Hello players! Friday November 9th @6:00pm Central, all users will have access to the latest and most polished build of Infinity ever. Many QOL/UI improvments, bug fixes and gamepad improvements!
Patch Notes
-Reworked in-game code to present a far more polished and responsive experience. -Added "Special Levels" as a gamemode option in the main menu. This gamemode contains all Event Mode levels and can be played whenever the player decides. -Added a visible version number in the main menu. -Redesigned drop down menus for all in-game options.
-Redesigned all UI/HUD assets with controller support in mind. Players can still only use controllers during gameplay. -Removed Screen Scale as an adjustable option. -Removed Training Mode as a selectable option. -Temporarily removed Progressive Play gamemode. -Temporarily removed Arena gamemode.
Bug Fixes
-Fixed an issue causing the left and right arrow keys to move the camera position.
Thank you for your continued support in NoName Developments. We will continue to update and improve gameplay during the remainder of 2018.
North America, Central America & South America: 11/14/2018 18:00 – 21:00 (PST) Europe: 11/15/2018 02:00 – 05:00 (UTC) Japan & Korea: 11/15/2018 11:00 – 14:00 (JST/KST) China: 11/15/2018 10:00 – 13:00 (HKT)
Details: – Event preparation – Bug fixes
We apologize for the inconvenience. Thank you for your understanding.
Please Note: *If you are playing the game when maintenance begins, you will not be able to return to the Waiting Room under any circumstances. Please avoid playing the game near our scheduled maintenance time. *The game cannot be played during maintenance. Please wait until maintenance is over. *Even if you are using a Solo Shelter at the start of maintenance, you will be returned to the Waiting Room when you log back in. *Remaining Express Pass time is still consumed during maintenance
This week we spent time finishing and tweaking up some content while sorting through and incorporating beta art.
Final Content
This will be available in the main branch next week. The additional music brought in with this content will also be added to the Slay the Spire - Soundtrack next week, along with the special track used in the Mind Bloom event.
Beta Art
A ton of submissions were received, thank you! The beta art submissions will be open for 1 more week as we identified some cards with missing portraits. For information on participation and what this entails, please see the previous weekly announcement.
Here are the release notes for our latest update. As always, please feel free to reach out with any feedback at contact@oblixvr.com:
Bug Fixes:
- Fixed a bug where some users were experiencing repetition of locations in the Challenge. - Fixed a bug where some users were unable to successfully swap handedness. - Fixed a bug where some panoramas were not rendering correctly. - Fixed a bug where some users were automatically joining multiplayer games after selecting Single-Player mode. - Fixed a bug where tooltips were misplaced in the Challenge and Lobby.
Turned off jar -> player damage Updated localizations. Don't list started games in the dedicated server browse. Add ping times to dedicated server browse. Added region toggle on server browser. Optional version filter on dedicated server browser. Localize stats on Player Panel of pause and game over menus. Added version filtering to dedicated server browser. Integrated dedicated server browsing. Started adding region locking flag. Add revive broadcast messages. Fixed skully and other familiars blocking bullets. Familiar z-order sort needs origins set. Increased Rockfort distance. Better Dead Head flavor text. Fixed skully origin. Added shooting origin to Skully. Made old man not prompt to go to class select. Potential fix for Pumpking stuck red Skeleton Spawn Circle is rendering under tiles Pierce projectiles should have high sort layer More thorough removing of enemies on boss defeat. Minimum age on touch damage for enemies that spawns so that unfair hits on Mad Night, etc do not happen. Fixed dedicated server disconnect loop and duplicate level loading. Fixed dedicated server crashing. Nerfed spike hit box. Increased timed spikes speed. Fixed pierce multi-hit on enemies with multiple colliders. Fixed credits scroller being stuck mid animation. Fixed credits scroller being out of sync. Fixed controls config not saving, again.
We had announced that the hard freeze crash after killing the graveyard was fixed on the patch 0.27.3 patch a few days ago. Unfortunately, that was not the case for many of or users, and the bug persisted for them. Beyond that, there are some bugs very difficult to reproduce occurring with inputs, probably related to keybindings.
We want to let you know that we are aware of these bugs and that we're putting all our efforts to reproduce and ultimately fix them.
If if you wish to report any bugs and specially reproduction steps, fell free to reach us through steam discussions, discord or email.
Thanks for all our players for your, you guys had been great providing us with bugs and support. We'll continue to post news to inform you guys.