UPDATE 6/11/18: Blizzard has dismissed the claim it intended to announce Diablo 4 at BlizzCon 2018 last weekend - an event which ended up being overshadowed by Diablo's sole appearance as a much-maligned mobile spin-off.
In a statement to Kotaku, which published the original story, the publisher stated it did not "pull any announcements from BlizzCon this year or have plans for other announcements".
Kotaku sources contend Diablo 4 is very much in development (no surprises there) but also that plans to announce the game were once afoot - even if these plans were never actually destined for a Blizzcon announce after all.
An upcoming Welsh horror game has drawn fire for featuring a private home in its advertising - and its owner is now considering legal action.
Publisher Wales Interactive announced survival horror The Maid of Sker last week using images of the real-life Sker House situated near Porthcawl in South Wales. It was the first time the owner of the house had heard of the project - and they were, perhaps understandably, displeased.
The real-life Sker House (pronounced "Scare House") isn't even featured in the game - the action instead takes place within a fictitious hotel of the same name, presumably to avoid the house itself being shown.
So many books in the old Hawkins place! Oh man, whole walls of the things. Books on shelves, books opened on tables and stacked in chairs. And in the playroom - such a sad playroom! - there's a fortress made of books laid out on the floor, with little wooden soldiers standing guard.
That's a nice moment, the fortress of books. I took a screenshot, I think. I certainly paused on my theoretically tense exploration of the theoretically creepy old mansion I was poking through. A nice breather ahead of the theoretically shocking jump-scare that waited ahead of me, and the theoretically heart-pounding mini-chase that followed. I am several hours into Call of Cthulhu by this point, and that fortress of books now lies far behind me. I am easily scared - by Netflix shows, by games, by real life with its strange shadows and sudden clattering sounds. And yet so far Call of Cthulhu has not scared me at all. Not even a little bit. I can't really imagine it becoming scary. And I think there are two reasons why.
Let's get a couple of things out of the way first. Isn't it the case that I haven't played enough to get to the scary stuff? This is certainly possible - and I am willing to believe that the game might scare the heck out of me by the end. And yet Call of Cthulhu is theoretically scary from the very start. From the first sequence it's chucking stuff at you which feels like it's A-grade material. I don't think I'm simply trudging through the slow burn moments. I think the stuff it's trying to pull isn't working the way it should.
Rockstar's Red Dead Redemption 2 has earned itself the strongest second week UK physical sales of any game this year - even FIFA 19.
That's after earning the second-highest UK physical launch of the year last week behind FIFA 19.
There were a few other launches last week, but nothing to trouble Red Dead. The physical edition of Football Manager 2019 turned up in the UK chart in ninth position - impressive, considering the large bulk of its sales will be digital.
Fortnite just wrapped up its Halloween event and its months-long purple cube storyline with a brilliant and baffling live event.
More than two million people were watching on YouTube and another 1.5 million on Twitch, as a unique "Butterfly Effect" moment played out for everyone in-game.
For months, the cube - nicknamed Kevin by fans - has been rumbling around Fortnite's map in real-time causing trouble, ripping up part of Loot Lake and transporting it in a vortex around the map, and sparking the Halloween monsters players have been fending off over the past couple of weeks. As of tonight, however, Kevin is no more.
Sega has released a demo for the latest instalment of its football management sim, Football Manager 2019.
While not formally announced on the game's news or updates feeds, the demo is now available via the game's Steam page. According to dsogaming (via PCGN), the demo provides you with half a season to give the sim a go and get acclimatised to the game's systems before commiting your hard-earned cash.
Any progress you make will carry over should you like what you see and decide to pick up the full game. To grab the freebie, head on over to the Football Manager 19 Steam page.
Valve has revealed it will be running a 128-player "preview tournament" for its upcoming Dota 2 card game, Artifact.
The players at the Artifact Preview Tournament will compete for a share of the $10,000 prize pool next weekend on 10th and 11th November.
"Hosted by Beyond The Summit and broadcast on SteamTV, the all-draft event will feature a 7-round Swiss bracket on Saturday," writes Valve (thanks, PC Gamer). "A top 8 single-elimination bracket will decide the winner on Sunday. Both days begin at 9am PST."
It's been a while since I've played a VR game that I really, really hated (hello, Ace Banana), but Paper Dolls is up there with one of the worst VR experiences I've ever had the displeasure of inserting my face into.
I'll be explaining why in the following blog post, but if you'd rather watch my painful play through of the first hour of the game, you can do just that in the video below. Enjoy the rage!
Like last week's featured VR game, Home Sweet Home, Paper Dolls is an Asian developed horror game, although this time it hails from China, not Thailand.
There's no real shortage of games that draw upon the works of HP Lovecraft. This week's Call of Cthulhu might the latest, but it draws upon another little known but much loved game that shares the same name. Five years in the making, the development of Headfirst Production's Call of Cthulhu: Dark Corners of the Earth is every bit as chaotic, and sometimes as shocking, as the fiction it draws upon.
Based in Sutton Coldfield, developer Headfirst Productions was established in 1998 by the father-and-son team of Mike and Simon Woodroffe. As Adventure Soft and Horror Soft, the pair had had some success in the 80s and 90s with games such as 1984's Gremlins: The Adventure Game, and Simon The Sorcerer nine years later. With a 3D version of that latter series in development, designer Andrew Brazier took to the internet to get feedback on a new idea Headfirst had hit upon.
"I went on a Cthulhu newsgroup in the summer of 1999, as back then it was the easiest way to get in touch with a load of dedicated fans," he explains. "I learned very quickly that the Mythos has a large and very passionate following." The replies were helpful, and varied, offering tips on what should be in the game and even voicing concerns over whether the game should be made at all.
Treyarch has responded to the Call of Duty: Black Ops 4 "PC meta" with a significant nerf to its most powerful and popular weapon.
Ever since Black Ops 4 was released in October, it's become clear the console version and the PC version have separate metas - that is to say, some weapons and tactics that have emerged as powerful and thus popular on PC aren't necessarily powerful and thus popular on console, and vice versa.
A case in point is the Saug 9mm Operator Mod, which sacrifices aim down sights (ADS) for dual wielding. This SMG combo has proved extremely powerful on PC, where mouse and keyboard lets players dart around the map and shoot with precision even without ADS. Here's a clip showing how powerful the Saug 9mm Operator Mod can be on PC: