Frontier Developments has announced its prehistoric park sim Jurassic World Evolution will be getting a new chunk of paid DLC, known as Secrets of Dr. Wu, on November 20th for PC, PlayStation 4 and Xbox One.
Secrets of Dr. Wu takes its name from the InGen geneticist responsible for recreating the dinosaurs in Jurassic Park (as played by BD Wong), and who later appears in Jurassic World. Wong reprises his role in Evolution, and lends his voice to a selection of new campaign missions set on two hidden research facilities on Isla Muerta and Isla Taca o.
"Players will confront an elevated level of chaos and threat caused by Wu's machinations as they work alongside the doctor and discover new dig sites, facility upgrades and research opportunities," explains Frontier of the new missions.
Call of Duty: Black Ops 4 has a Zombies mode, although you'd be forgiven for forgetting given the focus put on Blackout and traditional multiplayer.
Ever since Black Ops 4 came out in October, fans of the Zombies mode have expressed concern their portion of the three-pronged shooter had received the least amount of love as battle royale took centre stage.
This sentiment has slowly grown over the last few weeks as issues with Zombies mode have emerged. Chief among them are technical issues. This is particularly frustrating when players have spent hours working their way towards a boss only to suffer a crash or bug that prevents them from completing the game.
In a characteristically indirect show of political engagement, I spent much of this week's US mid-term elections wandering around Whittleton Creek, Hitman 2's idyllic slice of American suburbia. If nothing else, there's a (more coherent) parody of Donald Trump canvassing the neighbourhood in the shape of a local congressional wannabe. Speak to him, and you'll be treated to a cynical diatribe on immigrants and cleaning up politics. Strangle and dress as him, and you can spout a bit of populist invective yourself in a bid to get one of your quarries alone. A horseshoe of grand clapboard mansions presiding over snooker table lawns, the map is both a study in privilege and an opportunity for Io Interactive to play more overtly with the layers of social permissiveness that make up its brilliant stealth game. It's also, for my money, the best part of a sequel that is essentially a season's worth of DLC maps with a bow on top, padded out with tweaked legacy content from Hitman 2016 plus a fun competitive mode.
Fittingly in a game that trades too much on past accomplishments, Whittleton Creek's masterstroke is that most houses follow the same rough blueprint. Each has, however, been put to different use by the people living there, and the enjoyment lies in exploring these differences as you become familiar with recurring layouts and sightlines. One story mission target is a diseased one-percenter whose rooms are packed with bodyguards and cultish memorabilia (disguise yourself as one of the former and the old fool might insist on talking you through the collection, away from prying eyes). A few fences over there's a welcome-to-the-neighbourhood party in full swing, a public space where you can intercept the mission's other target, serve fries with optional rodenticide and overhear a few useful conversations. In one second floor mancave walled with baseball jerseys and movie posters a sketchpad lies open in which some vapid soul has been practicing his autograph. Across the hall in another, deserted property, rusty smudges on the plaster attest to a recent murder.
Agent 47 himself is as lethal and preposterous a protagonist as ever, his greatest weapon not the razor-wire coiled in his pocket or the silenced pistol tucked discreetly behind his hip, but his ability to impersonate anybody from a cartoon mascot to a corpse. The sequel's seven maps (including a tutorial area) once again see you robbing innocent bystanders of their clothes to trick watchful eyes and close the distance to your quarry. Once near, you'll want to look for opportunities to get your victim alone or things you can sabotage - breathing masks, stage pyrotechnics, car-raising mechanisms - to bring about their demise.
Developer Hinterland has announced that it's delaying the release of sub-zero survival game The Long Dark's third Wintermute story episode. It will no longer be launching in December, as had originally been anticipated.
Episode Three, which follows on from the last year's duo of opening chapters, continues the adventures of Dr. Astrid Greenwood, and will include new survivors, a new region to explore, plus new details on the First Flare event that engulfed Great Bear Island in the endless winter. However, writing in a new blog post, The Long Dark director Raphael van Lierop explained that the studio has chosen to delay its release "to add more content and polish".
This, van Lierop explained, follows a number of new hires from the now-defunct Capcom Vancouver (Hinterland says it's also looking to bring on ex-Telltale staff with a narrative background), enabling the developer to significantly expand its team. The new art, animation, and programming talent - not to mention the acquisition of Capcom Vancouver's motion capture equipment - has made "a huge difference to what [the studio] can accomplish in Episode Three", and Hinterland says it intends to take full advantage of these new abilities.
For months I ran the Stratholme dungeon in World of Warcraft, over and over through the burning city, through the big gate towards the corrupted paladin lord Baron Rivendare and his coveted skeletal horse. But all the time I never really knew why. I never really knew the significance of the place, that it was the turning point for famous paladin Arthas on his path to to the dark side, to becoming Lich King. But I would have had I played Warcraft 3: Reign of Chaos*.
I dabbled in Warcraft 3 - I think I even played The Culling of Stratholme mission - but it didn't mean anything to me then, some 16 years ago. Now, however, it does. The repetitive running on of Stratholme has hammered it progressively deeper into my memory, which is why when I play The Culling mission in Warcraft 3: Reforged at BlizzCon 2018, I see everything through new eyes. So that's what happened!
Warcraft 3 is chock-full of these kind of moments: Sylvanas becoming baddie Sylvanas (she's still my Horde chief) and starting on her genocidal path; Thrall leading the orcs horde to Kalimdor; and many more historic moments besides. Warcraft 3 is the foundation for WOW, and now Blizzard has decided it's time for the many millions of people the MMO opened the story to, to experience it.
UPDATE: Square Enix has been in touch to provide a statement, and to assert that, contrary to a part of our report, that Luminous Productions will remain its own division.
"Hajime Tabata resigned from his role as the director of Final Fantasy 15, at the same time he left Luminous Productions and has no further relations with Square Enix or Luminous Productions," it reads. "We are told that he left for personal reasons. It is with regret to see the departure of such a talented member of staff who applied themselves on Final Fantasy 15 and many other memorable titles. We wish him every success for the future and will continue to cheer him on."
"As to the future of Luminous Productions, the studio was established with the goal to create a new IP, so we are continuing to develop our new title."
Microsoft's X018 event takes place in Mexico City this weekend, and the publisher will be streaming a two-hour Inside Xbox special from the show, bringing with it a variety of new announcements for the likes of Crackdown 3, Sea of Thieves, and Forza Horizon 4.
More specifically, X018 - an fan event that Microsoft has previously dubbed "a global celebration of all things Xbox" - unfolds on November 10th and 11th. For those that can't make it to Mexico City in person, the two-hour Inside Xbox live stream (which will hopefully be less exasperatingly paced than previous efforts), begins at 9pm on Saturday, November 10th in the UK. That's 1 PM PT/4 PM ET for our US pals.
Xbox One's social media channels have been teasing a few details of what we can expect during Saturday's live stream, including Crackdown 3, Minecraft, Sea of Thieves, State of Decay 2, and Forza Horizon 4 announcements. Additionally, Microsoft has promised "big" PUBG news, a look at Shadow of the Tomb Raider's upcoming The Forge expansion, plus "a surprise or two", including "over a dozen game announcements for Xbox Game Pass."
Developer Nomada Studio has announced that its beautiful puzzle-platformer Gris will be making its way to PC and Switch on December 13th.
Gris tells the story of a young girl (the Gris of the title) who becomes lost in a world of her own making as she deals with a traumatic event in her life. "Her journey through sorrow is manifested in her dress," explains Nomada, "which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities."
Gris is described as a "serene and evocative experience", and combines gentle side-scrolling exploration and puzzling with more challenging platform-style segments. There's also a touch of Journey about its quiet ambience, and Eurogamer's Martin Robinson was rather taken with the game's charms when he explored it earlier this year.
Ageing online survival game DayZ is finally launching a beta build, nearly five years after it first arrived as a standalone release.
Up until now, DayZ has only been available in a version labelled as an Early Access alpha. Development progress has been slow, to put it lightly.
But a fresh update from Bohemia Interactive lead producer Eugen Harton has laid out an ambitious plan - to freeze the deployment of new items and focus on "bugfixing, polishing and balancing" to get the game ready for a full version 1.0 release before the year's end.
Premier League stars Jesse Lingard and Wilfried Zaha have for years complained about their haircuts in the FIFA games - so much so that's it's become a running joke.
There was hope EA would get their haircuts right with FIFA 19, but both were left unimpressed after gameplay footage of the beta leaked online.
Here's how Lingard looked in vanilla FIFA 19: