HITMAN™ 2 - contact@rockpapershotgun.com (James Pickard)

Santa Fortuna is the third mission in Hitman 2 and sees the globetrotting Agent 47 travel to Columbia to eliminate three important members of one of the world s largest drug cartels. Again, the challenge slowly ramps up once more compared to the previously locations as you re given more targets to track and some significantly more dangerous locations to infiltrate. Our Hitman 2 Santa Fortuna guide will make things a little easier for you, by describing how to assassinate all three targets, as well as point out useful items and locations of interest. (more…)

HITMAN™ 2 - contact@rockpapershotgun.com (James Pickard)

Mumbai is the fourth mission in Hitman and mixes up the formula by asking you to identify a target before you can assassinate them. The streets of Mumbai are full of hustle and bustle, so trying to find your quarry while also devising a way to eliminate them in such a crowded place makes for a very unique challenge. Read on for where to find The Maelstrom, how to find disguises and more in our Hitman 2 Mumbai guide. (more…)

Fallout: A Post Nuclear Role Playing Game - contact@rockpapershotgun.com (Darragh Nolan)

Clubbing on a Tuesday night is not a good idea. The only places open on a Tuesday are named after sea creatures and bandits; The Dolphin or Copper Face Jack s , Sneaky Pete s or Mermaid Bar . Inevitably, you will tryst with a stranger. Primal urges will be satisfied. In the following days your nethers will begin to itch in a sinister way, as you both realise the existence of, and dither within, your own pathetic void.

At no point will you regret a dodgy Tuesday, but its events will never have meaning. They will hover, seeming like they were intended to mean something, but what that meaning was, other than drunken ramblings, will remain obscure. Far Cry 5 is like this.

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For The King - contact@rockpapershotgun.com (Matt Cox)

There’s only one force known to man that can improve board-game-like strategic RPG For The King, and that force is pirates. They’ll be swinging on board November 21st as part of the Into The Deep update, equipped with new gun-class weapons and with other NPCs (friendly and not-so-friendly) on their tail. If the trailer’s anything to go by, there is a lot of shooting people on boats.

Do what you want, because the pirates are free. Yar, Har, fiddle dee-dee.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

I don t know if you ve noticed, but there s something funny going on this morning. There are hundreds of dead frogs on the pavement, a ship made of fingernails just sailed into harbour, and there’s already been two posts about zombie games. Now listen, I m no expert (all of those mysteriously disappeared last night) but it feels like something big is happening. Something big and not good. Let me check the RPS calendar.

Oh, it s Apocalypse Day.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nic Rueben)

>

Good luck boyos.

The four of us are standing in a descending elevator, each grasping a holdall of supplies. We re preparing to make one final, treacherous push through a warehouse of shambling flesh nibblers to our getaway truck. The sudden excitement in the chat log clues me in to the upcoming danger. To be honest, I think most of it is for my benefit. Before we got in this elevator, I d wandered off from my three highly coordinated teammates to the survivor they had cleverly told to wait in a corner, commanded her to follow me, and accidentally led her straight into bitey land. Her succinct, haunting requiem is still burnt in my memory, just as it appeared in the top right corner of the screen:

Lel. Rip

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Mouse

B-b-bang bang.> Oh, hi.

Fasting

B-b-b-bang.> So, there’s something strange happening on RPS today. Something w–

Maximus

B-b-b-b-b-bang.> Something weird. Apocalyptic, almost. Oh well, you know what that means. Let’s type.

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Eternity's Child Demo - contact@rockpapershotgun.com (Dominic Tarason)

There’s a long, dark future ahead of Scott Cawthon and his Five Nights At Freddy’s series. In a blog-post on Steam today, the creator of the teen jump-scare horror phenomenon announced everything he could speak about regarding the future of the series. There’s an upcoming VR game made in collaboration with Steel Wool Studios, an Augmented Reality game (presumably only for phones), and a new free game planned called FNAF: Into Madness currently on the drawing board, but still, nice of him. Plus, a big-budget game, although still also only in the planning phase.

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Lost in Vivo - contact@rockpapershotgun.com (Dominic Tarason)

All screenshots courtesy of Dillon Rogers.>

Lost In Vivo is a first-person horror game launched last month by Akuma Kira and clearly influenced by Silent Hill. You explore dark tunnels, solve puzzles, fight strange creatures and search for your missing dog. That’s spooky enough by itself, but last night Gloomwood developer Dillon Rogers and Dusk developer David Szymanski got more than they bargained for – quite literally – while playing through the game. They tried playing it after midnight, and it transformed into something else entirely. Below, a trailer and a peek at the strangeness that was uncovered in the night.

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Monster Hunter: World - contact@rockpapershotgun.com (Dominic Tarason)

Don’t let the blue sparkles and cool demeanour fool you – Monster Hunter: World‘s next permanent addition, Lunastra, is even more fiery than her mate Teostra. Announced today, this new dragon will be coming to Monster Hunter: World on Thursday, November 22nd. Unlike the last update, which gave us a time-limited (though due to reoccur) battle against Kulve Talvoth, she’ll be a new and constant threat, and frequently paired with her other half, opening up new and powerful tag-team attacks for the duo. Below, the original console trailer for this blue meanie.

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