Less than a day Evil Bank Manager will be released! The game works stably, all 12 languages work good. We are adding the latest cool stuffs into the game. It will be even more content than indicated in the description. After all, everyone likes pleasant surprises, right?) I want to thank everyone who helped us in creating the game. It was really great to see how groups of players improved our translations, were interested in the development process, advised some things that they would like to see in the game. Such a community is one of the reasons why a year ago we pushed mobile games aside and started developing games for Steam. There is a feeling that this is a joint creation. There is a sense of teamwork with you. Thank you everybody! Finally, tomorrow you can get acquainted with Evil Bank Manager live :)
This update took a while! Unfortunately, it took a long time as i had to work on time consuming UI functionalities that don’t change much to the game itself but where necessary to do nonetheless.
Chronicles This update however still adds a few new things, including chronicles. Players can now write and publish news and stories ingame. Depending of their cultural influence and diplomatic relations, the news then reaches the player’s neighbors. Each player receiving a new story can ‘upvote’ or ‘downvote’ it, and upvoted stories and then relayed by the receiver’s own cultural network, propagating to more players. This system will hopefully help players feeling less isolated and more aware of events happening in the world around them, improving the multiplayer experience.
At each login, players are now greeted by the Chronicles menu, with a custom feed of chronicles written by other players depending on what news have reached them.
Ingame chat Additionally to this, this update also adds a basic ingame chat system, allowing players to finally discuss directly with all the other players they have diplomatic relations with (peace treaty). This basic chat system also includes a special room for every nation, so all the members of a same nation can share a common chat room. The nation chat has 3 sub-rooms, one being reserved for rank 1-2 members, another one for all members, and eventually a 3rd one that will allow guests of allied nations to be there (not supported yet).
The new diplomacy menu provides a basic ingame chat as well as a convenient listing of all characters a player has relations with.
Pending treaties The new chat menu also serves as the long-needed “diplomacy” menu, listing all the other characters a player has relations with, allowing to see active treaties and sending new missives without needing to click on their region. Each character profile now also lists not only active treaties, but pending offers or renegotiations, allowing the sender to cancel them if need be, and also providing feedback to confirm that a new treaty offer has been properly received by the server and isnt lost.
pending treaty offers now appear in the treaty list, and can be cancelled by the sender.
Improved performances Some shaders have been slightly optimized, which should increase performances of the game.
UI engine improvements This update also contains big updates and fixes related to the UI. A major change is the transition to a new font system loading external font files. This was critical to allow for future localization in all languages including Chinese or Russian as now each language can be set to load its own custom font with all the characters needed! Fonts display should also appear sharper and more comfortable to read than before. The text editor has been improved as well, fixing many of its bugs. Another UI update concerns ‘ui containers’ : a UI box that can contain UI elements larger than its own size, and display only some of it with scroll bars. This element was re-written from scratch, as the previous one was pretty broken, especially for things like Battle Reports. These should finally display properly, even for the larger ones. This update also fixes many issues related to 4k display.
Large battle reports can finally be displayed properly with the new UI container element.
The chronicles update v0.0.23.x – added “custom servers” – added moderation tools as an option for game hosts. enabling them will ohwever make the server listed as custom and no longer in official game modes. – added player ban to moderation tools. – desertion speed is now proportionnal to the army size, and not just to illegitimacy. – desertion is very slow when illegitimacy is very low (legitimacy >= -5). – band society now provides 5 of legitimacy by default. – it is now possible to settle directly on a claimed territory – fixed issue where ‘reclaim’ action was available instead of ‘claim’ – fixed bug with the dismantle sub-menu not loading – fixed bug with buildings having invalid annexes – lowered honor penalty from resistance by 50% when partisans win the battle, but it remains capped at a max of 50 (it will now take 100 of resistance to reach max penalty of 50 honor ). – increased band society’s state power by 10 – increased leadership’s state power by 10 – fixed bug with “mining tools” tech not triggering – fixed many issues with high resolution displays (4k). – optimized main rendering shaders, improving overall performances of the game. – camera zoom is no longer tied to resolution, making it consistent regardless of resolution. Zooming in above 1:1 pixel ratio is now allowed. – replaced font rendering with a new system using external font files customizable for each language, allowing localization in all languages. Fonts rendering also improved and sharper ingame. – improved UI engine: replaced ui containers with a new one allowing to scroll smoothly through its content instead of turning contained elements on/off –> should improve display of large battle repports. – changed UI of scroll bars. – pending treaty offers are now visible and can be cancelled by the sender. – added a basic ingame chat with a room for each nation and a channel with every character the player has relations with. – added a basic chronicle system, where players can publish chronicles that will spread organicaly depending on their cultural reach and relations. – when a chronicle is liked by a player, it gets relayed to others depending of the player’s own cultural reach. – added new option to disable animated vegetations.
The next global operation: “Syndicate” launches this year. Longing to see what it brings? Stick around and let’s take a look!
Syndicate weapons
Two brand new weapon series! This is something we’ve never seen before: Battle Pass members will be able to get not one but two weapon sets boasting a unique finish, as well as the weapon skins. These sets will be named “Syndicate” and “Carbon” respectively, and they’re in rich supply — you’ve just got to earn them.
These series include a full weapon kit for each class, secondary and melee weapons. Primary weapons feature a bold design imprinted on various progression (Arsenal) guns, the Warface Dollars and Random Box weapons, including the most prominent and powerful exhibits. Apart from that, these guns will have their unique camouflaged attachments that will further enhance the already striking looks.
On top of that, "Syndicate" series will also feature unique design animation.
How do you get all this? Camouflages — weapon skins — of both series and several weapons will be awarded for personal progress within the Battle Pass. Specific milestones will allow you to pick one of several available rewards, so that you can pick up the right guns for your favorite class first and foremost. Those of you that excel in the event will be able to get some items of the two weapon series and weapon skins. Not bad, right?
Explore the Battle Pass for additional ways to get guns and weapon skins.
Syndicate armor set
Let’s move onto the flashy armor set: first-rate combat specs will capture the eye of any professional, if the sleek design doesn’t do the trick! Collect armor pieces for progressing through the mission series.
Just as before, unique items within the Battle Pass will have additional set bonuses depending on the pieces equipped. A full set consists of universal (for any class) boots and gloves, and four class-specific helmets and vests. All of these have their own unique design.
Want to learn more? Tune in to our news, we’ll be sharing more information about Syndicate in the days to come!
Remember those 'Turnip Hill tenements' in INFRA and urban legends about the district of Obenseuer, otherwise known as 'Open Sewer'? We have good news for you!
We've published a new trailer and opened a store page in Steam for an INFRA spin-off game set in the notorious 'Open Sewer'! The game will be released in early access later this year. Meanwhile, why not add it to your wishlist here:
DCS World Open Beta Update This week we released a new update to the DCS World Open Beta with highlights that include:
Added the Joint Helmet Mounted Cueing System (JHMCS), AGM-65E laser-guided Maverick, Flight Performance Advisory System (FPAS) page, new skins, improved Air Combat Maneuvering (ACM) radar mode performance, and corrected fuel pumps for the Hornet.
Restored debriefing screen for Instant Action missions.
Improved sound propagation for distant objects.
Corrected player radio transmission with simultaneous AI radio messages.
Great improvements to the MiG-29 that include pitch stability synchronized with wing slats, improved braking chute model, corrected engine damage over Mach 2.6, and improved longitudinal stability.
Numerous improvements to the MiG-21bis, M-2000C, AV-8B NA, and AJS-37 Viggen.
In its first iteration, our waterway will feature 3 locations. However, considering its large size, we have plans for doubling this number in the future.
Location 1. Twisty Tiber This is an amazing place for all types of fishing. This particular location is the spot where World Feeder Championship was held in 2011. Here, high earthen banks gradually descend into the river, with a only a few trees growing not far from the waterline and otherwise surrounded by vast farm fields and beautiful valleys. Target non-predatory fish: European Carp, Common Barbel and Crucian Carp. Target spinning fish: Asp.
Location 2. Float & Feeder Heaven The perfect spot for feeder and float fishing. This is the deepest of all locations, with slow moving water. A little dam makes Tiber flow wider in this area, forming a small water reservoir. The place is located right next to an old vineyard atop green hills. Target fish: European Carp and Wels Catfish.
Location 3. Tiber Rocks! Just a short way downstream from the dam, where Tiber’s streamflow is braided, is yet another fishing spot. Great place for catching Trout with a spinning. This is the most shallow location of all, with fast current and depth of about 3 m (10ft). Many small islands and rocky ridges come into view. Target fish: Brown Trout, Grayling and Riverine Brown Trout.
This was probably the easiest pick of all. Tiber is such a famous river and this particular area is so well-known for hosting major fishing events, that choosing it as a Fishing Planet waterway was a no-brainer for us!
- Fix for open mic line-in problems. - Open mic mode will now start automatically if you used it last time. - Fixed missing button prompt in music browser when using gamepad.
In today’s episode we’ll be talking about the Halloween event. We'll also be reviewing in detail the new, updated missions, and talking about Tanki tournaments.