Nov 8, 2018
Community Announcements - Miguedog
where you would get the Recipe Book without buying all the Recipes!
Eternal Realm - ragnarok99999
Here is the link to the game's sequel that comes out in 2 weeks: https://store.steampowered.com/app/974930/Eternal_Realm_II_Dark_Matter/

It improves upon the old formula and fixes many of the old issues with the game and actually has a story line this time around!
Nov 8, 2018
Infinity - Fab
Notice

Hello players! Friday November 9th @6:00pm Central, all users will have access to the latest and most polished build of Infinity ever. Many QOL/UI improvments, bug fixes and gamepad improvements!

Patch Notes

-Reworked in-game code to present a far more polished and responsive experience.
-Added "Special Levels" as a gamemode option in the main menu. This gamemode contains all Event Mode levels and can be played whenever the player decides.
-Added a visible version number in the main menu.
-Redesigned drop down menus for all in-game options.



-Redesigned all UI/HUD assets with controller support in mind. Players can still only use controllers during gameplay.
-Removed Screen Scale as an adjustable option.
-Removed Training Mode as a selectable option.
-Temporarily removed Progressive Play gamemode.
-Temporarily removed Arena gamemode.

Bug Fixes

-Fixed an issue causing the left and right arrow keys to move the camera position.

Thank you for your continued support in NoName Developments. We will continue to update and improve gameplay during the remainder of 2018.
LET IT DIE - GungHoNick


Maintenance will occur at the following time:

North America, Central America & South America: 11/14/2018 18:00 – 21:00 (PST)
Europe: 11/15/2018 02:00 – 05:00 (UTC)
Japan & Korea: 11/15/2018 11:00 – 14:00 (JST/KST)
China: 11/15/2018 10:00 – 13:00 (HKT)

Details:
– Event preparation
– Bug fixes

We apologize for the inconvenience. Thank you for your understanding.

Please Note:
*If you are playing the game when maintenance begins, you will not be able to return to the Waiting Room under any circumstances.
Please avoid playing the game near our scheduled maintenance time.
*The game cannot be played during maintenance. Please wait until maintenance is over.
*Even if you are using a Solo Shelter at the start of maintenance, you will be returned to the Waiting Room when you log back in.
*Remaining Express Pass time is still consumed during maintenance
Nov 8, 2018
Onward - DownpourDev
Small update today with a couple quality of life improvements, bugfixes, and a remodel.



General
  • New G17 pistol model
  • Tent: Re-added option to edit loadout while round is in progress
  • Tent: Attachments are now sorted by cost
  • Tablet: UI buttons now swap left/right side based on what hand is holding the Tablet
  • Server Filter: Added Spec Ops
  • New icon!

Balance
  • PvP loadout points increased from 8 to 9
  • 4x Scope cost for Rifleman and Support class reduced from 4 to 3
  • 4x Scope cost for Designated Marksman class reduced from 3 to 2
  • 12x Scope cost reduced from 4 to 3

Fixes
  • Performance: Fixed multiple error spams causing poor performance
  • Fire: Fixed burning to death on map fire causing bad respawn
  • Smoke Grenade: Fixed smoke not being synced between players
  • Abandoned: Fixed VR goggles spawning you in sideways
  • Tanker: Fixed start of round grenade blocker incorrectly blocking bullets
  • Tent: Fix unable to press Vote Kick buttons
  • Tent: Fix Loadout #1 incorrectly showing Foregrip equipped when it is not
  • Tent: Fix private lobby map vote incorrectly having countdown timer
  • Tent: Fix private lobby map vote not populating map buttons correctly on first load
  • Tent: Fix vote kick button difficult to click
  • UI: Formatting fixes
  • UI: Spelling fixes
  • UI: Tweaks made to main menu
  • Observer: Fix losing observer slot after map change
  • Observer: Fix incorrect initial UI when joining lobby
  • Observer: Fixed issue with blur shader
  • Tablet: Fix being unable to hold with both hands at the same time if not using hold to grip
  • Several fixes to spawning without gear due to de-sync with master client
  • Player: Fixed breath particles still emitting after player death
  • C4: Fixed explosion causing players to die multiple times

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Slay the Spire - Dinosaurs

Hey everyone,

This week we spent time finishing and tweaking up some content while sorting through and incorporating beta art.

Final Content
This will be available in the main branch next week. The additional music brought in with this content will also be added to the Slay the Spire - Soundtrack next week, along with the special track used in the Mind Bloom event.

Beta Art
A ton of submissions were received, thank you! The beta art submissions will be open for 1 more week as we identified some cards with missing portraits. For information on participation and what this entails, please see the previous weekly announcement.

Community Fan Art

Full Heal! by /u/Zixzs


a Transient redesign by MrKrane


Gremlin Leader by @l3w15911


Patch Notes

Balance
  • Philosopher's Stone buffed: Enemies gain 2 Strength -> 1 Strength.
  • Removing Careless daily mod.

Bug Fixes
  • Adding a new line so Innate keyword is on its own line for Machine Learning+.
  • Colorless card mod now correctly interacts with Shiny mod.
  • Colorless card mod was causing colorless cards to be added to the card pool twice as often as they should.
  • Dead Adventurer event was not giving the gold correctly (just showing the effect).
  • Fix for boss treasure rooms incorrectly showing in the run history screen.
  • Fixed cards like Blood for Blood and Masterful Stab being affected outside of combat.
  • Fixed issue where Ambient SFX in the main menu played double upon loading a profile.
  • Fixed issue where you couldn't Retain if it was your only card (controllers).
  • Fixing several display issues with the run history screen.
  • Mind Blast card now correctly works with Controlled Chaos mod.
  • Minor Snecko Eye description fix.
  • Painful Stabs power will no longer give wounds if the damage was prevented by Buffer.
  • Potential fix for card + end turn button hover causing an annoying sound issue.
  • Preventing crashes for saves that used deprecated run mods like Careless or Colossus.
  • Reptomancer enemy was receiving the Ascension 18 boost at Ascension 17.
  • The Flight daily mod now properly works with controllers.
  • Top Panel heal effect will no longer play when enemies heal or gain max HP.
  • Wheel of Change event no longer makes you stuck if the only removable cards in your deck are bottled.


UI and Effects
  • Philosopher's Stone wording improvements.
  • Can now open the Settings menu while in special card obtaining screens like from Calling Bell or All Star daily mod.

Localization
  • Updates for DEU, EPO, FRA, IND, ITA, KOR, POL, RUS, ZHS, and ZHT.
  • Updating credits for RUS, and ZHS.
Go Guess - Oblix
Here are the release notes for our latest update. As always, please feel free to reach out with any feedback at contact@oblixvr.com:

Bug Fixes:

- Fixed a bug where some users were experiencing repetition of locations in the Challenge.
- Fixed a bug where some users were unable to successfully swap handedness.
- Fixed a bug where some panoramas were not rendering correctly.
- Fixed a bug where some users were automatically joining multiplayer games after selecting Single-Player mode.
- Fixed a bug where tooltips were misplaced in the Challenge and Lobby.
Never Split the Party - Bryan - Legend Studio
Turned off jar -> player damage
Updated localizations.
Don't list started games in the dedicated server browse.
Add ping times to dedicated server browse.
Added region toggle on server browser.
Optional version filter on dedicated server browser.
Localize stats on Player Panel of pause and game over menus.
Added version filtering to dedicated server browser.
Integrated dedicated server browsing.
Started adding region locking flag.
Add revive broadcast messages.
Fixed skully and other familiars blocking bullets.
Familiar z-order sort needs origins set.
Increased Rockfort distance.
Better Dead Head flavor text.
Fixed skully origin.
Added shooting origin to Skully.
Made old man not prompt to go to class select.
Potential fix for Pumpking stuck red
Skeleton Spawn Circle is rendering under tiles
Pierce projectiles should have high sort layer
More thorough removing of enemies on boss defeat.
Minimum age on touch damage for enemies that spawns so that unfair hits on Mad Night, etc do not happen.
Fixed dedicated server disconnect loop and duplicate level loading.
Fixed dedicated server crashing.
Nerfed spike hit box. Increased timed spikes speed.
Fixed pierce multi-hit on enemies with multiple colliders.
Fixed credits scroller being stuck mid animation.
Fixed credits scroller being out of sync.
Fixed controls config not saving, again.
Nov 8, 2018
Banzo - Marks of Slavery - Uruca Games
Hi guys! How are you today?

Banzo - Marks of Slavery has a new update, check it out!

-=-=-=-=-=-
v2.1.0
-=-=-=-=-=-

* [Campaign mode] Fixed a huge bug on the last mission of chapter 3.
* Minor bug fixes.

-=-=-=-=-=-


Please, report any other bugs in comments below.
Nov 8, 2018
Dungeon Crowley - Void
Greetings, Mortals!

We had announced that the hard freeze crash after killing the graveyard was fixed on the patch 0.27.3 patch a few days ago. Unfortunately, that was not the case for many of or users, and the bug persisted for them. Beyond that, there are some bugs very difficult to reproduce occurring with inputs, probably related to keybindings.

We want to let you know that we are aware of these bugs and that we're putting all our efforts to reproduce and ultimately fix them.

If if you wish to report any bugs and specially reproduction steps, fell free to reach us through steam discussions, discord or email.

Thanks for all our players for your, you guys had been great providing us with bugs and support. We'll continue to post news to inform you guys.

Regards!
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