spam "escaped from underworld"

  • Updated koth_bagel_event
    • Fixed a projectile bug that was occurring in RED's vent room
    • Updated some propfades on the lightbulbs in RED's valley
  • Updated pl_rumble_event
    • Fixed an exploit related to using the tiny spell and building sentries inside a wall
    • Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
    • Fixed bumper car race instructional text not showing to all players
    • Fixed Merasmus sometimes using his round-beginning lines in the middle of the round
  • Updated koth_slasher
    • Fixed the clipping issues in the spawn yards and in BLU's mineshaft
    • Fixed a case where the control point is unlocked while Merasmus is hiding
  • Updated pd_monster_bash
    • Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
    • Fixed a kill trigger not always killing players in the dungeon
    • Fixed players taking fall damage when passing through the pit to the dungeon
  • Updated pd_cursed_cove_event
    • Fixed projectiles colliding with the waves at the shore
    • Fixed projectiles colliding with the capzone mist effect in locker
    • Fixed players sometimes getting stuck when exiting the locker
    • Adjusted particles on the pickups
    • Increased music volume
    • Added sound to the ship moving through the town (Thanks Spipper)
    • Added sound to the zone closing in the locker
    • Optimization tweaks
    • Various small detail fixes
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



The Insured Tank Update
  • Fixed a common crash related to the Panzer Pants taunt
  • Fixed competitive match history failing to load
  • Fixed an issue preventing some players from being able to activate Halloween Contracts
...