Fallout 4 - contact@rockpapershotgun.com (Dave Irwin)

With Fallout 76 out tomorrow, there’s no better time to emerge from Vault 76 and make your mark in the world of Appalachia. We have had the beta to get a head start, seeing explosions with Bethesda adding that all progress made will carry over to the main game when it comes out, having as much information as possible will give you a massive head start. However, this is not the typical Fallout game with an online mode, as there are a lot of other changes – from how Perks work to setting up your own CAMP. This guide will go over some of these major changes, as well as explains things like hunger and thirst, Bobbleheads, and more. (more…)

Draugen - contact@rockpapershotgun.com (Alice O'Connor)

“We first announced Draugen in 2013–perhaps, in retrospect, a bit premature–with a highly optimistic release date of 2015,” writer and creative director Ragnar T rnquist (of The Longest Journey and The Secret World fame) said today. “This obviously didn’t pan out quite as expected.”

It did not. However, Red Thread Games are now confident that the first-person explore-o-mystery ’em up set in a 1920s Norwegian coastal community is now on track, and should launch in 2019. Why, they’ve even whipped together its first proper trailer to introduce it to the world. Here, come see the landscape and meet the chum who’ll accompany us.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Matt Cox)

Croutons adrift in war-soup. If you want an analogy for playing soldiers in Battlefield V, it s hard to do better than that.

That soup is delicious, but it s also very easy to drown in. You re one tiny ant in a conflict that ll crush you without even realising you re there, in an arena dominated by disposability. None of this is new.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Almost as if they know we are celebrating Apocalypse Day on RPS and they want in, Bethesda seem to have released Fallout 76 earlier than planned. The game’s due to launch at midnight–at your midnight, wherever you are–so it is meant to already be live in some places but players from Europe and North America are reporting they’re in now too. While the nights are drawing in, I’m fairly sure it’s not midnight yet. Bethesda have also spoken about their broad plans for post-launch content, including opening more Vaults (where I imagine things will have gone less happily than in our merry 76) and adding a faction-based PvP system.

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Outlast 2 - contact@rockpapershotgun.com (Edwin Evans-Thirlwell)

What’s your favourite moon in a game? The lipless satellite of The Legend of Zelda: Majora’s Mask, perhaps? Overwatch’s rather cosy lunar map? Somebody asked me this a few weeks ago — genuinely, we’d been talking about First Man — and to my surprise I found myself thinking of Outlast 2.

There is little about Red Barrels’ schlocky, prurient first-person horror outing that deserves real admiration, but you can’t deny the power of its moon. It’s a wonderful ambient device in a game that is otherwise one gigantic charnelpile, a glowing cavemouth amid the clouds which ices the surfaces of barren lakes and raises the skeletons of farmyards from foetid darkness. It’s also something of a timekeeper, waning and waxing as the story proceeds towards a possibly Biblical, possibly scientific apocalypse.

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Pattern - contact@rockpapershotgun.com (Alice O'Connor)

This morning I’ve had a pleasant potter in Pattern, over hills, through forests, and along beaches, passing giant stone heads, oversized apples, derelict towers, and antennae. It journeys endlessly across procedurally-generated lands, dotted with occasional oddities, with dreamy generative music to wrap us in the world. Pattern has a public beta out now, which is what I’ve been playing, with a full release due to stroll out in 2019.

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The Yawhg - contact@rockpapershotgun.com (Alice Bell)

The Yawhg is a game about what happens if the end of the world is coming but you don t know that, and thus don t care, and carry on doing whatever it was you were going to do anyway. Would it help? Would it matter? Would you survive?

It’s a PC game but plays like a board game, almost. There are four characters who take it in turns to do different things around the town (six weeks before the apocalypse = six turns per character), and you have to pick at least two. You can play alone, but fun with a friend is fun doubled, so I played The Yawhg with Colm Ahern from VideoGamer.

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HITMAN™ 2 - contact@rockpapershotgun.com (James Pickard)

There s little else quite so frighteningly intimidating but also wonderfully liberating as stepping into a new Hitman game for the first time. Vast assassination playgrounds are offered up in which you can explore, poke around, and get up to all sorts of murderous mischief. It’s the kind of game where discovering it is half the fun.

For the times when it can overwhelm, or where you just need that extra bit of mastery, I suggest you direct your eyes to this steadily assembled and soon-to-be robust Hitman 2 guide somewhere that ll give you a surreptitious nod in the right direction if you re looking to find all Hitman 2 disguises, how to assassinate every target in Hitman 2 or how to beat Hitman 2 s challenges. Think of me as your Agent Diana Burnwood on the web, delivering all the intel you need for a successful mission. Ahem, good luck, Agent 47! (more…)

Kingdom: Classic - contact@rockpapershotgun.com (Alice O'Connor)

Slimline side-scrolling strategy series Kingdom will continue with couch co-op in Kingdom Two Crowns on December 11th, publishers Raw Fury have announced. I’ve quite enjoyed the Kingdom games but always bailed when it got frustrating towards the end, so it might be nice to have a pal by my side spurring me on. Two Crowns will also jaunt off to a second land, a kingdom influenced by feudal Japan, and that’s looking pretty fancy in the new trailer.

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HITMAN™ 2 - contact@rockpapershotgun.com (James Pickard)

Miami is home to a race course where revellers flock to see high-octane racing. It also is the setting for the second mission in Hitman 2 and your first step into the more complex sandboxes in IO Interactive s assassination sim. Miami is a vast level that is essentially split into two sections: The loud and crowded racetrack and the quiet and empty marina. You’re on the clock as well this time around, as this level introduces some time limits on certain assassination methods, so you ll get to see how a level develops over time and how it s possible to miss certain opportunities. It s not a big deal if you do it just gives you fresh ideas for the next run! This guide will go over the assassination targets in Miami, as well as some other points of interest you may want a heads up on. (more…)

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