Winter is... approaching. Since the last newsletter we’ve released what we’ve called the “interim update”, version 0.13 - interim meaning between Freeplay and the upcoming major update. That update introduced the planned challenge modes to the 2nd tier Formicarium levels, added a new level to Freeplay, addressed several issues, and included a spooky spider-based extra that you guys seemed to have a lot of fun with. In the meantime, the guys have also been working solidly on the next set of levels for the game, which of course will feature leafcutter ants. Let’s dive in and see how we’ve been doing!
Our intent when releasing the Interim Update was to fill in some clearly missing gaps in the game as it stands, consolidate the game systems for future updates (and deal with issues arising from those system changes sooner rather than later), as well as giving you guys some fun extra stuff to do in the meantime. We also re-designed the main menu for clarity, going back to a more traditional system.
Tiger Beetle Larvae
The 2nd tier Formicarium levels (2.1 Rising Tide, and 2.2 Queen of the Hill) have gained their own challenge mode. In the 1st tier levels, activating challenge mode introduced a new creature to the fray (the mole cricket). In keeping with that spirit, the 2nd tier introduces the beach tiger beetle larvae - the juvenile form of the tiger beetles that are found in these levels. They live in small burrows in the sand, hiding away for safety but listening for the vibrations of a suitable meal. They will snatch ants away one at a time, then quickly kill them - and it is in that brief moment alone that they are vulnerable.
All about the beach tiger beetle larvae
We’ve particularly enjoyed seeing some of our more seasoned players reacting to the difference the presence these critters makes to the level experience - on higher difficulties, the number of larvae that spawn can be huge! As always, there’s a way to overcome these difficult odds with skill and experience.
Towhead
Towhead is a brand new Freeplay level. It’s set on a small island or sandbank near the mouth of a river, and has some features that make it an entirely different experience to The Dunes (our first Freeplay map). Firstly, it’s a lot smaller which makes the experience of jostling for resources significantly more intense. It also has a unique element - a periodic flood, which will purge the lower level of the map of all creatures. This is an optional addition to the map, but if activated it adds an extra thought and planning element to your food collection.
Towhead in all its glory
The release of Towhead also saw some necessary balance changes to Freeplay in general. After listening to some feedback by players, we’ve changed it so that at lower difficulty early game time, only lower-level creatures will spawn. This change happened in patch 0.133 - click here to read the full notes from that patch.
Minor Improvements System
The Minor Improvements System has been added as a way to spend spare Royal Jelly. Some players have been sitting on a cache of jelly with no way to spend it, and some players find themselves with some left over after they’ve purchased their desired upgrades. The MIS allows players to spend initially small amounts of jelly to make improvements to their ant’s stats. The amount of jelly this costs will increase exponentially after multiple purchases, so there is a practical limit to how much a colony’s ants can be upgraded.
The Minor Improvements System in action
To access this new system, open up the Royal Jelly Tech Tree Menu from the top-left of the Formicarium hub. Select the icon of the kind of ant that you’d like to improve, and choose the jelly icon that pops up.
Please don’t feel that you need to grind for Royal Jelly to use this feature; it really isn’t intended to be used that way (hence the increasing cost for additional improvements)! It’s more a way of spending left over jelly efficiently before you progress to the next Formicarium tier.
Extra / Improved Dialogue & Audio
We’ve recently done our recording sessions for the third Formicarium tier levels with our three voice actors. It all went swimmingly, but while we were at it we asked them to record some extra bits and pieces that we felt were missing from the existing game content. This is most apparent in Freeplay, where the narrator now introduces your fledgling colony to its world when the game starts.
Scientist #2 will also give some vocal indication when he drops food on the Formicarium surface during the gateway missions, and we’ve re-recorded Scientist #1’s voice lines entirely with better recording equipment. Whilst doing that, just about all the game’s audio has gone through improved filtering for consistency and clarity.
Ant Movement / Swarming
In preparation for the aforementioned major update, the code that governs the movement of ants about the nest and above ground has undergone an extensive re-write. Leafcutter ants, which will feature in the major update to come have a complex, multi-caste society and getting them moving efficiently around their environment has necessitated the creation of several new systems for movement and swarming. These are now also driving ant movement in the current build of the game - but you shouldn’t notice a huge difference right now. We’re laying the groundwork for the future with these changes.
Swarming ants
Hungry Spider Level
It was a pleasure to be able to have a little surprise ready for you all in time for Halloween! We’re delighted with how well the Hungry Spider level was received. For those who didn’t catch it, a cobweb appeared on the main menu, which when clicked would take you to a special level where you play as a ravenous wolf spider, with your aim to consume everything in your path. It’s a devilishly difficult level, with not many managing to complete it.
Some members of our community have written fantastic guides on how to tackle this fiendish level, which was unexpected and awesome. If you didn’t get a chance to play, don’t worry - the cobweb will return whenever there’s a full moon!
It was great for me (community manager - Mike) to get a cameo in the game as the voice of the hungry spider!)
Leafcutter Progress
Whilst all this has been going on with the interim update, of course the guys have been hard at work with the third tier Formicarium levels. In the last newsletter we showed you all about the different castes that leafcutter ant society has, but this time we'd like to focus on their environment. As previously mentioned they will feature leafcutter ants, and are set in the subtropical rainforests of Ecuador. Our artist Matt has been hard at work producing some beautiful landscapes for our leafcutters to inhabit.
One of the beautiful Ecuador maps in all its glory
The above screenshot is from level 3.2 - we’re keeping the level names to ourselves for now, but you can see the detail that Matt has included to make these levels entirely unique to the beach environment that is featured in 2.1 and 2.2
Isn't it kind of cheating to use this?
As for the question of when we expect the leafcutter update to be ready, we have to be careful - history has repeatedly told us that we’re not very good at judging release dates, but we’re in pretty good company in that regard - even the really big studios have trouble pinning it down. Rest assured, Major Update 1 (as it’s described in our internal plan) is in good hands, and we appreciate the kind patience of you lovely bunch.
Leafcutter Enemies - Trap Jaw Ants
Leafcutters share their rainforest home with many other impressive animals. Trap jaw ants are one of their many foes, boasting the fastest-moving predatory appendage in the animal kingdom. Their jaws are so fast that they can close within microseconds, maiming their targets, or even using them to catapult foes or themselves away.
The leafcutters will encounter these ants in their various trials, and they're fearsome opponents.
YouTuber of the Month - Dad’s Gaming Addiction
DGA is a long-time follower of Empires of the Undergrowth and we always enjoy watching his relaxed, considered gameplay. He was one of the first to put up a play of the Hungry Spider level on YouTube, and although he may have been a little surprised at how hard the enemy wolf spiders bite, he came back for more anyway!
Let’s introduce a little competitive element to Freeplay. The current highest-documented Freeplay score belongs to JaXm at 6,360,777, and he posted the screenshot on 31st July 2018 to prove it. Can you do better? Upload your screenshot to Steam or post it on our forums to let us know if you’ve unseated the current champion!
Screenshot Central
In making these newsletters, it’s always a cleansing experience to have a gander at the screenshots you lovely people have been uploading - because when captured at the right time, Empires of the Undergrowth can be a very pretty game. If you’d like to participate, submit your screenshots to Steam (F12 by default) or email them to mike@slugdisco.com !
A boquet of beetles by Martino
How could we pass up Limey21 with a total mastery of golden hour screenshots?
We couldn't ignore the beautiful layout of Enablin's base - look at the minimap to see what we mean!
In this patch for Witch Thief I have resolved many of the little pains you, our players have reported. These quality of life improvements make the game much smoother to play and easier to understand. Also here in this patch is Dungeon Mode, a whole new way to experience the game, find out more below.
Dungeon Mode
Dungeon Mode introduces hours of fun and challenge. It leverages procedurally generated content to build entire Witch Thief levels with a boss at the end. To unlock more Dungeon Mode content you will need to defeat bosses in Story Mode.
If you enjoy dungeon mode please let me know! I have plans to add more level permutations and archetypes if it is popular enough.
Patch Notes
Added Dungeon mode
New icons for weapon pickups
Slightly increased cam shake (you can also turn it off in options)
Added "Are you sure" menu when pressing go back to main menu in game (This should resolve accidentally exiting the game when you die!)
Added slight delay before "Return to Menu" option shows on death menu
Added better support for PS3 and PS4 controllers
Mouse cursor now disables when using gamepad on main menu
・Added a feature that allows players to sort the officer list by force. ・Players can now change their team and weapons during online co-op. ・Corrected issues related to online play. ・Corrected issues concerning the actions and animations of some characters. ・Corrected several other issues.
Finish your journey through the worlds of ARK in ‘Extinction’, where the story began and ends: on Earth itself! An Element-infested, ravaged planet filled with fantastical creatures both organic & technological, Earth holds both the secrets of the past and the keys to its salvation. As a veteran Survivor who has conquered all previous obstacles, your ultimate challenge awaits: can you defeat the gigantic roaming Titans which dominate the planet, and complete the ARK cycle to save Earth's future?
ARK: Extinction is an entirely new map that promises to deliver the long-awaited climax to the ARK storyline, returning to where the story began and now ends: on Earth itself! Visit the ruined world that’s rampant with Element-corrupted creatures, scour the land for Orbital Supply Drops, tame exotic creatures, and build a Mek powerful enough to defeat the colossal, tameable Titans dominating the landscape.
A PLANET IN DISTRESS
Extinction brings survivors back to where the mysterious journey all started; Earth. What was once a lush and thriving home world is now a corrupt, hostile and desolate shell of its former self. Venture into the diverse landscape where ruins of a past civilization reveal clues to Earth’s demise along with the keys to reviving its future. At the heart of this bleak and foreboding terrain is an overgrown, deserted technological metropolis that rises amidst the waste. Discover and explore long abandoned micro-biospheres which served as the early prototypes for the ARKs of today.
Patch notes for 285.104: - Extinction Expansion Pack! - Removed Bodybags exploit! - Group ranking number increased by 5
TAME NEW CREATURES
Capture, tame and craft powerful and unusual organic and mechanical creature types different from anything previously seen in the ARK universe. Increase situational awareness by flying and controlling robotic surveillance drones. Harvest valuable resources by taming and feeding organic transmutation machines. Reach new heights and remote locations by climbing and teleporting with the ultimate security bot. Ensure your survival by building and piloting your own customizable battle Mek to victory!
CRAFT UNIQUE ITEMS
Ensure mastery on this forsaken world with many new and exotic craftable items. Keep your tames where you want them with a creature leash, use taxidermy tools to enhance your home decor with trophy mounts from your most memorable kills, span and traverse previously uncrossable gaps with a Tek bridge, store and preserve your favorite friendly creature in a portable cryopod for reuse later, utilize Tek gravity grenades to attract or repel foes to your advantage, and autonomously airlift loot back to your base with an airborne delivery crate!
CONQUER NEW CHALLENGES
As Element runs rampant across Earth, corrupting and mutating all that it touches, Survivors must be prepared for the unique challenges fueled from these cataclysmic events. Engage in epic battles of titanic proportions when encountering the colossal Titans that rule this hostile planet as the ultimate apex predator. Scour the wastelands for orbital supply drops and protect the precious cargo they contain while fending off an onslaught of Element-corrupted monstrosities barely resembling their former selves. Survive and shelter from environmental anomalies such as Element eruptions, eclipses and meteor showers.
Return to Earth and complete your conquest of the ARK universe, gain sought after answers to advance the storyline, discover the fate of the original explorers, determine the true purpose of the ARK network, and unravel the remaining mysteries of the Homo Deus!
Haven’t yet explored the thrilling world of ARK? Jump into the adventure today during ARK’s Free Weekend on Steam, where the base game ARK: Survival Evolved is available to play for free now - Sunday, Nov 11th, paired with massive discounts to own ARK and its other expansion packs, Scorched Earth and Aberration.
Stay tuned to our Twitter account for the most up-to-date information on Extinction official servers going live.
Surprise! We were fixing a laser bug this update, so we figured, why not make a challenge that uses it! Practice your laser skills with 10 fresh laser-forward levels.
Will you earn the new laser challenge trophy?
Last Bot Standing Workshop levels!
Some of you were asking if you could make and play your own Last Bot Standing multiplayer levels. Now you can!!
With a single click, your work in progress level is on a dedicated multiplayer server and ready to play-test. We now wish this was in every game's level editor!
Once you're happy with your level, upload it to the Steam Workshop. People can then use your levels in...
Private Last Bot Standing matches!
Create your own private Last Bot Standing matches with up to 15 of your closest friends. Download some new levels from the workshop and try them out!
Don't have any friends to try out new level with? Join our...
Live Community-Created Level Play Tests!
You may notice a new countdown at the top of the game.
We're going to get everyone together and test out some of the latest Steam Workshop levels on a Twitch stream together. The first one will be at Saturday November 17th at 10am PST. Load up your game then to try the community-created levels we're testing!
Win Counting - Unlock sweet transport bots!
What's better than ultimately futile human combat? Memorable ultimately futile human combat!
Now when you win a public match with more than 5 players in it, your new Win Counter will go up. Once you reach a certain number of wins, your Transport Bot will automatically be upgraded to a new, more intimidating model.
You may notice this includes a macho mustache garbage bot. Are you happy, cogitoergosum?! Look what you've made us do.
A New Level!
As part of testing the new ability to play-test Last Bot Standing workshop levels, we've added a new map to the public Last Bot Standing rotation called Rising Tide.
As lava rises up, the level's combat surface grows progressively smaller. Kill your opponents before you drown in lava!
Other Cool Stuff!
We added a Setting to select an override region for matchmaking. Hope this helps those of you who were having trouble pinging regions, or couldn't find enough matches in your own region. Let us know!
We added a news widget so you can see what our latest updates have been (like... this one!!) You may also notice some cute little buttons right below there, including one to some Clone Drone merch from Design By Humans. Fresh.
Coming up next!
There's so much we want to do next, we're going to parallelize the next bit of development!
Erik will begin work on Chapter FOURRRRRRRR! No firm release date for it yet, but we will share info once we start in on it! We're make sure to share some teasers along the way. We've got some fun plans for it!!
Brian will continue upgrading our multiplayer server and matchmaking system to support a US-West region!
Don't forget to come join our play test on Saturday November 17th at 10am PST! Add it to your calendar, and see you next update!
We have just released the first week update for The Blackout Club!
First things first, this update does not have any major new content. We know people are hungry for it, and it is coming soon, but we wanted to get a bunch of much needed bug fixes and quality of life improvements to you as soon as possible. There is a lot in this update, so for the list of changes, see this pinned post on the discussion board: Changelog
Here are some highlights:
FIXES
Some of the highlights in this build are a fix for the issue where you could start a mission and have no hero item, fixes to the yellow threat indicator not turning on when it should, fixes to items in loot boxes giving you negative values, and a fix to prevent getting stuck in the customization menu if you exit out of gesture menu editing.
GAMEPLAY
We also made some improvements to the eyes closed footstep helpers, added proper feedback to the crossbow (you can now see a dart loaded if you have ammo), added feedback on the UI for when players are carrying mission critical items (such as cryptograms, evidence, etc), added onscreen notifications when mission items are dropped, and added feedback that all players get when bonus evidence is recorded as well as notification when you have found ALL the bonus evidence in the level.
In this build you can also escape a grapple with an enemy without sacrificing an escape item if you have the health. Previously this was automatic, but now if you want to shove and take a wound EVEN if you have an escape item, you can do so with RMB or LT.
LADDERS
A major change in response to what we have seen watching players is related to ladders. We tuned them to make them more reliable in general, but we also ADDED A LADDER CONTROLS OPTION. We saw that people have some assumptions about how ladders work, so now you can change from the default look-based ladder movement to a fixed direction ladder movement in OPTIONS->CONTROLS if you prefer it. This means that instead of moving down when looking down and up when looking up, you will move up if you push forward and down if you push back if you select this change.
MISSIONS
There have also been tweaks to some existing missions, adding more locations where they can take place (not new regions yet) to hopefully add some variety while you wait for the new stuff.
We are so grateful to everyone who has taken a chance on this game in early access!!! We hope you are enjoying your time in the club and we will be back soon with another update!