We have just updated the last open mode: Memory Mode. In this mode, we made a very simple exhibition hall, which included all the design draft, scrap draft and some design ideas in the development process. It is our comb of the development process. At the same time, we also put in many of our players'peer maps and made a series of still frame statues.
Update to this point, we will say goodbye to you for a short time. Anyway, we need to stay for a while to think about the future. Thank you for supporting all the time. Future update plans, we will disclose later, can be sure that we will do more content for the game to you.
In our recent Nightmare before Christmas contest, we’ve asked you to design and choose three winter-themed decals that would be introduced to Armored Warfare this year. We are happy to introduce the following winners:
First place - Primer:
Second place - Vahakn:
Third place - DeLooney:
The third place actually had two winners with the same number of votes (DeLooney and IILEGOLASII). To make things fair, the authors of both designs, along with the first two winners, will be getting the prize, which is 5.000 Gold!
We hope that you enjoyed the contest and will see you on the battlefield!
TERA-Дайджест за последнюю неделю – все самое важное в одной новости!
Не пропустите информацию по последним активностям и новостям за прошедшую неделю. Кроме этого, в дайджесте можно найти расписание событий на следующую неделю!
Следить за всеми игровыми событиями можно на специальной странице: календарь событий.
Finally, we have finished modelling and designing of Cologne. Now we just have to fix some little bugs, add traffic and bus stops. Development of Cologne is quite difficult story. We began in February, but later we froze the development in favour of improving Serpukhov, which took about half a year. Map is not going to be very big, but we will expand it if players will like Cologne. It’s not going to be in Free Mode, just 3 Scenarios.
Cologne will not be released until new traffic system, traffic respawn optimization (micro-freezes will be removed) and new navigation system (maps and mini map with navigator) will be added. We’re not ready to announce release date, but it won’t take long.
It won't be long now before Cosmonator's full release! We have implemented most of the popularly requested features and feel that the game is ready to enter into the world in earnest!
Behold, the new combat UI:
Please enjoy!
Features
Gem rewards (3 gems) for Gauntlet by score.
New feat: Missile Inertia.
New enemies: Nautilus, Cruiser Ship, Fusion Blockades, Fusion Core, Mini Ship
New Gauntlet events.
Combat UI extended with dashboard.
Improvements
Aesthetic polish on space backgrounds; large planets and nebulae added.
Some new spell gem augments added, some existing ones improved.
Visual multicast cooldown counter implemented.
New enemies inserted into existing levels, some levels edited to accommodate.
Explosions edit: boss and miniboss explosions made more dramatic.
Homing Sideships trajectory tweak.
Regeration Feat improved from 5% to 8% hitpoints per minute.