Street Legal Racing: Redline v2.3.1 - ImageCode LLC.
Hello everyone!
Huge thanks for your support! As promised, there's a Steam store page for Street Tuning Evolution now, click HERE
There's no purchase button, but you can add the game to your wishlist to follow latest news. More great stuff to come soon, we're working very hard for you.
Are you curious about how non-instanced player housing will work in Legends of Aria? Check out our Feature Highlight video and companion blog: "Housing in Legends of Aria Embraces the Sandbox"
The time has come for Liftoff to broaden its horizon. We want to achieve that by not just growing the feature and content list, but to extend the projects reach and functionality outside the game software.
Changelist
In Liftoff:
Added French as a language option in the Getting Started menu and game options.
Added a link to join the Liftoff Discord channel in the community section.
Re-structured the game options menu to better fit on screen.
Fixed physics issue related to propwash.
Fixed issue with translation system that would clutter the log file.
Fixed text issue during fine-tuning the calibration.
Minor bugfixes
In Discord:
Multiplayer feed for games that are going on.
Pro League feed for new tournaments, live leaderboard updates, and tournament champion announcements
Languages
Over a 1800 lines of text in Liftoff have been translated to French, providing a premium experience to our French Liftoff community! With our localization system now in place, we plan to make Liftoff available in other languages too. Let us know which languages you'd like to see available in Liftoff!
Extending Liftoff to Discord
A year ago, the Liftoff Community has ventured to Discord to create a fun and thriving channel for Liftoff fans. It's such a fun place to be that we've decided to extend the Liftoff experience to Discord. You can now follow feeds of live Pro League tournaments and ongoing Multiplayer games within Discord, easily staying up-to-date with what's going on in the game.
Hi, we are making tons of fixes and we want to make sure we didn't break anything. If own the game you want to test fixes and features before they go to the main branch check this forum https://steamcommunity.com/app/704850/discussions/3/
EDIT: this is for the players that own the game :(
Ability turn off screen shake & flashers just got implemented. More comfort options to come, including the camera tuning. Keep the feature requests coming, everything is considered or it will get bumped up the list.
During the spooky days of October, we’ve participated in the Games Festival of SBGames 2018. SBGames is a yearly event focused on the Brazilian game development scene; one of its main features is its games festival, in which Brazilian indie games are played and evaluated by industry veterans. It’s like the Oscars but for Brazilian indie games! In 2017, we were nominated for Best Visual Art category... This year, we were nom- WE WON TWO AWARDS! We were nominated for both Best Game & Best Visual Art and we won. Twice.
These are trophy mugs, which make them even MORE USEFUL than an Oscar! (We’re with you Josef Fares!)
This is absolutely amazing, and of course, it wouldn’t have been possible without all of the support you have given us so far. Thank you so much! This award only reinforces our commitment to releasing the best game possible to all of you.
DEVELOPMENT UPDATE
New Air Glide animation
We gave Kaze’s glide a new spin. With the new animation, it’s much easier to follow Kaze’s position precisely while also making the glide more distinct from the ground spin attack, which will help with kazes where players mistook one for the other. What do you think?
Enemies Are you up to date with the new amount of enemies our game will have? No? Then let’s get to it:
Onion Mole When it comes to designing new enemies, we certainly know our onions.
Helmet Beet This enemy is unbeetable, but you may use it to your advantage!
Flaming Pumpkin NYAHAHAHAHAHAHAHAH - Don’t get close or you'll burn!
SINGLE LEVEL PLAYTHROUGH
If you want to see how our game plays out, here’s a complete level gameplay from start to end. Tell us what do you think!
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That’s it for this devlog!
Please send us your feedback so we can continue to improve it.
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