Nov 7, 2018
Book of Demons - Konstanty

We are participating in the "100 years of Polish independence" sale with our biggest discount to date. It will also be our last such discount for some time, for more details please check out the "Release date is set" post :archduck:

As always,
Stay safe in dungeons!
Konstanty
Gang Beasts - Boneloaf
We published the Gang Beasts 1.0.7 patch build in the last hour to address an issue with the Bull Mascot costume, we're also remaking our costume testing and debug processes to minimise and limit the scope for potential costume inconsistencies in subsequent builds.

If there are other issues that you want to flag with Boneloaf, please email support@boneloaf.co.

The only modification made in the 1.0.7 build is:
  • modified the bull mascot head to balance with other costumes
Robocraft - leftofnever
Hey there Robocrafters,
Today in our continued look at the forthcoming Infinity Update for Robocraft, we're going to dive into the new and improved "PLAY" menu, and talk a bit about Quick Play.

Along with all the new features and content we're adding to Robocraft with the Infinity Update, we are also giving the main menu and UI an overhaul, and introducing a new "Quick Play" option. As you can see from the screenshot below, the play menu is now split into three areas; "Multiplayer", "Single Player" and "Custom Play".



Multiplayer
For many of you, you just want to battle other Robots and are happy to play either Team Deathmatch or Battle Arena modes. Currently, you have to queue for either and take a chance that others are queueing up for the same game mode. As queuing up for a different game mode to others could lead to increased wait time to start a game, we're going to reduce queue times by giving you the option to jump into a random game mode. By default, the game will pick a game mode (currently TDM or BA) and you'll join other players in the same Robot Tier. The chosen Tier you'll be playing is displayed above the word "multiplayer" and this is based on the selected Robot. As you can see from the screenshot above, the Gladiator is a Tier 1 Robot.

If there's a particular game mode you don't want to play, you can opt-out of it by clicking on the cog icon in the multiplayer select box.

It's worth mentioning again that both Team Deathmatch and Battle Arena are 'ranked' game modes, and playing these will allow you to progress through the Tier Ranks. Read our recent Tiers announcement post for more information.



Where's Elimination?
You'll notice from the above screenshot that only Battle Arena and Team Deathmatch are available in Multiplayer mode; we know many of you will be wondering where Elimination is. Initially, only BA and TDM will be available in quick play; we are looking to add Elimination in the future, and we'll let you know more as and when we confirm the details. So stay tuned as they say!

Single Player
Single player is where you'll find Campaigns, Play Vs AI, and the game's Tutorial. We will have a new campaign ready for the Infinity Update, and we'll reveal what that is later in the week.



Custom Play
Clicking on Custom Play will take you to Custom Games and the BRAWL game modes.

To finish, and we apologise for repeating ourselves, but the Infinity Update is without question the biggest single update we've ever planned for Robocraft; the Infinity Update is more than just a new "PLAY" menu. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when coding everything. But, by working with us to raise any game-breaking / glaringly obvious issues through support, we'll be able to fix them as quickly as possible.

Thanks for your continued support for Robocraft and for your patience when things don't always go to plan.
Nov 7, 2018
LOTUS-Simulator - [OS] Janine
- All: Scenery object animations added!
- All: Bug fix: Workshop items no longer disappear upon starting LOTUS in offline mode of Steam

- Simulation: Bug fix GUI: After exception on map load no other map could be loaded until restart
- Simulation: Provisional for color change on GUI night mode added - will remain disabled until completion

- MapEditor: Optical notification upon successful logical connection between lines
- MapEditor: Vertices of polygons are now marked with helpers. Please note: The vertices can not be changed with those helpers yet.
- MapEditor: Upon entering a new value to "Z=" at the top, this value is interpreted relatively if the spline or polygon is created "relative". Otherwise, it is interpreted as absolute value, independently from the current setting in the toolbar.
- MapEditor: Bug fix: Height of tracks with a cant that are created parallel to other lines corrected
- MapEditor: Question to save the map upon closing is no longer shown if the map has already been saved.
- MapEditor: Bug fix: Snap points were not visible right after placing an object, but after changing the view between 2D and 3D
- MapEditor: Bug fix: Sub splines that belong to a spline and contain a random order can now have a random order by theirselves, independently from the random order of the master spline.

- ContentTool: "ContentID check" now additionally lists, which installed content depends on that ContentID
- ContentTool: Spline option "split like rail tracks" added, which enables you to split a spline as rounded as a track

- Content: Update of the object container from Phillip

- Scenery scripts are now published within the OpenSource folder, as well

- Language File: New Entries!

SCUM - Sippy


Hello everyone, here's our weekly update of what's going on with SCUM!

We just released the Wild Hunter update last week, so this list will be a bit shorter than usual, but you can also expect a small hotfix update later this week with lots of fixes and some QOL additions.



Archery

Our work with archery is still not done and we're working on improving it.

  • Using the bow will impact stamina.

  • You'll get various bows that are different in regards of how much strength is needed to use them to their best capacity.

  • We're introducing the archery skill that includes crafting better bows, better arrows and more.



Fortifications

  • We have recently started to work on those! Why so late you ask? Well, we have a bit of a bigger system in plan than intended that includes fame points spending and making stuff yours (we can't spoil too much).

    Edit: To elaborate a bit on this, there's a lot to do for them, and we wanna make sure we figure out the best way to incorporate them into the existing world so everything stays consistent. We'll keep you posted as we progress with this.

Cars

  • As you all saw in the gif we posted recently, car development is in full swing. It's still in the works and we don't want to give any ETA because in gamedev you never know what can happen, but we are giving our best to make it game ready as soon as possible!



New point of interest!

  • We got a new point of interest in the works for you guys as well!





Nvidia DLSS

  • In other news! We're working on implementing Nvidia's new technology called DLSS into SCUM. If you don't know what that is, you can find out about it here! Nvidia DLSS

That's it for now folks! Stay tuned for the hotfix coming this week!



Just a small note to clear some confusion, working on other features like archery or Nvidia integration does NOT slow down development of cars or fortifications, so you can stop biting your nails!



Nov 7, 2018
Down to Hell - Red Dev Studio

So it’s time for our first DevBlog, here we will be posting stuff about the progress that we are making with Down to Hell. So buckle up and let’s go…

Early Access
Fist and foremost we would like to tell you the exact date of the Early Access start, so…

Down to Hell will be available to play on November 30th. Remember that in the EA some things could not work properly. But we want each of you to have actual influence on the game. That’s why we started our own discord channel where you can talk with us and share your comments about Down to Hell. You can join our discord here right now https://discord.gg/VS7aBMx.

BossesWe are giving final tweaks for the bosses in the first level. You already know Crimson, right? As we said on PGA he is the easiest one so better be prepared for Obscura and Oteph! They will be waiting for you on November 30th!



Music
As we are saying everywhere we will have Heavy F’N Metal soundtrack. The first band that will be in the game is KORONAL. Check out one of their tracks here → https://www.youtube.com/watch?v=vWqAD2o_68k

But that’s not everything! Are you in a metal band or know someone that is? Just give us a call on discord or facebook (links below) we will gladly talk about cooperation!

Soon we will announce another band so stay tuned!

Animations
You could’ve seen on the trailer that animations are a little bit stiff. We want you to know that we’ve been working hard to make them more fluid. The trailer will be updated but now we are focusing on making the best game we can.

Discord and Facebook
Once again if you want to ask us a question feel free to do it on our:
Discord channel https://discord.gg/VS7aBMx
Facebook https://www.facebook.com/reddevstudio/

Raise your horns brothers and sisters and see you soon!
Blazing Core - tenerfost


We dream of songs and knights and glory. Do you?

Hello everyone! We have an offer for you. Do you want to take part in the development of Blazing Core and flex your creative muscles at the same time? Then, come up with a description for the banner symbols and we will add them to the game under your username! Nice, isn’t it? Details in the link below.

The contest will last up to and including November 21. The winners will see their descriptions in the first update after the results are brought in. Each description will bear their author’s username, so make sure it’s the one for the history books. Be bold!

Google-form

ATTENTION!
You can fill in the form only ONCE. Take your time so you don’t make mistakes. If you cannot come up with the descriptions for all of the Symbols right away - don’t worry. Start with a draft. And only when you are absolutely sure that you are satisfied with your descriptions - fill in the from and hit “Send”.
Sniper Elite 4 - Rebellion


Fairburne Fanatics unite!

Karl is back tonight for more action packed sniper action!

Prizes to be won!

See you tonight!

Twitch: https://www.twitch.tv/rebellion_official
Mixer: https://mixer.com/rebellion_official
Nov 7, 2018
Hearts of Iron IV - BjornB
This week's Development Diary will have a look at one of podcats absolute favorite features from Man the Guns - Click here to read the development diary by podcat



Click here to read the development diary by podcat


Useful links
Hearts of Iron Wiki
Hearts of Iron Development Diary Archive
Requiem - #eDge's Rot#
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